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***OFFICIAL*** FBG All things BATTLEFIELD Thread (1 Viewer)

Just had a chance to read the article on BF3 in the March issue of GameInformer. Wow, I can not wait to get this. Will anyone be playing this on 360 or PS3?

The graphics are without a doubt the best I have seen. If that is actual gameplay as opposed to cut scenes it will be very vivid. Can't wait.

Also, does anyone play BFBC2 on the 360 anymore? No one on my friends list is playing.

 
Problem for me is that Gears 3 will likely come out around the same time. If Battlefield 3 is released in August I will grab it, but it will probably launch in Sept/Oct, thus I'll hold off on it. I can see many 360 FBGs doing the same.

 
Problem for me is that Gears 3 will likely come out around the same time. If Battlefield 3 is released in August I will grab it, but it will probably launch in Sept/Oct, thus I'll hold off on it. I can see many 360 FBGs doing the same.
Completely understandable. I have never been able to get into Gears, or Halo for that matter. It may have something to do with the 3rd person perspective, although that doesnt seem to bother me in games like GTA or Red Dead. As a result I'll probably pick up BF3 and the new COD when they drop later this year.
 
i have no doubt that the AN-94 is the cheapest gun in this game. The thing is like a freaking laser beam

I must have gotten killed by it at long range 50 times tonight. And the guys shooting it were not very good.

:thumbup:

 
FWIW not a single hiccup with the new install (have played about 6 hours without a single crash). All 3 monitors are running about 60FPS at max settings with the i7-950, 12 GB RAM and Crossfire 6970's (modded 6950's). :goodposting: This is the best machine I have ever had and I almost giggle like a school girl when I start it up, it goes so fast. :goodposting:

 
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looks unbelievable (although its basically all the clips they showed in the teaser trailer strung together in real time rather than slow-mo), but i kinda wish they would just ditch single player.95% of the battlefield fan base doesn't care about it at all. Even if it's great (and it looks like it might be) I'll just spend the whole time thinking "man, i wish i was playing multi player"Really hope we get some MP game play footage this week.
 
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:confused:That is insane how good it looks. I cannot wait! I might just have to tell my wife I am taking the day off.
 
Starting to worry that I might have to upgrade for this one.

I have newer video card (5850) but the rest of my pc is over 3 years old. Maybe the fact that I have a quad core processor (albeit and old one) and 4 gigs of ram will save me.

Not optimistic though. I'm thinking ill need at least a 2nd 5850 for high settings

 
Just had a chance to read the article on BF3 in the March issue of GameInformer. Wow, I can not wait to get this. Will anyone be playing this on 360 or PS3?The graphics are without a doubt the best I have seen. If that is actual gameplay as opposed to cut scenes it will be very vivid. Can't wait.Also, does anyone play BFBC2 on the 360 anymore? No one on my friends list is playing.
I still have it and there are three guys on my friends list that all play it fairly reguluarly. They're friends of someone from here - blanking on the name at the moment.
 
Starting to worry that I might have to upgrade for this one.I have newer video card (5850) but the rest of my pc is over 3 years old. Maybe the fact that I have a quad core processor (albeit and old one) and 4 gigs of ram will save me.Not optimistic though. I'm thinking ill need at least a 2nd 5850 for high settings
I am too. I have a GeForce 9800 GT. I have a quad core and 6 gigs of ram, so that will be sufficient, though. At most, I'll have to upgrade the graphics card. Funny, because I wound up spending around $400 just to upgrade my computer to play Battlefield 2 when it released.
 
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So what is the upgrade play here? I'm running the i5 with a 5850. Is it worth it to get another 5850 or just upgrade to a top single card toward the end of the year? I realize it will be cheaper to get a second 5850, but what about the performance?

 
So what is the upgrade play here? I'm running the i5 with a 5850. Is it worth it to get another 5850 or just upgrade to a top single card toward the end of the year? I realize it will be cheaper to get a second 5850, but what about the performance?
Honestly, you might consider selling the 5850, grabbing a 6950 and modding it to a 6970 2TB. The 5850 still has good resale value, no doubt about that. If you sell it now at its apex, then you get decent value and can turn it into something else. That said, I think the 5850 will still do fairly well even with the new game.
 
