I have been the commissioner on CBS in this league for 12 years and we are short 2 teams to make it a 12 team league. We have moved to a PPR since the RB spot is getting ridiculous with a committee in the back field and it would be nice to utilize a RB in a the flex spot which most never did in a standard league. We do high points weekly and $1 for every transaction which goes in the weekly pool for high points. We went away from divisions because that becomes purely luck. Instead we went to top 6 Power Ranking teams (If you are familiar with CBS and Power ranking and if your not, its combined of 3 things, Yearly Record - Points and Record against every team each week ) out of the 12 teams so the best 6 teams get in the playoffs. We also do $2 per player trades so that teams really think before they trade and we use the FantasySP Trade Analyzer to see if the trades are fair or not. If the trade breaks the 10 point analyzer difference, then we put it to league vote, otherwise it gets approved by the commissioner. High points every week is anywhere from $100 to $125 depending on transactions to week 16 and is guaranteed to start out each week at $85. We also run a crapper bowl in our league which is week 17 and that is for the 6 teams who don't make the playoffs go into a different bracket and the winner of that plays the super bowl champ for $100 that last week. We also have a side pool that is optional in this league for the Power Ranking and that depends on how many teams we get, its a $100 buy-in and the Top Power Ranking Team at the end of week 16 gets usually $500 and the runner up will usually get $100 or $200. We usually get half the league in. Our Playoff Payout is $500 1st - $250 2nd - $150 for 3rd and 4th and $100 for 5th and 6th, all teams who make the playoffs get something. We payout $2720 which we already removed the cbs fees, buy in is $240 plus $35 for transaction up front, $275 total. Most teams usually burn through the $35 easily but some don't and they get it back a the end of the year or they owe which comes out and it is adjusted by CBS every week in the finance section. This is a great league and a ton of transactions every week which makes it fun. You still go Head to Head but everything counts, you are still playing against every Team every week and Points are calculated every week in the Power Ranking and there are Bonus Points for every position, look below.
We do have a couple Teams in the West Coast and have been with us for over 7 years. Most of the other teams are in NY. This is why we call this the East West Coast Fantasy Football League = EWCFF
If you are SERIOUSLY interested in our league and I think these 2 spots will go fast, email me at sand20man@gmail.com
Our live draft is scheduled for the Sept 3rd at 7:00 pm eastern.
DESCRIPTION SETTING Draft Format Live Draft Draft Order Type Snake - Draft does not get randomized until everyone is online or at the location where about 75% of the league meets up for the draft that night. Draft Date/Time 9/3/15 07:00 pm ET Draft Rounds 15 Rounds, with 90 seconds between picks. Draft Robot enabled - picks are made automatically for teams that let the clock expire.
SCORING SYSTEM
OFFENSIVE NAME SETTINGS FG Field Goals 3 points
Plus 1 point for a FG of 50 to 50 Yds
Plus 2 points for a FG of 51 to 51 Yds
Plus 3 points for a FG of 52 to 52 Yds
Plus 4 points for a FG of 53 to 53 Yds
Plus 5 points for a FG of 54 to 54 Yds
Plus 6 points for a FG of 55 to 55 Yds
Plus 7 points for a FG of 56 to 56 Yds
Plus 8 points for a FG of 57 to 57 Yds
Plus 9 points for a FG of 58 to 58 Yds
Plus 10 points for a FG of 59 to 59 Yds
Plus 11 points for a FG of 60 to 60 Yds
Plus 12 points for a FG of 61 to 61 Yds
Plus 13 points for a FG of 62 to 62 Yds
Plus 14 points for a FG of 63 to 63 Yds
Plus 15 points for a FG of 64 to 64 Yds
Plus 18 points for a FG of 65 to 65 Yds
