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How Does Your League Handle In Game Injuries? (1 Viewer)

steelerfan1

Footballguy
Hi all,

Using yesterday’s Lions Packers game as an example with ASB going down early and getting a goose egg, I’m assuming most leagues have the position of that’s just part of the game.

Without going to all play which takes some of the fun and decisions out of it, wondering if anyone here has a league that’s found a solution that works without needing an abacus…

If you had a reserve player when should they get to be used? If someone started a player and he had a crappy game and gets hurt in the 4th quarter when he has 4 points and doesn’t come back is that fair to let them use the replacement player? I don’t think so.

Was thinking maybe something along the lines of that starting players average score minus a certain percentage, but not sure how that would work either.

Love to hear back if someone’s figured a good solution.
 
Hi all,

Using yesterday’s Lions Packers game as an example with ASB going down early and getting a goose egg, I’m assuming most leagues have the position of that’s just part of the game.

Without going to all play which takes some of the fun and decisions out of it, wondering if anyone here has a league that’s found a solution that works without needing an abacus…

If you had a reserve player when should they get to be used? If someone started a player and he had a crappy game and gets hurt in the 4th quarter when he has 4 points and doesn’t come back is that fair to let them use the replacement player? I don’t think so.

Was thinking maybe something along the lines of that starting players average score minus a certain percentage, but not sure how that would work either.

Love to hear back if someone’s figured a good solution.
To me the biggest issue might be just determining what portion of a game a player was injured. I don't think there is some official source. The WR3 for a team gets injured halfway through the first quarter. They're working with him on the sidelines until late second quarter. (At what points is he injured, at what points is he maybe okay and just not being used currently because he's WR3?) He comes back in to finish the half. He doesn't come out of the locker room to start the second half. He comes back at the start of the fourth quarter, but goes back to the sideline halfway through, and doesn't see another snap. So what the heck does that qualify as? A rare degree of complication in this example, but you get the idea, there isn't some detailed source that says "Player X was out due to injury during this span of time."
 
I personally would love to have some sort of best ball approach with setting lineups

Start 1 extra at each position would be nice each week. Or at least 1 extra QB, and skill player. Team QB okay but than dynasty would suck for that.

Before going to computerized and back in the paper days, my league at the time did this. I love the idea but MFL can’t incorporate. Either allbest ball or set lineup. No in. Between.

It has happened quite a bit this year to myself. Not sure if normal.
 
I'll ditto the best ball suggestions and add something that might at least help with a QB being knocked out early in a game. My league uses "team QB" instead of the individual player. So you get the combination of points of both the starter and finisher of a game.
 
Hi all,

Using yesterday’s Lions Packers game as an example with ASB going down early and getting a goose egg, I’m assuming most leagues have the position of that’s just part of the game.

Without going to all play which takes some of the fun and decisions out of it, wondering if anyone here has a league that’s found a solution that works without needing an abacus…

If you had a reserve player when should they get to be used? If someone started a player and he had a crappy game and gets hurt in the 4th quarter when he has 4 points and doesn’t come back is that fair to let them use the replacement player? I don’t think so.

Was thinking maybe something along the lines of that starting players average score minus a certain percentage, but not sure how that would work either.

Love to hear back if someone’s figured a good solution.
To me the biggest issue might be just determining what portion of a game a player was injured. I don't think there is some official source. The WR3 for a team gets injured halfway through the first quarter. They're working with him on the sidelines until late second quarter. (At what points is he injured, at what points is he maybe okay and just not being used currently because he's WR3?) He comes back in to finish the half. He doesn't come out of the locker room to start the second half. He comes back at the start of the fourth quarter, but goes back to the sideline halfway through, and doesn't see another snap. So what the heck does that qualify as? A rare degree of complication in this example, but you get the idea, there isn't some detailed source that says "Player X was out due to injury during this span of time."
Yes, so using your scenario if there could be some percentage of that specific player is what I think would be the better way to do it but I agree there is nothing perfect to use in every scenario I guess. So, if this wr3 averaged 7 points per week and he was declared out we would use a percentage of his average weekly score. Whether that be 25, 50, 75 etc is what would need to be decided.

