Rough Draft:
League:
_______ will consist of one 14 team division, who will play each team one time. The championship will be determined by a 6 team playoff. T
The wildcard playoff round will begin week 14, the divisional round will begin week 15, and the championship game will take place week 16. The two teams with the best record will be awarded a first round bye. The 4 wildcard teams will be determined as such: of the remaining field, the two teams with the best record will be awarded wildcard spots. The final 2 wildcard positions will be awarded to the remaining 2 teams with the highest point total.
Top 2 seeds: Best W/L record - receive bye.
Seeds 3-4: Best W/L record of remaining 12 teams - no bye.
Seeds 5-6: Best scoring total of remaining 10 teams - no bye.
Tie-breakers will be handled as such:
1. Total season points as of week 14
2. Head-to-head record. If more than 2 teams are tied, combined head-to-head will be used for ALL tied teams. Example: Team 1 (3-0); Team 2 (2-1); Team 3 (1-2). The order would be: Team 1, Team 2, Team 3.
3. Winning % vs. top 7 teams as of week 14.
4. Coin Toss
In the playoffs, the top seed will always play the lowest seed to advance.
Draft:
The initial draft, consisting of 23 rounds, will be held prior to the NFL Scouting Combine, on February 22nd, 2012. The timer for each pick is 12 hours. However, to ensure that the draft is complete before the combine, the commissioner may shorten the timer, if needed, with 12 hour notice to all owners, via message board. The draft will go in serpentine order, with the exception of the 3rd round, which is frozen (same order as 2nd round). Teams are required to draft a total of 22 players, in any combination (positions), with one exception: to ensure that every team can field a complete lineup, a maximum of two (2) team defenses will be allowed on any one roster, at any one time. A complete starting roster is not required until the kickoff of week 1 (i.e. - it is okay not to draft DEF (or any position), as long as one is in place prior to kick off of the first game. All NFL draft eligible rookies and rostered NCAA players are eligible to be drafted in the initial startup. The maximum number of players on NCAA rosters (Developmental players) allowed during the startup draft process is 14 (see Developmental Players/Taxi Squad). Owners may draft more than one, but once 14 have been drafted, bay any combination of teams, no more will be permitted. During the startup draft, owners are to draft "FA" players and indicate the name, position (and school if devy) of the rookie or developmental player they are drafting in the comments. For example, to draft Player X - QB - Michigan, who is not loaded as an option, one should instead draft (just example): Brett Favre - FA - QB, and write "Player X - QB - Michigan (or "rookie", if draft eligible" in the comments. The commissioner will create temporary player profiles as we go along. Developmental picks will also be tracked on the league message board.
The initial draft order will be determined as follows:
The owners will select their own draft positions.
They will select in an order generated by an online dice rolling simulation.
Example: Team A rolled the highest total, he or she gets to pick what position they draft from (1-14). Team B rolled the lowest, he or she will have the draft position left, after the previous 13 teams have selected.
*In the event of a missed pick, the following 3 owners may pick. The owner who missed the pick MUST wait 3 picks before picking again. The draft order will be manually adjusted by the commissioner. After the following 3 picks, the owner who missed the pick will be put back on the clock. Missing 2 picks in any one draft will resort in action from the commissioner, and could include removal from the league. Removal will freeze the draft while an alternate onwer is found.
Rookie Draft:
A 3 round annual rookie draft will take place the week following the NFL draft. Teams will draft in NFL style order, where the team with the lowest standing selects first. The only exception being the teams that make the championship game - the winner drafts last, the runner-up, second to last. Each round will follow the same order. The tie breakers used will mirror those used for playoff position, in reverse. The team with the lowest points drafts first, the team with the lower head-to-head drafts first, et cetera.
Developmental Players/Taxi Squad
Taxi Squad: Each owner will be allowed on taxi squad roster spot. This spot is to be used on NCAA players who are currently on an NCAA roster.
-Any NCAA player acquired above and beyond the allotted taxi squad, will count towards the owners 22 man roster.
-Devi players are not eligible for IR roster spots.
-NO free agency transactions (dropping/adding) will be allowed for devy players during the season or off season.
-Prior (2 weeks) to the development draft, an owner can elect to release a developmental player back into the pool of eligible devy picks.
