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Dynasty 12 Team PPR: Fantasy Legends I needs 1 owner (has 1.01 pick), offering FREE year 1 with payment of year 2 (1 Viewer)

JohnnyU

Footballguy
Looking for an owner to join a 15 year dynasty league.  We're looking for owners who are committed to the dynasty format year round, responds to league message board, trade offers, and most importantly set their lineups each week, especially on Sunday if players are a late minute scratch.  This is very important to the league.   I've been the commish of this league since its inception.  This league is made up of 12 teams, with 24 roster spots (in-season) and 28 (off-season).  Starting requirements are 10 starters:  1 QB, 2-4 RB, 2-4 WR, 1-2 TE, K, DEF.  See league rules below for scoring for each position.

This team needs an owner looking for a challenge, but this team does have all its picks, including the 1.01 and 1st pick in each subsequent round.  This is a weak team, but does have some trading pieces. 

I'm offering this team for FREE for the 2019 season with full league fee payment of $110 for 2020.  Post in this thread if you have an interest and PM me your email address to use for league correspondence. 

Here are the picks and players for this team:

1.01, 2.01, 3.01, 4.01

Rivers, Philip LAC QB 

Smith, Alex WAS QB 

Blount, LeGarrette DET RB

Freeman, Royce DEN RB

Ivory, Chris BUF RB

McCoy, LeSean BUF RB

Richard, Jalen OAK RB

Smallwood, Wendell PHI RB

West, Charcandrick KCC RB

Agholor, Nelson PHI WR

Chark, D.J. JAC WR

Dorsett, Phillip NEP WR

Edelman, Julian NEP WR

Garcon, Pierre FA WR

Grant, Ryan IND WR 

Sanu, Mohamed ATL WR

Stills, Kenny MIA WR

Watkins, Sammy KCC WR

Engram, Evan NYG TE

Reed, Jordan WAS TE 

Schultz, Dalton DAL TE

Gostkowski, Stephen NEP PK

Bengals, Cincinnati CIN Def

Lions, Detroit DET Def

League Scoring

---------------------------------

RULES FOR QB 

Number of Passing TDs 6 points each

Passing Yards  0.04 point for every 1

Pass Interceptions Thrown -2 points each

Passing 2 Pointers 2 points each

Number of Rushing TDs  6 points each

Rushing Yards .1 point for every 1

Rushing 2 Pointers  2 points each

Number of Receiving TDs  6 points each

Receiving Yards .1 point for every 1

Receiving 2 Pointers 2 points each

Fumbles Lost on Offense -2 points each

RULES FOR RB 

Number of Passing TDs 6 points 

Passing Yards1-9990.04 point for every 1

Pass Interceptions Thrown1-10-2 points each

Passing 2 Pointers 2 points each

Number of Rushing TDs 6 points each

Rushing Yards .1 point for every 1

Rushing 2 Pointers 2 points each

Number of Receiving TDs 6 points each

Receiving Yards .1 point for every 1

Receptions .5 points each

Receiving 2 Pointers 2 points each

Fumbles Lost on Offense 2 points each

RULES FOR WR 

Number of Passing TDs 6 points each

Passing Yards .04 point for every 1

Pass Interceptions Thrown 2 points each

Passing 2 Pointers 2 points each

Number of Rushing TDs 6 points each

Rushing Yards .1 point for every 1

Rushing 2 Pointers 2 points each

Number of Receiving TDs 6 points each

Receiving Yards .1 point for every 1

Receptions 1 point each

Receiving 2 Pointers 2 points each

Fumbles Lost on Offense -2 points each

RULES FOR TE (EDIT)

Number of Passing TDs 6 points each

Passing Yards .04 point for every 1

Pass Interceptions Thrown -2 points each

Passing 2 Pointers 2 points each

Number of Rushing TDs 6 points each

Rushing Yards .1 point for every 1

Rushing 2 Pointers 2 points each

Number of Receiving TDs 6 points each

Receiving Yards .1 point for every 1

Receptions 1.5 points each

Receiving 2 Pointers 2 points each

Fumbles Lost on Offense -2 points each

RULES FOR PK (EDIT)