I just was hoping someone smarter than me had figured something out. Thanks guys!
 
Best ball is the obvious answer. Not saying it's better than having to pick a lineup, but it's an option. I actually don't enjoy BB all that much just because there is ZERO in-season strategy involved. I much prefer to have some decision-making involved on a weekly basis, even though I end up spending WAY too much time on lineups each week.

I do really enjoy the "Terminator" style leagues at FFPC. I know I've mentioned it before, but I think it bears repeating. It's a hybrid in a sense. Best ball scoring (and you draft a large roster of 26), but every week you have to eliminate one player. By Week 17, you're down to a bare bones lineup of 10 (QB, 2RB, 2WR, TE, 2 Flex, PK, and DEF). I know that's sort of off-topic, but if you're looking for a version of best ball that still allows for a little bit of in-season decision-making, it fits the bill.

Other than that.... The only thing I can think of is having owners designate one "alternate" flex player or something of that nature. And maybe a backup QB if they have one? Seems sort of random, though... There are going to be weeks where teams don't have any options due to byes, inactives, etc. Unfortunately, I end up just going back to the theory that "injuries are part of the game." And, yeah, ARSB getting knocked out hurt me in a couple of leagues yesterday. It sucks.
 
Tough luck.

While this was the extreme, this is the reason why I hated how some leagues dealt with the Hamlin/Bills game cancellation. Nobody reschedules the FFL week when Miami's game gets pushed due to a hurricane. I didn't feel the timing of the FFL week should have made a difference. In the leagues I commish... it was tough luck. (Cost me a championship too... by 1 point that I easily would have gotten too...) In other leagues, the answer changed the eventual champion. Luck is already a massive component to this game. This is just one more aspect of it.
 
Agree on the tough luck angle - it’s just the way the hobby goes.

Like being on the long end or short end of the stick when an interception is run back to the one yard line and either your RB or your opponent’s RB gets a gimme TD. Or countless other situations where luck factors in big time.
 
We used to have Team Quarterback just in case the QB got hurt or pulled. That was back in the 90s and the thought was that the QB is the most important starter and needs to be protected from injury/benching. We got rid of that rule in the early 2000s.
 
I could see some sort of system where you order your backups and if a player is hurt in game, the next man up as you set it would go in. But there are nuances, like what if they are both playing at the same time. If a player is replaced mid game, do you get the points they scored before the swap? Probably. Or what if ASB had scored 30 points in the first half and then got injured on the first play of the second. Do you forfeit those first half points in favor of replacing him with a backup?

Sounds simple but gets complicated. There's probably a way to make it work and have it be automated though.
 
Best ball is the obvious answer. Not saying it's better than having to pick a lineup, but it's an option. I actually don't enjoy BB all that much just because there is ZERO in-season strategy involved. I much prefer to have some decision-making involved on a weekly basis, even though I end up spending WAY too much time on lineups each week.

I do really enjoy the "Terminator" style leagues at FFPC. I know I've mentioned it before, but I think it bears repeating. It's a hybrid in a sense. Best ball scoring (and you draft a large roster of 26), but every week you have to eliminate one player. By Week 17, you're down to a bare bones lineup of 10 (QB, 2RB, 2WR, TE, 2 Flex, PK, and DEF). I know that's sort of off-topic, but if you're looking for a version of best ball that still allows for a little bit of in-season decision-making, it fits the bill.

Other than that.... The only thing I can think of is having owners designate one "alternate" flex player or something of that nature. And maybe a backup QB if they have one? Seems sort of random, though... There are going to be weeks where teams don't have any options due to byes, inactives, etc. Unfortunately, I end up just going back to the theory that "injuries are part of the game." And, yeah, ARSB getting knocked out hurt me in a couple of leagues yesterday. It sucks.
Yes, our league doesn’t want best ball. I personally don’t like it either.

The terminator league to me would also take out the weekly aspect of blind bidding for good free agent pool.

