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MFL: Help me see the light (1 Viewer)

Clifford

Footballguy
Our dynasty league switched to this site from yahoo this year. I will say it is easier to trade picks and like the ability to trade year round, but to me these functions (which can easily be replicated via email) pale in comparison to the massive downgrade in user interface/experience.

These sites, regardless of what skin you put on them, are nothing short of horrific in these two all-important areas for websites and applications. Why do hardcore fantasy players accept these shortcomings as if nothing could be done about them? MFL is making BANK off us and apparently hired unpaid interns to design their site about 10 years ago and have not updated since.

Aside from being butt-ugly the navigation and simple use of the site is terrible. There is no real flow to the site at all, there are three different navigation areas (brow, sidebar, top nav) which is something I haven't seen since the early 2000s. On top of that most major screens introduce a fourth navigation area below the top nav but above the content, so I know have 4 different areas of the site to examine just to get to a single page. What's more most of the nav is broken and disconnected. Clicking something in one of these navs removes the fourth nav, so the only way to get back is using the back button on the browser.

Of course all these issues can be overcome, but why should they be? Why does the hardcore fantasy community give these guys a total pass on a ridiculously sloppy and bad user experience on their sites, in addition to being complete eyesores?

/rant

 
I think you just need to learn to navigate around the site - this is fairly common for players on ANY new site > it's not like the one they knew

MFL is pretty easy to use and your commissioner can improve the look of your league site

 
I haven't seen the perfect fantasy football site yet.

If these hosting sites would actually listen and implement the things that it's customers propose, people would have no reason to look some place else.

I've made suggestions over the years on different sites, but none of them were ever implemented.

 
I agree with the OP that about some of his complaints. The floating top bar is almost impossible to tap correctly from a smart phone. The navigation is not user friendly. You have to learn to navigate it. After a while it's second nature, but it's not intuitive by any means.

The payoff is on game day. The scoring updates on MFL are much more fluid, up to date, and easy to access real time game info.

 
The OP over exaggerates the situation but he IS right in that the site is not intuitive to use and it really doesnt need to be that difficult. I have used MFL in three leagues in the last 2 years and I can say I much prefer rtsports for its ease of use. We have several less than computer savvy owners in the league I commish and can tell you if we were to move our league to MFL they would constantly be calling me trying to do the simplest things. MFL is a great company and if they would make their site easier to use there is no doubt they are the number 1 FF site. But until they do ( and they have to know by now that they need to) they are #2 in my book.

 
I agree with the OP that about some of his complaints. The floating top bar is almost impossible to tap correctly from a smart phone. The navigation is not user friendly. You have to learn to navigate it. After a while it's second nature, but it's not intuitive by any means.

The payoff is on game day. The scoring updates on MFL are much more fluid, up to date, and easy to access real time game info.
I think if you want the best mobile experience, you'll have to pony up for one of the multiple 3rd party apps out there for MFL.

OP, MFL is insanely customizable. If you want to pay some graphics guys to do it, they can make your league page 100% unique and unrecognizable compared to its current look. The "Skins" they give you to choose from aren't even a little bit what I'm talking about. Guys who know what they're doing with HTML and CSS (I think?) can make it not even look like MFL. That's what's great about MFL. You can put in as much time and/or money as you want and your page will reflect that. But for the basic cost and no extra time/effort you still get the most functional, deep fantasy interface out there, even if its not always intuitive.

 
I've just spent a good deal of time in UI/UX work on websites over the years, and what I see on MFL is a complete and total lack of any effort at all to improve the site. Any site that is active today that requires the user to "learn to use it" has failed a fairly major test IMO. I have been on it since July and I still can not figure out some stuff, like how to tell when waivers will be processed.

It just smacks of laziness on their part. If they combined their functionality with a beautiful, easy-to-use design it would be great.

 
I agree with the OP that about some of his complaints. The floating top bar is almost impossible to tap correctly from a smart phone. The navigation is not user friendly. You have to learn to navigate it. After a while it's second nature, but it's not intuitive by any means.

The payoff is on game day. The scoring updates on MFL are much more fluid, up to date, and easy to access real time game info.
I think if you want the best mobile experience, you'll have to pony up for one of the multiple 3rd party apps out there for MFL.

