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Innovative Fantasy Football Formats... (1 Viewer)

aussiehockeyfan

Footballguy
This might be in the wrong forum, but anyways...

Wondering if there's anybody out there participating in "unconventional" FF formats?

I've done the standard redrafts, keeper, auction, dynasty stuff. Looking for something a little more different. Just fishing for some ideas!

 
This might be in the wrong forum, but anyways...

Wondering if there's anybody out there participating in "unconventional" FF formats?

I've done the standard redrafts, keeper, auction, dynasty stuff. Looking for something a little more different. Just fishing for some ideas!
Same rosters... same scoring... but "survivor style"... meaning that you only get to pick a player once in the season...Everyone can pick anyone on any weekend - you just can't go with Tomlinson twice... pick him on week5 - and you're done for him that year...

You have to look at matchups - not just for that weekend - but for the complete schedule... do you go with Edge when he's playing the 9ers on week4? or you keep him for week13 - while you can take RBrown on week4...

Make for an interesting "twist"... since some that might be on top early on are either... 1. those that have played the stars too quickly... or 2. were very good in predicting the matchups and will be good adversary for the complete season...

Make sure you require 1QB (having to pick 17 for the year)... 2RBs (34 in all)... 3WRs (51)... 1TE (17)... 1K (17)... and either 1Def or IDP...

 
FFTOC is an interesting format to be sure. We used it for our subscriber contest last year and I've entered the $250 contest each of the first two seasons and loved it. :thumbup:

 
Try a draft value league if you ever get the chance! You redraft every year but top 36 of a 12 team league(3 rounds go back into the draft automatically each year. Every one else deducts 3 draft rounds of value each year from where they were originaly drafted. It's awesome and easily the best keeper leagues out there as long as you have owners that understand it and a honest way of bidding free agents and maintaining rosters. (It took us a few years to fine tune that part of it.)

 
FFTOC is an interesting format to be sure. We used it for our subscriber contest last year and I've entered the $250 contest each of the first two seasons and loved it. :thumbup:
:thumbdown: FFTOC is the worst of all FF formats Ive played in.

If you are looking for something new(better), try the Roto and Points games offered by CDM Fantasy Sports

Roto Game

 
CDM ripped me off in baseball. That was enough to tell me never try football. They still have my money I deposited few years back. They seemed to have cancelled my account to pocket my money and I never got it back!

zealots sounds cool if only there was profits involved! I don't waste my time playing for free! And I don't play in leagues that someone is out to make a profit.

:moneybag:

 
This might be in the wrong forum, but anyways...

Wondering if there's anybody out there participating in "unconventional" FF formats?

I've done the standard redrafts, keeper, auction, dynasty stuff. Looking for something a little more different. Just fishing for some ideas!
I hope you've tried start 2 QBs then. Interesting twist.The 53-man league is way too much for me - hard enough as I only dabble in IDP. Picking out offensive linemen and punters is not quite what I had in mind....

 
Formation Based Football

There are 4 different types of formations that you can choose every week with some strengths and other weaknesses in each of them. Interesting twists results when key injuries happen. Allows you a different aspect of the game.

In brief the formations are:

1 QB, 1 RB, 3 WR, 1 TE, 1 K, 1 Def (Pro-formation) TE's get 1 pt per catch

1 QB, 1 RB, 2 WR, 2 TE, 1 K, 1 Def (Big Formation) TE's get 2 pts per catch

1 QB, 2 RB, 1 WR, 2 TE, 1 K, 1 Def (Power-2-Back set) TE's get 0.5 pts per catch

1 QB, 1 RB, 4 WR, 1 K, 1 Def (Run-n-Shoot)

decimal scoring with formations possibly changing every week. No trades and waiver pickups only due to season ending injuries. Have had no problems and the people in the league have only good things to say about it.

 
I like that formation Based variances. Actually most my leagues give me choices like that with flexs from week to week. Just not flexibale te scoreing based on formation. I don't see why it can't be used in any league with normal trade and free agent rules too?

