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Fantrax 32 Team Keeper - Inaugural Season (1 Viewer)

spaghettios21

Footballguy
Hey all!

Starting a 32 team keeper league on Fantrax with some friends and we have many open spots still available. League is going to split up into eight divisions of four teams and will be ran similar to the NFL aside from using conferences. All divisions will be in the league together and not separated into two separate conferences. We'll be having an auction draft on Saturday August 23rd at 7pm EST and will be utilizing a salary cap, salary floor and contracts. This league is not for the faint of heart and promises to be exciting!

Simple $10 buy in is the only cost for the league - all transactions through the year are free to encourage activity amongst members. We will be using Fantrax Treasurer to collect and pay out.

Please find a copy and paste of the League Message that I have drafted below along with the actual rules copied from my league page.

If you are interested please send me your email address in this thread or send me an email at steves1235@yahoo.com

If you would like to join with friends and play in the same division, please state that in your message and clarify your friends email address.

Thank you and looking forward to the season!

League Message:
PAYMENT: $10 total = $5 League fees + $5 Prize money

Prizes awarded to the top three teams overall based on final, playoff standings: $150.98 to 1st, $25 to 2nd, and $10 to 3rd

Fantrax League fee is $129.95 and Commissioner fee is $4.07
League Pool:
Collected League Fees$320
Fantrax Payment(129.95)
Commissioner Payment(4.07)
1st Place Prize(150.98)
2nd Place Prize(25)
3rd Place Prize(10)
Pool Balance at season’s end0

LIVE, online auction draft set to take place Saturday 8/23/25 at 7pm EST. Draft will continue until all teams rosters are filled. FANTRAX WILL NOT AUTO-BID. You MUST attend the draft in order to draft a team. If you are unable to attend the draft, you will have to sign Free Agents to unextendible, one-season contracts worth $10 each. I will pause the draft every 60 minutes for a 10 minute break. Draft should take 4-5 hours in total.

Salaries and Contracts: All players drafted will be "signed" to a one-season contract (called "DRAFT") worth whatever their auction price was (i.e. you win Amon-Ra St Brown for $50 in the '25-'26 draft, his DRAFT salary would become $50). After their DRAFT season, you will have the option to extend any number of your player's contracts. Contracts may only be extended ONE TIME (i.e. you can extend Amon Ra's contract after his DRAFT-contract season, however, after this new contract expires, you will not be able to re-extend him and he will go back into the player draft for the following season). You may only extend a contract for a total of up to THREE seasons. All extended contracts will include a salary increase of $3 per season extended (i.e. You extend Amon-Ra's $50 '25-'26 contract ("DRAFT") for THREE seasons, his contract will become $53 for the '26-'27 season ("2/4"), $56 for the '27-'28 season ("3/4"), and finally $59 for the '28-'29 season ("4/4") before he hits the free agent pool for the '29-'30 draft. Alternatively, if you extended him for ONE season, his contract ("2/2") would become $53 before he hits the free agent pool for the '27-'28 draft).
Any players added from the Waiver Wire will retain their current contract and salary. Free Agent pickups will be signed to a one season contract (called "FA") worth $10 and will NOT have an option to be extended after the season is over. FA contracts will also not carry a cap-hit if dropped.

Contract Types:
o FA - Free Agent Contract; this is the default contract which all unsigned players will be designated. Any player added from the Free Agent pool (or through Waiver’s assuming he was previously in the FA pool) throughout the season will be signed to this "FA" contract worth $10 for the remainder of the season, or until dropped. All FA contracts will not have an option to be extended and will not carry a cap-hit if dropped.
o DRAFT - When a player is drafted, he will be signed to a one-season DRAFT contract worth his auction price. Player contract can be extended after the DRAFT season for up to three seasons. Comes with a 10% cap-hit if dropped.
o 2/2 - If you extended a player for one season after their DRAFT contract, their contract will change to "2/2" indicating they are in the second season of a two-season total contract with your team. Comes with a 60% cap-hit if dropped.
o 2/3 - If you extended a player for two seasons after their DRAFT contract, their contract will first change to "2/3" for one season, indicating they are in the second season of a three-season total contract with your team. Comes with a 60% cap-hit if dropped.
o 3/3 - If you extended a player for two seasons after their DRAFT contract, their contract will first change to "2/3" for one season, then to "3/3" for the next season, indicating they are in the third and final season of a three-season total contract with your team. Comes with a 50% cap-hit if dropped.
o 2/4 - If you extended a player for three seasons after their DRAFT contract, their contract will first change to "2/4" for one season, indicating they are in the second season of a four-season total contract with your team. Comes with a 60% cap-hit if dropped.
o 3/4 - If you extended a player for three seasons after their DRAFT contract, their contract will first change to "2/4" for one season, then to "3/4" for the next season, indicating they are in the third season of a four-season total contract with your team. Comes with a 50% cap-hit if dropped.
o 4/4 - If you extended a player for three seasons after their DRAFT contract, their contract will first change to "2/4" for one season, then to "3/4" for the next season, and finally to "4/4" for the following season, indicating they are in the fourth and final season of a four-season total contract with your team. Comes with a 40% cap-hit if dropped.



