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*** Official *** FBG's Goal Line Blitz Discussion Thread (3 Viewers)

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Do you have a link?

 
jevy said:
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
 
So Cobra Kai guys... any chance you'd be willing to PM me the build on Tea Baggins? For a fellow FBG? I've got a level 20 elusive back and I'd like to see how our builds compare.
Baggins build is on high security lock down. Only 2 people in this world have access to it. I would love to share....but then I would have to sweep your leg!
Can't even get away from the Kai here. I think we got you guys week 13.In regards to Tea.....Skanker only told me the speed is very high, but there are a few undisclosed attributes as well. :confused:
 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :cry:

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA

 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :unsure:

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues

 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.

Does speed actually help when facing speed DE's, or is agility the better option?

Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
Now that the forums are back up:http://goallineblitz.com/game/forum_thread...hread_id=215551

 
Dope Hacksaw, in his 1st USA Pro game...9 pancakes in a 48-0 victory over the Saginaw Supernova's.

Next game is against the Sam Bolster (oooo...an alpha) owned Flathead Go Crazy.

Should be a good game.

 
Last edited by a moderator:
S.I.M and my team, the Blood Gultch Chupacathingies is still looking for level 10ish guys to flush out our roster. Plenty of PT available. Please PM me a link to your guy if you're interested. TIA.

 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
Are they working on fixing it?
 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
Are they working on fixing it?
Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.
 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
Are they working on fixing it?
Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.
My hope is that it will be fixed as part of the advanced tactics update.
 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
Are they working on fixing it?
Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.
My hope is that it will be fixed as part of the advanced tactics update.
They know the problem is there, as Bort has responded in the linked thread (says he fixed something so when the G goes across the line he will attempt to lead block, haven't seen it work yet). With my level ups I am torn between doing what I think will make a good build for the pulling guard (agilty, speed, vision), or doing what works now (strength and blocking). Luckily my guy is a backup so I am not screwing the team too much by making the wrong choice.
 
Is there any benefit to training Speed as an OG or OT? I've noticed that when the LG pulls, he can never get to the hole before the HB no matter how much speed he has.Does speed actually help when facing speed DE's, or is agility the better option?Speed isn't listed as a major or minor attribute, so I didn't think it was that important for O-linemen.
What OG level of speed have you seen when pulling vs the speed of the back? I mean.... the highest speed I have seen on a G has been around 12. My power back has almost 30 speed. So, of course he is not going to get there before the RB. As for your facing DE's... agility.
Read the bug forum post about G blocking AI. G's with 30+ speed and agility are unable to pull any better than those with 12 speed.
That's stupid.
It is a problem with the coding of the pull. The G will go back a few steps, think about pulling, then start. By that time the HB is past him. Until late last season there was also a problem were the G would not cross the line of scrimmage, isntead once he hit it he would turn back to the middle and hit a LB instead of the CB in front of him.I have a G with around 30 speed and agility and I have only seen him hit someone once on a pull and it was a DE that was across the line.
Are they working on fixing it?
Dope Hacksaw is over 30 in agility, speed and vision.And he just hangs out when pulling to the right. I hope they fix it soon.
My hope is that it will be fixed as part of the advanced tactics update.
They know the problem is there, as Bort has responded in the linked thread (says he fixed something so when the G goes across the line he will attempt to lead block, haven't seen it work yet). With my level ups I am torn between doing what I think will make a good build for the pulling guard (agilty, speed, vision), or doing what works now (strength and blocking). Luckily my guy is a backup so I am not screwing the team too much by making the wrong choice.
I would focus on what work now, honestly. Even your pulling build will need a fair amount of strength and blocking, so why not focus on that now, when it will make the most difference?
 
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.

The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.

 
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
You don't have to put together a package for everything. If it's blank, it will default to the standard AI. I think many people are going to screw up their defences thinking they need to fill everything in when they'd be better off letting the AI make the determination 75% of the time.
 
The Duff Man said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
 
Drifter said:
The Duff Man said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
You don't have to put together a package for everything. If it's blank, it will default to the standard AI. I think many people are going to screw up their defences thinking they need to fill everything in when they'd be better off letting the AI make the determination 75% of the time.
I am glad I do not have to worry about the D side but since I am the OC for the Warlords I have to say that I am looking forward to a few packages for situations instead of some of the crazy things I have seen but yea, I agree, I am not sure the best thing to do is to set up a package for every situation.
 
The Duff Man said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!! :shrug:
 
The Duff Man said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!! :confused:
Yeah, right now it is not purely speed that is an issue. It is the way the G tries to pull, 3 steps back, wait, start to move, hesitates at the line of scrimmage... If he would just take one drop step, and haul ### to the side he would be there before the RB gets there. The TE also needs to stop dropping back and getting in their way.
 