Plus 19 points for a FG of 66 to 66 Yds
Plus 20 points for a FG of 67 to 67 Yds
Plus 21 points for a FG of 68 to 68 Yds
Plus 22 points for a FG of 69 to 69 Yds
Plus 23 points for a FG of 70+ Yds FL Fumble Lost, Including ST plays -2 points IFRTD Individual Fumble Recovery TD 6 points IKRTD Individual Kick Return TD 6 points IPRTD Individual Punt Return TD 6 points MFG Missed Field Goal -1 point MXP Missed Extra Point -1 point Pa2P Passing Two-point Conversion 2 points PaInt Passing Interception -2 points PaTD Passing TD 6 points
Plus 3 points for a PaTD of 40 to 49 Yds
Plus 6 points for a PaTD of 50+ Yds PaYd Passing Yards 0+ PaYds = .04 points for every 1 PaYd
Plus a 6 point bonus @ 300+ PaYd
Plus a 6 point bonus @ 400+ PaYd
Plus a 6 point bonus @ 500+ PaYd
Plus a 6 point bonus @ 555+ PaYd
Plus a 6 point bonus @ 600+ PaYd Re2P Receiving Two-point Conversion 2 points ReTD Receiving TD 6 points
Plus 3 points for a ReTD of 40 to 49 Yds
Plus 6 points for a ReTD of 50+ Yds ReYd Receiving Yards 0+ ReYds = .1 points for every 1 ReYd
Plus a 6 point bonus @ 100+ ReYd
Plus a 6 point bonus @ 200+ ReYd
Plus a 6 point bonus @ 300+ ReYd
Plus a 6 point bonus @ 337+ ReYd
Plus a 6 point bonus @ 400+ ReYd Recpt Reception 0+ Recpts = 1 point for every 1 Recpt Ru2P Rushing Two-point Conversion 2 points RuTD Rushing TD 6 points
Plus 3 points for a RuTD of 40 to 49 Yds
Plus 6 points for a RuTD of 50+ Yds RuYd Rushing Yards 0+ RuYds = .1 points for every 1 RuYd
Plus a 6 point bonus @ 100+ RuYd
Plus a 6 point bonus @ 200+ RuYd
Plus a 6 point bonus @ 297+ RuYd
Plus a 6 point bonus @ 300+ RuYd XP Extra Points 1 point DEFENSIVE NAME SETTINGS BFB Blocked Field Goals (ID/ST/DST) 2 points BP Blocked Punts (ID/ST/DST) 2 points BXP Blocked Extra Points (ID/ST/DST) 2 points DFR Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DTD Total Defensive and Special Teams TD 6 points Int Interceptions 2 points PA Points Against, Total Points Scored 0 - 0 PAs = 22 points
1 - 6 PA = 14 points
7 - 13 PA = 8 points
14 - 20 PA = 4 points
21 - 27 PA = 2 points SACK Sack 0+ SACKs = 1 point for every 1 SACK
Plus a 2 point bonus @ 6+ SACK
Plus a 2 point bonus @ 7+ SACK
Plus a 2 point bonus @ 8+ SACK
Plus a 2 point bonus @ 9+ SACK
Plus a 2 point bonus @ 10+ SACK
Plus a 2 point bonus @ 11+ SACK
Plus a 2 point bonus @ 12+ SACK
Plus a 6 point bonus @ 13+ SACK STY Safety 2 points YDS Yards Allowed 0 - 149 YDSs = 16 points
150 - 199 YDSs = 8 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points
SCHEDULE & PLAYOFFS
DESCRIPTION SETTING Matchups Per Period 1 Playoffs Start Week 14 Playoffs Last 3 Weeks Automatic Playoffs No Archive Standings Yes Trades - We will view the trade with http://www.fantasysp.com/nfl_trade_analyzerand if it is within 10 points, trade will be accepted. If it is 10 point spread or higher, it will go to league vote. No players can be traded on gameday if they are playing on Thursday or Saturday. All trades end Saturday Night for Sunday and Monday Games.
Playoffs.... Top 6 Power Ranking Teams advance to the Playoffs. Top 2 Power Ranking Teams will get a bye week.
If their is a tie during the season, ties will be determined by Bench players.
If there is tie in the Playoffs and the reserves also ties too, winner will be determined by total touchdowns of the starting line up and if there is a tie there also the 4th tie breaker will be the entire team total touchdowns including reserve players.
NOTE: If their is a tie within the Power Ranking for the 6th spot for the Playoffs. If there is a Tie for the 6th spot in the Power Ranking - Both Teams will advanced and only the Top Team will get a 1st round Bye. This means 7 Teams will make the Playoffs. If there is a tie for the 2nd place going into the playoffs for the 1st round bye, the tie breaker for the bye will be in order - 1st tie breaker is record - 2nd tie breaker is Points - 3rd tie breaker is Breakdown.