As far as the designated player and the issues you posted, that’s why I’m thinking using the player who got hurt weekly average or a percentage of that would be better, but then what if more than one player is injured, etc.

I guess it is just thems are the breaks…
 
Why not just play best ball?
The best ball just takes a lot of the weekly fun out of it. Granted it’s great for the injury scenario posted but takes a ton out of the weekly interaction in my opinion.
I don't see how it's different than having half your bench as alternates.
I wouldn’t take it as far as that many alternates and me making the wrong choice with a lineup if the player doesn’t get hurt is different that best ball bailing me out and saving myself from myself.
 
We used to have Team Quarterback just in case the QB got hurt or pulled. That was back in the 90s and the thought was that the QB is the most important starter and needs to be protected from injury/benching. We got rid of that rule in the early 2000s.

That is an interesting angle for it.
 
One important point that almost always seems overlooked: It always feels like injuries happen to you way more than they happen to others. But I believe in the end it mostly evens out.

So for all the times where it's frustrating when you have a player injured, you likely get the same benefit when your opponent has a player injured. I tend to think it evens out.
 
Create a mulligan league where each owner gets one first half mulligan every week. Whether that be for performance or injury you can make a lineup change prior to the end of that player’s first half for any player that hasn’t started their game.

Even more strategy involved AND you could potentially make things worse for yourself by using a mulligan on a guy who has a monster second half.
 
One important point that almost always seems overlooked: It always feels like injuries happen to you way more than they happen to others. But I believe in the end it mostly evens out.

So for all the times where it's frustrating when you have a player injured, you likely get the same benefit when your opponent has a player injured. I tend to think it evens out.
Yep. We remember way more of the bad breaks than the good ones. Same goes for close losses versus close wins. The losses are usually much more memorable, unfortunately.
 
Best ball is the obvious answer. Not saying it's better than having to pick a lineup, but it's an option. I actually don't enjoy BB all that much just because there is ZERO in-season strategy involved. I much prefer to have some decision-making involved on a weekly basis, even though I end up spending WAY too much time on lineups each week.

I do really enjoy the "Terminator" style leagues at FFPC. I know I've mentioned it before, but I think it bears repeating. It's a hybrid in a sense. Best ball scoring (and you draft a large roster of 26), but every week you have to eliminate one player. By Week 17, you're down to a bare bones lineup of 10 (QB, 2RB, 2WR, TE, 2 Flex, PK, and DEF). I know that's sort of off-topic, but if you're looking for a version of best ball that still allows for a little bit of in-season decision-making, it fits the bill.

Other than that.... The only thing I can think of is having owners designate one "alternate" flex player or something of that nature. And maybe a backup QB if they have one? Seems sort of random, though... There are going to be weeks where teams don't have any options due to byes, inactives, etc. Unfortunately, I end up just going back to the theory that "injuries are part of the game." And, yeah, ARSB getting knocked out hurt me in a couple of leagues yesterday. It sucks.
Yes, our league doesn’t want best ball. I personally don’t like it either.

The terminator league to me would also take out the weekly aspect of blind bidding for good free agent pool.

As far as the designated player and the issues you posted, that’s why I’m thinking using the player who got hurt weekly average or a percentage of that would be better, but then what if more than one player is injured, etc.

I guess it is just thems are the breaks…
Yeah, I wasn't really suggesting you go to best ball or terminator. Sort of went on a tangent there... sorry. I'm not a fan of the weekly average thing, personally. Although, I have seen it used in large leagues (like 32 teams) for weeks when your QB is on a bye, etc.

In many leagues, designating backup/alternate players worked well during Covid. But, that was sort of making rules on the fly in a situation we had never encountered before. And it certainly wasn't perfect. But, when games started getting cancelled/postponed on short notice, desperate times called for desperate measures.

I do like the idea of using TMPK and TMQB in a lot of formats. In the rare instance where a QB gets hurt mid-game, at least you salvage something from their backup. And, the kicking thing has just gotten out of hand, with injuries and guys getting replaced, etc. Just draft a TMPK and be done with it. I wouldn't go as far as TMRB/WR/TE, but for those positions where there's really only one playing on each team at any given time, it makes a lot of sense.
 
