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I can't take these idiot coaches anymore (1 Viewer)

BassNBrew

Footballguy
Billion dollar industry...why don't they treat it like it.

1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.

2. Kc-Denver, KC loses by 10. they passed on a mid 50 yard fg at altitude to net under 20 on a punt. If your kicker can't kick it 55 yards at altitidue, you need a new kicker. Make it and the landscape changes with a one socre game.

3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.

Seriously, why spend 80 hours week game planning if you're going to make stupid decisions during crunch time. Better yet, go play golf and hire someone for $50k to use some common sense.

 
I understand the jets benching Geno but I don't get the texans benching Keenum... Ur season is dead so let the kid face adversity and see how he responds!! Awful

 
3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.
If New Orleans hadn't called the timeout, then San Francisco would have called a running play on 2nd down, forcing New Orleans to call a timeout anyway. By calling a timeout on the front side of the Two Minute Warning, New Orleans tricked San Francisco into running a low-percentage pass play on 2nd down.


 
3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.
If New Orleans hadn't called the timeout, then San Francisco would have called a running play on 2nd down, forcing New Orleans to call a timeout anyway. By calling a timeout on the front side of the Two Minute Warning, New Orleans tricked San Francisco into running a low-percentage pass play on 2nd down.
It wan't a low percentage pass play. passing was the only way they would get the first down. It was 2nd down and over 10 yards for a first.

Now you can argue any passing play with Kap is low percentage, but that doesn't factor into theis.

 
I understand the jets benching Geno but I don't get the texans benching Keenum... Ur season is dead so let the kid face adversity and see how he responds!! Awful
No of them did.

1. Chicago gave Balt a chance to close out the game.

2. KC had the ball and was two possessions down rather than one.

3. NO had to kicker a longer FG than needed and gave SF a free pass attempt.

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.

 
I've been saying for years that every NFL team should have someone on staff that they pay a modest amount to keep track of this stuff and remind coaches about it during the game. Coaches are just too busy worrying about too many things, and I think we've seen how incredibly often they make huge game management gaffs because of it. The Bears should have had someone that they were paying to tell Trestman the advantage of using his timeouts there.

 
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Somehow Jim Schwartz doesnt make this list?

ok
Depending on the assumptions you're going to make about conversion rates, Schwartz's decision to go for it on 4th down was either slightly wrong or correct. Perhaps he could have been faulted for the play call, but going for it on 4th there is not terrible.

Of course the commentators, and lots of people are going to use hindsight to say that since the Steelers drove 95+ yds and scored a TD it was clearly a horrible decision, but that's not the right way to evaluate this decision. I'm sure this discussion has taken place on FBG forums many, many times.

The three decisions in the OP are all clearly horrible if they happened as described. I only saw the first one.

 
Billion dollar industry...why don't they treat it like it.

1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.

2. Kc-Denver, KC loses by 10. they passed on a mid 50 yard fg at altitude to net under 20 on a punt. If your kicker can't kick it 55 yards at altitidue, you need a new kicker. Make it and the landscape changes with a one socre game.

3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.

Seriously, why spend 80 hours week game planning if you're going to make stupid decisions during crunch time. Better yet, go play golf and hire someone for $50k to use some common sense.
Wasn't the KC field goal they passed on taking a 64-yarder? The announcers were talking about it being a historic attempt. Denver had Rodgers-Cromartie back in the end zone to potentially return it.

 
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Billion dollar industry...why don't they treat it like it.

1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.

2. Kc-Denver, KC loses by 10. they passed on a mid 50 yard fg at altitude to net under 20 on a punt. If your kicker can't kick it 55 yards at altitidue, you need a new kicker. Make it and the landscape changes with a one socre game.

3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.