The Duff Man said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!! :goodposting:
Yeah, right now it is not purely speed that is an issue. It is the way the G tries to pull, 3 steps back, wait, start to move, hesitates at the line of scrimmage... If he would just take one drop step, and haul ### to the side he would be there before the RB gets there. The TE also needs to stop dropping back and getting in their way.
Simply it is not 'realistic' as is and it impacts gameplay. I like the new D AI but I think this thing should take more of their time then adding new things to the game.
 
Simply it is not 'realistic' as is and it impacts gameplay. I like the new D AI but I think this thing should take more of their time then adding new things to the game.
Agreed. This came up season 1, and it's still not working right.Here's an example from today's game. It could have been a beautiful thing if Dope had attacked the safety, but for some reason the guard won't cross the line of scrimmage until after the HB does.

 
Simply it is not 'realistic' as is and it impacts gameplay. I like the new D AI but I think this thing should take more of their time then adding new things to the game.
Agreed. This came up season 1, and it's still not working right.Here's an example from today's game. It could have been a beautiful thing if Dope had attacked the safety, but for some reason the guard won't cross the line of scrimmage until after the HB does.
He could have sealed off that end and helped get another yard or two. Did the TE get pancaked or did he just give up on his block and watch the rest of the play?
 
In the scrimmage games someone should try a WR at OG and see if he can pull successfully.

I have a question about CBs. Why do they sometimes run away from RBs that have the ball? Is there anyway to stop it? I thought it might be low confidence or vision but neither seems to impact these occurances. Is it just a glitch?

 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :excited:

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I still need lots of help, if anyone has any extra players that need some time. Can't get anyone to want to come to a rebuilding team, and all positions are soooooo behind the rest of the league it's just sad. :goodposting:
 
Drifter said:
better off letting the AI make the determination 75% of the time.
It does such a great job now ;) I do agree with you though about spending to much time creating packages for everything we can possibly think of. There will likely be some upsets while these settings are played around with.
 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. ;)

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I still need lots of help, if anyone has any extra players that need some time. Can't get anyone to want to come to a rebuilding team, and all positions are soooooo behind the rest of the league it's just sad. :mellow:
Should have left your boy Payne with the Assassins.
 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :rolleyes:

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I still need lots of help, if anyone has any extra players that need some time. Can't get anyone to want to come to a rebuilding team, and all positions are soooooo behind the rest of the league it's just sad. :crazy:
Should have left your boy Payne with the Assassins.
Yeah, but this team (if you can call it that) needs him more.
 
I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?

Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.

Physical Attributes Football Skills

Strength: 18.85 Blocking: 8

Speed: 53.99 Tackling: 17.55

Agility: 38.05 Throwing: 7

Jumping: 21.3 Catching: 21.3

Stamina: 31.41 Carrying: 13.25

Vision: 30.73 Kicking: 8

Confidence: 14.69 Punting: 8

 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :X

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?

Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.

Physical Attributes Football Skills

Strength: 18.85 Blocking: 8

Speed: 53.99 Tackling: 17.55

Agility: 38.05 Throwing: 7

Jumping: 21.3 Catching: 21.3

Stamina: 31.41 Carrying: 13.25

Vision: 30.73 Kicking: 8

Confidence: 14.69 Punting: 8
I do. I do. :unsure:
 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :cry:

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?

Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.

Physical Attributes Football Skills

Strength: 18.85 Blocking: 8

Speed: 53.99 Tackling: 17.55

Agility: 38.05 Throwing: 7

Jumping: 21.3 Catching: 21.3

Stamina: 31.41 Carrying: 13.25

Vision: 30.73 Kicking: 8

Confidence: 14.69 Punting: 8
I do. I do. :hey:
:excited: holy bleep you've been outscored 293-10 in 3 games

 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :X

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?

Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.

Physical Attributes Football Skills

Strength: 18.85 Blocking: 8

Speed: 53.99 Tackling: 17.55

Agility: 38.05 Throwing: 7

Jumping: 21.3 Catching: 21.3

Stamina: 31.41 Carrying: 13.25

Vision: 30.73 Kicking: 8

Confidence: 14.69 Punting: 8
I do. I do. :lmao:
:unsure: holy bleep you've been outscored 293-10 in 3 games
I guess you missed the part about where I took over a team that was completely gutted.
 
Well, I finally got a team yesterday, only to find the former owner had completely gutted it. Had an hour and a half before the 1st game, against one of the leagues toughest teams. Did the best I could, and plugged in a bunch of CPU players. Lost 123-0. Yeah. :X

Any FBGs out there, that have players that aren't getting enough playing time or are FA, and would like to help rebuild this team, PM here or there. I need just about everything.

TIA
Here's a link to the team, so you can see all the needs.Chicago Blues
I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?

Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.

