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League Size (1 Viewer)

EbTide73

Footballguy
I am looking at a 12 team league that has four new guys wanting in. I can see going to a 16 team league but I have a owner that thinks that is too many and would rather see us go to 2 eight team leagues. I am not crazy about 8 team leagues, I feel that they don't require as much drafting and owner savy.

If any of you guys are in 16 team leagues, please let me know how you do it. If any of you guys would never be involved in a 16 team league, please let me hear from you.

As a commish, I want to be fair and resonable.

If this is the wrong thread, sorry. It did't seem to fit with the "Assistant Coach".

 
I am looking at a 12 team league that has four new guys wanting in. I can see going to a 16 team league but I have a owner that thinks that is too many and would rather see us go to 2 eight team leagues. I am not crazy about 8 team leagues, I feel that they don't require as much drafting and owner savy.

If any of you guys are in 16 team leagues, please let me know how you do it. If any of you guys would never be involved in a 16 team league, please let me hear from you.

As a commish, I want to be fair and resonable.

If this is the wrong thread, sorry. It did't seem to fit with the "Assistant Coach".
Almost every league I play in is a 16 teamer. It is optimal as far as I am concerned and separates those who know talent from those who dont ... there are still enough QBs/RBs for everyone to have two, but mistakes and shrewd moves are both huge ...Dynasty Warz III

Confusion IDP

GMX

Good v. Evil (functionally two 16 team leagues)

Inside the 20 (functionally two 16 team leagues)

 
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I play in 2 ten team leagues and one 12 team league and the talent differential in a 10 team league and a 12 team league is great especially when you have to start more then 2 RB's and 2 WR's per week. I have never been into a 16 team league but I think with leagues this size the teams drafting in the first 10 positions have large advantages but this can be offset with the proper starting lineup.

 
Almost every league I play in is a 16 teamer. It is optimal as far as I am concerned and separates those who know talent from those who dont ... there are still enough QBs/RBs for everyone to have two, but mistakes and shrewd moves are both huge ...

Dynasty Warz III

Confusion IDP

GMX

Good v. Evil (functionally two 16 team leagues)

Inside the 20 (functionally two 16 team leagues)
:goodposting: I totally agree. I've gradually increased the # of teams in leagues I play in. I started off with 12 teamers, then 14, 16, and now I'm in a 32 team league! In leagues with 16 teams or more you really do have to do your homework a little more and be more knowledgable of sleepers and guys deeper on the roster. That's what seperates the boys from the men. :P

Nothing against smaller leagues (it's all for fun). I just like the challenge of larger leagues.

 
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I do not care for leagues with over 12 teams. It is too easy in leagues of this size to loose for the entire season simply based on a single injury to a key player.

This in my opinion completely diminishes the fun associated with the league knowing that in Week #03 you are done because of a fluke hit to a player that you cannot replace; there is an element of luck with any league, but IMHO a given owner can re-group via free agency and trading much more reasonably with 12 teams or less and this salvages the season.

 
What is thte Typical starting lineup for a 16 teamer?
Depends on rosters and IDP v. non-idp ...I would say QB/RB/2WR/TE/Flex/Flex/K ...

Edited to correct typical lineup ... most my 16 teamers allow 3rb lineups ...

 
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I do not care for leagues with over 12 teams. It is too easy in leagues of this size to loose for the entire season simply based on a single injury to a key player.

This in my opinion completely diminishes the fun associated with the league knowing that in Week #03 you are done because of a fluke hit to a player that you cannot replace; there is an element of luck with any league, but IMHO a given owner can re-group via free agency and trading much more reasonably with 12 teams or less and this salvages the season.
I disagree completely. In a 16 team redraft, drafting from 1.01, I drafted:LT

Walker

Wayne

TJones

Palmer

Ended up getting Cooley later. With the Walker injury, I did have to hit the waiver wire. I ended up snagging Engram and Jurevicius. I ended up losing in the Super Bowl, but it had nothing to do with the Walker injury. In fact, this team put up 20% more points than any other team in the league.

Injuries happen. The strong owners endure and excel in these large leagues. To answer an above post, this league starts 1 QB, 2 RB, 2 WR, 1 TE, 1 K, and 1 Def.

 
I have played in most league sizes in both redraft and dyansty. The 8 team league is the least satisfying IMO of the fairly common league sizes.

In the 8 team league, literally everyone has a great team even if you expand it to a start 2 QB league. there is litle to no advantage for the more savy player and there really is always someone on the waiver wire when an injury pops up.

16 team leagues are much more challenging. While you should have enough players at all of your positions, there is not a guarantee. If you recognize or acquire a talent you really reap the benfits as most likely they will actually play week-in week out for you instead of being nice depth or a bargaining chip.