 
I like that formation Based variances. Actually most my leagues give me choices like that with flexs from week to week. Just not flexibale te scoreing based on formation. I don't see why it can't be used in any league with normal trade and free agent rules too?
All in all it could be used with those. However, the no trades allow the league to not go into any "that trade sucks" or "they are colluding" and other mishaps that a league that allows trades have. The other part of free agency is that there would be larger roster sizes. If a league such as this was looking to have 12 teams with 15 player rosters I would encourage that league to have 20 player rosters instead. This challenges each owner to draft depth. Handcuffing RB's becomes more important as does managing bye weeks and other aspects. Would it be challenging? Sure it is, but playing this way takes so much "crap" that we constantly hear about in the Shark Pool away from the game... which is a good thing.

 
Interesting stuff, Kev...got any more info on Leagues that have run a season or more through this format that I can take a look at?

I'd like to hear more about this format, especially the rest of the scoring system...

...once I have that info, I'd like to see if I can tweak it to work in a balanced way to allow for a formation/formations that would allow a team to start 2 QB...

If that can be worked out, I'd strongly consider moving the League I run towards this format. I love the 2 QB option - added it 2 years ago, and would like to keep it in play.

Under the latest format I'm running we go with the following:

1 QB, 1 RB, 2WR, 1TE, along with 2 'flex players'

...the catch is that you CAN'T start both flex players at the SAME position (No 3RB or 4WR sets). We use decimal scoring, but not PPR at any position, however the scoring parameters for each position are unique to that position, which allows for balanced scoring across positions, and possibly has the same effect...

Scoring System:

Passing TD's:

Red Zone (Inside the 20) = 4

21-50 Yds = 5

51 Yds + = 6

Rushing/Receiving TD's:

Red Zone = 6

21 Yds + = 7

Performance/Yardage (Total Yards: Pass, Rush, Rec)

QB: 225-250 = 3; each additional 25 = 1

RB: 70-79 = 3; each additional 10 = 1

WR: 50-59 = 3; each additional 10 = 1

TE: 30-39 = 3; each additional 10 =1

All 2pt Conversions = 2

Overall goal is to reward players that post 'above average' performances relative to their positions, with a lean towards rewarding 'big plays'...

Pretty much hate it when PK and D/ST have anything more than a peripheral effect on the outcome of a FF game, so I've downgraded them to put them in what I believe to be their proper place...

PK:

XP = 1

FG 20 yards or less = 1 (C'mon, it's a chip shot)

FG 21-49 = 3

FG 50 + = 4

D/ST:

TD = 6

Shutout = 6

Opponent scores less than 14 points = 3

Safety = 2

All Turnovers and Sacks = 1

Comments welcome!

 
CDM ripped me off in baseball. That was enough to tell me never try football. They still have my money I deposited few years back. They seemed to have cancelled my account to pocket my money and I never got it back!

zealots sounds cool if only there was profits involved! I don't waste my time playing for free! And I don't play in leagues that someone is out to make a profit.

:moneybag:
:confused: Sounds like it was just you...football has already been paid for this past season.

 
Interesting stuff, Kev...got any more info on Leagues that have run a season or more through this format that I can take a look at?

I'd like to hear more about this format, especially the rest of the scoring system...

...once I have that info, I'd like to see if I can tweak it to work in a balanced way to allow for a formation/formations that would allow a team to start 2 QB...

If that can be worked out, I'd strongly consider moving the League I run towards this format. I love the 2 QB option - added it 2 years ago, and would like to keep it in play.
When I first brought it to FBG.Scoring from 2003 and 2004

Have not done the scoring for 2005 but that was because there was little interest from FBG and its cohorts to try something innovative and stop the infatuation with having to start 2 RB's.

 
FFTOC is an interesting format to be sure. We used it for our subscriber contest last year and I've entered the $250 contest each of the first two seasons and loved it. :thumbup:
FFTOCThis was my first thought as well. Every participant getting to use any player only once all season long makes for a very level playing field.

 
This league is a limited dynasty/keeper IDP auction format. It incorporates franchise and RFA tagged players, and long term contracts for rookies. During the off season, we have a RFA draft, a UFA draft, then a rookie draft. It's a blast.

Here's the MFL site: MFL League Rules

League Setup

16 Teams

Two Conferences

Four Divisions (North, South, East, West) of four teams each. Re-alignment issues will be decided by the League Commissioner’s Office.

Roster Limits

Teams are required to have a minimum of 28 players (as well as being within the minimum after the draft) and are allowed a maximum of up to 32 player rosters at the season start. Roster minimums are enforced immediately after the Rookie Draft is concluded. Teams must also be able to present a valid starting lineup after the Rookie/Waiver draft is completed. Cut downs for roster max will be announced by the Commish.