Seriously, why spend 80 hours week game planning if you're going to make stupid decisions during crunch time. Better yet, go play golf and hire someone for $50k to use some common sense.
Wasn't the KC field goal they passed on taking a 64-yarder? The announcers were talking about it being a historic attempt. Denver had Rodgers-Cromartie back in the end zone to potentially return it.
Yes, the FG at the end of the first half would have been 64 yards, which would have been a new record. That wasn't the FG Bass was referring to. He was talking about the one at the beginning of the 4th quarter, which would have "only" been 58 yards.

 
1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
I have seen time and time again (from my own idiot browns over the years) where the coach calls the timeout with like 2:45 on the clock. So stupid. The other team just runs a play, and by the time the ball is spotted it is like 2:33 and the clock just runs down to the 2 minute wanrning. Dumb, when the clear right move is to NOT call the timeout and force them to run a play at about 2:05 or so, and you get to the 2 minute warning with that extra timeout.

As for the mentioned Saint's timeout, not sure what happened exactly, didnt see it, and there isnt enough in the description of what happened for me to say if I think it was a good move or not.

Also, for the Bears thing, that also depends how many timeouts Baltimore has. If they had 2 or 3, i can see letting the clock run out instead of potentially giving them another chance to score if you get pinned down at your own 5 and go 3 and out. But in general I definitely agree, and for the most part I do see coaches call timeouts in that position.

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Disagree on this one. NO gave them a chance to pass the ball with no downside on 2nd and 19. If they don't call timeout then SF has to decide if they want to chance a incomplete after the two-minute warning. If they did not call time out and then SF threw an incomplete NO does not have to burn a time out. I'd trade 1 or 2 seconds for the potential to not even have to burn a time out.

 
I thought the Packers punting on 4th and 1 at their own 30, down by 14 with 6 minutes left in the game was a poor decision. Going for it there would've given them their only realistic shot at a comeback. Punting just sealed the loss.

 
I've been saying by years that every NFL team should have someone on staff that they pay a modest amount to keep track of this stuff and remind coaches about it during the game. Coaches are just too busy worrying about too many things, and I think we've seen how incredibly often they make huge game management gaffs because of it. The Bears should have had someone that they were paying to tell Trestman the advantage of using his timeouts there.
Yeah, some nerd just standing by the coach who is just paying attention to that kind of stuff. I also have talked to my buddy about this. When you bet money on games, you REALLY pay attention to the dumb crap the coaches do, lol. And you wonder how in the hell they ever got a job when they mess up so much easy stuff. I mean, I know WHY they mess it up. They have a million things going on, and it is all going on very fast.................which is why that nerd on your shoulder is doing nothing but paying attention to clock management and a few other simple things.

Many cities would have a guy who would be happy to do this job for FREE, and be damn good at it. I know some of my friends would be good at it.

It's going to happen. WHo will be the first coach to do it?

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.

 
I thought the Packers punting on 4th and 1 at their own 30, down by 14 with 6 minutes left in the game was a poor decision. Going for it there would've given them their only realistic shot at a comeback. Punting just sealed the loss.
totally agree.

Although..............I did just see a game where this SAME thing happened (mighta been college last week). Same scenario, but the idiot punt returner muffed the punt. First of all, if you are lucky enough to have the other team be stupid and punt, why on earth are you going to return the favor of being stupid and have anyone NEAR that ball risking a dumb turnover. I mean, why is anyone even within 20 yards of that punt??

 
1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!
Because Balt was in no hurry to run a play. It was 1st and goal with just under 2 mins left.

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
I can see calling the timeout at 2:03 instead of letting the clock run down to the 2 minute warning. It's not an issue of the time, it's just an issue now that on that next play they can run or pass since an incompletion wont stop the clock (because the 2 minute warning will no matter what).

It's just a matter of whether or not you want to give them the option of being able to get away with an incomplete pass to say yourself about 3-4 seconds on the backside of the 2 minute warning.

This one to me is really a non issue and not something that should be in a thread talking about the coach being an idiot.

 
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1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!
Because Balt was in no hurry to run a play. It was 1st and goal with just under 2 mins left.
But how many timeouts did baltimore have at that time?

