What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

New Fantrax Football Keeper $75 (1 Viewer)

referee

Footballguy
Schedule

Playoffs
  • Your league stats begin accumulating on: Thu Sep 04, 2014
  • Your league stats end accumulating on: Mon Dec 22, 2014
  • Merge first n periods of season: None
  • Merge last two periods of season: No
  • Scoring Period Interval: Weekly
  • Scoring Period day to start: Tuesday
  • Use Playoffs: Yes
  • Playoffs will begin in this Scoring Period: 14 (Dec 2/14 - Dec 8/14) and last for 3 periods (rounds).
  • Playoff matchups entered manually: Yes
  • * To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.


Player Pool
  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players signed to a NFL team in the player pool: No
  • Lock Player Pool: No


Rosters
Restrictions
  • Minimum Total Players: 24
  • Maximum Total Players: 24
  • Minimum Active Players: 13
  • Maximum Active Players: 13
  • Maximum Reserve Players: 11
  • Maximum Injury Reserve Players: 5
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: No
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the NFL Injured Reserve List (out for the season) and PUP List may be moved to Injured Reserve status : Yes
  • Injury Reserve Enforcement type: None
Pos

Min Active

Max Active

Total Max

Min GP

Max GP

Quarterback (QB)

0

1

Running Back (RB)

0

2

Wide Receiver (WR)

0

3

Tight End (TE)

0

1

Running Back/Wide Receiver (R/W)

0

1

1

Wide Receiver/Tight End (W/T)

0

1

1

Individual Defender (ID)

0

4

1
Other Roster Preferences
  • Allow players to play at an ineligible position without making the roster illegal: No


Scoring
Scoring Group

Scoring Category

Position

Points

Offense

Fumbles Lost (FL)

Default

-3

Offense

Interceptions Thrown (Int)

Default

-3

Offense

Kickoff Return Yards (KRY)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 12 KRY

Offense

Passing Touchdowns (PaT)

Default

7

Offense

Passing Yards (PaY)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 50 PaY

Offense

Punt Return Yards (PRY)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 12 PRY

Offense

Receiving Touchdowns (RcT)

Default

7

Offense

Receiving Yards (RcY)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 15 RcY

Offense

Receptions (Rc)

Default

1

Offense

Rushing Touchdowns (RuT)

Default

7

Offense

Rushing Yards (RuY)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 1 point(s) for every 12 RuY

Individual Defense

Forced Fumbles (FF)

Default

2

Individual Defense

Fumbles Recovered (FR)

Default

1

Individual Defense

Interceptions Caught (Int)

Default

3

Individual Defense

Sacks (Sk)

Default

3

Individual Defense

Safeties by the Defense (Sft)

Default

2

Individual Defense

Tackles - Solo (TkS)

Default

1.5

Individual Defense

Touchdowns - Defense (TDD)

Default

7
Team Minimum and Maximum Requirements per Scoring PeriodScoring Category

Min

Max
  • If a maximum has been met or exceeded: Do nothing.
  • If a minimum has not been met by end of scoring period: Do nothing.
Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes


Transactions
Lineups
  • Lineup Change System: Owners enter lineup changes
  • Lineup changes are executed: Daily
  • Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
Trades
  • Trade System: Owners propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Mon Dec 1, 2014 11:59 PM EST
  • Trade Voting System: Commissioner
Claims/Drops Waiver Wire
  • Claim/Drop Privileges: Owners perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Priority order: Reverse Order of Standings (non-serpentine)
  • Rotate Waiver Wire Claim Order After Each Claim: No
  • Waiver Wire Claim Order Reset Days: Tue
  • Waiver Wire Claim Order Reset Time: 3:00 am
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am
  • # of days players remain on waivers for: 3
  • Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
  • Pending claims/drops are viewable by: One's own team


Contracts
  • Contract Type: Automated
  • Initial contract duration (years): 1 year(s)
  • Allow contract extensions: No
  • When a player becomes a Free Agent, his contract: Changes to 2014
  • When a player goes to the Waiver Wire, his contract: Changes to 2014
  • When a player is drafted, his contract: Changes to 2014


Draft
  • Draft Type: Offline
  • Draft order type: Manual - Serpentine
  • Draft order: Ten Inch Ditkas
  • Undrafted players go to the: Free Agent pool


Miscellaneous
Tie Breakers Standings Tie Breakers 1. Head-to-head record vs. team(s) tied with

2. Best division record for entire season

3. Head-to-head record vs. team(s) tied with

4. Most fantasy points for entire season

Matchup Tie Breakers 1. Best Reserve/Bench players
Keeper League
  • Keepers are imported from a previous league by the Commissioner: No
  • Keeper league Type: Keeper
  • Maximum # of keepers per team: 20
Fees
  • League Entry: $75.00
  • Free Agent Claim: $0.00
  • Waiver Wire Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $0.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00
Prizes

General Settings
Name: Extreme payouts (Sep 4, 2014 - Dec 22, 2014) Description: Rank By: Fantasy Points Prizes
Place

Cash

1 $450

2 $200

3 - 4 $85

Period(s)

From

To

1

Sep 4, 2014

Dec 22, 2014


League Message
  • THIS IS A CONTRACT LEAGUE WITH NO EXTENSIONS ONCE A PLAYER CONTRACT POOL,PLAYER GOES BACK INTO FREE AGENCY TO BE ENTERED IN UPCOMING DRAFT.

    FIRST YEAR EACH TEAM WILL HAVE 50 YEARS OF CONTRACT TO USE,YEARS AFTER FIRST DRAFT EACH TEAM WILL RECEIVE 25 CONTRACT YEARS.

    MAX YEARS TO SIGN A PLAYER IS 5.


    PAYMENT DEADLINE WILL BE JULY 31,2014......NO EXCEPTIONS!!!!!!! PAID $75.00 BY LEAGUE SAFE.

    DRAFT WILL BE A EXTENDED DRAFT WITH A 10 HOUR TIME LIMIT.

    PAYOUTS WILL BE

    1-$450
    2-$200
    3- $85
    4- $85
If interested email knuckles2deep@aol.com

 

Users who are viewing this thread

Back
Top