Should any team fail to bring their roster into compliance, the Commissioner will assign the highest scoring free agent player that brings the roster into compliance to that team. Should a drop be required, the Commissioner will drop the lowest scoring player on the roster. Teams that fail to meet roster mins will be penalized with the loss of a franchise tag.

Starting Lineups

Starting lineups will be composed of seven offensive and seven defensive players (14 total).

Starting lineups will consist of one QB, one RB, two WRs, one TE, one PK, two DLs, two LBs, two DBs, one offensive flex and one defensive flex.

Offensive flex position can be filled with a RB, WR or TE.

Defensive flex position can be filled with a DL, LB or DB.

All players are locked as starters or non-starters at kickoff of their weekly NFL games. If you should fail to submit a line-up your previous weeks line-up will automatically entered into the system by the system. Any players on bye that week in your system due to failure to submit a line-up cannot be changed at a later date. This allows you to still get points but does not fully reward you for failing to submit a real line-up.

Keepers

Franchise Players

Each team is built around two Franchise Players, one from each unit (offense & defense). Each Franchise gets to select one player from each unit per squad to be the Franchise Player. The Franchise Player does not count against salary cap and is UNTOUCHABLE by other teams. (The reason for this is that cap is used only for bidding and to pay contract players). You may not franchise a contracted player to attempt to get them free! Contracts are binding.

Restricted Free Agents

Since we only have two true keepers per team, each team gets four restricted free agent tags. Two per unit (offense and defense) to use on up to two players on each unit. Teams can use one tag on two different players, or two tags on one player. This is known as double tagging and is explained below.

The object of a RFA is to "semi-protect" a player to give each franchise an opportunity to keep a couple more players, and still allow some of the top talent in the NFL be available each year. You may not RFA a contracted player in an attempt to get them cheaper than their contract cost. Contracts are binding.

All RFAs will be available to others on an open market via a live online auction during Restricted Free Agency. However teams losing players in this auction will be compensated for having to give up their RFA(s).

Bidding for single-tagged players will start at $1 million and for double-tagged players at $2 million. Should no competitive bids be placed on a specific Restricted Free Agent, he is returned to his original team at that minimum bid price. So be aware, that when you place a tag on a player, you are agreeing to pay a minimum of $1 million per tag used for that player.

Compensation will be a combination of a draft pick and salary cap compensation unless you choose the 2.2 million option with no draft pick. The dollar amount of the compensation will be subtracted from the team gaining the RFA’s max cap number, and added to the team that loses RFA. The losing team may also choose to take a salary cap only compensation should none of the gaining team’s draft picks appeal to them.

Restricted Free Agent Compensation Table:

Note - Should a team pass on draft picks, they will be awarded $2.2 million in compensation.

Player Acquisition

Tagging Players

Specific date to be determined by the commissioner (January or February) , teams will submit a list of their Franchise players and their Restricted Free Agents. Once all of the tagged players have been received by the Commissioner’s Office, that list will be made public to the league. Should any team feel they do not have a player worth tagging, they are not required to use their tags. For instance, Team A has LB Ray Lewis and nobody else on defense. They could Franchise Lewis, and then decide that none of their defensive players are worth the minimum $1 million salary that a RFA tag carries. There is no penalty for not using a tag.

Restricted Free Agency

The first auction of each season will be the one for Restricted Free Agents. The auction date will be set by the Commissioner’s office.

TEAMS LOSING THEIR RFA MAY TAKE ANY SPECIFIC PICK THE TEAM STEALING YOUR RFA OWNS.*

Because players can be double-tagged, this auction will consist of between 0 and 32 offensive and 0 and 32 defensive players. Players not receiving bids will be returned to their original owners at the minimum bid price (determined by the number of tags placed on that specific player). All RFA players will be listed at once for bidding.

Teams bidding on other team’s respective RFAs should be aware that upon winning a player, the losing team will receive compensation. Compensation will be distributed as follows:

Teams losing RFA(s) will select compensation from the table above based on the following factors:

1. Draft picks owned by the gaining team.

2. Number of tags placed on the free agent.

3. Losing teams wants/needs.

Draft Picks Owned

Clearly if the gaining team does not own a first round pick, that level of compensation cannot be granted. The combination of cash and picks is designed to make the later picks equal in value to the higher draft picks. Should a gaining team not have any sixth round picks, the losing team may decide to take a Cash Only compensation ($2.2 million).

