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idp (1 Viewer)

QUOTE (johnnyboy8102 @ Nov 10 2010, 04:51 PM)

QUOTE (LittlePhatty @ Nov 10 2010, 03:47 PM)

QUOTE (MarcO @ Nov 10 2010, 02:32 PM)

QUOTE (Jedi Knight @ Nov 10 2010, 01:06 PM)

This is why IDP is the only way to go for fantasy football.

how so? my experience with IDP is that on any given week you can find a 20 FAs off the waiver wire that will put up as much or more than your starter - it's a crap shoot from week to week.

That's only true if most of the owners in a league are half-a##ing their IDP management, or if you only start a couple of players. In a 12 team league, 6 IDP is a good start, maybe 8 if you want to thin the waiver wire even more.

IDP production is more volatile over the course of a season, but it isn't a "crap shoot" as you say. Owners who do the most research can be rewarded with an IDP core that potentially doubles the weekly points total of another owner who is just grabbing at straws and starting the Safety who got lucky last week with a Pick 6.

But I really don't know why I'm bothering to type this since the OP is just making fun of the Kicker thread.

I am in a 12 team 8 IDP starters league and it is very challenging on the WW.

Because there are more IDP starters than offensive starters, the trick is to have more IDP starters. In our league, we have 10 IDP starters vs. 7 offensive starters. The other trick is to make IDP scoring equivalent to offensive scoring so that a top LB or DB is equal to a top WR or RB. We also have a special teams positions that combines Kickers, return yardage and punting and scores roughly equivalent to the other starters.

 
the trick two fold:

1. roster enough idps at each position, t, e, l, s c, so that the ww player pool reaches a signifigant procution dropoff.

2. tweak the scoring t, s, to, ff, td, so that idps score a contributing number of fantasy points.

i will try to find a set of old league rules that we considered to best ideal.

 
I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).

My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.

 
My newest league starts a full 11 player 4-3 IDP defense
That has to be hell for bye weeks.My first IDP league had unlimited roster moves for the season and my IDP roster was a revolving door all year. We also had a first-come-first-served free agent pool which encouraged a lot of movements too.I know a lot of leagues limit roster movements and that puts a damper on things if you have 8+ IDP guys and you need to work around byes.
 
the trick two fold:1. roster enough idps at each position, t, e, l, s c, so that the ww player pool reaches a signifigant procution dropoff.2. tweak the scoring t, s, to, ff, td, so that idps score a contributing number of fantasy points.
This is almost precisely what the IDP league I play in has done. We have 10 IDP starters, with most teams carrying at least 3 backups at each level of the defense(DL, LB and DB. Start 3 at each position with the tenth spot being an IDP Flex. So in essence you can play a 4-3, 3-4 or 3-3-4). It tends to keep the waiver wire pretty free of 'consistent contributors', that is for sure. If anyone finds a "stud" from the WW, it's typically because of an injury(just like for skill positions).Scoring in this league has been tweaked to allow for players at any IDP position to be among the top scorers any given week if they have a particularly huge game(as it should be, in my mind). None of the defensive spots score like QBs, barring just crazy weeks of double digit tackles/multiple sacks or picks coupled with a defensive score or something, but in general LBs can score like non-elite RBs, DBs can score like middling WRs and the DL can score like TEs. It works pretty well. There is still a bit of roster churn, as owners in this leauge have tried to play matchups with end-of-the-bench type IDP guys far more often than they will do with the skill positions, but the churn is typically for lottery ticket types at the expense of similar lottery ticket types that didn't pan out.
 
As has already been stated the key is to make your top IDP players as valuable as your top offensive players. Most of the leagues I am in award 2 points per tackle, 1 per assist, 4-6 per sack, etc. You can also tweek it even more to give your DL more value. You also have to have enough Defensive starters to make it a key part of your team. The best IDP leagues I have played in start a minimum of 9 IDPs with some going as high as 11. I love IDP, it really balances out the game and give you a lot more options on how to build your team.

 
2 DL 2 LB 2 DB 1 flex (7 starters) 1 point for tackles 4 points for big plays. 16 teams 1 QB 2RB 2WR 1TE 1FL (7 offense) 1 K

You don't need to get crazy with IDP rosters or scoring. The 16 teams makes the waiver wire thin enough for the defensive players to have value along with increased value for QB's. The defensive players are not going to score as much as offense but in a close game they make the difference especially if one of your defenders has a huge game. Even if you can't get 16 owners you just have to accept the fact that defensive players are not going to be as important as offensive players but it is way better than team defense.

