Jones-ing for a win
Footballguy
Looking for about 15 people to join.
It’s hosted on MFL and it’s been running for about 9yrs now
2020 Season * 3 additional IR spots will be added due to Covid 19
Season Line up
1 QB
2 RB
3 WR
1 TE
1 Offensive Flex
1 K
2 DE
1 DT
2 LB
2 CB
2 S
1 Defensive Flex
19 total
RULES FOR QB, RB, WR, TE, PK
EVENTRANGE (LOW-HIGH)POINTS
Number of Field Goals Missed0-29-4 points each
Number of Field Goals Missed30-49-3
Number of Field Goals Missed50-99-2
Fumbles Lost on Offense0-10-2 points each
RULES FOR QB
EVENTRANGE (LOW-HIGH)POINTS
Number of Rushing TDs0-103 points each
Rushing 2 Pointers0-102 points each
RULES FOR QB, RB, WR, TE, PK, DT, DE, LB, S, CB
EVENTRANGE (LOW-HIGH)POINTS
Number of Passing TDs1-996 points each
Passing Yards-99-0-1 point for every -10
Passing Yards0-240
Passing Yards25-9991 point for every 25
Pass Completions0-991 point for every 3
Pass Completion Percentage0.0-54.90 (Only if Pass Completions >= 10)
Pass Completion Percentage55.0-59.96 (Only if Pass Completions >= 10)
Pass Completion Percentage60.0-64.98 (Only if Pass Completions >= 10)
Pass Completion Percentage65.0-69.910 (Only if Pass Completions >= 10)
Pass Completion Percentage70.0-74.912 (Only if Pass Completions >= 10)
Pass Completion Percentage75.0-100.014 (Only if Pass Completions >= 10)
Pass Interceptions Thrown1-99-2 points each
QB Sacked0-25-.5 points each
Long Passing Plays of 40+ Yards0-994 points each
Passing 2 Pointers1-992 points each
Number of Rushing TDs1-996 points each
Length of Rushing TD0-9991 point for every 15
Rushing Yards-99-0-1 point for every -5
Rushing Yards0-40
Rushing Yards5-9991 point for every 10
Average Yards per Rush0.0-3.9990 (Only if Rush Attempts >= 5)
Average Yards per Rush4.0-4.4994 (Only if Rush Attempts >= 5)
Average Yards per Rush4.5-4.9996 (Only if Rush Attempts >= 5)
Average Yards per Rush5.0-5.4998 (Only if Rush Attempts >= 5)
Average Yards per Rush5.5-5.99910 (Only if Rush Attempts >= 5)
Average Yards per Rush6.0-100.012 (Only if Rush Attempts >= 5)
Rush Attempts0-991 point for every 5
Long Rushing Plays of 20+ Yards0-992.5 points each
Rushing 2 Pointers1-992 points each
Number of Receiving TDs1-996 points each
Length of Receiving TD0-9991 point for every 15
Receiving Yards-99-0-1 point for every -5
Receiving Yards0-40
Receiving Yards5-9991 point for every 10
Average Yards per Reception0.0-11.9992 (Only if Receptions >= 3)
Average Yards per Reception12.0-14.9996 (Only if Receptions >= 3)
Average Yards per Reception15.0-19.9998 (Only if Receptions >= 3)
Average Yards per Reception20.0-23.99910 (Only if Receptions >= 3)
Average Yards per Reception24.0-27.99912 (Only if Receptions >= 3)
Average Yards per Reception28.0-100.014 (Only if Receptions >= 3)
Receptions1-992 points for 1, and then 2 point for every 1 thereafter (Only if Receiving Yards >= 5)
Long Receptions of 20+ Yards0-995 points each
Receiving 2 Pointers1-992 points each
Rushing + Receiving Yards-99-1490
Rushing + Receiving Yards150-9995 points for 150, and then 1 point for every 30 thereafter
Length of Field Goal Made0-191.5
Length of Field Goal Made20-293
Length of Field Goal Made30-396
Length of Field Goal Made40-548
Length of Field Goal Made55-9910
Extra Points1-991 point each
Extra Points Missed1-99-2 points each
Passing First Downs1-501 point for every 5
RULES FOR DT, DE, LB, CB, S
EVENTRANGE (LOW-HIGH)POINTS
Number of Defensive Fumble Recovery TDs0-106 points each
Fumble Recoveries (from Opponent)0-105 points each
Opponent Fumble Recovery Yards-50-9991 point for every 5
Forced Fumbles0-104 points each
Number of Interception Return TDs0-1012 points each