OP, MFL is insanely customizable. If you want to pay some graphics guys to do it, they can make your league page 100% unique and unrecognizable compared to its current look. The "Skins" they give you to choose from aren't even a little bit what I'm talking about. Guys who know what they're doing with HTML and CSS (I think?) can make it not even look like MFL. That's what's great about MFL. You can put in as much time and/or money as you want and your page will reflect that. But for the basic cost and no extra time/effort you still get the most functional, deep fantasy interface out there, even if its not always intuitive.
How is this done. I know HTML and CSS and could code this as a hobby project. Do I get access through the commish? really asking about the FTP process than anything else.

 
5.How do I take my league home page customization to the next level?

Answer:

We pride ourselves on having what we think is not only the most customizable on-line fantasy football league management service on the web, but also the most "open", too. What that "open-ness" means to you, if you're someone with some computer programming and/or web design skills, is that you can extend and customize your MyFantasyLeague.com league a great deal.

Advanced customization options include:

  1. Writing custom CSS to completely control all aspects of your league appearance.
  2. Getting access to "raw" MyFantasyLeague.com league data in industry-standard XML format.
  3. Using Your Own Domain For MyFantasyLeague.com Leagues and Content and Embedding league home page modules in other web pages.
Writing custom CSS to completely control all aspects of your league appearance

CSS (Cascading Style Sheets) is the industry-standard way of controlling all appearance-related items on web pages. MyFantasyLeague.com uses CSS to control league page appearance (including our skins), and also allows our customers to write their own CSS to completely control any/all page appearance options that you'd like to.

If you'd like to learn more about CSS, you might want to consider some on-line CSS tutorials, or visit your local or on-line bookstore for books on CSS - Eric Meyer seems to write especially good books on this topic.

Once you've learned CSS, next you'll have to learn a bit about the classes and IDs we use on the site. You can do that by setting up a free trial league on our site, and then doing a "View Source" to see our current CSS files, including the CSS files used for each of our skins, to get a better idea of how to write CSS for your MyFantasyLeague.com league pages.

Alternatively, here is another approach that might be easier, allowing you to see exactly what classes and IDs we use on your league pages:

  1. Download and install the Firefox web browser.
  2. Download and install the Web Developer Extension for Firefox.
  3. Go to the league page you're looking to customize.
  4. From the custom toolbar that gets installed, choose the "Information > Display ID And Class Details" option, and you can see exactly what IDs and classes are used on any/all pages on the site.
  5. Where this gets really cool is that you can edit the CSS right on the page, allowing you to immediately see the effects of your CSS changes right away. It will take a bit of time to play around with the web developer extension and learn about all of it's features and options, but this time will be very well spent if you're interested in really taking your design to the next level.
Finally, once you've written your custom CSS, you can go to the For Commissioners > Setup > Appearance Setup > Images & Other URLs page and upload your custom CSS to our site (or, simply enter the URL for the CSS file on your own server).

Getting access to "raw" MyFantasyLeague.com league data in industry-standard XML format

If you're a computer programmer, we offer the MyFantasyLeague.com Developer's Program whereby you can easily get access to raw MyFantasyLeague.com data in XML format. This will allow you to quickly and easily get that data into whatever programming environment you're most comfortable, be it PHP, ASP, Excel, Java, Perl, or any other programming language that's capable of reading XML files. This page offers details of exactly what XML documents we offer via this service. For some examples of what others have done using our XML feed, see this FAQ

Using Your Own Domain For MyFantasyLeague.com Leagues and Content

All home page modules are "embeddable" - meaning, you can place "live" MyFantasyLeague.com content inside web pages on another web site, your "My Google" customized home page, or inside arbitrary HTML on your MyFantasyLeague.com-hosted pages. Check out the "Reports > League > Embed League Data" page available from all league pages to see how this option works. For examples of what some of our more creative customers have done with this feature, see http://uffle.com/

Some customers have set up a "framed" web sites to give their leagues a personalized home page URL - see http://www.milfleague.com/ for an example of this.

If you'd like to have your own custom domain name, but not have any actual content on your site, you can do what http://www.returnofthechampions.com/ has done, which issues an HTTP "redirect" to their real league home page on MyFantasyLeague.com.

If you have any suggestions, questions or comments about any of the programs mentioned here, we'd love to hear your feedback on via your "Help > Help Center" page.