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
I can see calling the timeout at 2:03 instead of letting the clock run down to the 2 minute warning. It's not an issue of the time, it's just an issue now that on that next play they can run or pass since an incompletion wont stop the clock (because the 2 minute warning will no matter what).

It's just a matter of whether or not you want to give them the option of being able to get away with an incomplete pass to say yourself about 3-4 seconds on the backside of the 2 minute warning.

This one to me is really a non issue and not something that should be in a thread talking about the coach being an idiot.
Completely disagree. 3rd and 5 with the 2 minute warning regardless opens up the playbook and makes a pass much more viable. 3rd and 5 after the 2 minute warning makes the other team either risk an incompletion or force the team to use a TO. Usually you can sell out on the run.

 
The Chicago decision was not that straightforward - letting the clock run ended up working in their favor a bit.

Baltimore had to throw the ball on 3rd & goal because the clock had run down so far (11 seconds remaining, BAL out of timeouts), and the lack of time also gave the Bears DBs the option of mauling the receivers to prevent a score.

 
Billion dollar industry...why don't they treat it like it.

1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.

2. Kc-Denver, KC loses by 10. they passed on a mid 50 yard fg at altitude to net under 20 on a punt. If your kicker can't kick it 55 yards at altitidue, you need a new kicker. Make it and the landscape changes with a one socre game.

3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.

Seriously, why spend 80 hours week game planning if you're going to make stupid decisions during crunch time. Better yet, go play golf and hire someone for $50k to use some common sense.
:tebow:

 
The Chicago decision was not that straightforward - letting the clock run ended up working in their favor a bit.

Baltimore had to throw the ball on 3rd & goal because the clock had run down so far (11 seconds remaining, BAL out of timeouts), and the lack of time also gave the Bears DBs the option of mauling the receivers to prevent a score.
The Chicago decision was not that straightforward - letting the clock run ended up working in their favor a bit.

Baltimore had to throw the ball on 3rd & goal because the clock had run down so far (11 seconds remaining, BAL out of timeouts), and the lack of time also gave the Bears DBs the option of mauling the receivers to prevent a score.
It really was straight forward there. If Balt scores, it's game over. Balt's fall back position is a tie game. If I was Balt I take the game clock there so I have a shot at a win w/o chicgo having a chance to comeback.

 
1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!
Because Balt was in no hurry to run a play. It was 1st and goal with just under 2 mins left.
But how many timeouts did baltimore have at that time?
One or two as I recall. They were in no hurry.

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
I can see calling the timeout at 2:03 instead of letting the clock run down to the 2 minute warning. It's not an issue of the time, it's just an issue now that on that next play they can run or pass since an incompletion wont stop the clock (because the 2 minute warning will no matter what).

It's just a matter of whether or not you want to give them the option of being able to get away with an incomplete pass to say yourself about 3-4 seconds on the backside of the 2 minute warning.

This one to me is really a non issue and not something that should be in a thread talking about the coach being an idiot.
Completely disagree. 3rd and 5 with the 2 minute warning regardless opens up the playbook and makes a pass much more viable. 3rd and 5 after the 2 minute warning makes the other team either risk an incompletion or force the team to use a TO. Usually you can sell out on the run.
Exactly.

And as I recall, it was 2nd and 18. Last thing you want to do is give a team a free shot to pass there.

 
Exactly.

And as I recall, it was 2nd and 18. Last thing you want to do is give a team a free shot to pass there.
I do not know the exact situation for this chicago game, just saying that I can think of scenarios where a coach may think they REALLY need those extra few seconds at the end and are willing to give the other team that option to pass before the 2 minute warning.

If it was 2nd and 18, then yeah, I would let it run to the 2 minute.

But again, even though it was likely the wrong call, I can't call a coach an idiot for that. Heck, they may WANT them to throw to try and get an interception, or sack/fumble or somthing.