Contract Extension Deadline: You MUST send the Commissioner your list of contract extensions for your roster on or before July 31st @ 11:59pm EST. If your list is not received by this time, all of your players contracts will expire and they will enter the draft pool for the next season. Send a direct message on Fantrax, text, or email; please include your name, your Team's name, your player's FIRST and LAST names along with the number of seasons you are extending them. ex:
"Hi Commish, I am Ronald McDonald and my team is Hamburglar's Revenge. Please see below for my extensions:
Amon-Ra St Brown - 3 Seasons
Jahmyr Gibbs - 2
Jayden Daniels - 3
Derrick Henry - 1
Broncos D - 1
Thanks!"
Salary Cap: You will have a Salary Cap of $300 and a Salary Floor of $140. A portion of all DROPPED player's contracts will be retained by your franchise and counted against your Salary Cap according to their contract. This can be outlined in Rules > Salaries and Contracts > Contracts > Cap Hit Penalty %

Roster: Starting 7: QB, RB, WR, TE, FX, K, D; 5 Bench; Unlimited IR
Roster Maximums: QB-2, RB-4, WR-4, TE-3, K-2, D-1

BYE Weeks: Any player on an NFL BYE week is allowed to be placed on your team's IR.

IR Slots: Any player who is currently on an IR spot and eligible to be removed must first be removed from the IR before your franchise will be able to make any transactions. (i.e. if you place Amon Ra on the IR during the Lions BYE week, as soon as that week ends and St Brown is no longer eligible for the IR, you will not be allowed to perform any transactions until he is removed from the IR)

Schedule: Regular Season spans Weeks 1-13, Wild Card in Week 14, Divisional Round in Week 15, Conference Finals in Week 16, and the Championship in Week 17. You will play all divisional opponents twice per season and will play one opponent from all seven other remaining divisions. The other divisional teams will rotate each season so you will play every team outside your division once every four seasons.

Playoffs will be similar to NFL aside from separating teams into two conferences. We will award the division winners the top eight seeds with the remaining six spots coming from the next best teams throughout the entire league. The top two division winners will receive a Wild Card BYE and will advance to the Divisional Round. The remaining 12 teams we play each other according to rank (3 vs 14, 4 vs 13, 5 vs 12, 6 vs 11, 7 vs 10, 8 vs 9). The winners of these games will advance and all rounds will be reseeded according to regular season standings.
 