Interceptions Caught0-106 points each
Interception Return Yards-50-9991 point for every 5
Blocked Field Goals0-1010 points each
Blocked Punts0-1010 points each
Blocked Extra Points0-1010 points each
Tackles0-992 points each
Tackles0-99.5 point for every 3
Sacked a QB0-254 points each
Tackles for a Loss0-25.5 points each
Safeties0-1010 points each
RULES FOR DT
EVENTRANGE (LOW-HIGH)POINTS
Fumble Recoveries (from Opponent)0-101.5 points each
Forced Fumbles0-101 point each
Passes Defended0-995.5 points each
Passes Defended0-991.5 point for every 3
Defensive Tackles0-991 point each
Defensive Assists0-990.5 points each
Sacked a QB0-251.5 points each
Quarterback Hits0-104.5 points each
Quarterback Hits0-991.5 point for every 3
RULES FOR DE
EVENTRANGE (LOW-HIGH)POINTS
Passes Defended0-994.5 points each
Passes Defended0-991 point for every 3
Quarterback Hits0-993.5 points each
RULES FOR LB
EVENTRANGE (LOW-HIGH)POINTS
Passes Defended0-992.5 points each
Passes Defended0-991 point for every 3
Quarterback Hits0-103 points each
RULES FOR CB, S
EVENTRANGE (LOW-HIGH)POINTS
Passes Defended0-992 points each
Passes Defended0-991 point for every 3
Quarterback Hits0-103.5 points each
( here is some more info )
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:4
Number of Conferences:2
Number of Franchises:20
Number of Roster Spots:25
Number of Injured Reserve Spots:3
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per Conference
Track Player Salaries and/or Contracts:No
ABILITIES SETUP
Franchise Abilities:Submit lineups
Perform Add/Drops
Drop players without Adding
Propose / accept trades
Make IR moves
Write league articles
Post to message board
Post to league chat and trash-talk videos
Create league polls
Customize franchise
Customize home page
Participate in survivor pool
Participate in NFL pool
Commissioner Lockout:No, the commissioner has the ability to view pending owner-initiated transactions.
STANDINGS SETUP
Standings Sort Criteria #1:Overall Winning Percentage
Standings Sort Criteria #2ivisional Winning Percentage
Standings Sort Criteria #3:Conference Winning Percentage
Standings Sort Criteria #4:Head-To-Head Record
Standings Sort Criteria #5:Total Points Scored
DIVISION/CONFERENCE SETUP
Conferences/Divisions:Conference 1 - LAWRENCE TAYLOR, Conference 1 - RONNIE LOTT, Conference 2 - JOE GREENE, Conference 2 - JOE MONTANA
ACCOUNTING SETUP
GENERAL SCORING SETUP
Calculate Fantasy Results From:Week 1 through Week 17
Number of Decimal Places For League Scoring:1
Ties Are:Counted as ties
STARTING LINEUP SETUP
Total Starters:19
Number of Starting QBs:1
Number of Starting RBs:2-3
Number of Starting WRs:3-4
Number of Starting TEs:1-2
Number of Starting PKs:1
Number of Starting DTs:1-2
Number of Starting DEs:2-3
Number of Starting LBs:2-3
Number of Starting CBs:2-3
Number of Starting Ss:2-3
Maximum Number of Starting QB/RB/WR/TE Players:9
Total Number of Starting Individual Defensive Players:10
Lineup Submission Deadlinelayers Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?YES
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
ROSTER POSITION LIMITS SETUP
Number Of QB on Roster:1-0
Number Of RB on Roster:1-0
Number Of WR on Roster:2-0
Number Of TE on Roster:1-0
Number Of PK on Roster:1-0
Number Of DT on Roster:1-0
Number Of DE on Roster:1-0
Number Of LB on Roster:1-0
Number Of CB on Roster:1-0
Number Of S on Roster:1-0
OTHER LEAGUE SETTINGS
Display NFL Player Injury Status?
Display Top Performers/Player Stats Report?
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL Bye Weeks/NFL Schedule?
Display NFL News Articles?