Number of Passing TDs1-106 points each

Passing Yards1-9990.04 point for every 1

Pass Interceptions Thrown1-10-2 points each

Passing 2 Pointers1-102 points each

Number of Rushing TDs1-106 points each

Rushing Yards1-999.1 point for every 1

Rushing 2 Pointers1-102 points each

Number of Receiving TDs1-106 points each

Receiving Yards1-999.1 point for every 1

Receiving 2 Pointers1-102 points each

Length of Field Goal Made 1-39  3 points

Length of Field Goal Made 40-49 4 points

Length of Field Goal Made 50-59 5 points

Length of Field Goal Made 60-99 8 points

Length of Missed Field Goal 1-19 -3 points

Length of Missed Field Goal 20-29 -2 points

Length of Missed Field Goal 30-39 -1 point

Extra Points 1 point each

Extra Points Missed -1 point each

Fumbles Lost on Offense -2 points each

RULES FOR DEF (EDIT)

Fumble Recoveries (from Opponent) 2 points each

Interceptions Caught 2 points each

Blocked Field Goals 3 points each

Blocked Punts 3 points each

Blocked Extra Points 3 points each

Sacked a QB 1 point each

Safeties 3 points each

Total Points Allowed 0-0 -- 10 points

Total Points Allowed1-6 -- 7 points

Total Points Allowed 7-13 -- 4 points

Total Points Allowed 14-20 -- 1 point

Total Points Allowed 28-34     -1 point

Total Points Allowed 35-99    -5 points

Number of Defensive & Special Teams TDs  7 points each

Fantasy Legends League Constitution 

Starting in 2008 we will raise the dues to $110 to cover league fees ($100 entry fee + hosting site fee) and award anything left over to the team that didn't make the playoffs, but had the most points.  This protects against MFL raising the fees by a few dollars when I purchase the new site each year, but have already collected the hosting site fees. 

PREAMBLE 

I. Teams and Members 
A. The league will be made up of one division with 12 teams. The number of rounds for the draft will be 4 rounds, with the last 2 having the option of FA's or rookies. All Owners will participate in a 13 game regular season each year with a playoff involving six (6) teams. The top two seeded teams get a first round bye and they get in on best record. Teams seeded 3 and 4 get in on winning percentage and the last two seeded teams get in on total points. Seed #3 will play seed #6 and seed #4 will play seed #5 in week 14. In week 15 the highest seeded team will play the lowest remaining seeded team from the winners of the first playoff game and the second highest seeded team will play the highest remaining seeded team from the winners of the first game. The winners will meet for the Fantasy Legends Bowl (Super Bowl). The championship game will be played in week 16.

B. In order to draft a player, he must be eligible for the NFL Draft.

C, The league of 12 Owners will hold a 4 round draft, where the first 2 rounds are for rookies only, and the last 2 rounds allow drafting of free agents or rookies. This draft will be held at the league web site. This draft will be held in the first week of May and there will be a 24 hr time limit for each pick.. The rookie draft will only have the pool of players eligible for the
NFL draft

D. One or more league members own and control a team. Each team has one vote in voting processes.

E. Expansion membership is decided by nominations and voting from the current membership. A majority vote of the membership (7) is required to approve any expansion team to enter the league.

F. Should an Owner leave the league for any reason, the team is NOT automatically inherited by the league.  Instead, the Commissioner will immediately contact a capable Owner brought forward to them by a present Owner in the league and determine if they wish to take the membership. The league will have a confirmation vote on the new Owner¡¦s membership. A simple majority will confirm the new Owner. In the event a new owner cannot be found, the Commissioner will submit the best lineup possible for that team until a new owner can be found.. No pickups/drops/trades will be allowed for that team until a new owner is found. 

II. Player Drafts

A. Owners will build their team through a 4 round draft, where the first 2 rounds must be rookies and the last 2 can be FA players or rookies. The draft will be NFL Style (worst to first).  The rookie draft will only have the pool of players eligible for the NFL draft.  If a player is eligible for the NFL Draft but isn't in the hosting site player database, then a proxy pick can be made, where you select a player as a placeholder until the "real" player is added to the player database.

C. Trading of Draft Picks 
 

1. You cannot trade future draft picks more than 1 draft in the future until we convert to the new year's site. However, after we convert to the new site and you trade next year's picks, you must be paid in full for the current year. (Example, if the current draft is 2010, you will be able to trade 2011 picks once we convert over to the 2010 site and you are paid for the 2010 season) 
2. The current year's draft counts as one of the drafts in the future if the trade takes place before the current year's draft and we haven't converted to the new site.  
3. Draft picks can not be traded for money or any other considerations
.4 .We will use a 12 hour window during the draft to protest a trade once a trade is made. The clock doesn't stop because of a trade, but only if there is a protest. Once a protest is made, the draft stops and the league has another 12 hour window to complete the vote.  If a veto is made (see Trading Section on veto), anyone who drafted before or after the persons involved in the trade that was vetoed, is not affected by the veto. In other words, whoever they drafted is theirs.

