Mario Kart
Footballguy
Tell a kicker he is not valuable and I'll show you how valuable they are... http://www.2dorks.com/kick_fails.htmlTheMathNinja said:I think a system that looks like this is fatally flawed. The day that TE's and K's are as valuable to winning as a QB is the day that fantasy football becomes simply fantasy. Because nothing about it resembles real football. The way you know you've achieved a good scoring balance in your league is when player draft positions, auction prices, contract values (if you do a contract league) actually look like the NFL. No matter how you spin it, if the #4 QB is getting picked in the 3rd round in your league, you are not playing fantasy football, it's just fantasy.Mario Kart said:QBx1 = 16.6%RBx2 = 16.6%Rostov73 said:What do you think is the ideal balance?
WRx3 = 16.6%
TEx1 = 16.6%
Kickx1 =16.6%
Defx1 = 16.6%
I run a league where, by and large, RB's, WR's, and QB's are about equally drafted in the first two rounds, with the top QB's being the most valuable, and generally taken with picks 1-4. Our scoring breakdown looks like:
QBx1: 33.5%
RBx2: 20.2%
WRx3: 32.2%
TEx1: 8.1%
Kx1: 6.0%
From everything I can tell regarding how NFL teams draft and sign contracts, their valuations look something like this.
No one piece is more valuable than the others. That statement invokes parity and balance. A truly balanced league would be the 16.6% across the board for the 12th starter for each position (the 12th and 13th RB would equal the 16.6%, the 11th and 14th would equal 16.6% and so on) As such, the WR's would be the same... the 12th, 13th and 36th... all the way down to the 1st, 24th, 25th would equal the 16.6%.
The parity comes in when I draft the 20th WR and he "should" score the 20th WR points but instead comes in at #10. I won that battle thus my teams, barring all other averages, will be higher than the requisite 16.6% at my WR position. Use that same "theory" or "technique" to equate all other combinations and the league will then have the parity come into play after the fact.
Granted, a league will never have a 16.6% across the board therefore a league will never be truly balanced and thus a league that tries to achieve the 16.6% would probably not be well thought of. The scoring of said league would change yearly based on the previous (or a set time i.e. 3 year window perhaps) year and thus maintaining ownership would be difficult. The final point is that a league will never be truly balanced however the conditions to set up a balance can occur. However, if a league tries to be truly balanced, everyone will be a winner and no true champion will happen.