In any case it isn't anywhere near as stupid as calling a timeout after a tackle with 2:45 on the clock when it is your last timeout, lol. Complete waste of a timeout.

 
Clock management drives me nuts. It's so easy.
Agreed it is easy when we are sitting home on the couch not having to worry about getting a play called, injuries, situations, crowd noise, needing to talk to our QB, and we have a birds eye view on out 50 inch plasma with a perfect view of the play that just happened.

I can totally understand how those mistakes happen for the simple things......................which is why they need "thay guy" right there yelling at him when something obvious comes up, or hell, even giving that guy the power to call timeouts so he can just run up to the ref and do it.

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
2:03 on the clock, second and 19. Call TO. Play gets run, takes 6 seconds, ending in the field of play. Third down, 1:57 on the clock, clock stops for the two-minute warning.

2:03 on the clock, second and 19. Don't call TO. Two minute warning. Play gets run, takes 6 seconds, ending in the field of play. Call TO. Third down, 1:54 on the clock.

 
I understand the jets benching Geno but I don't get the texans benching Keenum... Ur season is dead so let the kid face adversity and see how he responds!! Awful
I was going to start a thread a few weeks ago on would you start Keenum or Schaub vs the Colts. I thought the Texans season was basically on the line that game and wanted to see what the consensus was. I understood the Keenum optimism and the Schaub hate at the time, but I still would have gave the ball to the seasoned vet for a few reasons. Now it really doesn't matter. I guess I'd start evaluating talent at this point too.
 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
2:03 on the clock, second and 19. Call TO. Play gets run, takes 6 seconds, ending in the field of play. Third down, 1:57 on the clock, clock stops for the two-minute warning.

2:03 on the clock, second and 19. Don't call TO. Two minute warning. Play gets run, takes 6 seconds, ending in the field of play. Call TO. Third down, 1:54 on the clock.
Yea, take it from guys that have been through thousands of madden clock management situations that that was the way to go. You want to preserve time first and foremost. When you have posession of the ball the 2-min warning should be treated like a TO. And you can still dictate the play calling at that point knowing the clock stops regardless
 
You're totally wrong about the Saints.
Please post an example of how I would be worng.
2:03 on the clock, second and 19. Call TO. Play gets run, takes 6 seconds, ending in the field of play. Third down, 1:57 on the clock, clock stops for the two-minute warning.

2:03 on the clock, second and 19. Don't call TO. Two minute warning. Play gets run, takes 6 seconds, ending in the field of play. Call TO. Third down, 1:54 on the clock.
CalBear has the right of it here. In terms of gametime, it's basically a wash. (not knowing this or immediately understanding it in a "coaches are idiots" rant is pretty funny.)The real micromanagement genius of Payton's call lies in the difference in _real_ time between the two. Hartley has been struggling mightily coming into the game (3 of last 7?). Payton knew he was basically going to ice his own kicker with a timeout, but the 2 min warn is longer than a timeout. So, by calling a timeout, he left his slumping kicker less time to think about how important the kick was...and how many easier kicks he's missed recently...and how many kickers they worked out this week...and.....

 
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1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!
Because Balt was in no hurry to run a play. It was 1st and goal with just under 2 mins left.
But how many timeouts did baltimore have at that time?
One or two as I recall. They were in no hurry.
NOT using the timeouts, in my opinion, saved the game. If Trestman burns the timeouts there, Baltimore keeps handing it off to Rice, who had been shredding the Bears front line, like most teams have this year since Briggs went down (and before, quite frankly). The Bears best defense was to con the Ravens into passing situations into the wind...the Bears pass rush was far more effective that the run defense was, and the only reason Chicago makes it to OT is because Baltimore had to throw with the clock running out. Trestman basically bet on the Bears pass D to save the game. Gutsy, but it worked out. Also, it probably confused Baltimore a bit, who were probably assuming the timeouts happening from Chicago...Trestman strikes me as the type who would do something just because the other team isn't prepared for it.