Also, within 48 hours of the draft, you have up untiil the draft to protest any trades.

D. Once a draft selection has been posted it cannot be rescinded. 

E. The rookie draft is to be held in May. The order of the draft will be determined by the results of the previous year, from worst to first for every round. The playoffs are included in the determination of the final team standings. The draft will not use a serpentine draft style, but will use the NFL style draft. The time limit to make a pick will be 24 hours.

F. Expansion draft guidelines:

1. Each current Owner will have to leave three of his players unprotected for the expansion draft. These three players can be at any position.

2. The expansion Owner will have the opportunity of taking one unprotected player from each current team to be on his roster. Each current Owner will only lose one player in
the draft.

3. The rest of the players the expansion Owner will select from will come from the free agent pool. 

4. The expansion Owner must select at least 9 players and not take more than 24 (in-season) and 28 (off-season). He can take as many as he chooses as long as he stays between
those two numbers. 

G. Passing / Skipping on Draft Picks / expiration of the 24 hour time limit for the Rookie Draft/ Illegal Roster during the draft:

1. If you get to the point where you don't want anymore picks, please post that you are finished with the draft. If the clock expires and your pick is skipped, you can make the pick you missed later in the draft (providing that player hasn't been selected), but if you don't notify the league you want your next pick before it comes up,
that pick will be skipped also.

2. If the 24 hour time limit to make a pick has expired, the next team is on the clock. However, you can still make your pick anytime (same as the NFL does it). You may also trade that pick anytime during the draft. Once the last pick has been made you cannot trade or make a pick for any previous missed picks.

3. During the draft your roster must NOT be illegal at anytime. You cannot exceed the 28 man off-season roster limit at anytime,. If your pick makes your roster illegal, you must drop a player to make it legal. 
 

Supplemental Draft: Whenever the NFL has a Supplemental Draft, Fantasy Legends I will also have their own Supplemental Draft approx. 1 week later. The FLL1 Supplemental Draft will be setup in a thread with bids made publicly in an auction style format open for approx. two days. Bids for a player can be made using the team's following season's draft picks still owned (any picks acquired/lost through trade are not eligible to be bid). You may only bid one pick (like the NFL does it). Highest bid gets the player and loses the pick that was bid. Value of the following season's picks will be based on the timeframe of the NFL Supplemental Draft. If occurs during off-season or in-season between wk #1 thru #7, than the pick value will be based on the past season's standings. If occurs in-season between wk #8 thru #16, than the pick value will be based on the present season's standings. If a Supplemental player is acquired during wk. #14 thru #16 (our post-season), the player will be frozen and the team will receive a roster exemption.

III. Rosters

A. The minimum number of players on a roster is 10. The maximum number is 24 in season and 28 off-season.. You must cut your roster to 24 48 hrs before the start of the first game of the season. If you fail to reduce your roster by that time, the commissioner will use his discretion to drop enough players to get to the roster limit.

B. Position eligibility. The final say on all roster eligibility will be what position the player is listed in hosting site.

 
C. Minimum's and maximum's (in-season only):

Minimum: of 1 QB, 2-4 RB's, 2-4 WR's, 1-2 TE, PK, DEF

Maximums: None

D. The off-season roster limit will is expanded to 28, but must be reduced back to 24 48 hrs before the start of the first game of the season. If you fail to reduce your roster by that time, the commissioner will use his discretion to drop enough players to get to the roster limit.

IV. Starting lineups

A. All starting lineups will consist of the following: 1 quarterback, 2 running backs, 2 wide receivers, 1 tight end, 1 Flex (WR,RB,TE), 1 kicker, and 1 defensive team.

 
B. : Players Are Locked At Kickoff Of Their Game. Each player can be started/benched just prior to the start of his NFL game.

C. The commissioner will insert players (if possible) should someone start a player on a bye or doesn't have a player inserted for any reason to complete their lineup. I will use the Fantasysharks lineup coach link on the lineup submission to insert a player.

D. Lineups will carry over each week, but players on a bye will not be allowed in starting lineups.

V. Scoring

Any scoring dispute must be made after the current week's games, and before the next week¡¦s first game. Changes will only be made if the hosting site allows it. The hosting site decisions on scoring is final unless a mistake has been made in the rules setups, which means that the hosting site setups contradict what is stated in the constitution. If that is the case, then the commissioner will use the constitution to change the hosting site setup if possible. It is the responsibility of each owner to read the constitution and compare it with the hosting site and make any discrepancies known to the league.