Best ball is the obvious answer. Not saying it's better than having to pick a lineup, but it's an option. I actually don't enjoy BB all that much just because there is ZERO in-season strategy involved. I much prefer to have some decision-making involved on a weekly basis, even though I end up spending WAY too much time on lineups each week.

I do really enjoy the "Terminator" style leagues at FFPC. I know I've mentioned it before, but I think it bears repeating. It's a hybrid in a sense. Best ball scoring (and you draft a large roster of 26), but every week you have to eliminate one player. By Week 17, you're down to a bare bones lineup of 10 (QB, 2RB, 2WR, TE, 2 Flex, PK, and DEF). I know that's sort of off-topic, but if you're looking for a version of best ball that still allows for a little bit of in-season decision-making, it fits the bill.

Other than that.... The only thing I can think of is having owners designate one "alternate" flex player or something of that nature. And maybe a backup QB if they have one? Seems sort of random, though... There are going to be weeks where teams don't have any options due to byes, inactives, etc. Unfortunately, I end up just going back to the theory that "injuries are part of the game." And, yeah, ARSB getting knocked out hurt me in a couple of leagues yesterday. It sucks.
Yes, our league doesn’t want best ball. I personally don’t like it either.

The terminator league to me would also take out the weekly aspect of blind bidding for good free agent pool.

As far as the designated player and the issues you posted, that’s why I’m thinking using the player who got hurt weekly average or a percentage of that would be better, but then what if more than one player is injured, etc.

I guess it is just thems are the breaks…
Yeah, I wasn't really suggesting you go to best ball or terminator. Sort of went on a tangent there... sorry. I'm not a fan of the weekly average thing, personally. Although, I have seen it used in large leagues (like 32 teams) for weeks when your QB is on a bye, etc.

In many leagues, designating backup/alternate players worked well during Covid. But, that was sort of making rules on the fly in a situation we had never encountered before. And it certainly wasn't perfect. But, when games started getting cancelled/postponed on short notice, desperate times called for desperate measures.

I do like the idea of using TMPK and TMQB in a lot of formats. In the rare instance where a QB gets hurt mid-game, at least you salvage something from their backup. And, the kicking thing has just gotten out of hand, with injuries and guys getting replaced, etc. Just draft a TMPK and be done with it. I wouldn't go as far as TMRB/WR/TE, but for those positions where there's really only one playing on each team at any given time, it makes a lot of sense.
Regarding the last paragraph, I tend to like to have more strategy and such added to a league, so the team qb would take some of that away. If Purdy goes down that then opens up a blind bid opportunity for all owners to get Mac jones, where if it was a team thing, not so much. So how bad does the purdy owner want Mac and how much are the bids going for.

The average thing I agree is kind of lame.

The mulligan thing 1 time a year for an injury intrigued me a bit.
 
Create a mulligan league where each owner gets one first half mulligan every week. Whether that be for performance or injury you can make a lineup change prior to the end of that player’s first half for any player that hasn’t started their game.

Even more strategy involved AND you could potentially make things worse for yourself by using a mulligan on a guy who has a monster second half.
Kind of like this but I doubt the league would, but maybe a 1x yearly mulligan for only an injury and you must have your decision like you said entered by halftime of the players game, but thinking that would be kind of hard to track.
 
a good starting lineup can handle an injury, a good roster can counter it, over the course of a season. I’ve gotten squat out of Lamar Jackson. I’d rather he was injured.
I’d say deeper rosters if need be, one that can allocate sufficient depth including handcuffs like say Tesla. It’s a marathon not a sprint and if you can’t handle it then maybe try Uno? Without the Draw 4 cards?
 
a good starting lineup can handle an injury, a good roster can counter it, over the course of a season. I’ve gotten squat out of Lamar Jackson. I’d rather he was injured.
I’d say deeper rosters if need be, one that can allocate sufficient depth including handcuffs like say Tesla. It’s a marathon not a sprint and if you can’t handle it then maybe try Uno? Without the Draw 4 cards?
I agree with you that a good roster can counter a loss over the season but disagree that a strong starting lineup can handle it unless you’re playing in a league where you have a mess of new owners who’s teams aren’t very good. If you’ve got a competitive league taking a 0 is pretty much a loss unless you get one of those crazy games out of someone and your opponent doesn’t.
 