Just had a chance to read the article on BF3 in the March issue of GameInformer. Wow, I can not wait to get this. Will anyone be playing this on 360 or PS3?The graphics are without a doubt the best I have seen. If that is actual gameplay as opposed to cut scenes it will be very vivid. Can't wait.Also, does anyone play BFBC2 on the 360 anymore? No one on my friends list is playing.
I still have it and there are three guys on my friends list that all play it fairly reguluarly. They're friends of someone from here - blanking on the name at the moment.
Shades McGavin, Vlade, and Don. Friends of mine via Mesmashu.
 
Just had a chance to read the article on BF3 in the March issue of GameInformer. Wow, I can not wait to get this. Will anyone be playing this on 360 or PS3?The graphics are without a doubt the best I have seen. If that is actual gameplay as opposed to cut scenes it will be very vivid. Can't wait.Also, does anyone play BFBC2 on the 360 anymore? No one on my friends list is playing.
I still have it and there are three guys on my friends list that all play it fairly reguluarly. They're friends of someone from here - blanking on the name at the moment.
Shades McGavin, Vlade, and Don. Friends of mine via Mesmashu.
That's it. Couldn't remember Mesmashu because I haven't seen him online in forever. I don't have Don though. The third is another of their friends, EvilBetty something.
 
So what is the upgrade play here? I'm running the i5 with a 5850. Is it worth it to get another 5850 or just upgrade to a top single card toward the end of the year? I realize it will be cheaper to get a second 5850, but what about the performance?
I think I've spent my computer budget for now by purchasing the tablet I got, but I'm still running the AMD 4870 I got when I built my machine 2yrs ago (almost.) Other than that it's an i7 920, with 4GB. I'm probably just going to see how it plays first, maybe add a new VC and SSD towards the end of the year. So I don't have any good advice for ya, more the similar question of if I will be ok with what I have.
 
For those of you guys who upgrade your PC's pretty regularly (MadCow and a couple of others).....

Just how much do you have to change before you need to re-buy your operating system and start from scratch.

Like say i wanted to do a partial upgrade when Bf3 drops this fall. Say I wanted to replace my motherboard, RAM and CPU and add an SSD for my OS and games. (I'd probably get a new Power supply as well, but i realize that's just plug and play). I know this is a pretty major upgrade, but I'd still be keeping my case, video card (although i'd consider adding a 2nd one) and sound card.

Would I need to get a whole new copy of windows to do this? I'd probably keep my current Hard drive (750 GB western digital) on there for general storage but move the OS and games over to the SSD and use it as a boot drive.

Is this something i could do or would I need a new copy of windows because it's already been installed on the HD or is somehow assigned to the motherboard?

For the record, I have a store bought retail copy of windows 7 64 Bit home premium.

 
For those of you guys who upgrade your PC's pretty regularly (MadCow and a couple of others).....Just how much do you have to change before you need to re-buy your operating system and start from scratch.Like say i wanted to do a partial upgrade when Bf3 drops this fall. Say I wanted to replace my motherboard, RAM and CPU and add an SSD for my OS and games. (I'd probably get a new Power supply as well, but i realize that's just plug and play). I know this is a pretty major upgrade, but I'd still be keeping my case, video card (although i'd consider adding a 2nd one) and sound card. Would I need to get a whole new copy of windows to do this? I'd probably keep my current Hard drive (750 GB western digital) on there for general storage but move the OS and games over to the SSD and use it as a boot drive. Is this something i could do or would I need a new copy of windows because it's already been installed on the HD or is somehow assigned to the motherboard? For the record, I have a store bought retail copy of windows 7 64 Bit home premium.
No, you will be fine with your OS, just do a reinstall and if you have to tell them, you just say you upgraded. The only time this is ever tricky is if you have an OEM copy of Windows.
 
Some ok info here.I wish there were a few more classes. A spec-ops type class would be good. One of the problems with bf2 was that a few classes were absolutely useless in combat. Anti-tank had terrible guns, as did engy. Assault had some good weapons, but since medic was so good, there was little point in playing assault.