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?No
Time Zone:CT
Display "Aquired" Column on Rosters Report?No
Are league reports private (Not accessible to guests)?No
Is league home page private (Not accessible to guests)?No
DRAFT SETUP
Draft Pick Time Limit Turned:On and set to 0:01.25 hours
ADD/DROP AND WAIVERS SETUP
Add/Drop System:Blind Bid Requests For Locked Players, First Come/First Serve For Rest
Waivers Processed Automatically:Yes
Waivers Are Processed On:
Check the League Calendar for additional waiver events.Wed at 3 AM ET
Dropped Players are Locked Until:2 day(s) later
Prevent Owners From Making ANY Add/Drops Between Kickoff of that player's gameand the end of the last game of the week?Yes
Once a player is acquired, he cannot be dropped for this many days:1
BLIND BIDDING WAIVERS SETUP
Maximum Amount Each Owner Can Spend During The Season On Blind Bid Waivers:$200.00
All Blind Bids Must Be In Increments Of:$1.00
Minimum Blind Bid Amount:$1.00
Amount charged to blind bidding balance for each player acquired via FCFS waivers:$0.00
Are Conditional Blind Bids Allowed?No
Do Winning Blind Bid Waiver Amounts Get Charged To An Owner's Accounting Report As "Real" Dollars?No
Blind Bidding Ties Are Broken By:Sort Criteria Listed Below
Blind Bidding Ties Sort Criteria #1ower Rank
Blind Bidding Ties Sort Criteria #2:Last Week's Point Total
Blind Bidding Ties Sort Criteria #3:Total Points Scored
Blind Bidding Ties Sort Criteria #4:Overall Winning Percentage
TRADES SETUP
When An Owner Accepts A Trade:The trade requires approval from the commissioner.
Display Trade Comments To All Owners?Yes
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?No
Default Number Of Days For A Trade Proposal To Be Valid For:3
Prevent Owners From Accepting Trades Between Kickoff of that player's gameand the end of the last game of the week?Yes
INJURED RESERVE SETUP
Player Must Be Classified As Before Being Deactivated:IR or out
Can a player be deactivated when he is listed as "Suspended"?No
In case of an IR violation, prevent owner from submitting lineup?Yes
Once deactivated, an owner cannot activate a player for:3 days
ADDITIONAL LEAGUE RULES SETUP
SUBJECT TO CHANGE AT THE START OF THE SEASON TO REFLECT THE AMOUNT OF FRANCHISE OWNERS WE HAVE.
League will be composed of 20 teams, divided into 2 Conferences with 2 divisions of 5 teams each. League consists of 13 Week regular season games with the playoffs beginning in week 14. 13 Week regular season - Each team plays divisional opponents twice, three other conference opponents, and two non-conference games.
B.) PLAYOFFS
8 teams qualify for the playoffs. The qualifying teams: 4 from each conference. This will consist of 1 Conference winner (best records) from each conference and 4 wild cards from each conference who have the next best record, win percentage, head to head record, total points. This will reflect in the standings. There will be no first round bye. All teams play in each round. The top team will be compensated with a payout. The Playoffs will run weeks 14 – 16.
Teams will be seeded bases on high seed and low seed and progress on in that format each round of the playoffs so that each conference will be represented in the champship game. There will be no 1st round bye for any team. This is done to prevent guys from other conferences from potentially facing a team that has the same player on their team. The earliest this could happen would be week 15 of the playoffs. The top best teams will face the lower seeds between each conference. Teams will be seeded on: 1. Overall Winning Percentage, 2. Total Points Scored.
Remember - Each conference playoff is seperate. The top teams of each conference will battle it out in week 15. There may be instances where I will have to manually seed the teams to keep the conferences seperated until it is time to face off. High Seed will be paired with lower seed. If there is a tie in records each team will be seeded based on; when each 1. Overall Winning Percentage, 2. Total Points Scored. #2 will happen if teams that are to be reseeded have the same regular season record.
During the regular season Ties are counted as Ties. In playoffs that system will not work. A Tie in a playoff game in a head to head match up will result in the team with the most total points scored in the playoffs advancing. Should this happen in the first round of the playoffs, the higher seeded team advances.