Value of RFA

Remember, the gaining team must have the pick for you to get it as compensation.

Number of Tags

Should a RFA be double-tagged, the losing team may select two slots for compensation. For example, say the gaining team has all of their original draft picks and they draft in the seventh positioning each round. The losing team could select their first round pick* and their sixth round pick. This would give them the 1.07 and 6.07 picks plus $2.2 million in added cap space.

If the losing team so chooses, one or more of their compensation slots could be used for the Cash Only option ($2.2 million).

Thus any team bidding on a double-tagged player must plan for the potential loss of an additional $4.4 million to their cap. This is in addition to any bid they make on said player.

Example: Team A double-tags RB Barry Sanders. Team B wins the bidding for Sanders with a bid of 2.8 million.

Team A has several options for compensation.

Clearly the team LOSING the RFA decides which compensation level they want based on what the winning team has. They CANNOT however set their own compensation. Compensation is based on what the team has as far as draft picks and cap dollars.

Teams are expected to have, at the minimum, the CAP Dollars to cover the player they are bidding on and compensation to be paid out. If you bid on a player and do not have the CAP Dollars to cover the expense for the player and the compensation you must give the other team (see the Restricted Free Agent Compensation Table above) you will be fined $1 Million Dollars.

Teams may bid on any RFA player as long as they are willing to give up the required amount of compensation.

Free Agent Auctions

Following the RFA Auctions, a series of auctions will be held with all remaining Free Agents. This includes any player that is on an NFL roster and is not currently on a HAFA roster. The minimum bid for all free agents in these auctions is $300K. Minimum bid increments are $50K. Competing bids must exceed the current high bid by at least the 50k. When 24 hours passes with no resetting of the high bidder, bidding on that player will be closed.

Rookie Draft

The D-B.O.S.S Rookie Draft will be a six-round draft that utilizes an NFL style format. The worst record in the league owns the first pick in each round unless traded. Any players entering the NFL through the NFL Player Draft and any current NFL players that are not on a roster are eligible for this draft. Example: Drew Henson was drafted by the Texans in 2003 NFL draft, was drafted by D-B.O.S.S team Texas in 2003 but not signed. Henson never played or signed a contract with the NFL team but decides to sign a contract in 2004, Henson is not considered a rookie as he was either previously draft by a D-B.O.S.S team and not signed or was picked up and on a roster at some point in time.

Rookie Salaries

Teams will be allowed to sign rookies taken in the Rookie Draft for up to four seasons. Veterans taken in the rookie draft have no cap impact. Rookies taken in the draft are free for the first season. Rookies signed to multi-year contracts will be paid based on the chart below.

Rookie Salary Chart:

Note: Picks are depicted in serpentine fashion. Inaugural season the draft goes serpentine. Every year thereafter worst to first in every round.

Trades:

Trading one’s players is a legitimate way to improve one’s team for this year or future seasons.

-- The in-season trade deadline is kickoff of Week 10.

-- Trades involving players taken in auction will include the player’s contract (i.e., Team A trades QB Marino to Team B. Marino was acquired for $4.5M in auction. Team A has $4.5M added to their cap and Team B has $4.5M deducted from their cap).

-- Trading can resume at a date announced by the commissioner.

-- Trading may include players and/or draft picks, including future picks for the current and next season.

-- There is NO trading of cap money. What this means is that if Team A trade Marino to Team B, they cannot agree to “eat” any portion of Marino's salary.

In-Season Free Agency:

Blind Bid, each team will have 400 bid bucks for the year. Bid bucks are not tradable. There will be one blind bid window that goes through on Wednesday night and one on Saturday night. Highest bid wins. Should there be a tie in bids the tiebreakers will be used accordingly. Bids must be whole dollar amounts. Example you may not bid $2.51 dollars. All bids must be in by 9pm on Wednesday and Saturday by 9pm. The Commish will process the waivers after that time.

To help the Commissioner it is asked given the time involved processing these bids you list who you want in ranked order as well as any further instructions that may be needed.

Example: Bennett as drop: 1 Clayton 2 Morgan 3 Hambrick- Max as drop: 1 John 2 PC 3 Jackson 4 Johnson

Salary Cap

Each team has a $30 million dollar salary cap. This gives you up to $30 Million to spend on your roster during Free Agency & RFA (Off Season) auctions.

