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New Dynasty League (EAL) (1 Viewer)

Holy Schneikes

Footballguy
Evolutionary Auction League

Here is the overview from the constitution:

1) Overview

This league will be a 16 team, straight dynasty format with no divisions and no playoffs. All player movement activities will be auction (rather than draft) based. A $100 per team league fee is required. The league will use myfantasyleague.com (MFL) as the league management/website service.

Primary departures from more traditional leagues;

* no drafts (all auction), with universal, carried over bidding "currency"

* larger number of teams

* no "playoffs"

* scoring more heavily dependent on yardage vs TDs

* very flexible (and deep) starting lineups

* fairly extensive ownership requirements

* "public" trading system

Primary objectives of these departures;

* minimize "luck" factor

* create more interaction between owners (easy trading)

* more creative strategies encouraged

I'm shooting for a June initial auction.

Draft constitution can be found here: http://docs.google.com/Doc?id=ddnf689n_1f4pk24ch

Initial MFL site (mostly to look at scoring) can be found here: http://www29.myfantasyleague.com/2008/home/52140

Roughly, you'll find that yardage scoring is roughly twice what it usually is relative to TD scoring. TDs are still a nice bonus, but I've always thought that actually moving the ball was undervalued in FF relatively speaking. The 1 pt/10 yard thing is somewhat arbitrary and probably just originated because it was "easier to figure out". These days, that doesn't matter so much.

All league rules are (and always will be) open to discussion, but most significant rules/procedures will not change much unless there is overwhelming support for it. I believe in running a "tight" ship, but I also believe in an active and "invested" set of owners, and most decisions will be made by the league and not by the commish. If you are concerned about investing, there are quite a few guys around here who I am in long-term dynasty leagues with and can vouch for me.

If you are interested in joining a highly interactive league that will really challenge you, this could be the one for you. But please know up front that this league might take a little more attention than some others. Also, be aware that the league is leans pretty heavily on future participation, and it will be very difficult if not impossible for owners to build a "redraft" team and then bail.

If you are interested, please post here or PM me. I really want to get solid group of initial (and hopefully very-long-term) owners. Therefore, entrance into this league will NOT be exclusively first-come-first-served. Preference will be given to folks who contact me first, but I will reserve the right to select owners based on qualifications as well, and as folks come on board, I will be getting input from them (if there is any) on the rest of the teams.

 
man what a neat ruleset

interested but a little unnerved about the "byeweek scoring" where you receive the points that player had scored the previous week

i know there are 16 teams but it would seem with the near-limitless starting lineup possibilities with all the flex spots that bye weeks wouldn't cause THAT much of a problem where you'd have to carry them over

 
man what a neat rulesetinterested but a little unnerved about the "byeweek scoring" where you receive the points that player had scored the previous weeki know there are 16 teams but it would seem with the near-limitless starting lineup possibilities with all the flex spots that bye weeks wouldn't cause THAT much of a problem where you'd have to carry them over
With 16 teams and a lot of starting positions, it's "almost" a necessity. Heavy flex does make it a little easier to manage your bye weeks, but with 144 "starters" every week (compared to less than a 100 for most leagues), I didn't want to hamstring teams who happen to have bye weeks that are grouped up. Plus, This just gives owners the ability to say, "FORGET about bye weeks, go get the best guys", and the cost for doing it is just a little extra emphasis on the week before the bye. If a guy misses the week before the bye, it just winds up being a two week injury. If a guy blows up the week before the bye, you get a nice little bonus.That said, it's not one of my "core" rules, so if people are really put off by it, I could be convinced to dump it.
 
Man, this looks like a great idea. I just wanted to clear some things up before I commit. I agree with the previous poster about the bye week scoring. Also, I went to the site and there is 18 teams listed; is it still 16? Either way that is a lot more teams than I would like but I am down for whatever. Finally, I think the scoring might have a little error. Are you doing pts for completions because it has some weird point system for it right now. As long as there are no pts for completions I would be down :popcorn:

 
Man, this looks like a great idea. I just wanted to clear some things up before I commit. I agree with the previous poster about the bye week scoring. Also, I went to the site and there is 18 teams listed; is it still 16? Either way that is a lot more teams than I would like but I am down for whatever. Finally, I think the scoring might have a little error. Are you doing pts for completions because it has some weird point system for it right now. As long as there are no pts for completions I would be down :goodposting:
Another no vote for bye week scoring. Got it. We can do without it.Should be 16 teams. Started with 18, but 16 is just a bit easier to manage.Didn't intend any scoring for completions, I'll have to look at the setup.I'll shoot you a PM.
 
