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How To: Dynasty Startup Auction (1 Viewer)

OMG! Ponies!

Footballguy
If you were going to start a new dynasty league, an auction including all rookies is clearly the most fair format, correct?

First, would it matter to you how many auction dollars everyone starts with? What is a proper amount for a 25 man roster? In what increment should bids be increased?

Second, assuming it's a slow auction, what is the best way to get players on the board? Commish nominate until X players are gone, then allow owners to nominate? Commish nominate all? Commish nominate in groups (top 20 RBs, then top 20 WRs, then top 10 QBs, etc...)?

Third, what other considerations would you have to create the best dynasty league ever?

 
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1) 200 dollars or more, I'd stay away from anything but whole dollars

2) every owner nominates 1 player

3) clearly defined rules

 
1) 200 dollars or more, I'd stay away from anything but whole dollars

2) every owner nominates 1 player

3) clearly defined rules
So only one player on the block at a time? At 12 hours b/t when the highest bid is accepted, and the end of the auction, isn't that gonna take forever?or

one player per owner, max of 12 players on the board?

 
OMG! Ponies! said:
anakin said:
1) 200 dollars or more, I'd stay away from anything but whole dollars

2) every owner nominates 1 player

3) clearly defined rules
So only one player on the block at a time? At 12 hours b/t when the highest bid is accepted, and the end of the auction, isn't that gonna take forever?or

one player per owner, max of 12 players on the board?
12 players at a time, when one player is bought, that owner nominates someone else or you could have every owner put 2 at a time up
 
We did a $50 Mil cap for a 20 man roster on MFL.com. Free for all blind bidding, rookies included. $450,000 min bid/$25,000 increments. 36 hour timer per player which would only reset if highest bid was beaten. Auction lasted a few weeks and was a lot of fun.

 
anakin said:
1) 200 dollars or more, I'd stay away from anything but whole dollars2) every owner nominates 1 player 3) clearly defined rules
That's what we did: $200 with $1 increments for all Free Agents and Rookies. We filled a 24 man roster. Just drew for nominating order.Not sure on a slow auction how many at a time.
 
while you're here, what are some mistakes you've seen (or made) in dynasty leagues, in particularly auction startups?

ETA: in setup, not strategery.

 
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Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...

 
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Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...
curious as to why....thanks for your thoughts.

 
Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...
curious as to why....thanks for your thoughts.
Curious as to why not? We play FF in order to get as real as possible GM experience...in a league with cap, contracts, idp, etc, why go half a** when you can use real numbers....we also use real rookie salaries and slot them for our rookie drafts....just trying to make it as real of an experience as possible. Why not? If you are talking about the Proxy, we think it is more fun the other way....
 
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OMG! Ponies! said:
If you were going to start a new dynasty league, an auction including all rookies is clearly the most fair format, correct?First, would it matter to you how many auction dollars everyone starts with? What is a proper amount for a 25 man roster? In what increment should bids be increased?Second, assuming it's a slow auction, what is the best way to get players on the board? Commish nominate until X players are gone, then allow owners to nominate? Commish nominate all? Commish nominate in groups (top 20 RBs, then top 20 WRs, then top 10 QBs, etc...)?Third, what other considerations would you have to create the best dynasty league ever?
1. Auction is usually the fairest, as everyone gets a shot at everybody.2. Auction dollars should be at least $10 per roster spot. The more the better I think (within reason, $2000 for 20 players is crazy with everyone just pushing $1 at a time).3. Slow auction is easier with 1 auction per owner, and nominating one once you win a guy (or take turns throwing names out on a regular basis, like one name every 48 hours)4. Copy a good league's rulebook and tweak it as you like. No sense re-inventing the wheel.5. Keep it light and have fun.
 
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Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...
I think the point of using $100 or $200 caps is that you are using "the real number," meaning that the league costs $100 or $200 to join. What is the point in inflating this number out to millions?Unless, of course, you are involved in a league that costs $128 million to join. That would truly be balls-out.

 
We use $400 for a 22 man roster. We also use proxy style bidding .....if youre highest bidder for 24 hrs the player is yours, but in proxy only you get to see what your cap is on the player not the other owners.

No trading during the auction of any kind.....Golden rule.

BEST AUCTIONS BY FAR ARE LIVE ONES THOUGH..........mfl doesnt support this well but ESPN rocks when it comes to live auctions. Problem is they dont open up until June or July.

 
I've commished both Live Internet Room on FantasyAuctioneer and Slow Auction on MFL... I actually liked the Slow one better since it lasted a good 2 weeks.

I can PM you my number if you want and walk you though what I did for both leagues...

 
Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...
I think the point of using $100 or $200 caps is that you are using "the real number," meaning that the league costs $100 or $200 to join. What is the point in inflating this number out to millions?Unless, of course, you are involved in a league that costs $128 million to join. That would truly be balls-out.
That is baloney. Most leagues that use $100 or $200 caps do not cost $100 or $200 to join in....they are $50, $25, $75, sometimes, $100, etc....The reason why most use $100 is that was used initially by several FF writers when talking and explaining Auction Strategies as it is easier to convey the message using $100 cap...For me, it is just not fun to pay $1 for a player.....I like to use real values....makes the game a lot more interesting.

 
Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...
I think the point of using $100 or $200 caps is that you are using "the real number," meaning that the league costs $100 or $200 to join. What is the point in inflating this number out to millions?Unless, of course, you are involved in a league that costs $128 million to join. That would truly be balls-out.
That is baloney. Most leagues that use $100 or $200 caps do not cost $100 or $200 to join in....they are $50, $25, $75, sometimes, $100, etc....The reason why most use $100 is that was used initially by several FF writers when talking and explaining Auction Strategies as it is easier to convey the message using $100 cap...For me, it is just not fun to pay $1 for a player.....I like to use real values....makes the game a lot more interesting.
What do you want from me? That's how every auction league I've been in has worked. I don't mean any offense when I say this, but your method seems a little silly (but I suppose maybe fantasy football in general is...). Why not just drop a few zeros from the numbers for simplicity's sake? The concept remains the same. Consider $1 the equivalent to whatever the minimum salary is in your league.
 
Quite frankly I don't see the point of using $100 or $200 cap. Use the real number....

In our league, we have deep 53-man rosters. We use the real NFL cap for 2009 of $128 Million. Minimums are based on real NFL minimums depending on how many yrs the player has been in the league...for Auction we go in $25,000 increments. Each team nominates up to 3 players at a time. We have a 12 hour clock and we hate Proxy bidding...
I think the point of using $100 or $200 caps is that you are using "the real number," meaning that the league costs $100 or $200 to join. What is the point in inflating this number out to millions?Unless, of course, you are involved in a league that costs $128 million to join. That would truly be balls-out.
That is baloney. Most leagues that use $100 or $200 caps do not cost $100 or $200 to join in....they are $50, $25, $75, sometimes, $100, etc....The reason why most use $100 is that was used initially by several FF writers when talking and explaining Auction Strategies as it is easier to convey the message using $100 cap...For me, it is just not fun to pay $1 for a player.....I like to use real values....makes the game a lot more interesting.
I'm not sure about real.

Just seems that a round number like $100 or $200 is easy to work with and you (and league mates) can easily find posting of Average Auction Values based on $100/200 caps.

The increments are really the difference. You can make the cap $10 and have 0.01 bids. Slice it however you like, but $100/$200 with $1 min bids is just plain easy.

For us the point of the auction was to allow anyone to have the chance to own any player, so the details of the cap, etc. were not that important.

 

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