I really hope we get new maps earlier (even if we have to pay for them).

As far as kill-cam, I'd rather not have it. However, if they have to have something, I'd prefer a COD style kill cam so we get the benefit of being able to pick out obvious cheaters.

Prone needs to be finely tuned. IMO, the amount of time you have to wait to fire when diving to prone should vary based on class and weapon. If you go from crouch to prone, you should be able to fire faster. They have to make sure that crouch is still useful (which it won't be if we have instaprone with instafire)

I wish there was some more customization options. I like the idea of customizable scopes and gun skins. I also like the idea of aLlowing 1 gun attachment (like a scope or silencer).

Looking forward to actual MP game play. I'm very optimistic. A lot of the guys on the bf forums hate bc2. I obviously like it, but think they can do better

 
Some ok info here.I wish there were a few more classes. A spec-ops type class would be good. One of the problems with bf2 was that a few classes were absolutely useless in combat. Anti-tank had terrible guns, as did engy. Assault had some good weapons, but since medic was so good, there was little point in playing assault.

I really hope we get new maps earlier (even if we have to pay for them).

As far as kill-cam, I'd rather not have it. However, if they have to have something, I'd prefer a COD style kill cam so we get the benefit of being able to pick out obvious cheaters.

Prone needs to be finely tuned. IMO, the amount of time you have to wait to fire when diving to prone should vary based on class and weapon. If you go from crouch to prone, you should be able to fire faster. They have to make sure that crouch is still useful (which it won't be if we have instaprone with instafire)

I wish there was some more customization options. I like the idea of customizable scopes and gun skins. I also like the idea of aLlowing 1 gun attachment (like a scope or silencer).

Looking forward to actual MP game play. I'm very optimistic. A lot of the guys on the bf forums hate bc2. I obviously like it, but think they can do better
Personally, I love the idea of persistence, and keep unlocks to those persistent characters. Say you want an assault guy, sure. Now, you get a starter AR, such as the M16. Cool. Let me unlock a basic RDS, it is tied to that weapon. Let me get a better RDS, then let me get a RDS with a magnifier that folds to the side, such as in real life. If I get a new rifle I like more, I need to unlock those same unlocks for it by using that weapon. Let me upgrade the 5.56 to a .308 ammo for more punch, etc. Let us pimp out a weapon fully, not just one or 2. And make them weapon specific. Thus, you have TONS of carrots to chase, but also allow you to customize and have a lot of fun.
 
The problem with having that much customization is that you run the risk of eliminating the importance of the class system (which is an essential part of battlefield)

But you're absolutely right that they need to add more carrots to chase. I reached level 25 within like a month of the game coming out). I also completed most of the pins/medals in that same time perior.

There needs to be things to unlock/achieve throughout the whole rank-up process

 
The problem with having that much customization is that you run the risk of eliminating the importance of the class system (which is an essential part of battlefield)But you're absolutely right that they need to add more carrots to chase. I reached level 25 within like a month of the game coming out). I also completed most of the pins/medals in that same time perior.There needs to be things to unlock/achieve throughout the whole rank-up process
You still have things that only certain classes can get, but imagine as you start with the M16, you get it pimped, and then you unlock the G36. You are psyched, but then you also need to unlock all of its perks, as well. Same goes for LMG's for medics, sniper rifles for recon, etc. Medics still have med packs. Assault still has ammo, etc.
 
I just don't think they want it to get to the point where the guy with the m16 has no inherent weaknesses....

Long range combat? No problem. Just flip down the magnifier.

Room clearing? Just equip the under barrel shotgun

Engaging multiple targets at medium range? Good thing you're using the extended mags....

I just think its a problem. Plus it also makes it very difficult for newer players to compete. That's fine for me because ill be there day 1 slaying noobs. But it would hurt the development of the community

 
Also, medics shouldn't have lmg's. What a terrible design decision that was.