We will apply MFL previous week stat changes if they are received by MFL before the start of the next week's games.   They usually get them on Wed or Thurs each week, but they could come much later.  Once a new week's game starts, the previous week's games are official.

We use Decimal Scoring 
One team representing both defense and special teams 
 

Rules for QB, RB, TE, PK, and DEF scoring are under rules Reports / Rules / League Scoring

VI. Tiebreakers

A. Order of Tiebreakers after winning percentage 
If desired, you may use up to four tie-breaking schemes for your league standings. Order the tiebreakers, with "1" being the first tie-breaker used. If one or more tie-breakers are not desired, leave the field blank.

 
1.) Total Points Scored 
2.) Head-To-Head Record 
3.) Power Rank

B. Playoff Tiebreaker

Designate Bench Player to break ties. If the points scored for the designated bench players still has the game tied, use Irony web site to roll the dice to determine a winner.

VII. Playoffs 

A. Our regular season will end after NFL week 13. Playoffs will include 6 teams and will begin on week 14 of the NFL season. The teams will be seeded on
their 1) W-L record, 2) Total Points Scored, 3) Head-to-Head results, 4) Power Rank

The top two seeded teams get a first round bye and they get in on best record. Teams seeded 3 and 4 get in on winning percentage and the last two seeded teams get in on total points. Seed #3 will play seed #6 and seed #4 will play seed #5 in week 14. In week 15 the highest seeded team will play the lowest remaining seeded team from the winners of the first playoff game and the second highest seeded team will play the highest remaining seeded team from the winners of the first game. The winners will meet for the Fantasy Legends Bowl (Super Bowl). The championship game will be played in week 16.

VIII. Transactions

A. Trading:

Notes: 
1). At the conclusion of trading, roster must not exceed 24 players (in-season) or 28 players (off-season).

2). Trades must be fair. "Herschel Walker" trades are fair (Walker for several draft picks of highly touted rookies). Dumping players and collusion is not. 

 
3) It takes 75% to veto trades instead of league majority (6 when there are 2 teams involved in a trade, and 5 when there are 3).  If there are only 2 teams involved, that equates to 7.5, so we round up to 8.  We should always round up when it's  .5  or greater and round down when < .5.  If there are 3 teams, then 75% of 9 is 6.75, so that would be 7 votes required.  As you know, teams involved in the trade cannot vote.  This lessens the likely hood that trades are vetoed because of league prejudice, meaning, that guy is ahead of me in the standings, so I will veto it.   All members must vote unless their vote wouldn't affect the outcome. In other words, 75% has already been reached without their vote. In the event a vote is needed from someone who is out of town or unavailable to vote, the traded players may reside on their new team until a majority vote is reached.  All veto votes are to be on the message board instead of by poll and that each owner who voted to veto a trade must post their reason why they vetoed a trade, or their vote is changed to a no.

4) None of the owners involved in the trade will have a vote

 
5) All league owners not involved in the trade will have 1 vote

 
6) If the vote ends in a tie, the trade stands

7) Owners have 48 hours from the time of the trade to protest a trade

8). Trades can include draft picks for up to 1 draft year in the future and/or players.  The current year's draft is considered a future draft pick if the draft hasn't taken place, with the one exception exlained in #9.  

9) Once we have converted over to the next year's site you will be able to trade draft picks one year into the future as long as you are paid for the upcomming season. Example, if the current draft is 2010, you will be able to trade 2011 picks once we convert over to the 2010 site and you are paid for the 2010 season
 

The Final trading deadline is on the Friday after the completion of NFL Week #11 at 6:00pm ET.

B. FA Pickups/drops:

We will be allowing placeholders for unlisted players for both the draft and free agent pickups.  For FA Pickups the real NFL player must be on an NFL roster in order to use a placeholder if that player isn't in the MFL player database. 


1. Your roster may not exceed 24 players (in-season) or 28 players (off-season) after you make a free agent acquisition. 
 

After our draft a date and time will be posted at the league message board for when FCFS begins for the remainder of the off-season.

2. In-Season, we will use a Waiver Wire, then Free For All setting at the hosting site. The Waiver wire worst-to-first starts after week 1 with the free-for-all ending just before the first game of the season. You cannot submit waiver request before 8:00 p.m Monday and must submit your waiver request by Wed 8:44 P.M. ET. The waivers will process at approximately 8:45 PM ET on Wednesday. After that, it will be first-come-first-serve until Sunday at 1:00 pm ET. If there was an early game in the week you cannot add players whose game has already been played.   

