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Dynasty Start-up, Set-up, Roster Requirement Tips, suggestions (1 Viewer)

heydangle

Footballguy
I'm looking to create a dynasty league for the first year. I was hoping people could chime in on settings that work, i.e. roster size, number and position of starters, points, etc. and some tips for draft strategy, and basic dynasty strategy in general.

 
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I'd keep it simple for your first leage. 12 team 1.0 PPR QRRWWWTFlexDefK seems to be the most common and I enjoy it. I like 6 point passing TDs, but there is a good number who like 4 pt passing TDs.

 
I would say be sure to go IDP right off the bat, then you don't go through the hassle of changing the format later on. IF you want the full experience...just sayin'

 
No kickers. Ever.

I'm a huge evangelist for yardage-heavy scoring. It reduces the huge scoring fluctuations from week to week, and also makes players more predictable from year to year.

Value youth, but not for it's own sake. People underestimate just how much churn there is in the rankings from year to year. Very, very few players have both the talent and the youth necessary to remain fixtures on the leader board for 3-5 years. When you get one of those guys, don't give him up for anything. At the same time, if a player isn't one of those guys, the fact that he's young doesn't magically make him valuable. Better to be young and mediocre than old and mediocre, but better still to not be mediocre at all.

Buy players who suffer major injuries. The market currently sucks at pricing injury risk, and that's something that can be exploited. Demaryius, Brady, Welker, Charles, Peterson, and Andre once cost a fraction of their current worth because they were injured. Right now, this applies to guys like Harvin, Gronk, Griffin, and Mathews. All (except maybe Harvin) are going noticeably lower than their talent would suggest.

 
No kickers. Ever.I'm a huge evangelist for yardage-heavy scoring. It reduces the huge scoring fluctuations from week to week, and also makes players more predictable from year to year.Value youth, but not for it's own sake. People underestimate just how much churn there is in the rankings from year to year. Very, very few players have both the talent and the youth necessary to remain fixtures on the leader board for 3-5 years. When you get one of those guys, don't give him up for anything. At the same time, if a player isn't one of those guys, the fact that he's young doesn't magically make him valuable. Better to be young and mediocre than old and mediocre, but better still to not be mediocre at all.Buy players who suffer major injuries. The market currently sucks at pricing injury risk, and that's something that can be exploited. Demaryius, Brady, Welker, Charles, Peterson, and Andre once cost a fraction of their current worth because they were injured. Right now, this applies to guys like Harvin, Gronk, Griffin, and Mathews. All (except maybe Harvin) are going noticeably lower than their talent would suggest.
:hifive:

 
Two things I've suggested were no Kickers, and include IDP, thanks for the backup.. I could even do without team defense, personally. That also seems too unpredictable. Heck I could even do with out tight ends, but it seems silly to do multiple flex positions.

Maybe QB, RB, RB, WR, WR, WR, TE, Flex, IDP, Bench spots 8? 10? more?

For roster size, what's a good number? Want it to be deep, but nothing too ridiculous for the first.

 
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Auction, auction, auction for initial player dispersal. IMHO, but certainly backed up by most other veteran Dynasty players here, it's the best way to allocate players among Teams initially - gives every Owner a shot at acquiring every player, and allows each Owner to implement their own personal strategy for both the short term and long term view. Don't let the naysayers in your League beat you down - it's only a 1-time thing, and initial player dispersal is probably the one of the most important factors contributing to the longevity of Dynasty Leagues.

Good Luck!

 
Auction, auction, auction for initial player dispersal. IMHO, but certainly backed up by most other veteran Dynasty players here, it's the best way to allocate players among Teams initially - gives every Owner a shot at acquiring every player, and allows each Owner to implement their own personal strategy for both the short term and long term view. Don't let the naysayers in your League beat you down - it's only a 1-time thing, and initial player dispersal is probably the one of the most important factors contributing to the longevity of Dynasty Leagues.

Good Luck!
I would certainly agree with this. In a start-up, I shouldn't get Calvin Johnson just because I drew a Top 3 pick. I should build my team around him and allocate how much I'm willing to spend without hurting my depth for the rest of the draft.

 
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Two things I've suggested were no Kickers, and include IDP, thanks for the backup.. I could even do without team defense, personally. That also seems too unpredictable. Heck I could even do with out tight ends, but it seems silly to do multiple flex positions. Maybe QB, RB, RB, WR, WR, WR, TE, Flex, IDP, Bench spots 8? 10? more? For roster size, what's a good number? Want it to be deep, but nothing too ridiculous for the first.
If you don't like TE, why not four WR/TE flexes instead of three WR and a TE?
 
I would say be sure to go IDP right off the bat, then you don't go through the hassle of changing the format later on. IF you want the full experience...just sayin'
I am in three leagues that are over 10 years old, none of them have ever changed to IDP and the topic has never even been raised, so there has been no issue of the hassel of changing the format later on. :shrug:

 
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Two things I've suggested were no Kickers, and include IDP, thanks for the backup.. I could even do without team defense, personally. That also seems too unpredictable. Heck I could even do with out tight ends, but it seems silly to do multiple flex positions.

Maybe QB, RB, RB, WR, WR, WR, TE, Flex, IDP, Bench spots 8? 10? more?