They also need to dump instarevive. It should be a timed thing with a meter (like planting/disarming a charge)

I'd also like to eliminate immediately entering/leaving vehicles

 
I just don't think they want it to get to the point where the guy with the m16 has no inherent weaknesses....Long range combat? No problem. Just flip down the magnifier.Room clearing? Just equip the under barrel shotgunEngaging multiple targets at medium range? Good thing you're using the extended mags....I just think its a problem. Plus it also makes it very difficult for newer players to compete. That's fine for me because ill be there day 1 slaying noobs. But it would hurt the development of the community
The fact of the matter, though, is that there is in no way the differences between AR's that they portray. I know this is a game, but when you have the HK416, M16 and G36 all doing different damage when, in fact, they all use the same caliber of ammo, well that is just silly. I don't know, it is a tricky thing, balancing those that want a twitch shooter vs a more realistic and deep game, but :shrug: I will play it regardless, I guess. I really do wish they would allow an option to turn off the language, though. I hear more profanity in 10 minutes of online playing than I would if I turned on a Quentin Tarantino movie. It's ridiculous. If you turn off dialogue, then you lose all the other stuff that both makes the game more fun and offers hints as to what is going on. Disappointing to say the least.
 
Yeah, you're right about guns with the same ammo type doing different damage. Never thought about that.

The language isn't an issue with me, but with your religious beliefs and having young kids around, I can see the problem

 
Yeah, you're right about guns with the same ammo type doing different damage. Never thought about that.The language isn't an issue with me, but with your religious beliefs and having young kids around, I can see the problem
I would love to introduce the game to my 11 yr old son, but no way with it how it is now. Seems rather short-sighted of DICE to leave it that way.
 
If they're only doing 4 classes, Recon should have both sniping and spec-ops unlocks. Just as they combined the engineer to include both anti-tank and engineer roles. Bring back destroyable assets that give certain command points more importance to the team. Not giving command points importance turns Conquest into musical flags.

I do hope they keep Rush mode. Best addition to the game that Bad Company 2 added. Even if it's just Team Fortress' Attack/Defend, it's still fun.

 
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If they're only doing 4 classes, Recon should have both sniping and spec-ops unlocks. Just as they combined the engineer to include both anti-tank and engineer roles. Bring back destroyable assets that give certain command points more importance to the team. Not giving command points importance turns Conquest into musical flags.
Yup. Been saying this from the beginning. Gotta give us an incentive to defend.Just having a tank spawn there (like points a and c on atacama for example) does nothing since 3 tanks and the chopper spawn at an uncapable main base
 
If they're only doing 4 classes, Recon should have both sniping and spec-ops unlocks. Just as they combined the engineer to include both anti-tank and engineer roles. Bring back destroyable assets that give certain command points more importance to the team. Not giving command points importance turns Conquest into musical flags.I do hope they keep Rush mode. Best addition to the game that Bad Company 2 added. Even if it's just Team Fortress' Attack/Defend, it's still fun.
I think more varied game modes such as Rush or others could be the biggest, simplest win. Wager modes, scheduled tournaments, handgun-only games, etc. could be an easy way to keep the game fresh. I didn't have much of an issue with the unlock schedule; gameplay was still fun even once everything is unlocked IMO. Some customizations of characters would be cool and probably could be done without much distraction. Skin tone, hair, etc. should be easy you would think.
 
If they're only doing 4 classes, Recon should have both sniping and spec-ops unlocks. Just as they combined the engineer to include both anti-tank and engineer roles. Bring back destroyable assets that give certain command points more importance to the team. Not giving command points importance turns Conquest into musical flags.

