sspunisher
Footballguy
What's up guys? Can some of you explain how you started up your dynasty salary leagues? I've never ran a salary league and was trying to find out the best way to do it (I'm using MFL). I'll ramble a bit about what I'm thinking of doing with my league, please feel free to critique anything I throw out there if you think I'm making a bad system since this is my first try. Also, post your own systems if you'd like, I'd like to read them.
My league will be about 50-70 roster spots w/ IDP. I'm leaning towards creating salaries based on where each player is drafted in the startup draft.
Example for a league with roughly a $300 Million Salary Cap Per Team (numbers might be adjusted later). Salaries will be determined by draft slot as shown below:
Team A's Draft:
1.01 Pick: $40 Million
2.10 Pick: $30 Million
3.01 Pick: $30 Million
Team B's Draft
1.10 Pick: $34 Million
2.01 Pick: $34 Million
3.10 Pick: $28 Million
etc etc.
Would this work? Once everyone's rosters are filled after the draft, everyone's cap should be maxed out. The first year wouldn't have a lot of roster turnover in this setup. I'm guessing most free agents would all be the same price so they'd be easily added if you drop any player. Waivers might be the exception, I'm unsure if I want to go with who can offer the biggest contract or if it would it be best to keep the waivers by team standing but adjust a players salary in extreme circumstances (Example: 3rd String RB on the waiver wire has been named a starter so his contract somehow gets adjusted).
For Year 2, I'm unsure if salaries should be adjusted or if they should be kept the same until a player is released from his original drafting team. Once released maybe then the salary can be changed. The rookie draft would be the main cause of large roster turnovers, for example if 1.01 in a rookie draft was $20 Million then a team would have to make some quite a bit of room.
Just throwing some ideas out there, I'd like to hear any suggestions or how everyone else runs their startup salary leagues.
My league will be about 50-70 roster spots w/ IDP. I'm leaning towards creating salaries based on where each player is drafted in the startup draft.
Example for a league with roughly a $300 Million Salary Cap Per Team (numbers might be adjusted later). Salaries will be determined by draft slot as shown below:
Team A's Draft:
1.01 Pick: $40 Million
2.10 Pick: $30 Million
3.01 Pick: $30 Million
Team B's Draft
1.10 Pick: $34 Million
2.01 Pick: $34 Million
3.10 Pick: $28 Million
etc etc.
Would this work? Once everyone's rosters are filled after the draft, everyone's cap should be maxed out. The first year wouldn't have a lot of roster turnover in this setup. I'm guessing most free agents would all be the same price so they'd be easily added if you drop any player. Waivers might be the exception, I'm unsure if I want to go with who can offer the biggest contract or if it would it be best to keep the waivers by team standing but adjust a players salary in extreme circumstances (Example: 3rd String RB on the waiver wire has been named a starter so his contract somehow gets adjusted).
For Year 2, I'm unsure if salaries should be adjusted or if they should be kept the same until a player is released from his original drafting team. Once released maybe then the salary can be changed. The rookie draft would be the main cause of large roster turnovers, for example if 1.01 in a rookie draft was $20 Million then a team would have to make some quite a bit of room.
Just throwing some ideas out there, I'd like to hear any suggestions or how everyone else runs their startup salary leagues.
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