 
I do not care for leagues with over 12 teams. It is too easy in leagues of this size to loose for the entire season simply based on a single injury to a key player.

This in my opinion completely diminishes the fun associated with the league knowing that in Week #03 you are done because of a fluke hit to a player that you cannot replace; there is an element of luck with any league, but IMHO a given owner can re-group via free agency and trading much more reasonably with 12 teams or less and this salvages the season.
Many leagues let you use a flex and start 1 RB to minimize the problem of having an RB go down ... and there are always handcuffs ...
 
I play in a 16 team league that starts

1 QB

2 RB

4 WR

1 TE

1 TD

1 K

The league is by far the most fun. It really rewards good scouting of depth around the leauge. I play in a 14 team league as well (which has the same starting requirements) and it is fun as well. I have tried going back to 12 team leagues but I just can't enjoy them.

When DJ Hackett scores a TD, it matters. :eek:

That is great fantasy football fun.

 
I play in 2 ten team leagues and one 12 team league and the talent differential in a 10 team league and a 12 team league is great especially when you have to start more then 2 RB's and 2 WR's per week. I have never been into a 16 team league but I think with leagues this size the teams drafting in the first 10 positions have large advantages but this can be offset with the proper starting lineup.
This problem can also easily be solved by going to an auction format.
 
My only redraft league is my local, and for that, I like 12 teams. It went to 14 for a while, but I just didn't like it, for several reasons. There weren't any flex positions, and it was a very boring RB-RB-RB draft. Even at that, if your #1 RB goes down, yer toast. Picking at 16 in a serpentine BITES. Where your draft position is makes a big difference in how good a roster you can put together.

I much prefer the 16 team dynasty leagues, with IDP. Flex positions, the rookie draft.... the whole thing is more fun, and the luck factor seems to be lessened in those formats. Owners seem much more willing to trade, etc.

 
I like 16 just fine, and maybe more than 12, unless 12 starts 3+ WR. Leagues with fewer than 12 owners are useless, IMO, unless the roster requirements are significantly boosted.

 
I play in a 16 team league that starts

1 QB

2 RB

4 WR

1 TE

1 TD

1 K

The league is by far the most fun. It really rewards good scouting of depth around the leauge. I play in a 14 team league as well (which has the same starting requirements) and it is fun as well. I have tried going back to 12 team leagues but I just can't enjoy them.

When DJ Hackett scores a TD, it matters. :eek:

That is great fantasy football fun.
That is a lot of WR.
 
I play in 2 ten team leagues and one 12 team league and the talent differential in a 10 team league and a 12 team league is great especially when you have to start more then 2 RB's and 2 WR's per week. I have never been into a 16 team league but I think with leagues this size the teams drafting in the first 10 positions have large advantages but this can be offset with the proper starting lineup.
This problem can also easily be solved by going to an auction format.
:goodposting: 16 team league sounds like it would work much better with an auction than a serpentine.

 
I play in a 16 team league that starts

1 QB

2 RB

4 WR

1 TE

1 TD

1 K

The league is by far the most fun. It really rewards good scouting of depth around the leauge. I play in a 14 team league as well (which has the same starting requirements) and it is fun as well. I have tried going back to 12 team leagues but I just can't enjoy them.

When DJ Hackett scores a TD, it matters. :eek:

That is great fantasy football fun.
That is a lot of WR.
no kidding.do i start the #2 WR of the Ravens, or do i start the #4 WR of the Pats.

Decisions, decisions.

 
Injuries happen. The strong owners endure and excel in these large leagues.
I think that you are just making my case stronger.Without the additional injury to Darrell Jackson you have no value in your waiver wire picks at all. You are scraping the bottom of the barrell for a WR #3 who just happens to get a chance due to injury.

IMHO, you are also way over stating the impact that any individual owner has on their performance in a 16-team league. There is certainly a large component of analysis in determining who you may want to draft, but after the first snap of the season luck starts to play a much bigger role. If you loose a key player, then without the ability to re-group the fun is gone.

You had a "lucky" draft slot, you were fortunate to have a healthy team, and you ended up with a Top 5 QB and RB; what if Palmer's injury occurred in Week #03 and you no longer have those 20 ppg?

For every Joe Jurevicius you name, there are 3 Robert Ferguson's ...

 
The more I think of it, the more I think I'd like:

Auction redraft league

16 teams

start: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DST

roster size: 18 players (9 start, 9 bench)

1 PPR for WR + TE

0.5 PPR for RB

6pt TD for any TD

1pt per 10 rush/rec

1pt per 25 pass

usual K, DST rules

penalties for int, fumble, etc

would be fun in this setup i'd imagine. QB, WR, RB would all have "similar" value past the elite RBs.