I do hope they keep Rush mode. Best addition to the game that Bad Company 2 added. Even if it's just Team Fortress' Attack/Defend, it's still fun.
I'd like to see a Rush-type mode where both teams are attacking and defending at the same time. Let me explain:It's a long linear-like map, sort of like your common Rush maps are, but both teams start in the middle part. Both teams have 2 charges to blow, and they spawn at their camps. They must defend those charges, but must also try to blow the other team's charges while defending their own. The team that blows the enemy's charges moves up and the charges reset. That continues until they get to the final base, where they destroy the enemy's main base. Basically like this:

Camp 5 Team A | Camp 5 Team B | Camp 3 Team A | Camp 3 Team B | Camp 1 Team A | Camp 1 Team B | Camp 2 Team A | Camp 2 Team B | Camp 4 Team A | Camp 4 Team B

kkkk * * ---------------------- * *kkkkkkkkkk* * ------------------------------ * * kkkkkkkkkk * * ---------------------- * *kkkkkkkkkk* * ----------------------- * * kkkkkkkkkk* * -------------------------- * *

Green Start

Red End Bases

(Stars represent charges)

It could be a short game if it's one-sided, but if teams are even, the game could go for a while. I'd say if the tickets run out before the charges blow, it's considered that you lost your reinforcements so you must retreat to the next base, but the final base must be blown with the defenders getting unlimited tickets and the attackers having their tickets limited as usual.

This mode would compensate for your players that want to snipe all the time even though you're supposed to be attacking. At least they'd be providing defense.

 
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Really hope they don't bring back stopping power and body armor for BF3. It really renders the perks that might otherwise be useful worthless by comparison. Are they going to be building on Bad Company 2 for this game or is it going to have a different class structure and build upon BF2 (which I know nothing about)?

I don't think the Assault kit should be able to run around willy nilly with infinite C4 either. Also think there should be a better indication of C4 being planted somewhere, like a blinking light of some sort. It's unrealistic, but it's so cheap when some Assault idiot is camping the spawn with C4 planted on the ground and my tank seemingly blow up out of nowhere. It also seems like C4 is way more powerful than the noobtube attachment, which doesn't seem very balanced. Basically, C4 is way overpowered and needs a nerf.

Also, there needs to be a real counter to helicopters, not just the anti-air turret that takes 3 years to kill choppers. Perhaps they could make the homing tracer dart travel a lot faster and more accurately like a bullet. It's amazing how unstoppable a chopper simply flying in circles is, something that obviously takes a lot of skill to do. You should never be trapped in your own spawn with no counter or means of escape. If enemies are crowding your spawn, you should be able to spawn somewhere else.

BF3 could really use a Mercenary type playlist where you play in teams, but can not play as a party. I don't want to run into 4 dudes trying superhard and holding each other's cocks when I'm just running by myself.

I'm glad to see they're adding customization to this game. Hopefully they can make the classes balanced and make sure there is a counter for everything, something Black Ops did a tremendous job with. I'd also like to see them explore some more interesting and specialized perks, like armor that nerfs explosive damage (but not bullet damage) or a quick reloading mechanism allowing you to run and gun better. Nothing that makes you super overpowered, but niche perks that really allow you to taylor to your playstyle.

I'd also like to see some sort of perk enhancement that would allow you to move silently and not constantly have your cover blown by some dude camping and listening for footsteps with his uber-tryhard headset. Or when your character blows your own cover by shouting "Friendly down!!" like a idiot. Silencers should be a customization you can add to your gun as well, along with the obligatory bullet damage decrease over range.

The console versions could really use aim-assist as well. Feels really unnatural and behind the times when compared to other console shooters like Halo and CoD. I'd really like to see Dice embrace the arcade-style a bit and allow for outright skill to win more battles rather than constantly being outgunned by some dude camping on a hillside hardscoped on my spawn. Maybe allow for the recovery time from sprinting to be a little faster? I dunno.

But most of all, I hope they add a theater mode to BF3. I can't stand getting owned by some dude and having no means of figuring out what his strategies were or how he runs the map, or how he always seemed to know exactly where I was. I'd like to see how I was spotted, where I was spotted from, etc. Plus, I'd love to be able to capture gameplay of this and put it up on youtube.

I play Bad Company 2 on the console, so if it seems like some of this stuff doesn't apply to you, it probably doesn't. Hopefully DICE comes through with some of these things.