Side Bet Tie breaker - 1st tie breaker is record - 2nd tie breaker is Points - 3rd tie breaker is Breakdown.
Super Bowl Winner $500
2nd place $250
3rd place $150
4th place $150
5th place $100
6th place $100
Weekly High Points $85 plus transactions for the first 16 weeks and the last week is the Super Bowl Winner against the Non Playoff Toilet Bowl Winner for the inaugural CRAPPER BOWL for $.H.I.T!! Transactions go to the Crapper Bowl Winner.
Super Crap Winner $100 plus all transactions that week
Super Crap Loser $10 to buy a ham sandwich
Total amount will be $2880 minus the $160 cbs fees league fees Total payout will be $2720 plus transactions
League fee must be in by August 3rd
Teams are allowed to pick and add players in the free agency market between Thursday and Sunday Games. You can not add or drop players that played on the Thursday game though. .
We do have a couple Teams in the West Coast and have been with us for over 7 years. Most of the other teams are in NY. This is why we call this the East West Coast Fantasy Football League = EWCFF
If you are SERIOUSLY interested in our league and I think these 2 spots will go fast, email me at sand20man@gmail.com
Our live draft is scheduled for the Sept 3rd at 7:00 pm eastern.
DESCRIPTION SETTING Draft Format Live Draft Draft Order Type Snake - Draft does not get randomized until everyone is online or at the location where about 75% of the league meets up for the draft that night. Draft Date/Time 9/3/15 07:00 pm ET Draft Rounds 15 Rounds, with 90 seconds between picks. Draft Robot enabled - picks are made automatically for teams that let the clock expire.
SCORING SYSTEM
OFFENSIVE NAME SETTINGS FG Field Goals 3 points
Plus 1 point for a FG of 50 to 50 Yds
Plus 2 points for a FG of 51 to 51 Yds
Plus 3 points for a FG of 52 to 52 Yds
Plus 4 points for a FG of 53 to 53 Yds
Plus 5 points for a FG of 54 to 54 Yds
Plus 6 points for a FG of 55 to 55 Yds
Plus 7 points for a FG of 56 to 56 Yds
Plus 8 points for a FG of 57 to 57 Yds
Plus 9 points for a FG of 58 to 58 Yds
Plus 10 points for a FG of 59 to 59 Yds
Plus 11 points for a FG of 60 to 60 Yds
Plus 12 points for a FG of 61 to 61 Yds
Plus 13 points for a FG of 62 to 62 Yds
Plus 14 points for a FG of 63 to 63 Yds
Plus 15 points for a FG of 64 to 64 Yds
Plus 18 points for a FG of 65 to 65 Yds
Plus 19 points for a FG of 66 to 66 Yds
Plus 20 points for a FG of 67 to 67 Yds
Plus 21 points for a FG of 68 to 68 Yds
Plus 22 points for a FG of 69 to 69 Yds
Plus 23 points for a FG of 70+ Yds FL Fumble Lost, Including ST plays -2 points IFRTD Individual Fumble Recovery TD 6 points IKRTD Individual Kick Return TD 6 points IPRTD Individual Punt Return TD 6 points MFG Missed Field Goal -1 point MXP Missed Extra Point -1 point Pa2P Passing Two-point Conversion 2 points PaInt Passing Interception -2 points PaTD Passing TD 6 points
Plus 3 points for a PaTD of 40 to 49 Yds
Plus 6 points for a PaTD of 50+ Yds PaYd Passing Yards 0+ PaYds = .04 points for every 1 PaYd
Plus a 6 point bonus @ 300+ PaYd
Plus a 6 point bonus @ 400+ PaYd
Plus a 6 point bonus @ 500+ PaYd
Plus a 6 point bonus @ 555+ PaYd
Plus a 6 point bonus @ 600+ PaYd Re2P Receiving Two-point Conversion 2 points ReTD Receiving TD 6 points
Plus 3 points for a ReTD of 40 to 49 Yds
Plus 6 points for a ReTD of 50+ Yds ReYd Receiving Yards 0+ ReYds = .1 points for every 1 ReYd
Plus a 6 point bonus @ 100+ ReYd
Plus a 6 point bonus @ 200+ ReYd
Plus a 6 point bonus @ 300+ ReYd
Plus a 6 point bonus @ 337+ ReYd
