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How does your league handle trades (1 Viewer)

steelcityman

Footballguy
Do you vote on all trades?

If not, what happens when say, best buddies make a lopsided deal? Can the commish overturn it? Does it go thru and everyone busts those 2 guys stones?

We tossed around the idea of voting on every trade, but today 2 meaningless players were traded around 12:50 and there was no vote, now a member is upset. Personally, I dont think there should be voting on trades.

 
In our league the Commish must approve all trades once they have been submitted and agreed to. If the commish doesn't like a trade he won't shoot it down unilaterally, he turns it over to a three person committee (elected at the beginning of the year) and they make the final determination.

 
I don't think I'd ever be in a league where trades were voted on, because you get situations where people are voting against trades just because it may improve a team they're competing with in the standings, even if the trade is completely fair.

In the leagues I run, trades are put through by me, and all trades are put through without question unless there's suspicion of collusion or some other instance where the fairness of the league is being compromised. In that case, I don't just deny the trade, we discuss the trade and make a decision together. I always say there's no rule against ripping someone off.

 
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I think that any league where trades need approval is bogus. It disrupts the management process. Usually when I am making a trade there is an add/drop that I what to make immediately afterward.

 
In my league, Team A makes a trade offer through the website. Team B may counteroffer, reject, or accept. If/once a deal is reached, Team A and Team B both officially accept and they are locked into that trade. The trade is sent to the commish who gives it a quick once over to make sure it's not like, Peyton for Rackers or obvious collusion. Then the trade is put into the system and auto-announced to the league. That is all. GM's have too many self-serving reasons to vote for or vote down a trade. They shouldn't be involved at all. That's what the commish is for.

 
In my league, Team A makes a trade offer through the website. Team B may counteroffer, reject, or accept. If/once a deal is reached, Team A and Team B both officially accept and they are locked into that trade. The trade is sent to the commish who gives it a quick once over to make sure it's not like, Peyton for Rackers or obvious collusion. Then the trade is put into the system and auto-announced to the league. That is all. GM's have too many self-serving reasons to vote for or vote down a trade. They shouldn't be involved at all. That's what the commish is for.
This is pretty much what we do. But if the commish ok's it and somebody has a problem with it they can get together 4 owners to call for a vote.Takes some heat off the commish and puts the onus on the guy who doesn't like it. Once he works the phones and finds the other guys are ok with it he generally goes back to what he should be doing. Improving his team.
 
In our league, the commish (me) approves the trade...and then half the league complains that team A screwed over team B....and the other half of the league claims that team B screwed over team A. All of the league is calling for some veto action from the commish....which doesn't happen.....

And then we all move on.....

 
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After a trade get accepted in my league, there is a 24 hours process where all 12 owners can vote to approve or disapprove the trade. For a trade to get rejected, it has to get a disapproval from at least 4 owners.

 
My league has a terrible, terrible policy on trades. We have a secret ballot vote and usually if the trade involves teams that are in the running, the trade gets vetoed mostly because the other owners making a playoff push don not want any team to get an advantage. Trades have ended friendships in this league =/

 
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In my league, Team A makes a trade offer through the website. Team B may counteroffer, reject, or accept. If/once a deal is reached, Team A and Team B both officially accept and they are locked into that trade. The trade is sent to the commish who gives it a quick once over to make sure it's not like, Peyton for Rackers or obvious collusion. Then the trade is put into the system and auto-announced to the league. That is all. GM's have too many self-serving reasons to vote for or vote down a trade. They shouldn't be involved at all. That's what the commish is for.
We have a similar process, but not that official. We have been lucky that in our existence we have not had any trades that would suggest collusion. The other owners would have a field day if they thought one of the other owners was even considering a shady deal - everyone is local. Now, that does not eliminate owners from making poor trades, but I don't think that is the job of the Commish to judge. We have inked trades on bar napkins as well as the website postings, but simply require both teams to contact the Commish to indicate they agreed with the terms of the deal.
 
Here is our section on trade vetoes:

Vetoes: The only reason for trade vetoing is collusion. The trade veto process is as follows. If two owners formerly request a veto vote to me through PM (confidentially), the trade will be put up to vote. In order for the trade to be vetoed, the vote must consist of at least 8 owners voting to veto it.
 
I think that any league where trades need approval is bogus. It disrupts the management process. Usually when I am making a trade there is an add/drop that I what to make immediately afterward.
Bingo. I agree 100%. Trades are automatically processed immediately, with a commissioner review only occurring if there is significant public outcry on the league message board. In 8 years of league play we've never had one issue. If the trade appears to be collusive it can be killed. In the league I was in before that, we had several trades rejected (hidden voting) in 2 years as there were GM who took the attitude "Why should I approve a trade of a guy I'm chasing in the standings?" Trades can be proposed/accepted up until 12:30 on Sundays. Plus, as mentioned above, there are numerous times when I'm looking to do an odd number trade so I can grab someone sitting on the waiver wire. Having any kind of review/vote period kills that. We don't allow trades of future year picks, and there's a fair amount of money involved as well (including a weekly high score pot and a weekly low score penalty).
 
Do you treat last minute deals(12:50 on a Sunday) any different if you have a process for a veto vote?

Or basically trust the commish? because with 10 minutes until kickoff, its pretty hard for everyone in the league to know of the trade and certainly not enough time to have a vote.

 
steelcityman said:
Do you treat last minute deals(12:50 on a Sunday) any different if you have a process for a veto vote?Or basically trust the commish? because with 10 minutes until kickoff, its pretty hard for everyone in the league to know of the trade and certainly not enough time to have a vote.
This is a drawback to our process and I have burned numerous times where a trade gets agreed to on a Sunday morning, but doesn't get voted on in time...then during the week the other voter backs out before the vote can occur (because trade acceptance is locked down from kickoff until Tuesday morning).
 
Abstract said:
After a trade get accepted in my league, there is a 24 hours process where all 12 owners can vote to approve or disapprove the trade. For a trade to get rejected, it has to get a disapproval from at least 4 owners.
Really? I'm guessing, not a whole lot of trades make it through this weak process.

 
Mikey16x said:
My league has a terrible, terrible policy on trades. We have a secret ballot vote and usually if the trade involves teams that are in the running, the trade gets vetoed mostly because the other owners making a playoff push don not want any team to get an advantage. Trades have ended friendships in this league =/
Yeah, this is about the worst of all scenarios.
 

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