 
And let's also give Trestman a bit of credit for kicking on 3rd down in those conditions. He knew it was safer to kick on 3rd in case of a bad snap with a backup long snapper than to try to grind out some more yards. Can't really see Schwarz making that call, can you?

 
I'm not sure what playing Madden has to do with it - if you are trying to preserve clock, you call the timeout before the two-minute warning. Force an extra down before the next clock stoppage. Its not that difficult.

 
Gotta get Kubiak in the conversation. From the coaching box, he sends his boy in for an " I'll show you how to lose " moment. He's must still be pissed about Keenum throwing redzone TD passes to their best player (Andre Johnson). Apparently Keenum doesn't understand that Texans football is all about protecting the football in the redzone and kicking FGs.

 
Billion dollar industry...why don't they treat it like it.

1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.

2. Kc-Denver, KC loses by 10. they passed on a mid 50 yard fg at altitude to net under 20 on a punt. If your kicker can't kick it 55 yards at altitidue, you need a new kicker. Make it and the landscape changes with a one socre game.

3. NO-SF. NO did end up winning, but they took a timeout with roughly 2:03 on the clock. Give up the timeout and save the 35 secs on the backside. SF basically got a free imcompletion out of this.

Seriously, why spend 80 hours week game planning if you're going to make stupid decisions during crunch time. Better yet, go play golf and hire someone for $50k to use some common sense.
I agree. The more I watch the more I scratch my head? I think a lot of it stems from coaches being mostly ex-players (at some level). I mean these guys make millions, why not tap into MIT or Cal Poly to find truly brilliant individuals to man these ships? Just because somebody was a poor athlete does not mean they can't be a superior coach.

 
You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
2:03 on the clock, second and 19. Call TO. Play gets run, takes 6 seconds, ending in the field of play. Third down, 1:57 on the clock, clock stops for the two-minute warning.

2:03 on the clock, second and 19. Don't call TO. Two minute warning. Play gets run, takes 6 seconds, ending in the field of play. Call TO. Third down, 1:54 on the clock.
You didn't factor in the incompletion. The game situation was 2 and 15+. SF got a free pass to go for a first down. If you let it run to two minutes and they still throw, you're at 1:54 with an extra timeout in your pocket.

Along the same lines, why does Kaepernick run out of bounds on the next play saving NO a timeout?

 
1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!
Because Balt was in no hurry to run a play. It was 1st and goal with just under 2 mins left.
But how many timeouts did baltimore have at that time?
One or two as I recall. They were in no hurry.
NOT using the timeouts, in my opinion, saved the game. If Trestman burns the timeouts there, Baltimore keeps handing it off to Rice, who had been shredding the Bears front line, like most teams have this year since Briggs went down (and before, quite frankly). The Bears best defense was to con the Ravens into passing situations into the wind...the Bears pass rush was far more effective that the run defense was, and the only reason Chicago makes it to OT is because Baltimore had to throw with the clock running out. Trestman basically bet on the Bears pass D to save the game. Gutsy, but it worked out. Also, it probably confused Baltimore a bit, who were probably assuming the timeouts happening from Chicago...Trestman strikes me as the type who would do something just because the other team isn't prepared for it.
We'll just have to disagree here. I'm thinking Balt ran the clock down so Chicago wouldn't have any time left. There was plenty of time for three running plays if they wanted to go that route.

 
These types of issues/situations/blown calls should not be had in NFL games or locker rooms.

*Trestman and not calling timeouts within the final 2 minutes

Getting adapted to the NFL as a coach with a playoff caliber team is unacceptable. Know the game before hand, part of the prerequisite.

*Schwartz fake FG inside the 20 instead of going up 7 and benching Reggie Bush.

His post game comments cement this as one of the worst moves and calls of the season. The way he justified it shows he did it for the wrong reasons. And who benches your best player because of a fumble. It shows no faith in players and hurts your team more than the fumble.