Note: The salary cap is in effect from the start of the RFA auctions until the official end of the free agent auction. It applies for contracts and RFA/FA auctions. Rookies and veterans taken in the rookie draft do not count against the salary cap, but any returning rookies and all players acquired in the current auctions do count.

Should a player that has a cap figure be traded, the team acquiring the player must have available cap space to acquire that player because all contracts follow the players.

All teams are responsible for staying within their cap. Teams that exceed their cap with a winning bid or finish the draft without meeting their roster minimums, will have that winning bid voided and will be penalized as follows each season:

First Offense -- Loss of one Franchise Tag

Second Offense -- Loss of a second Franchise Tag

Third Offense -- Loss of two Restricted Free Agent Tags

Fourth Offense -- Loss of two Restricted Free Agent Tags

Fifth (or more) Offense(s)-- Loss of $1 million in cap money for each consecutive offense.

SCHEDULE & PLAYOFFS

12 Week Regular Season

Each team plays Inter-division rivals twice (six games)

Non Conference games will be generated by the league site.

TIES REMAIN AS TIES IN REGULAR SEASON PLAY.

3 Week Playoff (8 Teams - 4 Division Winners + 4 Wildcards)

Week 15 Championship

4 Division Winners Seeded 1 - 4

4 Wildcards Seeded 5 - 8 (regardless of division).

Reseeding every round, highest always plays lowest.

Tie-Breakers

League Standings

1. Head to Head

2. Total Points

3. Division Record)if within same division)

Three Way Tiebreakers (Season Standings)

1. Best head-to-head record between all tied teams

2. Most points scored out of all tied teams

3. Divisional Record

4. Conference Record

5. Coin Toss

Scoring and Statistics:

OFFENSIVE PLAYER SCORING

· 6 POINTS for ANY TOUCHDOWN SCORED

· 1 POINT per 20 YARDS PASSING (.05 per passing yard)

· 1 POINT per 10 YARDS RUSHING OR RECEIVING (.1 per yard rushing or receiving)

· 1 POINT per RECEPTION

· 6 POINTS per TOUCHDOWN PASSED

· 2 POINTS per 2pt CONVERSION SCORED

· 1 POINT per 2pt CONVERSION THROWN

· -2 POINTS per INTERCEPTION THROWN

· -2 POINT per FUMBLE LOST

OFFENSIVE PLAYER BONUSES

· 5 POINTS 100 YARDS RUSHING (ALL OFFENSIVE POSITIONS)

· 5 POINTS 100 YARDS RECEIVING (ALL OFENSIVE POSITIONS)

· 5 POINTS 300 YARDS PASSING (ALL OFFENSIVE POSITIONS)

DEFENSIVE PLAYER SCORING

· 6 POINTS per ANY TOUCHDOWN SCORED

· 2 POINTS per SOLO TACKLE

· 1 POINT per ASSISTED TACKLE

· 4 POINTS per INTERCEPTION or FUMBLE RECOVERY

· 3 POINTS per FORCED FUMBLE

· 1 POINT per PASS DEFENDED

· 4 POINTS per SACK

· 2 POINTS per 1/2 SACK

· 8 POINTS per CREDITED SAFETY

· 4 POINTS per 1/2 SAFETY WHEN TWO PLAYERS ARE CREDITED

DEFENSIVE PLAYER BONUSES

· 3 POINTS per 5 SOLO TACKLE GAME

· 5 POINTS per 2 INTERCEPTION GAME

SPECIAL TEAMS PLAYER SCORING

· 6 POINTS per ANY TOUCHDOWN SCORED

· 1 POINT per PAT KICKED

· 3 POINTS per FIELD GOAL MADE UP TO 39 YARDS

· 4 POINTS per FIELD GOAL MADE 40-49 YARDS

· 5 POINTS per FIELD GOAL MADE 50-59 YARDS

· 6 POINTS per FIELD GOAL MADE 60+

Note: Scoring applies to all players.

Example: QB Peyton Manning throws an interception to DB Mike Minter. Minter returns the ball 10 yards and is tackled by RB Duce Staley. Manning is awarded -2 points (interception thrown). Minter is awarded 4 points (interceptions made). Staley is awarded 2 points (solo tackle).