Team Format
A.) Roster:
Teams will be comprised of 25 Roster Slots. There are no rostoer limits and owners are required to start a player in each of the required spots: Roster Slots will be filled by the following positions: Quarterback (QB), Running Back (RB), Wide Receiver (WR), Tight End (TE), Kicker (K), and (IDP) - 2 Defensive Ends, 1 Defensive Tackle, 2 Line Backers, 2 Safety & 2 Defensive Backs.
B.) Injured Reserve:
There are 3 additional Roster Slot available for Injured Reserve. This slot can only be used for a player who is Out or Doubtful - the site will indicate this. When a player is upgraded to Questionable/Probable or Active, then he must be removed from IR in a 3 day window. Either that player or another must be cut from the team roster. Suspended players are not eligible. If the player that is on your IR is listed as doubtful but plays, he must be activated the next week. If not activated you will not be able to set your lineup.
C.) Trades:
Team owners may trade players until the start of week 9 games have ended. Trades must be for equal number of players, but regardless of position. If uneven, a player may need to be dropped. IR players may not be traded. All trades are conditional and subject to review by Trade Panel of 4 owners. Trading teams may be contacted to discuss trade before approval.
D.) Free Agency:
Free Agents are available by waiver system. Blind Bidding from kickoff of the first game of the week through Wednesday at 10:00 AM ET. First come, first served through kickoff of the first game of the following week. Waivers end on week 17 kickoff. BID ACCORDINGLY ONCE YOU EXHAUST YOUR $200 BLIND BIDDING BUDGET YOU WILL HAVE TO WAIT FOR THE FIRST COME FIRST SERVE TO ADD PLAYERS. THERE WILL BE NO WAY TO ADD MORE FUNDS TO YOUR BIDDING ACCOUNT.
*If league payment is not made 1 week prior to the draft, you will not be playing in 4th & Goal League. You are welcomed to try again next season if we have openings.
League fee must be paid by AUGUST 15th $200
In the following ways:
Paypal – layitdown33@yahoo.com
Google Wallet – jcalmese@gmail.com
Chase quick pay – jcalmese@gmail.com
League Safe: https://leaguesafe.com/join/3939164
*If league payment is not made 1 week prior to the draft, you will not be playing in 4th & Goal League. You are welcomed to try again next season if we have openings.
E.) Starting Lineups:
The Starting Lineup (SL) for each team will be: (1) QB, (2) RB, (3) WR, (1) TE, (1) K, (2) IDP DE, (1) IDP DT, (2) IDP LB, (2) IDP DB, (2) IDP SAFETY, (1) FLEX (RB or WR or TE), (1) FLEX IDP (DE or DT or LB or CB or S). This SL is determined by the Team Owner each week. The SL may be modified until kickoff of game player is active in. If there are Thursday or Saturday games, those players involved must be selected or unselected before kickoff of those games.
Starting Lineup Setup
Total Starters: 19
Number of Starting QBs: 1
Number of Starting RBs: 2-3
Number of Starting WRs: 3-4
Number of Starting TEs: 1-2
Number of Starting PK: 1
Number of Starting DEs: 2-3
Number of Starting DT: 1-2
Number of Starting LBs: 2-3
Number of Starting CB: 2-3
Number of Starting S: 2-3
If the SL is not changed, it defaults back to the previous week. Please be aware that it is up to you to check status of player’s health and bye weeks. Team owners are expected to submit a lineup without injured or bye-week players if at all possible. If a team is deemed ‘abandoned’ by not updating lineup then Commissioner will set lineup based on rankings from www.fftoolbox.com.
SCORING - See Scoring Tab
LEAGUE PAYOUTS
30 teams Payouts - 3 conferences of 10 teams.
Calculations based on 2015 season of 30 teams
Draft
There will be two draft dates; Saturday August 20 11:00 AM CST and Sunday August 21 1:00 PM CST.
Payouts
*If league payment is not made 1 week prior to the draft, you will not be playing in 4th & Goal League. You are welcomed to try again next season if we have openings.
$200 League fee --- 200* 20 = 4000…
$4000
Conference winners
(1 from each conference – Highest Overall Standings based on record. Points is the tie breaker)
$100*2 (Conf. Winners) = $200
Playoff qualifiers $25 * 6 = $150
Commish League fee - -$200
Site Fee & Trophy - $250
Consolation Bracket Winners -
1st - $150 2nd - $125 3rd - $75 4th - $50
League winners
1st - $1,600 2nd - $900 3rd- $300
Total = $4000
Payouts will be processed when all fees have been collected.