 
I also agree with the main point of the OP. A commissioner that is willing to pay someone or that has the coding ability/time can do so him/herself can have a really nice, unique site. However, the out-of-the-box experience is pretty far down the list of fantasy hosts. If I ran MFL, my top priority would be to modernize the interface.

The sad thing is that MFL has everything else going for it. The engine is great. The customizability is unsurpassed. Ditto the providing of league data for those customizations. With just a littttle work to give it a new face... make the tools to add-in custom modules just a tad bit better as well... MFL would be the undisputed king of the FF world.

 
I was talking about things other than just the overall look.

MFL does a decent job with salary cap and contract leagues. But, 99% of all salary cap leagues imposes some type of penalty for dropping players. MFL settings will only allow for a percentage penalty of the current year. What about the other 3 years of contracts?

I've asked MFL over and over if they could add this feature and I get the same canned response. Sure it would take time to do what I am asking. But, I am a paying customer. And, it may just attract more business do to this awesome feature.

They have settings to allow for each players salary to increase incrementally each season. Why not more customization of cap penalties?

 
Anyone know how much it would cost to customize (roughly), and where you would find such a person? We pay $150 per year to CBS Sportsline, and they wont even add in the ability to trade draft picks for a dynasty league. We have to manage it offline, which was fine in 1998, but stupid now. I know MFL is about half the price, so depending upon what it would cost to customize it (one time fee I assume), and how easy it would be to find someone to do it it probably makes sense.

I agree completely that out of the box, the software is functional but not at all user friendly. That is what has kept me from switching our league. Just the torturous pain of everyone complaining about how difficult it is to figure out. I like the look of this one that DonSmith put up - http://www5.myfantas...13/home/78804#0

 
Others' mileage may vary ... but for me, the fact that MFL's base interface has been unchanged for so long is really a plus to me.

Some other sites, you have to re-learn every few years. Or sometimes, even every year. But not good ol' MFL.

 
MFL does a decent job with salary cap and contract leagues. But, 99% of all salary cap leagues imposes some type of penalty for dropping players. MFL settings will only allow for a percentage penalty of the current year. What about the other 3 years of contracts?
What percentage, out of all MFL-hosted leagues, might have this problem? Might be just a simple resource calculation on MFL's part.

 
I personally like it because it doesn't blast you with crazy graphics, videos, pictures, crappy editorials.

'Morris looks good for week 1.' Gee thanks, RTSports.

 
I don't think it's really worth putting a lot of effort into customizing your MFL site; it's really lipstick on a pig. The site was clearly developed by fantasy geeks, focused entirely on implementing cool fantasy functionality. It does that. But good UX isn't in their skill set or area of interest, which is unfortunate; with not a whole lot of effort it could blow away the big-name offerings.

 
Anyone know how much it would cost to customize (roughly), and where you would find such a person? We pay $150 per year to CBS Sportsline, and they wont even add in the ability to trade draft picks for a dynasty league. We have to manage it offline, which was fine in 1998, but stupid now. I know MFL is about half the price, so depending upon what it would cost to customize it (one time fee I assume), and how easy it would be to find someone to do it it probably makes sense.

I agree completely that out of the box, the software is functional but not at all user friendly. That is what has kept me from switching our league. Just the torturous pain of everyone complaining about how difficult it is to figure out. I like the look of this one that DonSmith put up - http://www5.myfantas...13/home/78804#0
mfladdons.com has some predesigned stuff plus does custom work.

 
I agree with the OP that about some of his complaints. The floating top bar is almost impossible to tap correctly from a smart phone. The navigation is not user friendly. You have to learn to navigate it. After a while it's second nature, but it's not intuitive by any means. The payoff is on game day. The scoring updates on MFL are much more fluid, up to date, and easy to access real time game info.
I think if you want the best mobile experience, you'll have to pony up for one of the multiple 3rd party apps out there for MFL.OP, MFL is insanely customizable. If you want to pay some graphics guys to do it, they can make your league page 100% unique and unrecognizable compared to its current look. The "Skins" they give you to choose from aren't even a little bit what I'm talking about. Guys who know what they're doing with HTML and CSS (I think?) can make it not even look like MFL. That's what's great about MFL. You can put in as much time and/or money as you want and your page will reflect that. But for the basic cost and no extra time/effort you still get the most functional, deep fantasy interface out there, even if its not always intuitive.
This would have been helpful to know a month ago. I am in a league that switched over to MFL last year (from CBS). This year the league voted to go back to CBS. The reasons were pretty much in line w the OP. our league is pretty standard so we were never using the higher functionality the MFL does (no off season trading, draft pick trades are handled manually). And the interface was below poor. I don't know if hiring people to fix that would have swayed people's votes but it would have been ne argument in favor of MFL.