 
Formation Based Football

There are 4 different types of formations that you can choose every week with some strengths and other weaknesses in each of them.  Interesting twists results when key injuries happen.  Allows you a different aspect of the game.

In brief the formations are:

1 QB, 1 RB, 3 WR, 1 TE, 1 K, 1 Def (Pro-formation) TE's get 1 pt per catch

1 QB, 1 RB, 2 WR, 2 TE, 1 K, 1 Def (Big Formation) TE's get 2 pts per catch

1 QB, 2 RB, 1 WR, 2 TE, 1 K, 1 Def (Power-2-Back set) TE's get 0.5 pts per catch

1 QB, 1 RB, 4 WR, 1 K, 1 Def (Run-n-Shoot)

decimal scoring with formations possibly changing every week.  No trades and waiver pickups only due to season ending injuries.  Have had no problems and the people in the league have only good things to say about it.
Kev, if you haven't seen it yet, you should check out www.gamedayritual.com. One aspect of their game - the most complex fantasy game I've ever seen (not for the faint of heart) - includes different scoring bonuses based on formation/strategy/play calling.Their version of the draft, called Free Agency Blitz, is the bomb.

 
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Hmm... I see the football site is not easily viewable right now as GDR is into baseball season, but you can click the football version user manual from the small links near the bottom of the page.

 
And I don't play in leagues that someone is out to make a profit.

:moneybag:
Looks like a typo, should read: ".....I don't play in leagues unless someone is out to make a profit."That somebody being you. Not that this is not a knoble aim but playing for fun is OK too.

 
There's Rotissiere (sp) Football from way back (late 80's). A true heads up format. You have several individual matches.

QB vs QB

RB1 vs RB1

RB2 vs RB2

WR1 vs WR1

WR2 vs WR2

WR3 vs WR3

TE vs TE

K vs K

DT vs DT

Regardless of how many points the players total, whoever wins their individual matchup gets one "set". Whoever wins the most sets wins. Some startegy involved in who you name your WR1 as opposed to WR2 or 3.

 
FFTOC is an interesting format to be sure. We used it for our subscriber contest last year and I've entered the $250 contest each of the first two seasons and loved it. :thumbup:
FFTOCThis was my first thought as well. Every participant getting to use any player only once all season long makes for a very level playing field.
I loved this format when I played it last year but it takes up so much more of your time. I think I spent about twice as much time on this league than I did in my other two combined.This year I will be in three leagues (one dynasty, one single keeper, and one three keeper auction league), I do not know if I will have the time to do it again next year but it was very fun and very competative.

 
Add me to the list of people who give a :thumbup: to leagues that approaches NFL sized rosters, salary caps, franchise tags, etc.

I started a dynasty this last season. We start 26 players each week (11 offensive skill position players, 11 IDPs in a 4-3 alignment, punter, kicker, kick return unit, head coach), and have a roster size of 45-55 players per team. $500 hard salary cap. Rookie draft. Veteran auction.

I like that the scoring system isn't completely balanced between positions, but there is more parity amongst the offensive players. Between variable reception points (TE get 1, WR 1/2, RB 1/4), and the fact we generally start 2 QB, 2 RB, 5 WR, and 2 TE, you can be successful building your team several different ways. My team was the top point scorer and that was based mostly on my WRs and QBs and less on RBs.

 
And I don't play in leagues that someone is out to make a profit.

:moneybag:
Looks like a typo, should read: ".....I don't play in leagues unless someone is out to make a profit."That somebody being you. Not that this is not a knoble aim but playing for fun is OK too.
:goodposting: thank you, oh voice of sanity

 
FFTOC is an interesting format to be sure. We used it for our subscriber contest last year and I've entered the $250 contest each of the first two seasons and loved it. :thumbup:
FFTOCThis was my first thought as well. Every participant getting to use any player only once all season long makes for a very level playing field.
I loved this format when I played it last year but it takes up so much more of your time. I think I spent about twice as much time on this league than I did in my other two combined.This year I will be in three leagues (one dynasty, one single keeper, and one three keeper auction league), I do not know if I will have the time to do it again next year but it was very fun and very competative.
FFTOC gets my vote. You can map out most of your strategy before the start of the season, so it really doesn't take up too much time. :2cents:

