Sand
Footballguy
Hey all,
Every year I try to do something interesting in the FF world. I have submitted articles most year (except last year - too busy with poker). This year I decided to apply the concepts in the articles I have written in the past to develop a new style of dynasty league template. I am not sure if this sounds like something that would take off and wanted to get some feedback. I learned a lot going through the process in any case.
The main difference between this league and a typical league is the mathematical rigor used from the ground up to generate a truly competitive, active league. A side result of this is that it is the most challenging league I think has been devised. The league ended up being an IDP dynasty, salary cap, contract cap league with initial draft, rookie drafts, veteran auctions and in season FA auctions.
A couple years ago I wrote this article, which described a mathematical derivation of tuning a league's scoring to either equilibration (between QBs, RBs, and WRs) or to taste. This league is built upon that basis (performance of RBs, QBs, and WRs have been equilibrated). Using an equilibrated 16 Team Scoring system from the paper a Salary vs Performance chart was developed (here) with which to tune draft salaries to match performace (there are some mathematical subtleties here with the treatment of IDPs and Ks). This way draft performance of an owner is truly tied to their talent judging ability. Rookie drafts are tuned the same way. The full rules have the salary charts in the Appendices. Using the salary charts for veterans and rookies both salary caps and contract caps were developed to allow for a challenging (not too loose, not too tight) environment. All this rigor should result in a pretty dynamic league.
Because this did end up pretty challenging, I went ahead and developed an excel application that helps keep track of all of these variables.
As a league that is tuned toward the FFer who wants a realistic complex simulation of NFL team management (in a FF shell), I was curious if this is the type of league setup that folks would find interesting. I have not decided whether to actually kick a league off as of yet, but wanted to see if a league with this type of basis was compelling.
Take care.
Every year I try to do something interesting in the FF world. I have submitted articles most year (except last year - too busy with poker). This year I decided to apply the concepts in the articles I have written in the past to develop a new style of dynasty league template. I am not sure if this sounds like something that would take off and wanted to get some feedback. I learned a lot going through the process in any case.
The main difference between this league and a typical league is the mathematical rigor used from the ground up to generate a truly competitive, active league. A side result of this is that it is the most challenging league I think has been devised. The league ended up being an IDP dynasty, salary cap, contract cap league with initial draft, rookie drafts, veteran auctions and in season FA auctions.
A couple years ago I wrote this article, which described a mathematical derivation of tuning a league's scoring to either equilibration (between QBs, RBs, and WRs) or to taste. This league is built upon that basis (performance of RBs, QBs, and WRs have been equilibrated). Using an equilibrated 16 Team Scoring system from the paper a Salary vs Performance chart was developed (here) with which to tune draft salaries to match performace (there are some mathematical subtleties here with the treatment of IDPs and Ks). This way draft performance of an owner is truly tied to their talent judging ability. Rookie drafts are tuned the same way. The full rules have the salary charts in the Appendices. Using the salary charts for veterans and rookies both salary caps and contract caps were developed to allow for a challenging (not too loose, not too tight) environment. All this rigor should result in a pretty dynamic league.
Because this did end up pretty challenging, I went ahead and developed an excel application that helps keep track of all of these variables.
As a league that is tuned toward the FFer who wants a realistic complex simulation of NFL team management (in a FF shell), I was curious if this is the type of league setup that folks would find interesting. I have not decided whether to actually kick a league off as of yet, but wanted to see if a league with this type of basis was compelling.
Take care.
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