It’s hosted on MFL and it’s been running for about 9yrs now
2020 Season * 3 additional IR spots will be added due to Covid 19
Season Line up
1 QB
2 RB
3 WR
1 TE
1 Offensive Flex
1 K
2 DE
1 DT
2 LB
2 CB
2 S
1 Defensive Flex
19 total
RULES FOR QB, RB, WR, TE, PK
EVENTRANGE (LOW-HIGH)POINTS
Number of Field Goals Missed0-29-4 points each
Number of Field Goals Missed30-49-3
Number of Field Goals Missed50-99-2
Fumbles Lost on Offense0-10-2 points each
RULES FOR QB
EVENTRANGE (LOW-HIGH)POINTS
Number of Rushing TDs0-103 points each
Rushing 2 Pointers0-102 points each
RULES FOR QB, RB, WR, TE, PK, DT, DE, LB, S, CB
EVENTRANGE (LOW-HIGH)POINTS
Number of Passing TDs1-996 points each
Passing Yards-99-0-1 point for every -10
Passing Yards0-240
Passing Yards25-9991 point for every 25
Pass Completions0-991 point for every 3
Pass Completion Percentage0.0-54.90 (Only if Pass Completions >= 10)
Pass Completion Percentage55.0-59.96 (Only if Pass Completions >= 10)
Pass Completion Percentage60.0-64.98 (Only if Pass Completions >= 10)
Pass Completion Percentage65.0-69.910 (Only if Pass Completions >= 10)
Pass Completion Percentage70.0-74.912 (Only if Pass Completions >= 10)
Pass Completion Percentage75.0-100.014 (Only if Pass Completions >= 10)
Pass Interceptions Thrown1-99-2 points each
QB Sacked0-25-.5 points each
Long Passing Plays of 40+ Yards0-994 points each
Passing 2 Pointers1-992 points each
Number of Rushing TDs1-996 points each
Length of Rushing TD0-9991 point for every 15
Rushing Yards-99-0-1 point for every -5
Rushing Yards0-40
Rushing Yards5-9991 point for every 10
Average Yards per Rush0.0-3.9990 (Only if Rush Attempts >= 5)
Average Yards per Rush4.0-4.4994 (Only if Rush Attempts >= 5)
Average Yards per Rush4.5-4.9996 (Only if Rush Attempts >= 5)
Average Yards per Rush5.0-5.4998 (Only if Rush Attempts >= 5)
Average Yards per Rush5.5-5.99910 (Only if Rush Attempts >= 5)
Average Yards per Rush6.0-100.012 (Only if Rush Attempts >= 5)
Rush Attempts0-991 point for every 5
Long Rushing Plays of 20+ Yards0-992.5 points each
Rushing 2 Pointers1-992 points each
Number of Receiving TDs1-996 points each
Length of Receiving TD0-9991 point for every 15
Receiving Yards-99-0-1 point for every -5
Receiving Yards0-40
Receiving Yards5-9991 point for every 10
Average Yards per Reception0.0-11.9992 (Only if Receptions >= 3)
Average Yards per Reception12.0-14.9996 (Only if Receptions >= 3)
Average Yards per Reception15.0-19.9998 (Only if Receptions >= 3)
Average Yards per Reception20.0-23.99910 (Only if Receptions >= 3)
Average Yards per Reception24.0-27.99912 (Only if Receptions >= 3)
Average Yards per Reception28.0-100.014 (Only if Receptions >= 3)
Receptions1-992 points for 1, and then 2 point for every 1 thereafter (Only if Receiving Yards >= 5)
Long Receptions of 20+ Yards0-995 points each
Receiving 2 Pointers1-992 points each
Rushing + Receiving Yards-99-1490
Rushing + Receiving Yards150-9995 points for 150, and then 1 point for every 30 thereafter
Length of Field Goal Made0-191.5
Length of Field Goal Made20-293
Length of Field Goal Made30-396
Length of Field Goal Made40-548
Length of Field Goal Made55-9910
Extra Points1-991 point each
Extra Points Missed1-99-2 points each
Passing First Downs1-501 point for every 5
RULES FOR DT, DE, LB, CB, S
EVENTRANGE (LOW-HIGH)POINTS
Number of Defensive Fumble Recovery TDs0-106 points each
Fumble Recoveries (from Opponent)0-105 points each
Opponent Fumble Recovery Yards-50-9991 point for every 5
Forced Fumbles0-104 points each
Number of Interception Return TDs0-1012 points each