 
FFTOC is an interesting format to be sure. We used it for our subscriber contest last year and I've entered the $250 contest each of the first two seasons and loved it. :thumbup:
FFTOCThis was my first thought as well. Every participant getting to use any player only once all season long makes for a very level playing field.
I loved this format when I played it last year but it takes up so much more of your time. I think I spent about twice as much time on this league than I did in my other two combined.This year I will be in three leagues (one dynasty, one single keeper, and one three keeper auction league), I do not know if I will have the time to do it again next year but it was very fun and very competative.
FFTOC gets my vote. You can map out most of your strategy before the start of the season, so it really doesn't take up too much time. :2cents:
I mapped mine out last year but when injuries and when team defenses start playing better against the run/pass, and unknown players get hot or players get cold - then I had to remap it. I missed the playoffs last year in the FFTOC, this is the first time in about 3 years I have ever missed the playoffs in a Fantasy Football league whatever the format.
 
This might be in the wrong forum, but anyways...

Wondering if there's anybody out there participating in "unconventional" FF formats?
I've followed along with this discussion. This is an interesting question because all FFB players eventually want to do something different, want to push into something that helps them learn a little more, or is a little more challenging.With the advent of Draft Dominator, the key for me is to try to achieve a balanced scoring system, one that places an equally "proportional value" to each player position. It's a lot more fun drafting, and playing whole seasons, when it's not just a RB dominated, LB dominated, pick your dominating position, league.

The trend of including Coaches, Punters, FB's, Auctions, Salary Caps....all that seems to an attempt to outstrip the capacities of Draft Dominator and put a player position, or two or three, into an unknown Value Based position.....to place an "intuitive feel" into the process.

And, that's what it's all about....an "unconventional league" doesn't exist. New ideas and new inclusions and new scoring systems....they exist. FFB has over 60 Million players. It is a large industry. It's only limited by lack of imagination.

I just can't image having this discussion without including Draft Dominator somewhere in it.

 
While the scoring is pretty mundane for our league, we do have a kind of unique playoff system. Instead of the usual playoff formats, we have a tournament style format where everyone makes the tourney. Top 4 seeds are rewarded for their regular season performance and awarded a piece of the pie and get a first round bye. Bottom eight play games for a small jackpot percentage. Survivors advance and play the next round for a slightly larger percentage and so on.

To allow for the time the tourney takes, we play an 11-week regular season. Each team plays each other once and there are no divisions.

 
I can't seem to find the posting right now but someone last year mentioned a 3-sport fantasy league they are in. Its basically a year-round league including baseball, basketball, and football.

They can do things like trade a RB and a Forward for an Outfielder.

Sounds like a tremendous commitment but a truly hardcore fantasy fanatic would probably be in heaven.

 
Go to the WCOFF, that's an unconventional way (and Supremely exciting way) to kick off your '06 fantasy year. Of course, you gotta get co-manager and cough up the dough but its one of the best times i've ever had!

 
I know this isn't "NFL talk" but since they are an advertiser here on FBG's I'm hoping there will be a little leeway.

At the end of the podcasts on this site(that are great and if any subscribers are ignoring them they are doing themselves a disservice, great job Lammey/Bloom) you often hear an advertisement for....

gamedayritual.com

... and I'm just curious if anyone has experience with them? I am not way affiliated with them nor am I pimping their site, just curious to hear feedback from the sharkpool. Looks cool. Anybody have league openings if they will be using gamedayritual to run their site?(preferably by message board veterans I'd recognize).

 
The folks in the Anarchy leagues I run seem to like it because it has a lot of unconventional rules . . .

Total Points from ALL PLAYERS on your roster from Week 1 through the Super Bowl

16 teams, draft and done (no trades, roster moves, or waiver pick ups)

Exact roster requirements (2 TEAM QB, 4 RB, 5 WR, 2 TE, 1 Flex (RB/WR/TE), 2 DEF, 2 PK)

RB = 0 PPR, WR = 1 PPR, TE = 2 PPR

18 roster spots = 288 total draft spots = 224 RB/WR/TE drafted once Team QB and Team DEF are factored out (how many leagues draft that many players at those positions?)

There are so many strategies in this format that teams can go literally any direction in the draft.

 
The folks in the Anarchy leagues I run seem to like it because it has a lot of unconventional rules . . .