I had similar at school, absolutely terrible at running and I never got a medal but luckily they sorted it out and now everyone gets a participation medal. Fantasy football needs to move with the times and sort this glaring inequality
 
It would be cool to see technology in place to solve the issue. For example, you choose your starter and then choose your backup. Starter goes down mid second quarter and the backup fills in the reminder with scoring starting at the time your starter was injured.
 
I understand the desire for this and the frustration. But every time I've ever looked at it, I always just come back to the tried-and-true, normal way of you start the player, and if they get hurt and miss time, that's just a bad break. Anything else just seems too complicated.

Unfortunate break, but part of the game.

Same thing if you start a high producing players and he gets shutdown.
 
I understand the desire for this and the frustration. But every time I've ever looked at it, I always just come back to the tried-and-true, normal way of you start the player, and if they get hurt and miss time, that's just a bad break. Anything else just seems too complicated.

This is the way
 
a good starting lineup can handle an injury, a good roster can counter it, over the course of a season. I’ve gotten squat out of Lamar Jackson. I’d rather he was injured.
I’d say deeper rosters if need be, one that can allocate sufficient depth including handcuffs like say Tesla. It’s a marathon not a sprint and if you can’t handle it then maybe try Uno? Without the Draw 4 cards?
I agree with you that a good roster can counter a loss over the season but disagree that a strong starting lineup can handle it unless you’re playing in a league where you have a mess of new owners who’s teams aren’t very good. If you’ve got a competitive league taking a 0 is pretty much a loss unless you get one of those crazy games out of someone and your opponent doesn’t.
That would depend on scoring system, when player is injured, etc. This game we play is football based. Injuries are a big part of the game. I play in one league that is over 30 years old, nobody has ever gone undefeated and nobody has ever gone winless. There is certainly an element of luck involved.
 
In my : PTTS: League we have a lot of scoring options if you buy Injury Insurance for the player. A lot of it depends on the quarter they get hurt in, how they leave the field, where they go from there, and time missed.
Injured and out a play = 1 pt.
Blue tent = 1 pt.
Locker room = 2 pts.
Help walking off = 1 pt.
Cart = 5 pts.
Injured and out of the game = 5 pts for missing 3 full Qs, 3 pts for missing the 2nd half, 2 pts for missing the 4th.
 
Create a mulligan league where each owner gets one first half mulligan every week. Whether that be for performance or injury you can make a lineup change prior to the end of that player’s first half for any player that hasn’t started their game.

Even more strategy involved AND you could potentially make things worse for yourself by using a mulligan on a guy who has a monster second half.
That's a fun idea.

The downside to it would be lots of people enjoy playing fantasy football but don't have unlimited time to watch everything. This would reward heavily the people that had time to stay on top of every single player.

It's a little bit like first come, first serve waivers. I don't like those because it rewards more the person who has the most time available.
 
Hi all,

Using yesterday’s Lions Packers game as an example with ASB going down early and getting a goose egg, I’m assuming most leagues have the position of that’s just part of the game.

Without going to all play which takes some of the fun and decisions out of it, wondering if anyone here has a league that’s found a solution that works without needing an abacus…

If you had a reserve player when should they get to be used? If someone started a player and he had a crappy game and gets hurt in the 4th quarter when he has 4 points and doesn’t come back is that fair to let them use the replacement player? I don’t think so.

Was thinking maybe something along the lines of that starting players average score minus a certain percentage, but not sure how that would work either.

Love to hear back if someone’s figured a good solution.

2 of the leagues I run switched to best ball scoring about 7 years ago and everyone loved it. RT Sports allows best ball scoring and it's like any other league with weekly transactions.

Sometimes I hear people say that it's not as much fun as picking your lineup or it's less strategy, but that's coming from the people doing those August Best Ball draft leagues who are used to no transactions.