 
I was talking about things other than just the overall look.

MFL does a decent job with salary cap and contract leagues. But, 99% of all salary cap leagues imposes some type of penalty for dropping players. MFL settings will only allow for a percentage penalty of the current year. What about the other 3 years of contracts?

I've asked MFL over and over if they could add this feature and I get the same canned response. Sure it would take time to do what I am asking. But, I am a paying customer. And, it may just attract more business do to this awesome feature.

They have settings to allow for each players salary to increase incrementally each season. Why not more customization of cap penalties?
While I can relate to the pain of wanting a feature that isn't added... I would kind of agree with them not having spent the time on that.

I would imagine most teams only have the cap hit in the present year. I know the NFL has post-June cut designations that spread it over 2 years, but the basic model I think everyone would emulate is what MFL already supports.

I think there are probably other enhancements that more leagues would use. Like allowing more than one player to be dropped if your conditional BB wins.

 
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God, grant me the serenity to accept the things I cannot change,
The courage to change the things I can,
And wisdom to know the difference.

 
Well, I'm not commish but I really like that custom design that was posted. Not in love with it as it has a very generic Joomla look to it, but in terms of being an upgrade from what I currently look at, HUGE improvement.

Since I am the only one who really doesn't like the new site, and since this is a long-running dynasty league, I might make this a project.

Thanks for the insight into the customizations that are possible. I thought it stopped at the skins. The ability to rewrite the CSS is pretty awesome.

 
I agree with you. i think the site is pretty weak. Our league just switched from CBS and i actually thought that was better. I'm surprised another competitor hasn't come in with a better product, but what do i know.

 
Anyone know how much it would cost to customize (roughly), and where you would find such a person?
Between $100 - $300 for an out-of-the-box solution. Probably a thousand or upwards for one made specifically for your league.

mfladdons.com

nitrograffix.com

and there are 1 or 2 others I'm forgetting.

MFL is $80 and your first year of switching is half-price. So your 2-year cost of MFL will beat CBS even after buying a custom skin (depending on which one you get). And the skin is more than just graphics: they reorganize the UI (which, I agree with the OP, is dreadful). It still is clunky for some things but a definite step-up from the MFL default.

 
The UI is the reason why I host all my leagues on Fleaflicker. With some rules or scoring options, MFL is pretty much the only hosting software that can possibly handle it... but if you're not using one of those, I don't get why you'd pay for them every year when Fleaflicker is free, and a breeze to learn/navigate.

 
MFL isn't for everyone. If you have a good programmer/coder in your group, then MFL can be pretty awesome. It's designed to be heavily customized, but it's pretty hardcore for most FF guys. That said, the price is nowhere near reasonable in my opinion. The first time we used it, I kind of enjoyed messing around and customizing the site (I do some web development). But they redesigned the site a couple of times, and re-programming the site to get it the way you want became more of a job.

Considering the options that you can get for free that are out there, or other options for much cheaper if you have an odd-style league that needs some extra customization, you're better off straying from MFL, in my opinion.

 
Anyone know how much it would cost to customize (roughly), and where you would find such a person?
Between $100 - $300 for an out-of-the-box solution. Probably a thousand or upwards for one made specifically for your league.

mfladdons.com

nitrograffix.com

and there are 1 or 2 others I'm forgetting.

MFL is $80 and your first year of switching is half-price. So your 2-year cost of MFL will beat CBS even after buying a custom skin (depending on which one you get). And the skin is more than just graphics: they reorganize the UI (which, I agree with the OP, is dreadful). It still is clunky for some things but a definite step-up from the MFL default.
Remember you can get a $10 early bird discount, plus FBG members can get another $10 discount. And if you have more than one league there, you can get an extra $10 off on every league after the first.

And if you refer someone who starts a new league, that's another discount.

 
The base UI has not been updated in forever. Really, I don't think have implemented that significant functionality either. It's good at what it does in general, and it's better than anything else I've used, but it's FAR from perfect and could use some real dev/design time.