League Rules:
General
•League Name: National FFL of America
•Duplicate Player Allowance: Not Used
•Scoring System: Head-to-Head Points
•Maximum # of teams: 32
•League Creator Username: steves1235
•Commissioner Team Name: Rainbow Trout
•League ID: 5uyirwn2m5zoeow3
Schedule
•Your league stats begin accumulating on: Thu Sep 04, 2025
•Your league stats end accumulating on: Wed Dec 31, 2025
Playoffs
•Playoffs will begin in this Scoring Period: 14 (Dec 4/25 - Dec 10/25) and last for 4 periods (rounds).
•Number of teams qualifying for playoffs: 14
•Playoff Seeding: Division winners get top playoff seeds
•Reseed each playoff round: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.
Player Pool
•Player Pool: All teams
•Players traded out of league's player pool continue to accumulate stats: Yes
•Only include players associated with a NFL team in the player pool: No
•Lock Player Pool: No
Rosters
Restrictions
•Minimum Total Players: 0
•Maximum Total Players: 12
•Minimum Active Players: 0
•Maximum Active Players: 7
•Maximum Reserve Players: 5
•Maximum Injury Reserve Players: Unlimited
•Maximum Minor League Players: Not Used
•Prevent any transaction that would cause a roster to become illegal: Never
•Allow suspended players to be moved to Injured Reserve: Yes
•Allow players on a bye week to be moved to Injured Reserve: Yes
•Injured Reserve players count toward roster limitation rules: Yes
•Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
•Injured Reserve Enforcement type: Lock all transactions
•Number of Lineup Periods until Injured Reserve Enforcement takes effect: 0
PosMin ActiveMax ActiveTotal Max
Quarterback (QB)012
Running Back (RB)014
Wide Receiver (WR)014
Tight End (TE)013
Flex (RB/WR/TE)01
Kicker (K)012
Defense/Special Teams (DST)011
Scoring
Scoring GroupScoring CategoryPoints
OffenseFumbles Lost (FL)-1
OffenseFumbles Recovered for Touchdowns - Offense (FRTD)6
OffenseInterceptions Thrown (Int)-1
OffensePassing Touchdowns (TD)4
OffensePassing Yards (YDS)0.04
OffenseReceiving Touchdowns (TD)6
OffenseReceiving Yards (YDS)0.1
OffenseReceptions (REC)1
OffenseRushing Touchdowns (TD)6
OffenseRushing Yards (YDS)0.1
OffenseTwo Point Conversion Passes (2Pa)2
OffenseTwo Point Conversion Rushes & Receptions (2RR)2
OffenseKickoff/Punt Return Touchdowns (RtT)6
KickingExtra Points Made (XP)1
KickingField Goals 1-29 Yards (FG1-29)2
KickingField Goals 30-39 Yards (FG30-39)3
KickingField Goals 40-49 Yards (FG40-49)4
KickingField Goals 60+ Yards (FG60+)10
KickingField Goals 50-54 Yards (FG50-54)5
KickingField Goals 55-59 Yards (FG55-59)6
KickingExtra Points Missed (XPM)-1
KickingField Goals Missed 1-19 Yards (FGM1-19)-2
KickingField Goals Missed 20-29 Yards (FGM20-29)-1
KickingField Goals Missed 30-39 Yards (FGM30-39)-1
KickingField Goals Missed 40-49 Yards (FGM40-49)-1
KickingField Goals Missed 50-59 Yards (FGM50-59)-1
Defense/Special TeamsBlocked Kicks (BK)2
Defense/Special TeamsExtra/2Pt Point Attempts Returned for 2Pt (XPB2P)2
Defense/Special TeamsPoints Allowed by the Defense (PA-Def)Calculate Per Scoring Period, NonCumulative:
0, award 10 point(s)
From 1 to 6, award 5 point(s)
From 7 to 13, award 3 point(s)
From 14 to 20, award 1 point(s)
From 28 to 34, award -1 point(s)
From 35 to 41, award -3 point(s)
From 42 to 500, award -5 point(s)
Defense/Special TeamsSacks (Sk)1
Defense/Special TeamsSafeties by the Defense (Sft)2
Defense/Special TeamsTakeaways (TA)2
Defense/Special TeamsTotal Yards Allowed (YdA)Calculate Per Scoring Period, NonCumulative:
From 0 to 49, award 10 point(s)
From 50 to 99, award 5 point(s)
From 100 to 149, award 4 point(s)
From 150 to 199, award 3 point(s)
From 200 to 249, award 2 point(s)
From 250 to 299, award 1 point(s)
From 350 to 399, award -1 point(s)
From 400 to 449, award -3 point(s)
From 450 to 499, award -5 point(s)
From 500 to 549, award -6 point(s)
From 550 to 599, award -7 point(s)
From 600 to 9,999, award -10 point(s)
Defense/Special TeamsTouchdowns - Defense/Special Teams (TDDST)6
Other Scoring Preferences
•Score Flex positions by the players' actual positions: No
•Count 0-0 scores as wins, losses or ties: Yes
•Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
•Lineup Change System: Managers enter lineup changes
•Lineup changes are executed: Daily
•Lineups will become locked 0:01 (hrs:mins) before scheduled start-time of game
Trades
•Trade System: Managers propose their own trades
•Trading Period: All Year
•Maximum Trades per Team: Unlimited
•Trade Deadline Date: Mon Nov 17, 2025 11:59 PM EST
•Trade Voting System: Managers
•Days to Vote: 2
•# of Objections Required: 51%
•Allow trading of claim budget: No
•Allow trading of salary cap space: Yes
•Allow trading of draft Picks: No
Claims/Drops
•Claim/Drop System: Managers perform their own claims & drops
•Max # of claims per season: Unlimited
•Max # of claims per week: Unlimited
•Use Waiver Wire process: Yes
•Allow claims/drops before the draft: No
•Allow drops during draft: No
•Can't drop list: Not Used
•Pending claims/drops are viewable by: One's own team
•Failed claims/drops viewable by: All Teams
Free Agents
•Free Agent Claim System: Free for all (1st come 1st serve)
Waiver Wire
•Waiver Wire claim system: Automated Priority Order
•Priority order: Reverse Order of Standings (non-serpentine)
•Rotate Waiver Wire Claim Order After Each Claim: Yes
•Waiver Wire Claim Order Reset Days: Tue
•Waiver Wire Claim Order Reset Time: 3:00 am EST
•Waiver Wire players are processed: On specific days of the week
•Waiver Wire players are processed: Wed
•Waiver Wire claim processing time: 3:00 am EST
•Automatically put players on waivers: 0:01 (hrs:mins) Before the start of their respective games each day.
•Auto Waive players whose teams are not playing: Before start of first game of period
•Prevent Waiver "Churning": Yes
•Pending claims/drops are viewable by: One's own team
•Failed claims/drops viewable by: All Teams
Salaries
•Salary Cap: $300
•Salary Floor: $140
•The following will count towards the team salary: Reserves
•When a team exceeds the salary cap: Prevent team from performing transaction
•Default Free Agent Salary: $10
•Minimum Player Salary: $1
•When a player is released to the Free Agent Pool, his salary: Becomes the Free Agent Default Salary
•Default Waiver Wire Salary: $10.00
•When a player is released to the Waiver Wire, his salary: Remains the same

