A lot of these things are not issues on the PC version....1) Magnum ammo and body armor are a bit lame, but 95% of players use one of them, so it really doesn't affect game play too much. But yes, I'm hoping these types of "perks" are not in Bf3. In Bf2, the amount of armor you had was dependent on what class you chose, as was the amount of time you could sprint (spec ops could practically sprint forever, but had little armor. support had heavy armor, but couldn't sprint as much. Assault was in the middle). MUCH better system. 2) Almost nobody uses C4 on the PC. I've got like 280 hours of game play (

) and i think that i've probably been killed by C4 (as an infantry guy. Not counting when someone plants it on my vehicle) less than 5 times. When Bf2 was released, there was a bug that would let you throw C4 like a Frisbee. People were landing them on tanks from like 50 yards away. It was :money: Noob tube is fine the way it is IMO. The Gustav is still a problem, but i'm mostly over that. They've already said it wont be back for Bf3.3)I've read that the AA guns are really nerfed on the console version. In PC, they are fine. It would be better if they were a full-fire flak cannon, but the burst ones do the job against most pilots. 3 solid bursts will destroy or heavily cripple the Apache. The REALLY good pilots can circle strafe and destroy the gun at the same time. But i think if they're good enough to do that, they've earned that right. The attack choppers can be very good, but they aren't nearly the angels of death they were in Bf2. (you could run off 50 kills in a row EASILY if you got air superiority on Sharqi Peninsula)4) stacked teams are a problem at times on the PC. But its not usually a case of one team having guys that are coordinating together. Its just superior skill. I'm sure this is partially because there is a larger player count (so an individual squad has less of an impact)5) As much as i suck at black ops (and therefore, sort of hate it) they did do a good job with the balance of perks/weapons (with the possible exception of 2nd chance, which is lame). And I do like the idea of perks that highlight your play style. They kinda started that with Bc2, but obviously didn't go far enough. I think this would add more to the game than the ability to add a million attachments onto your gun.6)I haven't seen too many examples of this on the PC. Again, i think the larger player count makes it more difficult/less advantageous to camp. I have pretty mediocre speakers (6 year old set of $40 logitechs with a subwoofer) so i haven't been able to pinpoint enemies by sound. I can tell that they are around, but i can almost never hear which direction they are.7) I played the PS3 beta and didn't feel the need for aim assist (obviously, it isn't a problem on the PC, since we're using mice). I'm a terrible console shooter player, but i was usually pretty successful during the beta. Personally, i think this experience gives me at least a LITTLE hope that my suckitude in the COD series is at least partially due to my inability to use aim assist to help me. I think my natural inclination to do all the work myself works against the aim assist. Again, this one is almost entirely a console issue. On the PC, you can be as accurate and quick as your skills will let you.8) Totally agree. Would LOVE theater mode. (as I've had some really cool sequences and kills streaks i'd like to put out there). Dice said they are doing something like it, but dedicated servers present some sort of challenge on this (I don't understand it)