For roster size, what's a good number? Want it to be deep, but nothing too ridiculous for the first.
Before you decide whether to run with IDP, know your audience.

I stopped playing in dynasty leagues when my second child was born. At that point I didn't even have time to do the research required on the offensive side of the ball to be competitive in dynasties, much less entire NFL rosters.

If a lot of your owners are guys / gals in their 20s with no spouses, no kids, no 60-hour-a-week jobs, and who play fantasy baseball / basketball / hockey in the offseason, then yeah, by all means, do an IDP. But otherwise I might suggest you start off a little slower and get a couple years' experience under everyone's belt before deciding (or voting) whether to jump into the deep end of the pool.

100% agree with whomever said to start off with an auction. It's really unfair to see someone who got the luck of the initial draft position draw still making hay from it 10 years later. Personally I prefer leagues that auction everything - initial drafts, free agents, rookies - but I realize that's a matter of personal preference.

Finally, there's nothing wrong with multiple flex positions in a dynasty - especially those with large numbers of teams (14-16) - as it allows a lot more flexibility in roster-building philosophies, thus keeping the maximum number of people happy. Think something like QB / RB / R-W / WR / WR / W-T / TE / D (two flexes), or even subbing a R-W-T flex for the TE spot (three flexes).

 
Thursday bump.

Interesting take on IDP Mr. Irrelevant and flexes, thanks for the feedback.. I love the idea of auction, best point most be you can build your team how you want, right? Might add another difficulty is probably the concern from some others in the league.

 
Also what website do you prefer for dynasty? Don't want to do myfantasyleague because it costs money, fleaflicker isn't as flexible as it says it is.. ESPN et al. are okay, but haven't looked at dynasty for them

 
Also what website do you prefer for dynasty? Don't want to do myfantasyleague because it costs money, fleaflicker isn't as flexible as it says it is.. ESPN et al. are okay, but haven't looked at dynasty for them
I've run dynasty leagues on Fleaflicker since I started in 2007 and haven't had any problems.
 
Greg russell who was probably posting under the Name GregR at the time had an excellent thread concerning things that your rules should address. Give me a second i will try to link to it.

If this is a group of friends then you guys descide what you want. I play in multiple formats, league sizes, etc. while there are things i favor IDP, large rosters there is not one aspect of fantasy football that is truly better than another as long as you have good owners who care about getting better and participating.

 
coolnerd said:
Greg russell who was probably posting under the Name GregR at the time had an excellent thread concerning things that your rules should address. Give me a second i will try to link to it.

If this is a group of friends then you guys descide what you want. I play in multiple formats, league sizes, etc. while there are things i favor IDP, large rosters there is not one aspect of fantasy football that is truly better than another as long as you have good owners who care about getting better and participating.
GregR link to Rules all leagues should consider

http://forums.footballguys.com/forum/index.php?showtopic=272290&hl=

 
coolnerd said:
Greg russell who was probably posting under the Name GregR at the time had an excellent thread concerning things that your rules should address. Give me a second i will try to link to it. If this is a group of friends then you guys descide what you want. I play in multiple formats, league sizes, etc. while there are things i favor IDP, large rosters there is not one aspect of fantasy football that is truly better than another as long as you have good owners who care about getting better and participating.
Great, yeah if it's already been addressed, perfect. Also, yeah it's a group of friends, some a bit more serious than others. I want something a bit challenging, but also something people will keep interest in.Maybe a poll on some of these things would get me some consensus. Maybe one IDP of each position, LB, DL, DB. I guess though the important thing is to have fun, right? We'll figure it out. I appreciate the feedback because I just don't know many of the pros or cons or what an actual dynasty looks like.

 
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Have a plan in place for abandoned teams, deposits, dispersal drafts, etc. It may seem like overkill at the outset, but will come in handy at a future point.

 
Most seem to be up for anything. I would like a few more thoughts on roster size/starters for a 12 team league.

 
Most seem to be up for anything. I would like a few more thoughts on roster size/starters for a 12 team league.
That's all personal preference, but my preferences run toward the deeper end of the spectrum- 280+ skill position players rostered (practically speaking, 28-man rosters in a 12-teamer should get you there, assuming owners devote 2 spots to kicker and 2 to defense. You only need 26 if you decide to do away with kickers.) There are downsides to deep leagues- a shallow wire makes it harder for woeful teams to improve quickly, and can be discouraging to casual owners who won't recognize any of the names on the street- but I love having so many roster spots to burn on developmental players. I love that when Colin Kaepernick starts lighting the league on fire, it benefits the team that believed in him enough to draft him and hold him for over a year, not whoever was lucky enough to be holding top waiver priority when Alex Smith got injured (or, in shallower leagues still, when Kaep lit up the Bears).As far as starting lineups, that can go a couple of ways. Deeper lineups are more fun, in my opinion, for many of the same reasons I prefer deeper rosters. The problem is that deeper rosters can really exacerbate disparities in the league. If someone assembles a juggernaut in a league with huge starting lineups, it's much harder for everyone else to remain competitive.If you have committed owners, this is less of a problem. If you don't, then it's more of a problem. If the competition becomes too tilted, owners are more likely to leave. The bigger the disparity between teams (and the shallower the waiver wire), the harder it is to attract replacement owners.
 

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