3.There is no deadline for picking up free agents. 

4. If a. person drops a player, but realizes he makes a mistake and contacts me or sends a league email within 30 min of his mistake, I will correct the error. 

5. Only close the WW (adds) for player's whos game has started or played. Leave open add/drops for all other players until Monday night game starts. You cannot pickup a player who's game has already played, even if that player was signed after his team has played and before the waiver process. That player must go to the waiver process. 

6. Off-Season: Don't open FCFS until after the NFL regular season and after running waivers one last time before the off-season begins. 

IX. Injured Reserve 
We will allow teams to start using IR with the first preseason game and when MFL allows the use of the IR based upon when the NFL starts using it. All teams must activate IR players within one week after MFL rolls over to the next season's website and we do too. You can have 4 players on the IR if the NFL designates a player on its IR..

X. Player Retention

Since this is a dynasty league, every player on your team will be kept from year-to-year.

XI Schedule

Play 9 teams once and 2 teams twice. I will use MFL to generate the schedule and the only manual setups will be for weeks 12 and 13, where teams will be scheduled based upon their regular season finish.

week 12

#1 vs #2

#3 vs #4

#5 vs #6

#7 vs #8

#9 vs #10

#11 vs 12

week 13

#1 vs #3

#2 vs #4

#5 vs #7

#6 vs #8

#9 vs #11

#10 vs #12

 
XIII. Commissioner 

League stability is our primary goal. This framework will govern the league:

A. Commissioner. Our goal is to have a very strong, yet fair Commissioner. The Commissioner is sworn to act at all times in the Best Interests of the League and is vested with the following powers:

 
1. Interpret the Constitution 
2. Settle all position eligibility questions. 
3. Approve team names. 
4. Preside over draft and settle draft disputes. 
5. Maintain the integrity of the league and its Owners by enforcing Article XII, "Expected Owner Conduct". 

XIV. Expected Owner Conduct 

Owners will be expected to conduct themselves in a manner that will not disparage the league nor its Owners in any way, shape, or form. While bragging is always a part of some Owner's personality and is to be expected,  inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between bragging and taunting.

XV. League Disputes and Amendments to the Constitution. 

A. Owners can call for a league vote anytime for all disputes except to override what the Commissioner is empowered to decide. (See XI Commissioner).

1. Owner notifies the Commissioner he is appealing the decision. 
2. Commissioner notifies the league.

B. Amendments to the Constitution. Amendments to the Constitution are allowed in the off season. Thus, they can NEVER be made during a season, unless the integrity of league requires such a change. By definition, the season begins once the Commissioner accepts the first selection of the annual player draft. Amendments to the Constitution will follow this path:

 
1. A majority league vote (7) is required to change the Constitution except when the integrity of the league is at stake.  An abstension is equivalent to a "no" vote.

 
2. If approved, the amendment becomes a permanent article of the Constitution and assumes equal status with all other articles.

 
C. Owner warnings: If an Owner is considered by the Commissioner to be conducting himself in a manner not in the best interest of the league.

1. The Commissioner issues a 1st warning. 
2. Second occurrence, the Commissioner will call a league vote (minus the Owner in question), to remove that Owner from the league.

 
D. Removing an Owner. This is an extremely serious consideration, one that the league will seek to avoid at all costs. If it arises, this path will be followed:

1. A majority league vote (7) is required to remove an Owner except for the following reasons: 
a) League Fees are not current by April 24th. 
b) Obvious proof that an Owner is 'throwing' games to either assist / harm another owner or to improve one's draft position. 
c) Proof of collusion or cheating in any manner. 

2. The league will assume control of the team until a replacement can be found. No transactions will be permitted by this team until a replacement is found.

E. Removing a Commissioner. This also is an extremely serious situation. If it arises, this path will be followed.

1. A majority league vote (7) is required to remove the Commissioner. 
2. A new Commissioner will be appointed by a majority vote


XVI. Fees

 
A. All Owners must have all fees paid current by April 24.  Otherwise I will find a replacement owner. 
 

XVII. Prize Money 
Make the playoffs = $100 (6 x 100 = 600) 
Semi Finals Winners - $100 (2 x 100 = 200) 
Super Bowl Champs - $300 (1 x 300 = 300) 
Points Champ = $100 (1 x 100 = 100) 
600 + 200 + 300 + 100 = 1200 
 

 

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