Evolutionary Auction League

Here is the overview from the constitution:

1) Overview

This league will be a 16 team, straight dynasty format with no divisions and no playoffs. All player movement activities will be auction (rather than draft) based. A $100 per team league fee is required. The league will use myfantasyleague.com (MFL) as the league management/website service.

Primary departures from more traditional leagues;

* no drafts (all auction), with universal, carried over bidding "currency"

* larger number of teams

* no "playoffs"

* scoring more heavily dependent on yardage vs TDs

* very flexible (and deep) starting lineups

* fairly extensive ownership requirements

* "public" trading system

Primary objectives of these departures;

* minimize "luck" factor

* create more interaction between owners (easy trading)

* more creative strategies encouraged

I'm shooting for a June initial auction.

Draft constitution can be found here: http://docs.google.com/Doc?id=ddnf689n_1f4pk24ch

Initial MFL site (mostly to look at scoring) can be found here: http://www29.myfantasyleague.com/2008/home/52140

Roughly, you'll find that yardage scoring is roughly twice what it usually is relative to TD scoring. TDs are still a nice bonus, but I've always thought that actually moving the ball was undervalued in FF relatively speaking. The 1 pt/10 yard thing is somewhat arbitrary and probably just originated because it was "easier to figure out". These days, that doesn't matter so much.

All league rules are (and always will be) open to discussion, but most significant rules/procedures will not change much unless there is overwhelming support for it. I believe in running a "tight" ship, but I also believe in an active and "invested" set of owners, and most decisions will be made by the league and not by the commish. If you are concerned about investing, there are quite a few guys around here who I am in long-term dynasty leagues with and can vouch for me.

If you are interested in joining a highly interactive league that will really challenge you, this could be the one for you. But please know up front that this league might take a little more attention than some others. Also, be aware that the league is leans pretty heavily on future participation, and it will be very difficult if not impossible for owners to build a "redraft" team and then bail.

If you are interested, please post here or PM me. I really want to get solid group of initial (and hopefully very-long-term) owners. Therefore, entrance into this league will NOT be exclusively first-come-first-served. Preference will be given to folks who contact me first, but I will reserve the right to select owners based on qualifications as well, and as folks come on board, I will be getting input from them (if there is any) on the rest of the teams.
This is interesting and I agree with the others about the bye week"In addition, a team will receive 10 BPs immediately following each loss during the regular season. Owners may not purchase (for cash) additional BPs from the league or from other owners."

I found the above interesting as well so this is the way the weaker teams get the advantage...

I have always been strongly opposed to having the league approve trades, but your way is intriguing. The only issue is that the first person may be doing all the work for others to know where the persons limits are. That is an issue to me and one of the reasons why you get good people in the league and you let them trade like big boys and girls and shut the heck up when someone makes a trade you don't agree with (as many turn out different than expected)

I will let you know of my interest as I have to ensure I can commit (I commish 2 other leagues)

Can you post the scoring as I was not able to find that

Nice setup!

 
Evolutionary Auction League

Here is the overview from the constitution:

1) Overview

This league will be a 16 team, straight dynasty format with no divisions and no playoffs. All player movement activities will be auction (rather than draft) based. A $100 per team league fee is required. The league will use myfantasyleague.com (MFL) as the league management/website service.

Primary departures from more traditional leagues;

* no drafts (all auction), with universal, carried over bidding "currency"

* larger number of teams

* no "playoffs"

* scoring more heavily dependent on yardage vs TDs

* very flexible (and deep) starting lineups

* fairly extensive ownership requirements

* "public" trading system

Primary objectives of these departures;

* minimize "luck" factor

* create more interaction between owners (easy trading)

* more creative strategies encouraged

I'm shooting for a June initial auction.