 
Really hope they don't bring back stopping power and body armor for BF3. It really renders the perks that might otherwise be useful worthless by comparison. Are they going to be building on Bad Company 2 for this game or is it going to have a different class structure and build upon BF2 (which I know nothing about)?I don't think the Assault kit should be able to run around willy nilly with infinite C4 either. Also think there should be a better indication of C4 being planted somewhere, like a blinking light of some sort. It's unrealistic, but it's so cheap when some Assault idiot is camping the spawn with C4 planted on the ground and my tank seemingly blow up out of nowhere. It also seems like C4 is way more powerful than the noobtube attachment, which doesn't seem very balanced. Basically, C4 is way overpowered and needs a nerf. Also, there needs to be a real counter to helicopters, not just the anti-air turret that takes 3 years to kill choppers. Perhaps they could make the homing tracer dart travel a lot faster and more accurately like a bullet. It's amazing how unstoppable a chopper simply flying in circles is, something that obviously takes a lot of skill to do. You should never be trapped in your own spawn with no counter or means of escape. If enemies are crowding your spawn, you should be able to spawn somewhere else.BF3 could really use a Mercenary type playlist where you play in teams, but can not play as a party. I don't want to run into 4 dudes trying superhard and holding each other's cocks when I'm just running by myself. I'm glad to see they're adding customization to this game. Hopefully they can make the classes balanced and make sure there is a counter for everything, something Black Ops did a tremendous job with. I'd also like to see them explore some more interesting and specialized perks, like armor that nerfs explosive damage (but not bullet damage) or a quick reloading mechanism allowing you to run and gun better. Nothing that makes you super overpowered, but niche perks that really allow you to taylor to your playstyle. I'd also like to see some sort of perk enhancement that would allow you to move silently and not constantly have your cover blown by some dude camping and listening for footsteps with his uber-tryhard headset. Or when your character blows your own cover by shouting "Friendly down!!" like a idiot. Silencers should be a customization you can add to your gun as well, along with the obligatory bullet damage decrease over range.The console versions could really use aim-assist as well. Feels really unnatural and behind the times when compared to other console shooters like Halo and CoD. I'd really like to see Dice embrace the arcade-style a bit and allow for outright skill to win more battles rather than constantly being outgunned by some dude camping on a hillside hardscoped on my spawn. Maybe allow for the recovery time from sprinting to be a little faster? I dunno.But most of all, I hope they add a theater mode to BF3. I can't stand getting owned by some dude and having no means of figuring out what his strategies were or how he runs the map, or how he always seemed to know exactly where I was. I'd like to see how I was spotted, where I was spotted from, etc. Plus, I'd love to be able to capture gameplay of this and put it up on youtube. I play Bad Company 2 on the console, so if it seems like some of this stuff doesn't apply to you, it probably doesn't. Hopefully DICE comes through with some of these things.
A lot of these things are not issues on the PC version....1) Magnum ammo and body armor are a bit lame, but 95% of players use one of them, so it really doesn't affect game play too much. But yes, I'm hoping these types of "perks" are not in Bf3. In Bf2, the amount of armor you had was dependent on what class you chose, as was the amount of time you could sprint (spec ops could practically sprint forever, but had little armor. support had heavy armor, but couldn't sprint as much. Assault was in the middle). MUCH better system. 2) Almost nobody uses C4 on the PC. I've got like 280 hours of game play ( :bag: ) and i think that i've probably been killed by C4 (as an infantry guy. Not counting when someone plants it on my vehicle) less than 5 times. When Bf2 was released, there was a bug that would let you throw C4 like a Frisbee. People were landing them on tanks from like 50 yards away. It was :money: Noob tube is fine the way it is IMO. The Gustav is still a problem, but i'm mostly over that. They've already said it wont be back for Bf3.3)I've read that the AA guns are really nerfed on the console version. In PC, they are fine. It would be better if they were a full-fire flak cannon, but the burst ones do the job against most pilots. 3 solid bursts will destroy or heavily cripple the Apache. The REALLY good pilots can circle strafe and destroy the gun at the same time. But i think if they're good enough to do that, they've earned that right. The attack choppers can be very good, but they aren't nearly the angels of death they were in Bf2. (you could run off 50 kills in a row EASILY if you got air superiority on Sharqi Peninsula)4) stacked teams are a problem at times on the PC. But its not usually a case of one team having guys that are coordinating together. Its just superior skill. I'm sure this is partially because there is a larger player count (so an individual squad has less of an impact)5) As much as i suck at black ops (and therefore, sort of hate it) they did do a good job with the balance of perks/weapons (with the possible exception of 2nd chance, which is lame). And I do like the idea of perks that highlight your play style. They kinda started that with Bc2, but obviously didn't go far enough. I think this would add more to the game than the ability to add a million attachments onto your gun.6)I haven't seen too many examples of this on the PC. Again, i think the larger player count makes it more difficult/less advantageous to camp. I have pretty mediocre speakers (6 year old set of $40 logitechs with a subwoofer) so i haven't been able to pinpoint enemies by sound. I can tell that they are around, but i can almost never hear which direction they are.7) I played the PS3 beta and didn't feel the need for aim assist (obviously, it isn't a problem on the PC, since we're using mice). I'm a terrible console shooter player, but i was usually pretty successful during the beta. Personally, i think this experience gives me at least a LITTLE hope that my suckitude in the COD series is at least partially due to my inability to use aim assist to help me. I think my natural inclination to do all the work myself works against the aim assist. Again, this one is almost entirely a console issue. On the PC, you can be as accurate and quick as your skills will let you.8) Totally agree. Would LOVE theater mode. (as I've had some really cool sequences and kills streaks i'd like to put out there). Dice said they are doing something like it, but dedicated servers present some sort of challenge on this (I don't understand it)
 