 
Injuries happen.  The strong owners endure and excel in these large leagues.
I think that you are just making my case stronger.Without the additional injury to Darrell Jackson you have no value in your waiver wire picks at all. You are scraping the bottom of the barrell for a WR #3 who just happens to get a chance due to injury.

IMHO, you are also way over stating the impact that any individual owner has on their performance in a 16-team league. There is certainly a large component of analysis in determining who you may want to draft, but after the first snap of the season luck starts to play a much bigger role. If you loose a key player, then without the ability to re-group the fun is gone.

You had a "lucky" draft slot, you were fortunate to have a healthy team, and you ended up with a Top 5 QB and RB; what if Palmer's injury occurred in Week #03 and you no longer have those 20 ppg?

For every Joe Jurevicius you name, there are 3 Robert Ferguson's ...
I still disagree with your post and your logic. Have you played in 16 team leagues? If you think it takes better fantasy owners in 8-10 team leagues than in 16 team leagues, you need to play in some large leagues. The large leagues benefit those who take risks. The guy that drafted LJ in the 4th round won the Super Bowl. Yes, the 4th round. Different strokes. But, most who play in large leagues will tell you that they are much more challenging. By the way, Curtis was the last pick in the draft. Each week, there are options on the waiver, it is just that the options are not as attractive as in a 10 team league. Also, roster management is one key to winning a large league. If you think calling someone lucky who has a decent draft, so be it. But, luck is a factor in all leagues. Managing risk is not.

 
I am looking at a 12 team league that has four new guys wanting in. I can see going to a 16 team league but I have a owner that thinks that is too many and would rather see us go to 2 eight team leagues. I am not crazy about 8 team leagues, I feel that they don't require as much drafting and owner savy.

If any of you guys are in 16 team leagues, please let me know how you do it. If any of you guys would never be involved in a 16 team league, please let me hear from you.

As a commish, I want to be fair and resonable.

If this is the wrong thread, sorry. It did't seem to fit with the "Assistant Coach".
I think one of the other jobs of the commish is to make sure everyone is having a good time. The best leagues, IMO, are the ones where the owners stick around, and like playing in that league. Now if it's one owner, and the rest are liking the idea, then he needs to get on board. If he wants to be in an 8 team league, geez, maybe he's playing with the wrong guys.Even when it's for money, it should still be fun. Take an informal poll, if the league is split on it, I might table the discussion till next season. I think I might only make a drastic decision like that if everyone was on board.

 
The more I think of it, the more I think I'd like:

Auction redraft league

16 teams

start: 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DST

roster size: 18 players (9 start, 9 bench)

1 PPR for WR + TE

0.5 PPR for RB

6pt TD for any TD

1pt per 10 rush/rec

1pt per 25 pass

usual K, DST rules

penalties for int, fumble, etc

would be fun in this setup i'd imagine. QB, WR, RB would all have "similar" value past the elite RBs.
This setup is very similar to a 16-team dynasty auction league I'm in. Our starting requirements are 1 QB, 1 RB, 2 WR, 1 TE, 2 flex (RB/WR/TE), 1 K, 1 DST. I like that flexibility better especially since WRs have increased value due to the higher PPR. Very fun format.
 
My main league is a 16 teamer. 2 eight team conferences that are broken down into 4 team divisions. Play everyone in your division twice, play the other division in your conference once and play four randomly selected interconference games. Six teams make the playoffs, the division winners and one wild card from each conference.

I agree with most of the posters here in that a larger league represents a bigger challenge. Also, more teams equals more money to be won. The one downside that I see in my league is that trading is a lot less common than in other smaller leagues in which I have played in the past. With 16 teams, it's impossible to have satisfactory depth everywhere, so that tends to make owners gun shy with trades.

 
I have been in a league for 20 years that has fluctuated from 6 to 14- with the 6 we simply had two teams to deal with each conference. I prefer 14 due to the demand for depth personally, but we are currently at 12. I think the pattern of the discussion is that you simply adjust the league bylaws to account for the change in number of participants. One of the things I like the most is that we have been incorporating some flex positions for a few years now that allows for enhanced draft strategies- I try to hog RB's for trading down the road........

 
My 14 team league is also considering going to 16. We start 1 QB, 1 RB, 2 WR, 1 Flex, 1 TE, 1 K, 1 Def/SP. A primary concern is that we do not give points for receptions. My thinking is that my league needs to add reception points to make WR's more competitive with RB's. Seems without the reception points there may be an unfair advantage to those that draft in the first 1-10. I'd find some info on how those in 16 team leagues score helpful to see where mine might not be balanced.

 

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