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Dynasty Startup Salary Leagues (1 Viewer)

sspunisher

Footballguy
What's up guys? Can some of you explain how you started up your dynasty salary leagues? I've never ran a salary league and was trying to find out the best way to do it (I'm using MFL). I'll ramble a bit about what I'm thinking of doing with my league, please feel free to critique anything I throw out there if you think I'm making a bad system since this is my first try. Also, post your own systems if you'd like, I'd like to read them.

My league will be about 50-70 roster spots w/ IDP. I'm leaning towards creating salaries based on where each player is drafted in the startup draft.

Example for a league with roughly a $300 Million Salary Cap Per Team (numbers might be adjusted later). Salaries will be determined by draft slot as shown below:

Team A's Draft:

1.01 Pick: $40 Million

2.10 Pick: $30 Million

3.01 Pick: $30 Million

Team B's Draft

1.10 Pick: $34 Million

2.01 Pick: $34 Million

3.10 Pick: $28 Million

etc etc.

Would this work? Once everyone's rosters are filled after the draft, everyone's cap should be maxed out. The first year wouldn't have a lot of roster turnover in this setup. I'm guessing most free agents would all be the same price so they'd be easily added if you drop any player. Waivers might be the exception, I'm unsure if I want to go with who can offer the biggest contract or if it would it be best to keep the waivers by team standing but adjust a players salary in extreme circumstances (Example: 3rd String RB on the waiver wire has been named a starter so his contract somehow gets adjusted).

For Year 2, I'm unsure if salaries should be adjusted or if they should be kept the same until a player is released from his original drafting team. Once released maybe then the salary can be changed. The rookie draft would be the main cause of large roster turnovers, for example if 1.01 in a rookie draft was $20 Million then a team would have to make some quite a bit of room.

Just throwing some ideas out there, I'd like to hear any suggestions or how everyone else runs their startup salary leagues.

 
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In our league the commish adjusts player salaries at different points throughout the year based on performance. Its a little complicated but the idea behind the adjustments is so that no one player's salary rises or falls too sharply based on a week or two's performance. Its more of a gradual salary increase. The way he does it is basically with a standard math formula (which no one but him actually knows or understands lol) based on simple % increases or decreases, again based on performance. The reason for this is that the commish allows owners to re sign players to longer contracts throughout the year at the current market price, or his current salary (whichever is higher).

The original salaries for players (both idp and offense) are set based on offseason projections. The key to that is to make sure your using the same source for projections across the board for all players. That way anyone in the league can know what a players salary is at any time during the offseason. We just take the projections and turn them into a projected ppg average, then turn that into a salary based on your particular salary cap size.

I know that sounds a little complex and mathy, but aside from the in season salary adjustments, its actually a great system and the league really kicks ### as a result.

We also allow for a franchise tag in the offseason for a player who's contract is expiring, albeit for an inflated salary.

We also have a cap on the number of years that can be given out to players. This keeps the fa/rookie draft fuller and adds strategy.

 
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In my league I had a salary chart for all 2nd year, 3rd year and 4th+ year players for every draft slot for the start up draft (rookies had their own scale as we did the rookie draft seperate).

We did not make it so the cap was maxed out once rosters were filled because you would have been cutting guys 1 year after drafting them ? That isn't much of a dynasty.

We left room so their contracts would grow on their play and when their contracts were up.

http://football20.myfantasyleague.com/2011/options?L=47831&O=26

http://football20.myfantasyleague.com/2011/options?L=47831&O=07

If you want to follow this path let me know and I will give you more info.

 
That sounds complicated. we have an auction and their salaries are their ending bids.
Its really not that complicated. I just made it sound harder than it really is. Its just awsome that we have a commish who puts in a little extra effort to keep the league competitive, fair and fun all year. FWIW, our league is active year round and has almost no turnover year to year. I think the way we manage salaries and contracts has alot to do with that.Auction is a great way to do it, too. Because it lets the league set the market on what a players value should be. Another way would be to assign a dollar value to each ranking slot at each position. For example, the number 1 WR is worth $x, the number 2. is $y, etc. This way is very easy to keep track of and maintain, the only downside is that players values fluctuate dramatically throughout the season as thier rankings rise and fall.
 

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