*Kubiak benching Keenum & Hopkins (the youth with upside) in an already lost season.

Going with a QB who has proven time and time again to be a failure and benching up and comers in their first real season not only hurts their confidence, but shows this coach is out of his depth in understanding the game.

*Ryan for not getting his team game ready and going to play video games

His antics, while refreshing to some, shows why he is always on the hotseat.

*Philbin and his lack of team leadership and locker room control

Why this guy has a job is beyond me, regardless of the win yesterday.

*Shannahan and his inability to understand Morris is what drives the Redskins ship.

He continues to not run Morris to death. Only way this team wins is on his back. 3rd and 11, run Morris. It would be their best shot.

*Arians for moving Fitz to the slot, resulting in a pace to set up Fitz for his worst season as a Pro.

While the Cardinals are 6-4, think of how much better they would be if their playmaker was more involved. Also, Ellington is under used. Must be a new trend to catch teams off guard by not using your talent.

*Coughlin has not learned yet to play the best player.

The fact Jacobs even sees the field says all. One yard plungers are not worth a roster spot. Maybe use that extra spot for a better runner of OLine depth. Plus Brown can do what he does and much better.

*Harbaugh gets away with a lot because he is a SB champ.

Run the ball, Flacco may get hot in the playoffs. But not the regular season EVER. If it is a regular season game, throw with Flacco as little as possible.

These are not second guessing, this is quite simple. You do the best thing for the team, not yourself. So many coaches try to keep their jobs and not do whats best for the team and over think it. While that may be human nature, thats not what they were hired to do. The fact that these many issues are happening in the primo league of primo leagues is beyond disturbing.

I should also add that some of the players effected are on my fantasy team but not all. To cure some of the perspective woes.

 
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1. Balt is driving on Chicago inside the 10 and Chicago doesn['t use it's timeouts. If Balt scores they win they game win chicago could have perserved a 1:30 to comeback.
I'm probably in the minority, but at the time when Phil Simms was screeching about this in the booth I agreed with Trestman to not use the timeouts. Why give them a free chance to set up a play in that crappy weather? Plus even if they do score and you preserve the 40 seconds or so with no timeouts it's pretty slim odds that you score that fast in that ####. All's well that ends well though!
I initially thought call the timeouts. But as it played out trestman was right. Balt expected Chi to call timeouts and wasted a lot of time. They were left with 7secs left on 3rd down which kept their options limited. A low percentage pass play led to incompletion and the fg.Factor in the field, fatigue etc and he made the right call. He's been pretty good at knowing what his players need even if its unorthodox.

 
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You're totally wrong about the Saints. You call the timeout before the 2 minute warning because the clock will automatically stop after the next play as well. There's no question it conserves the most time by calling the TO before. Anyone that has played any amount of Madden understands this. What's incredible is how often coaches actually screw this up and let the clock run down to the 2 minute warning.
Please post an example of how I would be worng.

You use timeouts when teams can run 35 seconds off the clock, not 3 seconds.
2:03 on the clock, second and 19. Call TO. Play gets run, takes 6 seconds, ending in the field of play. Third down, 1:57 on the clock, clock stops for the two-minute warning.

2:03 on the clock, second and 19. Don't call TO. Two minute warning. Play gets run, takes 6 seconds, ending in the field of play. Call TO. Third down, 1:54 on the clock.
You didn't factor in the incompletion. The game situation was 2 and 15+. SF got a free pass to go for a first down. If you let it run to two minutes and they still throw, you're at 1:54 with an extra timeout in your pocket.

Along the same lines, why does Kaepernick run out of bounds on the next play saving NO a timeout?
You said, "Please post an example of how I could be wrong." I did.

The possibility of an incompletion is another factor. I don't think that Jim Harbaugh would hesistate to call a pass on second and 19, whether or not the TO was taken. The #1 thing the Niners need to do to win at that point is to get a first down.

 

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