Interceptions Caught0-106 points each
Interception Return Yards-50-9991 point for every 5
Blocked Field Goals0-1010 points each
Blocked Punts0-1010 points each
Blocked Extra Points0-1010 points each
Tackles0-992 points each
Tackles0-99.5 point for every 3
Sacked a QB0-254 points each
Tackles for a Loss0-25.5 points each
Safeties0-1010 points each
RULES FOR DT
EVENTRANGE (LOW-HIGH)POINTS
Fumble Recoveries (from Opponent)0-101.5 points each
Forced Fumbles0-101 point each
Passes Defended0-995.5 points each
Passes Defended0-991.5 point for every 3
Defensive Tackles0-991 point each
Defensive Assists0-990.5 points each
Sacked a QB0-251.5 points each
Quarterback Hits0-104.5 points each
Quarterback Hits0-991.5 point for every 3
RULES FOR DE
EVENTRANGE (LOW-HIGH)POINTS
Passes Defended0-994.5 points each
Passes Defended0-991 point for every 3
Quarterback Hits0-993.5 points each
RULES FOR LB
EVENTRANGE (LOW-HIGH)POINTS
Passes Defended0-992.5 points each
Passes Defended0-991 point for every 3
Quarterback Hits0-103 points each
RULES FOR CB, S
EVENTRANGE (LOW-HIGH)POINTS
Passes Defended0-992 points each
Passes Defended0-991 point for every 3
Quarterback Hits0-103.5 points each
( here is some more info )
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:4
Number of Conferences:2
Number of Franchises:20
Number of Roster Spots:25
Number of Injured Reserve Spots:3
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per Conference
Track Player Salaries and/or Contracts:No
ABILITIES SETUP
Franchise Abilities:Submit lineups
Perform Add/Drops
Drop players without Adding
Propose / accept trades
Make IR moves
Write league articles
Post to message board
Post to league chat and trash-talk videos
Create league polls
Customize franchise
Customize home page
Participate in survivor pool
Participate in NFL pool
Commissioner Lockout:No, the commissioner has the ability to view pending owner-initiated transactions.
STANDINGS SETUP
Standings Sort Criteria #1:Overall Winning Percentage
Standings Sort Criteria #2ivisional Winning Percentage
Standings Sort Criteria #3:Conference Winning Percentage
Standings Sort Criteria #4:Head-To-Head Record
Standings Sort Criteria #5:Total Points Scored
DIVISION/CONFERENCE SETUP
Conferences/Divisions:Conference 1 - LAWRENCE TAYLOR, Conference 1 - RONNIE LOTT, Conference 2 - JOE GREENE, Conference 2 - JOE MONTANA
ACCOUNTING SETUP
GENERAL SCORING SETUP
Calculate Fantasy Results From:Week 1 through Week 17
Number of Decimal Places For League Scoring:1
Ties Are:Counted as ties
STARTING LINEUP SETUP
Total Starters:19
Number of Starting QBs:1
Number of Starting RBs:2-3
Number of Starting WRs:3-4
Number of Starting TEs:1-2
Number of Starting PKs:1
Number of Starting DTs:1-2
Number of Starting DEs:2-3
Number of Starting LBs:2-3
Number of Starting CBs:2-3
Number of Starting Ss:2-3
Maximum Number of Starting QB/RB/WR/TE Players:9
Total Number of Starting Individual Defensive Players:10
Lineup Submission Deadlinelayers Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?YES
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
ROSTER POSITION LIMITS SETUP
Number Of QB on Roster:1-0
Number Of RB on Roster:1-0
Number Of WR on Roster:2-0
Number Of TE on Roster:1-0
Number Of PK on Roster:1-0
Number Of DT on Roster:1-0
Number Of DE on Roster:1-0
Number Of LB on Roster:1-0
Number Of CB on Roster:1-0
Number Of S on Roster:1-0
OTHER LEAGUE SETTINGS
Display NFL Player Injury Status?
Display Top Performers/Player Stats Report?
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL Bye Weeks/NFL Schedule?
Display NFL News Articles?