A lot of these things are not issues on the PC version....1) Magnum ammo and body armor are a bit lame, but 95% of players use one of them, so it really doesn't affect game play too much. But yes, I'm hoping these types of "perks" are not in Bf3. In Bf2, the amount of armor you had was dependent on what class you chose, as was the amount of time you could sprint (spec ops could practically sprint forever, but had little armor. support had heavy armor, but couldn't sprint as much. Assault was in the middle). MUCH better system. 2) Almost nobody uses C4 on the PC. I've got like 280 hours of game play ( :bag: ) and i think that i've probably been killed by C4 (as an infantry guy. Not counting when someone plants it on my vehicle) less than 5 times. When Bf2 was released, there was a bug that would let you throw C4 like a Frisbee. People were landing them on tanks from like 50 yards away. It was :money: Noob tube is fine the way it is IMO. The Gustav is still a problem, but i'm mostly over that. They've already said it wont be back for Bf3.3)I've read that the AA guns are really nerfed on the console version. In PC, they are fine. It would be better if they were a full-fire flak cannon, but the burst ones do the job against most pilots. 3 solid bursts will destroy or heavily cripple the Apache. The REALLY good pilots can circle strafe and destroy the gun at the same time. But i think if they're good enough to do that, they've earned that right. The attack choppers can be very good, but they aren't nearly the angels of death they were in Bf2. (you could run off 50 kills in a row EASILY if you got air superiority on Sharqi Peninsula)4) stacked teams are a problem at times on the PC. But its not usually a case of one team having guys that are coordinating together. Its just superior skill. I'm sure this is partially because there is a larger player count (so an individual squad has less of an impact)5) As much as i suck at black ops (and therefore, sort of hate it) they did do a good job with the balance of perks/weapons (with the possible exception of 2nd chance, which is lame). And I do like the idea of perks that highlight your play style. They kinda started that with Bc2, but obviously didn't go far enough. I think this would add more to the game than the ability to add a million attachments onto your gun.6)I haven't seen too many examples of this on the PC. Again, i think the larger player count makes it more difficult/less advantageous to camp. I have pretty mediocre speakers (6 year old set of $40 logitechs with a subwoofer) so i haven't been able to pinpoint enemies by sound. I can tell that they are around, but i can almost never hear which direction they are.7) I played the PS3 beta and didn't feel the need for aim assist (obviously, it isn't a problem on the PC, since we're using mice). I'm a terrible console shooter player, but i was usually pretty successful during the beta. Personally, i think this experience gives me at least a LITTLE hope that my suckitude in the COD series is at least partially due to my inability to use aim assist to help me. I think my natural inclination to do all the work myself works against the aim assist. Again, this one is almost entirely a console issue. On the PC, you can be as accurate and quick as your skills will let you.8) Totally agree. Would LOVE theater mode. (as I've had some really cool sequences and kills streaks i'd like to put out there). Dice said they are doing something like it, but dedicated servers present some sort of challenge on this (I don't understand it)
1. Yeah, the idea for me is to just encourage diversity in the class setups. I don't like being pidgeon-holed into using Magnum ammo, which to me is too big of a sacrifice to make in favor of the other perks. Having a gun that kills faster is the most no-brainer perk to use and kills the whole slot.2. C4 is pretty much fair game against vehicles, my only beef with it is how invisible it is on the road and how easy it is for a noob to camp next to the road, waiting for a tank to come out and blow it up. Super cheap. And an assault guy having infinite C4- and therefore infinite explosives on the road to control vehicles- just seems kind of ridiculous to me. 3. The problem between PC and console is that aiming with the sticks is just not as natural and precise as with a mouse, so it's really hard to land clean shots with the AA turret before the enemy pilot wises up to it and bails for cover/repairs. It does kill in 3/4 clean shots, but it's so hard to land them on console. Also, I was being sarcastic when I said piloting the chopper in a circle takes a lot of skill. Quite literally on the console, you just hold left/right on the left stick, right/left on the right stick (whichever direction runs counter to what you're doing on the left stick) and spam away. 4. If you're running Conquest or Rush by yourself on the console and you run into a party of lvl 40-50 players, you might as well back out. You can join a squad of randoms, but 99% of the time they are downies and have no clue what they are doing, and your team just gets scraped. There's almost no point in playing the game unless you have 1 or 2 good players to party up with, at least on the console. 5. Agreed, I think it just makes the game a lot more exciting and the strategies that you can employ that much more complex. 6. When it comes to camping I can imagine it being much more prevalent on consoles than on PC. People that play console games just don't have that much skill, whereas most people that play shooters on the PC have probably been playing for years. PC players as a whole probably just have a much higher standard and sense of decency for how they play video games, whereas console players will resort to noob tactics with shameless abandon at every turn. There's a fair amount of corner-hopping on the console version.7. Well, if you're so inclined, you can actually turn aim-assist off on Black Ops.. if you can do well without it on the sticks, you are a complete warrior. I'd be garbage without it, or at least look a lot worse than I really am. 8. Hopefully this turns out to be the case. I'd rather them go the host/client route and have a theater mode than have dedicated servers and no theater mode.
 
