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Double points for rushing TDs. (1 Viewer)

16-team dynasty.

  • Double points for rushing TDs is good.

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  • Double points for rushing TDs be bad.

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Footballguy
Again, dynasty format. 16 teams. I think double points for rushing TDs hurts parity. And I like parity, especially in a dynasty. Teams with a nice RB crew are already rewarded in FF, but this is a little over the top for me.

 
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I agree that it would help parity if rushing and receiving TDs were equal. It gives other owners a better chance to build a good team, otherwise whoever gets the top RBs has a huge advantage. Usually they already do, but this makes it even bigger.Also, I believe players' fantasy values are more similar to their NFL value if rushing and receiving TDs are equal. Here are some examples I posted in our league's message board (rushing TDs 2 points, receiving TDs 1 point, plus yardage):Steve Smith was the #1 WR in our league with about 40 points, which would have put him behind the 11th RB, Brian Westbrook, and ahead of Thomas Jones. He had 10 receiving TDs, so that would have been another 10 points and brought him up to about 50, placing him behind the 6th RB, Tiki Barber, and ahead of Rudi Johnson. Fitzgerald was #2 and Chad Johnson was #3 with about 36 points each, behind the 17th RB, Chris Brown, and ahead of Domanick Davis. Both had 7 receivng TDs which would have given them about 43 points, puting them behind the #10 RB, Mike Anderson, and ahead of Westbrook. Galloway was #4 with about 35 points, after Domanick and ahead of Ronnie Brown. His 8 receiving TDs would have given him about 43 points, moving him between Anderson and Westbrook. And so on... IMO, the value that would result from making receiving TDs equal to other non-passing TDs is a more accurate reflection of true NFL value than with the current 1 point receiving TDs. And I didn't even factor in how the added point would have helped the RBs with receiving TDs, like Westbrook would have had anoth 4 points.

 
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The results are about what I expected. Tough to argue for doubling the value but I'm sure there are arguments.

 
There really aren't any bad rules in fantasy football. I mean, all teams play by the exact same rules, so there can't be a rule that favors one team over another. If you're just starting the league up, go ahead and implement double points for rushing TDs if you want. Everyone will know what they're getting into, and adjust their draft boards accordingly. It's no worse of a rule than PPR.This is, of course, assuming we aren't talking about an existing league. If this is an EXISTING DYNASTY LEAGUE, then this is a VERY BAD rule change. This drastically shifts the balance of power in the league. People will have drafted expecting one thing, and then suddenly be stuck with another. As you said, this heavily weights in favor of the teams with good RBs, and since the dynasty league already exists, there's not a whole lot that the teams WITHOUT stud RBs can do to close the gap, except draft a ton of rookie RBs with the #1 dynasty pick they're bound to wind up with.

 
This is, of course, assuming we aren't talking about an existing league. If this is an EXISTING DYNASTY LEAGUE, then this is a VERY BAD rule change. This drastically shifts the balance of power in the league. People will have drafted expecting one thing, and then suddenly be stuck with another.
We've discussed this and if we did decide to implement the change, it would be done very gradually. Currently rushing TDs are 2 and receiving TDs are 1. We'd add 0.2 points to receiving TDs each year until, 5 years down the road, the TDs are the same. We could even just go up 0.1 each year for 10 years if 5 years is too soon for people.
As you said, this heavily weights in favor of the teams with good RBs, and since the dynasty league already exists, there's not a whole lot that the teams WITHOUT stud RBs can do to close the gap, except draft a ton of rookie RBs with the #1 dynasty pick they're bound to wind up with.
That's why this change is being discussed. Right now RBs are flying off the draft board even faster than normal leagues. An example given was a trade that happened earlier of William Green for Randy Moss. IMO there's no way William Green should have been worth anywhere near as much as Randy Moss. Equaling the TDs would make it more realistic, IMO.
 
There are no bad rules in fantasy, but this is the antithesis ofmost FF scoring goals, which is to normalize between Run QBs/RBs and all other positions.Only way this works, IMO, is if you also give 2 pts/rec. to all receivers except RBs.

 
I think there are plenty of bad rules in FF. What if you had to wear a dress to submit your lineup? That rule would suck.To me, the bottomline is whether you like parity or not in your league.

 
I think there are plenty of bad rules in FF. What if you had to wear a dress to submit your lineup? That rule would suck.
Well actually... Umm... I mean... yeah. That would suck. Bad. :unsure:

 
Again, dynasty format. 16 teams. I think double points for rushing TDs hurts parity. And I like parity, especially in a dynasty. Teams with a nice RB crew are already rewarded in FF, but this is a little over the top for me.
We double the points for TDs over 50 yards...reward for the "BIG PLAY" :D

 
I disagree with SSOG. There ARE bad rules and this is one. Scoring systems should have some resemblance to real football. Who is to say that a 1 yard plunge from some vulture is twice as valuable as a 8 yard TD reception (with 9 yards after the catch even!)And spare me "everyone knows the rules and drafts accordingly" dogma, we don't need to create even more separation from the elite RBs to everyone else.

 
Again, dynasty format. 16 teams. I think double points for rushing TDs hurts parity. And I like parity, especially in a dynasty. Teams with a nice RB crew are already rewarded in FF, but this is a little over the top for me.
We double the points for TDs over 50 yards...reward for the "BIG PLAY" :D
I like that.
 

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