I also 2nd the notion that suggestions tend to go into a black hole. The system doesn't really support co-owners for example. The message board is ATTROCIOUS compared to modern offerings. The Auction software is OK, but lacking in customization capabilities. Multiple drafts for dynasty leagues are possible, but hard and limiting. The draft process itself could use some work. Just haven't seem many improvements in a lot of areas for a LONG time.

On the UI front, skinning is possible, but not that easy, and the stock offering is pretty rough. It is possible to be clean and efficient and still look nice. MFL is like craigslist. I like it and use it, but it has so much more potential.

 
I've just spent a good deal of time in UI/UX work on websites over the years, and what I see on MFL is a complete and total lack of any effort at all to improve the site. Any site that is active today that requires the user to "learn to use it" has failed a fairly major test IMO. I have been on it since July and I still can not figure out some stuff, like how to tell when waivers will be processed.

It just smacks of laziness on their part. If they combined their functionality with a beautiful, easy-to-use design it would be great.
Check the Monthly League Calendar to see when waivers process, etc.

 
I agree with the OP that about some of his complaints. The floating top bar is almost impossible to tap correctly from a smart phone. The navigation is not user friendly. You have to learn to navigate it. After a while it's second nature, but it's not intuitive by any means.

The payoff is on game day. The scoring updates on MFL are much more fluid, up to date, and easy to access real time game info.
I think if you want the best mobile experience, you'll have to pony up for one of the multiple 3rd party apps out there for MFL.

OP, MFL is insanely customizable. If you want to pay some graphics guys to do it, they can make your league page 100% unique and unrecognizable compared to its current look. The "Skins" they give you to choose from aren't even a little bit what I'm talking about. Guys who know what they're doing with HTML and CSS (I think?) can make it not even look like MFL. That's what's great about MFL. You can put in as much time and/or money as you want and your page will reflect that. But for the basic cost and no extra time/effort you still get the most functional, deep fantasy interface out there, even if its not always intuitive.
How is this done. I know HTML and CSS and could code this as a hobby project. Do I get access through the commish? really asking about the FTP process than anything else.
I'm really not sure, you'd have to hit up the MFL message boards for in-depth info on that. I just know I've seen some ridiculously awesome, beautiful league pages.

 
Like someone said, MFL is not for everyone. However, if your into customization it's hands down the best out there. Run a google search for MFL custom sites, and there are also some threads in their forums with people showing there's off. Plenty of tutorials on there as well. Some of the sites I've seen are amazing..

I've had one of my leagues on MFL for 7 years now, and one of the complaints I have is the scoreboard---the default one is pretty lame. I have now been seeing some better ones people have created, so I'll give one of those a try this year.

The commish controls can be tricky to understand at first, but really it's just because they have so many customization options.

 
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MFL does a decent job with salary cap and contract leagues. But, 99% of all salary cap leagues imposes some type of penalty for dropping players. MFL settings will only allow for a percentage penalty of the current year. What about the other 3 years of contracts?
What percentage, out of all MFL-hosted leagues, might have this problem? Might be just a simple resource calculation on MFL's part.
May be true. We are a niche part of their market. But, if we leave for a better option, someone else will be that niche. If they are only going to cater to the 12 team ppr league. I can find tons of sites to host that.

 
I was talking about things other than just the overall look.

MFL does a decent job with salary cap and contract leagues. But, 99% of all salary cap leagues imposes some type of penalty for dropping players. MFL settings will only allow for a percentage penalty of the current year. What about the other 3 years of contracts?

I've asked MFL over and over if they could add this feature and I get the same canned response. Sure it would take time to do what I am asking. But, I am a paying customer. And, it may just attract more business do to this awesome feature.

They have settings to allow for each players salary to increase incrementally each season. Why not more customization of cap penalties?
While I can relate to the pain of wanting a feature that isn't added... I would kind of agree with them not having spent the time on that.

I would imagine most teams only have the cap hit in the present year. I know the NFL has post-June cut designations that spread it over 2 years, but the basic model I think everyone would emulate is what MFL already supports.

I think there are probably other enhancements that more leagues would use. Like allowing more than one player to be dropped if your conditional BB wins.
I'm no programmer. But I see fixing this as being pretty simple. Right now, when you cut a player the MFL system takes the players salary (S) and multiplies it by whatever percentage you want to impose as a penalty. (%) You would only need to add one additional field to the equation for the number of years (Y) left on the contract.