What's corner hopping?

I've tried black ops with and without the aim assist. I stink either way. With it off, i do better on certain kinds of shots, but i still can't compete with the guys that really know how to use it.

 
Hey TLEF, if you want to hear which way the enemy is, get some decent surround sound headphones. It really does work. :yes:

I was in some scrub in Heavy Metal and heard some rustling to my right. I looked on my radar, no friendlies. I slowly crept over there and got 2 quick knife kills with a couple of snipers that thought they were gonna camp that area.

 
Also, there needs to be a real counter to helicopters, not just the anti-air turret that takes 3 years to kill choppers. Perhaps they could make the homing tracer dart travel a lot faster and more accurately like a bullet. It's amazing how unstoppable a chopper simply flying in circles is, something that obviously takes a lot of skill to do. You should never be trapped in your own spawn with no counter or means of escape. If enemies are crowding your spawn, you should be able to spawn somewhere else.
:goodposting: I realize there is skill to flying a chopper well and I know I can't do it. But to play against someone skilled at choppers is utterly futile and not fun at all. I just quit these games and start over. Congratulations helicopter uber-pilot - I hope you have fun with your little circles, I'm going to go play an even match.
 
Hey TLEF, if you want to hear which way the enemy is, get some decent surround sound headphones. It really does work. :yes:

I was in some scrub in Heavy Metal and heard some rustling to my right. I looked on my radar, no friendlies. I slowly crept over there and got 2 quick knife kills with a couple of snipers that thought they were gonna camp that area.
Suggestions?
 

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