This game is like crack and boosting is like extra special fancy crackI'm going through "player creation" withdrawal. It's been over a month since I made a new one. Started thinking about names today though.
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That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.jevy said:Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
Can't even get away from the Kai here. I think we got you guys week 13.In regards to Tea.....Skanker only told me the speed is very high, but there are a few undisclosed attributes as well.Baggins build is on high security lock down. Only 2 people in this world have access to it. I would love to share....but then I would have to sweep your leg!So Cobra Kai guys... any chance you'd be willing to PM me the build on Tea Baggins? For a fellow FBG? I've got a level 20 elusive back and I'd like to see how our builds compare.

It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
I've got a FB coming over, but of course, he would get significant PT as the backup, and we need depth. PM me a link.I can get my FB over ther, but he's only a level 1.
Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah.![]()
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIA
Now that the forums are back up:http://goallineblitz.com/game/forum_thread...hread_id=215551It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.
Does speed actually help when facing speed DE's, or is agility the better option?
Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
Are they working on fixing it?It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.Are they working on fixing it?It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
My hope is that it will be fixed as part of the advanced tactics update.Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.Are they working on fixing it?It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
They know the problem is there, as Bort has responded in the linked thread (says he fixed something so when the G goes across the line he will attempt to lead block, haven't seen it work yet). With my level ups I am torn between doing what I think will make a good build for the pulling guard (agilty, speed, vision), or doing what works now (strength and blocking). Luckily my guy is a backup so I am not screwing the team too much by making the wrong choice.My hope is that it will be fixed as part of the advanced tactics update.Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.Are they working on fixing it?It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
I would focus on what work now, honestly. Even your pulling build will need a fair amount of strength and blocking, so why not focus on that now, when it will make the most difference?They know the problem is there, as Bort has responded in the linked thread (says he fixed something so when the G goes across the line he will attempt to lead block, haven't seen it work yet). With my level ups I am torn between doing what I think will make a good build for the pulling guard (agilty, speed, vision), or doing what works now (strength and blocking). Luckily my guy is a backup so I am not screwing the team too much by making the wrong choice.My hope is that it will be fixed as part of the advanced tactics update.Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.Are they working on fixing it?It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.That's stupid.Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
You don't have to put together a package for everything. If it's blank, it will default to the standard AI. I think many people are going to screw up their defences thinking they need to fill everything in when they'd be better off letting the AI make the determination 75% of the time.I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.The Duff Man said:I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
I am glad I do not have to worry about the D side but since I am the OC for the Warlords I have to say that I am looking forward to a few packages for situations instead of some of the crazy things I have seen but yea, I agree, I am not sure the best thing to do is to set up a package for every situation.Drifter said:You don't have to put together a package for everything. If it's blank, it will default to the standard AI. I think many people are going to screw up their defences thinking they need to fill everything in when they'd be better off letting the AI make the determination 75% of the time.The Duff Man said:I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!!That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.The Duff Man said:I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.

Yeah, right now it is not purely speed that is an issue. It is the way the G tries to pull, 3 steps back, wait, start to move, hesitates at the line of scrimmage... If he would just take one drop step, and haul ### to the side he would be there before the RB gets there. The TE also needs to stop dropping back and getting in their way.Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!!That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.The Duff Man said:I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.![]()
Simply it is not 'realistic' as is and it impacts gameplay. I like the new D AI but I think this thing should take more of their time then adding new things to the game.Yeah, right now it is not purely speed that is an issue. It is the way the G tries to pull, 3 steps back, wait, start to move, hesitates at the line of scrimmage... If he would just take one drop step, and haul ### to the side he would be there before the RB gets there. The TE also needs to stop dropping back and getting in their way.Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!!That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.The Duff Man said:I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.![]()
Agreed. This came up season 1, and it's still not working right.Here's an example from today's game. It could have been a beautiful thing if Dope had attacked the safety, but for some reason the guard won't cross the line of scrimmage until after the HB does.Simply it is not 'realistic' as is and it impacts gameplay. I like the new D AI but I think this thing should take more of their time then adding new things to the game.
He could have sealed off that end and helped get another yard or two. Did the TE get pancaked or did he just give up on his block and watch the rest of the play?Agreed. This came up season 1, and it's still not working right.Here's an example from today's game. It could have been a beautiful thing if Dope had attacked the safety, but for some reason the guard won't cross the line of scrimmage until after the HB does.Simply it is not 'realistic' as is and it impacts gameplay. I like the new D AI but I think this thing should take more of their time then adding new things to the game.
I still need lots of help, if anyone has any extra players that need some time. Can't get anyone to want to come to a rebuilding team, and all positions are soooooo behind the rest of the league it's just sad.Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah.![]()
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIA

It does such a great job nowDrifter said:better off letting the AI make the determination 75% of the time.
I do agree with you though about spending to much time creating packages for everything we can possibly think of. There will likely be some upsets while these settings are played around with.Should have left your boy Payne with the Assassins.I still need lots of help, if anyone has any extra players that need some time. Can't get anyone to want to come to a rebuilding team, and all positions are soooooo behind the rest of the league it's just sad.Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah.![]()
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIA![]()
Yeah, but this team (if you can call it that) needs him more.Should have left your boy Payne with the Assassins.I still need lots of help, if anyone has any extra players that need some time. Can't get anyone to want to come to a rebuilding team, and all positions are soooooo behind the rest of the league it's just sad.Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah.![]()
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIA![]()
Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :X
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIA
I do. I do.I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?
Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.
Physical Attributes Football Skills
Strength: 18.85 Blocking: 8
Speed: 53.99 Tackling: 17.55
Agility: 38.05 Throwing: 7
Jumping: 21.3 Catching: 21.3
Stamina: 31.41 Carrying: 13.25
Vision: 30.73 Kicking: 8
Confidence: 14.69 Punting: 8

Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah.![]()
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIAI do. I do.I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?
Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.
Physical Attributes Football Skills
Strength: 18.85 Blocking: 8
Speed: 53.99 Tackling: 17.55
Agility: 38.05 Throwing: 7
Jumping: 21.3 Catching: 21.3
Stamina: 31.41 Carrying: 13.25
Vision: 30.73 Kicking: 8
Confidence: 14.69 Punting: 8![]()
holy bleep you've been outscored 293-10 in 3 gamesIts fun from day 1 if you are on a team thats activeClick here to sign upThis looks like a lot of fun. Starting from scratch, how long does it take to get the point where you are good enough that it's enjoyable?
I guess you missed the part about where I took over a team that was completely gutted.Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :X
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIAI do. I do.I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?
Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.
Physical Attributes Football Skills
Strength: 18.85 Blocking: 8
Speed: 53.99 Tackling: 17.55
Agility: 38.05 Throwing: 7
Jumping: 21.3 Catching: 21.3
Stamina: 31.41 Carrying: 13.25
Vision: 30.73 Kicking: 8
Confidence: 14.69 Punting: 8![]()
holy bleep you've been outscored 293-10 in 3 games
missed that partI guess you missed the part about where I took over a team that was completely gutted.Here's a link to the team, so you can see all the needs.Chicago BluesWell, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :X
Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.
TIAI do. I do.I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?
Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.
Physical Attributes Football Skills
Strength: 18.85 Blocking: 8
Speed: 53.99 Tackling: 17.55
Agility: 38.05 Throwing: 7
Jumping: 21.3 Catching: 21.3
Stamina: 31.41 Carrying: 13.25
Vision: 30.73 Kicking: 8
Confidence: 14.69 Punting: 8![]()
holy bleep you've been outscored 293-10 in 3 games
I think someone in the forums tried that. The problem is that the WR takes a big hit to his skills when he plays the line, so he is no faster than a speedy G.In the scrimmage games someone should try a WR at OG and see if he can pull successfully.
That's YOU??You're ####### Disco Stu?Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!!That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.The Duff Man said:I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.
The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.![]()
the pack would love to have you! 12-4 last year, 2nd round of playoffs, 2-1 this year & we're active as hell & we're committed. look at our chemistry #'s. 97 overall & 100 on both offense & defense. not sure why everything isn't 100Air Coryell said:I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?
Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.
Physical Attributes Football Skills
Strength: 18.85 Blocking: 8
Speed: 53.99 Tackling: 17.55
Agility: 38.05 Throwing: 7
Jumping: 21.3 Catching: 21.3
Stamina: 31.41 Carrying: 13.25
Vision: 30.73 Kicking: 8
Confidence: 14.69 Punting: 8
we're in one of the toughest divisions of all of glb. there's one other fbg team in our division, cosjob's team, & there are 5-6 EXTREMELY good teams in our conference alone.FWIW, there was a lot of BAWWWWWWing in a few threads in the Bugs forum about Tea Baggins consistently hitting huge plays and a level 11 HB who basically juked 6 guys in a row and scored. And then juked 7 and scored. And then juked 6, but got hit so he fumbled. Bort basically came in and said that it was due to very high agility + head fake + juke SA's. Obviously the speed is decent too, at least when I watched the replays. But yeah, basically right now those two SA's and a high enough agility to consistently trigger them destroys most defenders by causing them to freeze. Most likely a lot of this is on the defenders, as it's been heavily hinted that they simply don't have enough Vision / Super Vision, or in some cases, enough Agility to keep up with these type of builds. Ofc could be totally wrong, but that's how it sounds anyway.So Cobra Kai guys... any chance you'd be willing to PM me the build on Tea Baggins? For a fellow FBG? I've got a level 20 elusive back and I'd like to see how our builds compare.
Dope said:That's YOU??You're ####### Disco Stu?Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!!That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.
The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.![]()
LOFL...I had no idea. I am laughing my ### off over here. I swear to god...I can't stop laughing. 5 beers with the BB&B CIO helps with the uncontrollable laughter, but dayum.
BTW...3-0 in USA Pro is excellent. But we have a stretch coming up that is tough as balls.
Also, at 34 speed and over 30 in agility and vison, I should be doing a heckuva lot better on the pulling. Even with our other RB running outside, the pulling doesn't work. And I'm over the 66% ratio that was suggested earlier.
Been keeping that on the downlow for 5 years...FWIW, our other HB was faster before redoing his equipment (moving 9 from speed to agility). I think he did this after our last game, so this next game will be the first one where you're at the 66% thing.We should be coordinating that stuff, becuase I just redid my equip to take away points from speed and put it into strength.I'm training speed and agility though, so I should be back to where I was shortly.Dope said:That's YOU??You're ####### Disco Stu?Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!!That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.
The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.![]()
LOFL...I had no idea. I am laughing my ### off over here. I swear to god...I can't stop laughing. 5 beers with the BB&B CIO helps with the uncontrollable laughter, but dayum.
BTW...3-0 in USA Pro is excellent. But we have a stretch coming up that is tough as balls.
Also, at 34 speed and over 30 in agility and vison, I should be doing a heckuva lot better on the pulling. Even with our other RB running outside, the pulling doesn't work. And I'm over the 66% ratio that was suggested earlier.Been keeping that on the downlow for 5 years...FWIW, our other HB was faster before redoing his equipment (moving 9 from speed to agility). I think he did this after our last game, so this next game will be the first one where you're at the 66% thing.