Plus a 6 point bonus @ 400+ ReYd Recpt Reception 0+ Recpts = 1 point for every 1 Recpt Ru2P Rushing Two-point Conversion 2 points RuTD Rushing TD 6 points
Plus 3 points for a RuTD of 40 to 49 Yds
Plus 6 points for a RuTD of 50+ Yds RuYd Rushing Yards 0+ RuYds = .1 points for every 1 RuYd
Plus a 6 point bonus @ 100+ RuYd
Plus a 6 point bonus @ 200+ RuYd
Plus a 6 point bonus @ 297+ RuYd
Plus a 6 point bonus @ 300+ RuYd XP Extra Points 1 point DEFENSIVE NAME SETTINGS BFB Blocked Field Goals (ID/ST/DST) 2 points BP Blocked Punts (ID/ST/DST) 2 points BXP Blocked Extra Points (ID/ST/DST) 2 points DFR Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DTD Total Defensive and Special Teams TD 6 points Int Interceptions 2 points PA Points Against, Total Points Scored 0 - 0 PAs = 22 points
1 - 6 PA = 14 points
7 - 13 PA = 8 points
14 - 20 PA = 4 points
21 - 27 PA = 2 points SACK Sack 0+ SACKs = 1 point for every 1 SACK
Plus a 2 point bonus @ 6+ SACK
Plus a 2 point bonus @ 7+ SACK
Plus a 2 point bonus @ 8+ SACK
Plus a 2 point bonus @ 9+ SACK
Plus a 2 point bonus @ 10+ SACK
Plus a 2 point bonus @ 11+ SACK
Plus a 2 point bonus @ 12+ SACK
Plus a 6 point bonus @ 13+ SACK STY Safety 2 points YDS Yards Allowed 0 - 149 YDSs = 16 points
150 - 199 YDSs = 8 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points
SCHEDULE & PLAYOFFS
DESCRIPTION SETTING Matchups Per Period 1 Playoffs Start Week 14 Playoffs Last 3 Weeks Automatic Playoffs No Archive Standings Yes Trades - We will view the trade with http://www.fantasysp.com/nfl_trade_analyzerand if it is within 10 points, trade will be accepted. If it is 10 point spread or higher, it will go to league vote. No players can be traded on gameday if they are playing on Thursday or Saturday. All trades end Saturday Night for Sunday and Monday Games.
Playoffs.... Top 6 Power Ranking Teams advance to the Playoffs. Top 2 Power Ranking Teams will get a bye week.
If their is a tie during the season, ties will be determined by Bench players.
If there is tie in the Playoffs and the reserves also ties too, winner will be determined by total touchdowns of the starting line up and if there is a tie there also the 4th tie breaker will be the entire team total touchdowns including reserve players.
NOTE: If their is a tie within the Power Ranking for the 6th spot for the Playoffs. If there is a Tie for the 6th spot in the Power Ranking - Both Teams will advanced and only the Top Team will get a 1st round Bye. This means 7 Teams will make the Playoffs. If there is a tie for the 2nd place going into the playoffs for the 1st round bye, the tie breaker for the bye will be in order - 1st tie breaker is record - 2nd tie breaker is Points - 3rd tie breaker is Breakdown.
Side Bet Tie breaker - 1st tie breaker is record - 2nd tie breaker is Points - 3rd tie breaker is Breakdown.
Super Bowl Winner $500
2nd place $250
3rd place $150
4th place $150
5th place $100
6th place $100
Weekly High Points $85 plus transactions for the first 16 weeks and the last week is the Super Bowl Winner against the Non Playoff Toilet Bowl Winner for the inaugural CRAPPER BOWL for $.H.I.T!! Transactions go to the Crapper Bowl Winner.
Super Crap Winner $100 plus all transactions that week
Super Crap Loser $10 to buy a ham sandwich
Total amount will be $2880 minus the $160 cbs fees league fees Total payout will be $2720 plus transactions
League fee must be in by August 3rd
Teams are allowed to pick and add players in the free agency market between Thursday and Sunday Games. You can not add or drop players that played on the Thursday game though. .