Total Points from ALL PLAYERS on your roster from Week 1 through the Super Bowl

16 teams, draft and done (no trades, roster moves, or waiver pick ups)

Exact roster requirements (2 TEAM QB, 4 RB, 5 WR, 2 TE, 1 Flex (RB/WR/TE), 2 DEF, 2 PK)

RB = 0 PPR, WR = 1 PPR, TE = 2 PPR

18 roster spots = 288 total draft spots = 224 RB/WR/TE drafted once Team QB and Team DEF are factored out (how many leagues draft that many players at those positions?)

There are so many strategies in this format that teams can go literally any direction in the draft.
This line is my favorite. It seems very unique when compared to most leagues in that you have more options(stadiums/offensive formations/defensive schemes/etc) but at the same time with no roster moves it's not going to take a lot of your time away from your "main league(s)" during the season.Have you been in one of their leagues yourself, and if so how successfully did you feel the unique features mentioned above were implemented? Do you know of any leagues hosted by this site with an opening?

 
The folks in the Anarchy leagues I run seem to like it because it has a lot of unconventional rules . . .

Total Points from ALL PLAYERS on your roster from Week 1 through the Super Bowl

16 teams, draft and done (no trades, roster moves, or waiver pick ups)

Exact roster requirements (2 TEAM QB, 4 RB, 5 WR, 2 TE, 1 Flex (RB/WR/TE), 2 DEF, 2 PK)

RB = 0 PPR, WR = 1 PPR, TE = 2 PPR

18 roster spots = 288 total draft spots = 224 RB/WR/TE drafted once Team QB and Team DEF are factored out (how many leagues draft that many players at those positions?)

There are so many strategies in this format that teams can go literally any direction in the draft.
This line is my favorite. It seems very unique when compared to most leagues in that you have more options(stadiums/offensive formations/defensive schemes/etc) but at the same time with no roster moves it's not going to take a lot of your time away from your "main league(s)" during the season.Have you been in one of their leagues yourself, and if so how successfully did you feel the unique features mentioned above were implemented? Do you know of any leagues hosted by this site with an opening?
You are welcome to sign up for one of the Anarchy leagues next year. Each year I have a sign up thread in July and the drafts are in August. The drafts are way atypical than stand leagues. Where else do you see 4 TE drafted in the first round?
 
BoltBacker said:
I know this isn't "NFL talk" but since they are an advertiser here on FBG's I'm hoping there will be a little leeway.

At the end of the podcasts on this site(that are great and if any subscribers are ignoring them they are doing themselves a disservice, great job Lammey/Bloom) you often hear an advertisement for....

gamedayritual.com

... and I'm just curious if anyone has experience with them? I am not way affiliated with them nor am I pimping their site, just curious to hear feedback from the sharkpool. Looks cool. Anybody have league openings if they will be using gamedayritual to run their site?(preferably by message board veterans I'd recognize).
thanks for listening to the show!

Gameday Ritual

 
Formation Based FootballThere are 4 different types of formations that you can choose every week with some strengths and other weaknesses in each of them. Interesting twists results when key injuries happen. Allows you a different aspect of the game.In brief the formations are:1 QB, 1 RB, 3 WR, 1 TE, 1 K, 1 Def (Pro-formation) TE's get 1 pt per catch1 QB, 1 RB, 2 WR, 2 TE, 1 K, 1 Def (Big Formation) TE's get 2 pts per catch1 QB, 2 RB, 1 WR, 2 TE, 1 K, 1 Def (Power-2-Back set) TE's get 0.5 pts per catch1 QB, 1 RB, 4 WR, 1 K, 1 Def (Run-n-Shoot)decimal scoring with formations possibly changing every week. No trades and waiver pickups only due to season ending injuries. Have had no problems and the people in the league have only good things to say about it.
We use formations but add a twist.The home team each week picks the formation that both teams will use that week.This allows a team with weak RBs but strong WRs to have the advantage in half the games.
 
GameDayRitual

I've been playing the baseball format since it started several years ago and have always enjoyed it.  The "draft", called a FAB, is the most exciting thing I've experienced in fantasy sports.  It is a blast.

I just finished by first football FAB and it is just as enjoyable as baseball.  I haven't played a season but it looks like it will be challenging as there is a lot of strategy involved with setting up formations and rosters.  Unlike anything you've ever played before.

I have two football teams but would be willing to jump in a third if we get a group of FBG to play.

 
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