That has to be hell for bye weeks.My first IDP league had unlimited roster moves for the season and my IDP roster was a revolving door all year. We also had a first-come-first-served free agent pool which encouraged a lot of movements too.I know a lot of leagues limit roster movements and that puts a damper on things if you have 8+ IDP guys and you need to work around byes.My newest league starts a full 11 player 4-3 IDP defense
This is almost precisely what the IDP league I play in has done. We have 10 IDP starters, with most teams carrying at least 3 backups at each level of the defense(DL, LB and DB. Start 3 at each position with the tenth spot being an IDP Flex. So in essence you can play a 4-3, 3-4 or 3-3-4). It tends to keep the waiver wire pretty free of 'consistent contributors', that is for sure. If anyone finds a "stud" from the WW, it's typically because of an injury(just like for skill positions).Scoring in this league has been tweaked to allow for players at any IDP position to be among the top scorers any given week if they have a particularly huge game(as it should be, in my mind). None of the defensive spots score like QBs, barring just crazy weeks of double digit tackles/multiple sacks or picks coupled with a defensive score or something, but in general LBs can score like non-elite RBs, DBs can score like middling WRs and the DL can score like TEs. It works pretty well. There is still a bit of roster churn, as owners in this leauge have tried to play matchups with end-of-the-bench type IDP guys far more often than they will do with the skill positions, but the churn is typically for lottery ticket types at the expense of similar lottery ticket types that didn't pan out.the trick two fold:1. roster enough idps at each position, t, e, l, s c, so that the ww player pool reaches a signifigant procution dropoff.2. tweak the scoring t, s, to, ff, td, so that idps score a contributing number of fantasy points.
based only from my experience, you would have to make the IDP anywhere from 9-11 per roster to make it "not a crap shoot" on any given Sunday - and that is when I say no thanks. I'd rather "enjoy" my football season with one team DEF, than grind through it like baseball.I like the idea of IDP but just don't see a way to make it work without turning it into a chore.I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.
"Grind through it like baseball"? I don't get the comparison at all. So instead of going through the scoring reports for 6 positions each week, you go through the scoring reports for 9 (or in my case 11) positions each week. Just how long does it take you to figure out who might be worth a pickup that it's a grind?But regardless, play in whatever kind of league you want. But anyone scared off by the statement needn't be.based only from my experience, you would have to make the IDP anywhere from 9-11 per roster to make it "not a crap shoot" on any given Sunday - and that is when I say no thanks. I'd rather "enjoy" my football season with one team DEF, than grind through it like baseball.I like the idea of IDP but just don't see a way to make it work without turning it into a chore.I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.
Not really. Good league design means you give people enough bench spots they don't have to cut all their other players to get through byes. As we're a contract dynasty league that starts 26 players each week (11 offense, 11 defense, coach, kicker, punter, kick return), we have a lot of roster space. You can carry a backup at each position and then still have some room for sleepers or developmental players. Though even with roster space you still have to make tough choices.That has to be hell for bye weeks.My first IDP league had unlimited roster moves for the season and my IDP roster was a revolving door all year. We also had a first-come-first-served free agent pool which encouraged a lot of movements too.My newest league starts a full 11 player 4-3 IDP defense
I know a lot of leagues limit roster movements and that puts a damper on things if you have 8+ IDP guys and you need to work around byes.
Eyes of the GuruReading the DefenseEar to the GroundThese three articles take most of the "chore" out of it. And you're already paying for them.based only from my experience, you would have to make the IDP anywhere from 9-11 per roster to make it "not a crap shoot" on any given Sunday - and that is when I say no thanks. I'd rather "enjoy" my football season with one team DEF, than grind through it like baseball.I like the idea of IDP but just don't see a way to make it work without turning it into a chore.I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.
Another option is to use "Score carry-over" for bye weeks. We've always used it and everyone in our league enjoys it.Not really. Good league design means you give people enough bench spots they don't have to cut all their other players to get through byes. As we're a contract dynasty league that starts 26 players each week (11 offense, 11 defense, coach, kicker, punter, kick return), we have a lot of roster space. You can carry a backup at each position and then still have some room for sleepers or developmental players. Though even with roster space you still have to make tough choices.That has to be hell for bye weeks.My first IDP league had unlimited roster moves for the season and my IDP roster was a revolving door all year. We also had a first-come-first-served free agent pool which encouraged a lot of movements too.My newest league starts a full 11 player 4-3 IDP defense
I know a lot of leagues limit roster movements and that puts a damper on things if you have 8+ IDP guys and you need to work around byes.