-After the NFL draft in which the development player applied has concluded, the player will be added to the owners rosters (I.E. - Devy player X was drafted by an NFL team, or was not selected, but was eligible). The onwer has 1 week to make space for the player, or release his rights. Once released, he is treated as a Free agent.
-Any Developmental roster moves can be reviewed by the commissioner for collusion.
Devy Draft:
A 1 round annual developmental draft will take place yearly, before the start of the NCAA season, during the month of August. The order and timer will mirror that of the rookie draft.
-Any NCAA player on a football roster is eligible.
Trading:
All trades are executed upon the offeree accepting the trade.
-All transaction are can bee reviewed by the commissioner for collusion. If the commissioner determines that a trade is in fact collusion, the transaction will be put to a vote. A majority vote is needed for the transaction to go through. Owners are invited to express concern to the commissioner in private, but no vote is initiated without consent of the commissioner. If any transaction involving the commissioner is questioned, the questioning owner should contact the commissioner in private. If it is determined that the commissioner has committed collusion (after vote/conversation), the owners of the league should contact a LeagueSafe representative immediately.
-The yearly trade deadline is the start of week 13. No trades are permitted after kickoff of said week.
-The trading of rookie draft picks is permitted, up to two years in advance.
-Trading a 1st round rookie draft pick requires that an owner place a deposit of half the yearly fees, for that season. (Trading a pick 2 years out, requires a deposit for the season 2 years out).
-Trading 2nd and 3rd round draft picks do not require a deposit.
-Trading of a devy pick is allowed one season out, and requires a deposit of half the yearly fees for that season.
-The owner trading the 1st round pick (rookie or devy) has 2 week (14 days) to pay deposit, or trading rights will be revoked for the current season, and until the applicable draft takes place. (Trade a 2014 pick and do not pay deposit, you cannot trade until after 2014 draft).
Waivers:
-During the season, the waiver process will occur on Wednesday morning.
-The team with the worst record has the #1 priority, then the team with the 2nd worst, et cetera.
-During the off-season, and from Wednesday to Sunday morning, there is no waiver process.
League Fees:
-Fees are due 2 weeks prior to a league event, such as a draft, including the initial startup.
-The commissioner will take no portion of the winnings as profit.
- If a team leaves, after paying a deposit, that money will be used as incentive for a replacement owner, if needed. If it is not needed, based on commissioner's judgment - it will be rolled over for one year. If, at the end of that year, the deposit is still not needed, it will be added to the pot, divided evenly amongst the winners. The commissioner has the right to use multiple deposits for one single team, if needed. For example, if two owners leave after paying deposit, the deposit pool would include $150. If the commissioner needs to use that as fees for a particularly bad team, to find a replacement, he may do so. Replacement owners will only be allowed with majority vote.
Miscellaneous:
-One owner may not control more than one team.
-Throwing games or tanking is not allowed. Punishment will be determined by the commission, and can include removal from the league.
-Owners suspicious of collusion/taking should contact the commissioner, prior to voicing accusations.
-Respect of all owners is accepted and required at all times.
-Amendments to bylaws can be made by a majority vote.
-Amendments to scoring system, starting requirements, or any changes that compromise past transactions, will require unanimous vote, including the commissioner.
-The commissioner reserves the right to take action for any situation which may not be represented in these bylaws. Doing so will require immediate inclusion of said action into the bylaws, to prevent future issues.
-These written bylaws serve as reference, in the event of system error. If the commissioner was to make an error on the system setup that conflicted these rules, it will be corrected to match these written bylaws. For example, if the commissioner were to set the league up with incorrect scoring settings by mistake, they will be corrected to match these written bylaws.
Starting requirements:
QB - 1
RB - 2-3
WR - 3-4
TE - 1-2
Def - 1
Total: 9
Scoring:
6 Points per passing TD
0.05 Point per pasing yard
-1 Point per interception
0.01 point per rushing yard
6 Points per rushing TD
-2 Points per fumble lost
0.75 point per reception (RB)
1 Point per reception (WR/QB)
1.25 Point per reception (TE)
0.1 Point per receiving yard
6 Points per receiving TD
1 Point per extra point
3 Points per field goal
2 points per successful 2 point conversion (passing, receiving, rushing)
Defense/Special Teams"
1 Point per sack
2 Points per interception
2 Poitns per fumble recovery
6 Points per TD
Points allowed:
0 = 10 points
1-6 = 7 points
7-14 = 3 points
15-20 = 1 points
21+ = 0 points