Contracts
•Contract Type: Custom
•Custom contracts: (* = Default)
NameDescription
2/2One Season Extension
2/31st Season of 2 Season Extension
2/41st Season of 3 Season Extension
3/3Final Season of 2 Season Extension
3/42nd Season of 3 Season Extension
4/4Final Season of 3 Season Extension
DRAFTDrafted Contract
FA*Free Agent Contract
•When a player becomes a Free Agent, his contract: Changes to: FA
•When a player goes to the Waiver Wire, his contract: Remains the Same
•When a player is drafted, his contract: Changes to: DRAFT
Draft
•Draft Date: Sat Aug 23, 7:00 PM EDT
•Draft Type: Live Online Auction
•Draft Budget: $300
•Minimum Opening Bid: $1
•Bid Increment: $1
•Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers:
Standings Tie Breakers
1. Head-to-head record vs. all teams tied with
2. Best division record for entire season
3. Most fantasy points for entire season
4. Least fantasy points against for entire season
Matchup Tie Breakers
1. Best Reserve/Bench players
2. Home team gets the win
3. None
Playoff Tie Breakers
1. Best Reserve/Bench players
2. Head-to-head record vs. all teams tied with
3. Highest Seed
Keeper League
•Keeper league Type: Keeper
•Maximum keepers allowed: 14
Fees
•League Entry: $10.00
•Free Agent Claim: $0.00
•Waiver Wire Claim: $0.00
•Drop Player: $0.00
•Activate Player: $0.00
•Reserve Player: $0.00
•Send Player to Injured Reserve: $0.00
•Move Player from Injured Reserve: $0.00
•Change Position of an Active Player: $0.00
•Trade (flat): $0.00
•Trade per Player Received: $0.00
•Trade per Player Sent: $0.00
•Illegal Roster (per period): $0.00

Prizes
Name:CHAMPION
Description:LEAGUE CHAMPION
Rank By:Playoff Winners
Prizes
PlaceCash
1$150.98
2$25
3$10
 

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