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?No
Time Zone:CT
Display "Aquired" Column on Rosters Report?No
Are league reports private (Not accessible to guests)?No
Is league home page private (Not accessible to guests)?No
DRAFT SETUP
Draft Pick Time Limit Turned:On and set to 0:01.25 hours
ADD/DROP AND WAIVERS SETUP
Add/Drop System:Blind Bid Requests For Locked Players, First Come/First Serve For Rest
Waivers Processed Automatically:Yes
Waivers Are Processed On:
Check the League Calendar for additional waiver events.Wed at 3 AM ET
Dropped Players are Locked Until:2 day(s) later
Prevent Owners From Making ANY Add/Drops Between Kickoff of that player's gameand the end of the last game of the week?Yes
Once a player is acquired, he cannot be dropped for this many days:1
BLIND BIDDING WAIVERS SETUP
Maximum Amount Each Owner Can Spend During The Season On Blind Bid Waivers:$200.00
All Blind Bids Must Be In Increments Of:$1.00
Minimum Blind Bid Amount:$1.00
Amount charged to blind bidding balance for each player acquired via FCFS waivers:$0.00
Are Conditional Blind Bids Allowed?No
Do Winning Blind Bid Waiver Amounts Get Charged To An Owner's Accounting Report As "Real" Dollars?No
Blind Bidding Ties Are Broken By:Sort Criteria Listed Below
Blind Bidding Ties Sort Criteria #1ower Rank
Blind Bidding Ties Sort Criteria #2:Last Week's Point Total
Blind Bidding Ties Sort Criteria #3:Total Points Scored
Blind Bidding Ties Sort Criteria #4:Overall Winning Percentage
TRADES SETUP
When An Owner Accepts A Trade:The trade requires approval from the commissioner.
Display Trade Comments To All Owners?Yes
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?No
Default Number Of Days For A Trade Proposal To Be Valid For:3
Prevent Owners From Accepting Trades Between Kickoff of that player's gameand the end of the last game of the week?Yes
INJURED RESERVE SETUP
Player Must Be Classified As Before Being Deactivated:IR or out
Can a player be deactivated when he is listed as "Suspended"?No
In case of an IR violation, prevent owner from submitting lineup?Yes
Once deactivated, an owner cannot activate a player for:3 days
ADDITIONAL LEAGUE RULES SETUP
SUBJECT TO CHANGE AT THE START OF THE SEASON TO REFLECT THE AMOUNT OF FRANCHISE OWNERS WE HAVE.
League will be composed of 20 teams, divided into 2 Conferences with 2 divisions of 5 teams each. League consists of 13 Week regular season games with the playoffs beginning in week 14. 13 Week regular season - Each team plays divisional opponents twice, three other conference opponents, and two non-conference games.
B.) PLAYOFFS
8 teams qualify for the playoffs. The qualifying teams: 4 from each conference. This will consist of 1 Conference winner (best records) from each conference and 4 wild cards from each conference who have the next best record, win percentage, head to head record, total points. This will reflect in the standings. There will be no first round bye. All teams play in each round. The top team will be compensated with a payout. The Playoffs will run weeks 14 – 16.
Teams will be seeded bases on high seed and low seed and progress on in that format each round of the playoffs so that each conference will be represented in the champship game. There will be no 1st round bye for any team. This is done to prevent guys from other conferences from potentially facing a team that has the same player on their team. The earliest this could happen would be week 15 of the playoffs. The top best teams will face the lower seeds between each conference. Teams will be seeded on: 1. Overall Winning Percentage, 2. Total Points Scored.
Remember - Each conference playoff is seperate. The top teams of each conference will battle it out in week 15. There may be instances where I will have to manually seed the teams to keep the conferences seperated until it is time to face off. High Seed will be paired with lower seed. If there is a tie in records each team will be seeded based on; when each 1. Overall Winning Percentage, 2. Total Points Scored. #2 will happen if teams that are to be reseeded have the same regular season record.
During the regular season Ties are counted as Ties. In playoffs that system will not work. A Tie in a playoff game in a head to head match up will result in the team with the most total points scored in the playoffs advancing. Should this happen in the first round of the playoffs, the higher seeded team advances.
Team Format
A.) Roster:
Teams will be comprised of 25 Roster Slots. There are no rostoer limits and owners are required to start a player in each of the required spots: Roster Slots will be filled by the following positions: Quarterback (QB), Running Back (RB), Wide Receiver (WR), Tight End (TE), Kicker (K), and (IDP) - 2 Defensive Ends, 1 Defensive Tackle, 2 Line Backers, 2 Safety & 2 Defensive Backs.