Draft constitution can be found here: http://docs.google.com/Doc?id=ddnf689n_1f4pk24ch

Initial MFL site (mostly to look at scoring) can be found here: http://www29.myfantasyleague.com/2008/home/52140

Roughly, you'll find that yardage scoring is roughly twice what it usually is relative to TD scoring. TDs are still a nice bonus, but I've always thought that actually moving the ball was undervalued in FF relatively speaking. The 1 pt/10 yard thing is somewhat arbitrary and probably just originated because it was "easier to figure out". These days, that doesn't matter so much.

All league rules are (and always will be) open to discussion, but most significant rules/procedures will not change much unless there is overwhelming support for it. I believe in running a "tight" ship, but I also believe in an active and "invested" set of owners, and most decisions will be made by the league and not by the commish. If you are concerned about investing, there are quite a few guys around here who I am in long-term dynasty leagues with and can vouch for me.

If you are interested in joining a highly interactive league that will really challenge you, this could be the one for you. But please know up front that this league might take a little more attention than some others. Also, be aware that the league is leans pretty heavily on future participation, and it will be very difficult if not impossible for owners to build a "redraft" team and then bail.

If you are interested, please post here or PM me. I really want to get solid group of initial (and hopefully very-long-term) owners. Therefore, entrance into this league will NOT be exclusively first-come-first-served. Preference will be given to folks who contact me first, but I will reserve the right to select owners based on qualifications as well, and as folks come on board, I will be getting input from them (if there is any) on the rest of the teams.
This is interesting and I agree with the others about the bye week"In addition, a team will receive 10 BPs immediately following each loss during the regular season. Owners may not purchase (for cash) additional BPs from the league or from other owners."

I found the above interesting as well so this is the way the weaker teams get the advantage...

I have always been strongly opposed to having the league approve trades, but your way is intriguing. The only issue is that the first person may be doing all the work for others to know where the persons limits are. That is an issue to me and one of the reasons why you get good people in the league and you let them trade like big boys and girls and shut the heck up when someone makes a trade you don't agree with (as many turn out different than expected)

I will let you know of my interest as I have to ensure I can commit (I commish 2 other leagues)

Can you post the scoring as I was not able to find that

Nice setup!
Yup, the bonus is the only way for bad teams to get better since there is no inherent advantage in the rookie auctions.The public trading thing is different, no doubt. But I don't mind competing with the rest of the league when I make an offer, because I tend not to lowball anyway. When you are in a league with experienced owners, you see fewer and fewer lopsided trades, so preventing those isn't really isn't the primary purpose of public trading. It's just a way to get things heated up. Some trades might happen that ordinarily wouldn't happen, and the system sort of makes trades more "auction-like". When you make a trade each owner is sort of guaranteed that that he is going to get pretty close to the most he can for that player or players. Then when the trade is out there, it might lead to some entertaining owner discussion as well.

Code:
Offensive PlayersNumber of Passing TDs	0-10	6 points each 	Passing Yards	-50-999	.1 point for every 1 	Pass Interceptions Thrown	0-10	-6 points each 	Passing 2 Pointers	0-10	2 points each 	Number of Rushing TDs	0-10	6 points each 	Rushing Yards	-50-999	.25 point for every 1 	Rushing 2 Pointers	0-10	2 points each 	Number of Receiving TDs	0-10	6 points each 	Receiving Yards	-50-999	.25 point for every 1 	Receiving 2 Pointers	0-10	2 points each 	Length of Field Goal Made	0-99	.2 point for every 1 	Length of Missed Field Goal	0-50	-10 points for 0, and then .2 point for every 1 thereafter 	Extra Points	0-10	1 point each 	Extra Points Missed	0-10	-1 point each 	Fumbles Lost on Offense	0-10	-6 points each 	DefenseFumble Recoveries (from Opponent)	0-10	6 points each 	Interceptions Caught	0-10	6 points each 	Blocked Field Goals	0-10	3 points each 	Safeties	0-10	6 points each 	Offensive Points Against	0-99	30 points for 0, and then -1 point for every 1 thereafter
Sorry for scoring formatting, that's why I had folks go to MFL.
 