 
I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.
based only from my experience, you would have to make the IDP anywhere from 9-11 per roster to make it "not a crap shoot" on any given Sunday - and that is when I say no thanks. I'd rather "enjoy" my football season with one team DEF, than grind through it like baseball.I like the idea of IDP but just don't see a way to make it work without turning it into a chore.
 
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We use IDP in our 10 team league and we start 2 DB, 2 flex LB/DB, and 2 DL for a total of 6. With our scoring, IDP's can help you win or lose a matchup every week. Last week my opponent had Clay Matthews and I would have won if it had not been for Matthews' 4th quarter interception for a TD. That one play killed me, so IDP can be a huge factor. I like researching IDP matchups and trying to figure out the best players each week. Many of the top IDP players in our league have outscored notable WR's and RB's, so you have to do your homework.

 
I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.
based only from my experience, you would have to make the IDP anywhere from 9-11 per roster to make it "not a crap shoot" on any given Sunday - and that is when I say no thanks. I'd rather "enjoy" my football season with one team DEF, than grind through it like baseball.I like the idea of IDP but just don't see a way to make it work without turning it into a chore.
"Grind through it like baseball"? I don't get the comparison at all. So instead of going through the scoring reports for 6 positions each week, you go through the scoring reports for 9 (or in my case 11) positions each week. Just how long does it take you to figure out who might be worth a pickup that it's a grind?But regardless, play in whatever kind of league you want. But anyone scared off by the statement needn't be.
 
My newest league starts a full 11 player 4-3 IDP defense
That has to be hell for bye weeks.My first IDP league had unlimited roster moves for the season and my IDP roster was a revolving door all year. We also had a first-come-first-served free agent pool which encouraged a lot of movements too.

I know a lot of leagues limit roster movements and that puts a damper on things if you have 8+ IDP guys and you need to work around byes.
Not really. Good league design means you give people enough bench spots they don't have to cut all their other players to get through byes. As we're a contract dynasty league that starts 26 players each week (11 offense, 11 defense, coach, kicker, punter, kick return), we have a lot of roster space. You can carry a backup at each position and then still have some room for sleepers or developmental players. Though even with roster space you still have to make tough choices.
 
I think the comment about finding large numbers of free agents on waivers is very true at the 6 IDP level. Especially if it's not all flex, you're only starting 2 at each position probably and there's just too many and their scoring varies too much. I've done probably 20 years worth of leagues that were 6 IDPs, and I won't even draft an IDP until the end of the draft unless he's got an uber elite history like a Patrick Willis or a Jared Allen (and obviously even the uber elite can fall off).My newest league starts a full 11 player 4-3 IDP defense, and also separates DT, DE, LB, CB and Safety. I think it really does a good job of depleting the positions so that what IDP you go for do matter over the course of the season. Yes you'll still have a lot of waiver movement, but you have a harder time on relying on waivers with that many players in use.
based only from my experience, you would have to make the IDP anywhere from 9-11 per roster to make it "not a crap shoot" on any given Sunday - and that is when I say no thanks. I'd rather "enjoy" my football season with one team DEF, than grind through it like baseball.I like the idea of IDP but just don't see a way to make it work without turning it into a chore.
Eyes of the GuruReading the DefenseEar to the GroundThese three articles take most of the "chore" out of it. And you're already paying for them.
 
My newest league starts a full 11 player 4-3 IDP defense
That has to be hell for bye weeks.My first IDP league had unlimited roster moves for the season and my IDP roster was a revolving door all year. We also had a first-come-first-served free agent pool which encouraged a lot of movements too.

I know a lot of leagues limit roster movements and that puts a damper on things if you have 8+ IDP guys and you need to work around byes.
Not really. Good league design means you give people enough bench spots they don't have to cut all their other players to get through byes. As we're a contract dynasty league that starts 26 players each week (11 offense, 11 defense, coach, kicker, punter, kick return), we have a lot of roster space. You can carry a backup at each position and then still have some room for sleepers or developmental players. Though even with roster space you still have to make tough choices.
Another option is to use "Score carry-over" for bye weeks. We've always used it and everyone in our league enjoys it.
 
12 team league

40 active roster

5 Taxi Squad

Unlimited IR (must be IR in NFL)

22 starters (11 offense, 11 defense)

I LOVE IT AND RECOMMEND A MILLION TIMES OVER.....

Best of the Best

 
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