The old equation when you drop a player S x % = Penalty.

The new equation when you drop a player S x Y x % = Penalty

I already agree that salary and contract leagues are a niche market. But I have been playing on MFL for about 5 years. What have they really changed or added in those years?

Here is some more math. Average price of a league $55 (P) times the number of leagues in a year (L).

P x L = massive profits from year to year for MFL. I looked at the 2013 list of MFL leagues. It's huge!

They should also put out their own App, instead of relying third party developers.

 
biggest issue for me is the craptastic live auction software.
I moved the league I run to ESPN this year because of MFL's live auction interface. Maybe it's been corrected this year, but we used it the last two seasons, and it was a disaster both times. In 2012, we had 2 Michael Turner's in our league, as the auction software awarded him to two different teams simultaneously, and since this wasn't caught until much later in the auction, we had to roll with it. I was tired of being told by owners that their bids weren't being accepted, etc. We had to stop the auction every year and have customer service come in to correct things, etc. It was a disaster.

I am in another league that uses MFL and I completely agree that the depth and customization they offer is unequaled. But ultimately, I had to move the league I run to ESPN, because people were fed up with both the auction interface and the site's dated and awkward interface. They didn't understand why we were using league dues to pay for the site.

For the right league (especially those auctioning elsewhere or holding drafts), MFL can be great. I just wish they would do a better job catering to a slightly more casual league that needs a rock solid interface and a bug-free auction experience.

 
For what it's worth, here's my MFL site this season. I'm a former web designer turned UX/IA by trade, so I'm pretty good with UI. That being said, MFL certainly doesn't go out of their way to make it easy to customize. The entire structure of the site is based on what looks like HTML1 and archaic table structures. But with lots work and a kickass base from DAGraffix, this season's site came out pretty good IMO. I've received a ton of complements on it:

http://www18.myfantasyleague.com/2013/home/19736

 
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For what it's worth, here's my MFL site this season. I'm a former web designer turned UX/IA by trade, so I'm pretty good with UI. That being said, MFL certainly doesn't go out of their way to make it easy to customize. The entire structure of the site is based on what looks like HTML1 and archaic table structures. But with lots work and a kickass base from DAGraffix, this season's site came out pretty good IMO. I've received a ton of complements on it:

http://www18.myfantasyleague.com/2013/home/19736
This looks nice, for a skin, but like I said, it's lipstick on a pig. For example, I don't see any way to customize live scoring so it doesn't suck; there's a ton of wasted space, almost no useful information, and it's using HTML refreshes for chrissakes. Not much anyone except MFL can do about that, and it's the #1 thing I use the site for.

 
For what it's worth, here's my MFL site this season. I'm a former web designer turned UX/IA by trade, so I'm pretty good with UI. That being said, MFL certainly doesn't go out of their way to make it easy to customize. The entire structure of the site is based on what looks like HTML1 and archaic table structures. But with lots work and a kickass base from DAGraffix, this season's site came out pretty good IMO. I've received a ton of complements on it:

http://www18.myfantasyleague.com/2013/home/19736
This looks nice, for a skin, but like I said, it's lipstick on a pig. For example, I don't see any way to customize live scoring so it doesn't suck; there's a ton of wasted space, almost no useful information, and it's using HTML refreshes for chrissakes. Not much anyone except MFL can do about that, and it's the #1 thing I use the site for.
Agreed. All the CSS in the world really can't fix it. MFL needs to upgrade the infrastructure.

 
I've just spent a good deal of time in UI/UX work on websites over the years, and what I see on MFL is a complete and total lack of any effort at all to improve the site. Any site that is active today that requires the user to "learn to use it" has failed a fairly major test IMO. I have been on it since July and I still can not figure out some stuff, like how to tell when waivers will be processed.

It just smacks of laziness on their part. If they combined their functionality with a beautiful, easy-to-use design it would be great.
league calendar down?

 
I went MFL because it offers so many options to those who take the time to figure it all out.

The guys in my local league were having none of it, and we've switched to Yahoo.

I've been using MFL in a couple other leagues for a few years and it's become just as easy to use as Yahoo/ESPN, but good luck convincing your friends.

 

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