We prefer it to having to choose between 4 guys for your third flex spot, sweating that questionable injury status in a late game, or losing your player in the first quarter like St. Brown. Arguably there is even more strategy involved about managing your roster once you make that paradigm shift away from solely choosing your fixed lineups.

We allow up to game time transactions, so if you're kicker/defense has a bad game, you can still pick up a late kicker/defense to see if he scores more points. You then have to manage your roster to have the flexibility that you have someone playing a late game that you can dump. You have to decide on the long term value of keeping a player vs the short-term potential gain from adding a player like the kicker in this situation. You also have to decide between the keeping a back-up RB on your roster versus someone that can help your lineup every week. Anyway, there is a lot more strategy involved than you would first think.

It's not for everyone. There were a couple of guys that weren't sure about the switch at the time, but all the guys in my league will tell you now that they prefer best ball scoring now to your regular scoring leagues.
 
I had similar at school, absolutely terrible at running and I never got a medal but luckily they sorted it out and now everyone gets a participation medal. Fantasy football needs to move with the times and sort this glaring inequality
Sorry you weren’t a very good runner but it’s got nothing to do with what I’m asking here.
 
Hi all,

Using yesterday’s Lions Packers game as an example with ASB going down early and getting a goose egg, I’m assuming most leagues have the position of that’s just part of the game.

Without going to all play which takes some of the fun and decisions out of it, wondering if anyone here has a league that’s found a solution that works without needing an abacus…

If you had a reserve player when should they get to be used? If someone started a player and he had a crappy game and gets hurt in the 4th quarter when he has 4 points and doesn’t come back is that fair to let them use the replacement player? I don’t think so.

Was thinking maybe something along the lines of that starting players average score minus a certain percentage, but not sure how that would work either.

Love to hear back if someone’s figured a good solution.

2 of the leagues I run switched to best ball scoring about 7 years ago and everyone loved it. RT Sports allows best ball scoring and it's like any other league with weekly transactions.

Sometimes I hear people say that it's not as much fun as picking your lineup or it's less strategy, but that's coming from the people doing those August Best Ball draft leagues who are used to no transactions.

We prefer it to having to choose between 4 guys for your third flex spot, sweating that questionable injury status in a late game, or losing your player in the first quarter like St. Brown. Arguably there is even more strategy involved about managing your roster once you make that paradigm shift away from solely choosing your fixed lineups.

We allow up to game time transactions, so if you're kicker/defense has a bad game, you can still pick up a late kicker/defense to see if he scores more points. You then have to manage your roster to have the flexibility that you have someone playing a late game that you can dump. You have to decide on the long term value of keeping a player vs the short-term potential gain from adding a player like the kicker in this situation. You also have to decide between the keeping a back-up RB on your roster versus someone that can help your lineup every week. Anyway, there is a lot more strategy involved than you would first think.

It's not for everyone. There were a couple of guys that weren't sure about the switch at the time, but all the guys in my league will tell you now that they prefer best ball scoring now to your regular scoring leagues.
It does sound like it may be a better deal than I thought as the only one I have done is the kind you mentioned with no moves. I could throw it to the league but it would never pass. It’s hard enough getting a little update changed lol. Thanks for the feedback.
 
I understand the desire for this and the frustration. But every time I've ever looked at it, I always just come back to the tried-and-true, normal way of you start the player, and if they get hurt and miss time, that's just a bad break. Anything else just seems too complicated.
The alternate option to this is Best Ball, which is a very fun format.
 
I had similar at school, absolutely terrible at running and I never got a medal but luckily they sorted it out and now everyone gets a participation medal. Fantasy football needs to move with the times and sort this glaring inequality
Sorry you weren’t a very good runner but it’s got nothing to do with what I’m asking here.

I think it does have something to do with what you're asking here. Tough breaks are sometimes tough breaks, and you just have to deal with it.

And as I said above, it's been my experience that most of the breaks even out.
It feels good to win despite injuries. Making good waiver wire and trade decisions is very satisfying.. Maybe more than if you never had to.
 

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