Hey Schnikies, I sent you a PM a couple of days ago, saying that I was down for the league but I havent gotten a reply from you. Please let me know if you got it. Thanks.

 
Hey Schnikies, I sent you a PM a couple of days ago, saying that I was down for the league but I havent gotten a reply from you. Please let me know if you got it. Thanks.
I got it, you're in. I meant to PM you back, but forgot.We are about a third of the way there. Slower going than I expected, but a lot of folks prefer more tradition I guess.
 
This may be my last bump. Seems like some of the stuff here just isn't everyone's cup of tea. Unless I get a few more interested parties over the next week or so, I'm going to just can this for now and inform the guys that were interested it isn't going to work out.

 
maybe the yardage scoring is scaring some

what if that were lessened somewhat, to where it was still higher than "normal" but less that it is now

 
maybe the yardage scoring is scaring somewhat if that were lessened somewhat, to where it was still higher than "normal" but less that it is now
I'm open to some adjustments, but one my big drivers to creating this league was to balance that out a bit. It's kind of crazy to me than rushing one yard into the endzone is worth more than rushing 59 yards (perhaps TO the one yard line) anywhere else. Is it an important skill? It sure is, and should be worth more than rushing for 10 yards or even 20 yards, but 60 yards is a real stretch IMO. In the current scoring rules, a TD is worth 30 yards of ball movement which I think is about right or at least closer to right than 60 yards.In addition, to SOME degree scoring is a little harder to predict than rushing or receiving are. So the scoring rules should also help remove some of the "luck" from the fantasy game.You could be right about that scaring folks away though. Dunno. But I'd rather wait and try again next year than change that portion of the scoring significantly. I could see a small change, but I doubt that would really change the league's interest level significantly.For the guys that are with me, please do a little recruiting for me if you know anyone who might be interested.
 
Holy Schneikes, I'm interested in this league. I love expanding my horizons to different leagues and formats and this one really looks challenging and fun. I haven't fully read the constitution as of yet (printed it off and will get to it), but I'd like to be considered for the league. If there is anything you need from me let me know.

Thanks.

 
don't give up on it HS, we have plenty of time, besides i wouldnt mind a july draft as it seems all my drafts are in May and August anyways

i'll talk to a couple folk

 
HS, does the league really need to be 16 teams? I mean you could always cut that down to 14 or 12 and change up the roster/starting requirements to still make things challenging. I don't know that I have any good contacts that are willing to try an auction, so I may not be any help filling the rest of the spots. I'll see what I can do though.

 
HS, does the league really need to be 16 teams? I mean you could always cut that down to 14 or 12 and change up the roster/starting requirements to still make things challenging. I don't know that I have any good contacts that are willing to try an auction, so I may not be any help filling the rest of the spots. I'll see what I can do though.
Doesn't NEED to be, but I dropped from 18 to 16 already. 16 teams gives us the ability to play one team each week for 15 weeks and only have two weeks with an "alternate" schedule (top 8 teams get win, bottom 8 teams get loss - so that you are essentially playing against everyone in those last two weeks, but they still only "count" the same as the previous 15 weeks that were head-to-head).If we went to 14 teams, we may have to figure something else out for scheduling, and the league would obviously be a little less "deep". If we need to, I'd consider a 14 teamer, but I do like the idea of one opponent per week for the vast majority of the season, and it's fun when teams have to really struggle to get solid starters every week (it doesn't SOUND like fun and it isn't if you are the guy struggling, but trust me, it is entertaining).
 
Still no more takers....
Not yet.If we don't seen some significant interest in the next couple of days, I'm just going to assume the fantasy world isn't ready for this yet. :unsure:If nothing else, I'd like to get in at MFL before the prices go up, but I'm not going to do that without 3 or 4 more teams committed.Folks, I promise you that with the way this league is set up, it will be very active and very fun.For the guys that are in already, what am I doing wrong as far as advertising/representing the league? Any ideas?
 

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