Notorious T.R.E.
Showdown!™ Administrator
Link to this year's Google Doc
Link to Last Season
Official Rules
A pre-season draft for simulation using http://whatifsports.com/nba-l/ starting when the NBA season ends.
Player eligibility: Any living person is eligible to be drafted but they must meet WIS eligibility minimums to compete in the simulation at year end (200 minutes). Full and combined seasons from 2013-14. No salary cap, no clones, 15 man roster (I think). WIS costs about $15 for a team.
24 team snake draft consisting of 18 rounds. No supplemental rounds. No trading of draft picks permitted until the 3rd round has begun. Player-for-player trades are permitted at any time. Exchanging of draft slots may also be done before a drafter's first rounder is made.
Some notes on the sim:
- fatigue and injuries are based on total minutes played for a season
- a player will become fatigued and may suffer an injury if he is overused (THE ABE RULE)
- if a player's team played fewer than 82 games in real life then his minutes available will be projected to an 82 game season
- players must have played at least 200 minutes in any given season to be eligible
- if position effectiveness is less than 100% for a position, the player's performance will suffer when playing that position
On Usage% http://whatifsports....icsTimeframe=30
***ROLL TEHM BONES, SON***
http://www.rpglibrar...are/securedice/
LOW ROLL GOES FIRST, TIES WILL HAVE A ROLL-OFF!
Roll 1d1000, one time. If you roll multiple times we'll count the first roll.
If you have AOL or some old ### email, it probably won't work. Send to: wisruthroll at gmail dot com.
Sim Gospel According to Spartans Rule:
Link to Last Season
Official Rules
A pre-season draft for simulation using http://whatifsports.com/nba-l/ starting when the NBA season ends.
Player eligibility: Any living person is eligible to be drafted but they must meet WIS eligibility minimums to compete in the simulation at year end (200 minutes). Full and combined seasons from 2013-14. No salary cap, no clones, 15 man roster (I think). WIS costs about $15 for a team.
24 team snake draft consisting of 18 rounds. No supplemental rounds. No trading of draft picks permitted until the 3rd round has begun. Player-for-player trades are permitted at any time. Exchanging of draft slots may also be done before a drafter's first rounder is made.
Some notes on the sim:
- fatigue and injuries are based on total minutes played for a season
- a player will become fatigued and may suffer an injury if he is overused (THE ABE RULE)
- if a player's team played fewer than 82 games in real life then his minutes available will be projected to an 82 game season
- players must have played at least 200 minutes in any given season to be eligible
- if position effectiveness is less than 100% for a position, the player's performance will suffer when playing that position
On Usage% http://whatifsports....icsTimeframe=30
***ROLL TEHM BONES, SON***
http://www.rpglibrar...are/securedice/
LOW ROLL GOES FIRST, TIES WILL HAVE A ROLL-OFF!
Roll 1d1000, one time. If you roll multiple times we'll count the first roll.
If you have AOL or some old ### email, it probably won't work. Send to: wisruthroll at gmail dot com.
Sim Gospel According to Spartans Rule:
If you build a logical basketball team, and your players perform well in the season, you'll do fine. That said, here's what everything does in the sim:Usage: Explained at the link above better than I could.
Shooting percentages and turnovers: Are covered under usage.
Minutes: Your players will be allowed to play about the number of minutes they played in real life. If you don't have enough minutes, your players will fatigue, be ineffective, and possibly get injured (there are no random injuries, just fatigue-related ones).
Position Effectiveness: Players who have less than 100% at a position will not perform up to their full capabilities. You'll probably notice that outside of pure point guards and giant oafish centers, most players are 100% at multiple positions, so you have some flexibility.
Assists: Having more of them will positively affect your team's FG%.
Rebounds: Function exactly as you'd expect them to.
Blocks and steals: Players accumulate them at roughly real-life rates, and I assume they cause more missed shots and turnovers for the other team.
Defensive rating: Lowers or raises the FG% of the player he's guarding. Good luck figuring out how to draft players who get good D ratings. Also note that if a player got an 80 or 90 rating exactly, it was probably because he made first or second team all-defense. We're not going to wait for the all-defense teams to be picked, so don't assume a guy who's had a 90 five straight years will get one again.
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