B.) Injured Reserve:
There are 3 additional Roster Slot available for Injured Reserve. This slot can only be used for a player who is Out or Doubtful - the site will indicate this. When a player is upgraded to Questionable/Probable or Active, then he must be removed from IR in a 3 day window. Either that player or another must be cut from the team roster. Suspended players are not eligible. If the player that is on your IR is listed as doubtful but plays, he must be activated the next week. If not activated you will not be able to set your lineup.
C.) Trades:
Team owners may trade players until the start of week 9 games have ended. Trades must be for equal number of players, but regardless of position. If uneven, a player may need to be dropped. IR players may not be traded. All trades are conditional and subject to review by Trade Panel of 4 owners. Trading teams may be contacted to discuss trade before approval.
D.) Free Agency:
Free Agents are available by waiver system. Blind Bidding from kickoff of the first game of the week through Wednesday at 10:00 AM ET. First come, first served through kickoff of the first game of the following week. Waivers end on week 17 kickoff. BID ACCORDINGLY ONCE YOU EXHAUST YOUR $200 BLIND BIDDING BUDGET YOU WILL HAVE TO WAIT FOR THE FIRST COME FIRST SERVE TO ADD PLAYERS. THERE WILL BE NO WAY TO ADD MORE FUNDS TO YOUR BIDDING ACCOUNT.
*If league payment is not made 1 week prior to the draft, you will not be playing in 4th & Goal League. You are welcomed to try again next season if we have openings.
League fee must be paid by AUGUST 15th $200
In the following ways:
Paypal – layitdown33@yahoo.com
Google Wallet – jcalmese@gmail.com
Chase quick pay – jcalmese@gmail.com
League Safe: https://leaguesafe.com/join/3939164
*If league payment is not made 1 week prior to the draft, you will not be playing in 4th & Goal League. You are welcomed to try again next season if we have openings.
E.) Starting Lineups:
The Starting Lineup (SL) for each team will be: (1) QB, (2) RB, (3) WR, (1) TE, (1) K, (2) IDP DE, (1) IDP DT, (2) IDP LB, (2) IDP DB, (2) IDP SAFETY, (1) FLEX (RB or WR or TE), (1) FLEX IDP (DE or DT or LB or CB or S). This SL is determined by the Team Owner each week. The SL may be modified until kickoff of game player is active in. If there are Thursday or Saturday games, those players involved must be selected or unselected before kickoff of those games.
Starting Lineup Setup
Total Starters: 19
Number of Starting QBs: 1
Number of Starting RBs: 2-3
Number of Starting WRs: 3-4
Number of Starting TEs: 1-2
Number of Starting PK: 1
Number of Starting DEs: 2-3
Number of Starting DT: 1-2
Number of Starting LBs: 2-3
Number of Starting CB: 2-3
Number of Starting S: 2-3
If the SL is not changed, it defaults back to the previous week. Please be aware that it is up to you to check status of player’s health and bye weeks. Team owners are expected to submit a lineup without injured or bye-week players if at all possible. If a team is deemed ‘abandoned’ by not updating lineup then Commissioner will set lineup based on rankings from www.fftoolbox.com.
SCORING - See Scoring Tab
LEAGUE PAYOUTS
30 teams Payouts - 3 conferences of 10 teams.
Calculations based on 2015 season of 30 teams
Draft
There will be two draft dates; Saturday August 20 11:00 AM CST and Sunday August 21 1:00 PM CST.
Payouts
*If league payment is not made 1 week prior to the draft, you will not be playing in 4th & Goal League. You are welcomed to try again next season if we have openings.
$200 League fee --- 200* 20 = 4000…
$4000
Conference winners
(1 from each conference – Highest Overall Standings based on record. Points is the tie breaker)
$100*2 (Conf. Winners) = $200
Playoff qualifiers $25 * 6 = $150
Commish League fee - -$200
Site Fee & Trophy - $250
Consolation Bracket Winners -
1st - $150 2nd - $125 3rd - $75 4th - $50
League winners
1st - $1,600 2nd - $900 3rd- $300
Total = $4000
Payouts will be processed when all fees have been collected.