Physical Attributes Football Skills

Strength: 18.85 Blocking: 8

Speed: 53.99 Tackling: 17.55

Agility: 38.05 Throwing: 7

Jumping: 21.3 Catching: 21.3

Stamina: 31.41 Carrying: 13.25

Vision: 30.73 Kicking: 8

Confidence: 14.69 Punting: 8
I do. I do. :lmao:
:unsure: holy bleep you've been outscored 293-10 in 3 games
I guess you missed the part about where I took over a team that was completely gutted.
missed that part
 
The Duff Man said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.

The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!! :blackdot:
That's YOU??You're ####### Disco Stu?

LOFL...I had no idea. I am laughing my ### off over here. I swear to god...I can't stop laughing. 5 beers with the BB&B CIO helps with the uncontrollable laughter, but dayum.

BTW...3-0 in USA Pro is excellent. But we have a stretch coming up that is tough as balls.

Also, at 34 speed and over 30 in agility and vison, I should be doing a heckuva lot better on the pulling. Even with our other RB running outside, the pulling doesn't work. And I'm over the 66% ratio that was suggested earlier.

 
BTW...I'm in Steven Minneapolis territory as far as my build.

In about a week I'm going to level and then (depending on how I do in the tough games coming up) I may be around 40 speed.

If that doesn't f'n do it...I'm done with the idea of a pulling guard.

(Although I secretly want to be the John Hannah of GLB.)

 
I think there is a lot more to it than speed.

Vision - does your guy know who to block? It looks painfully obvious to us, but if there are two defenders and your guy has low vision he might hesitate in deciding who to go for and by then the HB is by him

Agility - you need acceleration on a pull probably as much or more than speed

I often see FBs and TEs hesitate to make a block, or block the wrong defender. It could be the above abilities or it could be confidence? You have to wonder if that plays into the player's ability to make the correct decision and make it quickly.

 
Air Coryell said:
I took for granted what having a good owner means to this game. With a change in ownership we arent even getting game plans or anything and just everyone winging it. I think this team is going nowhere fast this year. I can take losing if its with a bunch of players that are active and trying to build but this team is like a ghost town. The current owner has been open to get rid of players that dont want to stay. Are there any FBG teams out there in need of a CB?

Will be a lvl 15 CB after tonight. Still have 3 boosts left on the season. Let me know if you're interested and we can see what can be worked out.

Physical Attributes Football Skills

Strength: 18.85 Blocking: 8

Speed: 53.99 Tackling: 17.55

Agility: 38.05 Throwing: 7

Jumping: 21.3 Catching: 21.3

Stamina: 31.41 Carrying: 13.25

Vision: 30.73 Kicking: 8

Confidence: 14.69 Punting: 8
the pack would love to have you! 12-4 last year, 2nd round of playoffs, 2-1 this year & we're active as hell & we're committed. look at our chemistry #'s. 97 overall & 100 on both offense & defense. not sure why everything isn't 100 :bag: we're in one of the toughest divisions of all of glb. there's one other fbg team in our division, cosjob's team, & there are 5-6 EXTREMELY good teams in our conference alone.
 
So Cobra Kai guys... any chance you'd be willing to PM me the build on Tea Baggins? For a fellow FBG? I've got a level 20 elusive back and I'd like to see how our builds compare.
FWIW, there was a lot of BAWWWWWWing in a few threads in the Bugs forum about Tea Baggins consistently hitting huge plays and a level 11 HB who basically juked 6 guys in a row and scored. And then juked 7 and scored. And then juked 6, but got hit so he fumbled. Bort basically came in and said that it was due to very high agility + head fake + juke SA's. Obviously the speed is decent too, at least when I watched the replays. But yeah, basically right now those two SA's and a high enough agility to consistently trigger them destroys most defenders by causing them to freeze. Most likely a lot of this is on the defenders, as it's been heavily hinted that they simply don't have enough Vision / Super Vision, or in some cases, enough Agility to keep up with these type of builds. Ofc could be totally wrong, but that's how it sounds anyway.
 
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Dope said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.

The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!! :angry:
That's YOU??You're ####### Disco Stu?

LOFL...I had no idea. I am laughing my ### off over here. I swear to god...I can't stop laughing. 5 beers with the BB&B CIO helps with the uncontrollable laughter, but dayum.

BTW...3-0 in USA Pro is excellent. But we have a stretch coming up that is tough as balls.

Also, at 34 speed and over 30 in agility and vison, I should be doing a heckuva lot better on the pulling. Even with our other RB running outside, the pulling doesn't work. And I'm over the 66% ratio that was suggested earlier.
:eek: Been keeping that on the downlow for 5 years...FWIW, our other HB was faster before redoing his equipment (moving 9 from speed to agility). I think he did this after our last game, so this next game will be the first one where you're at the 66% thing.

 
Dope said:
I read a post that the G needs to be 66% of the speed of the HB to have a hope of staying out in front of him on a pull. Not sure if that is accurate or not. Most easily tested at low level I think.

The new D AI is good, but will take a lot of time to put together all of your D packages for all different scenarios.
That is hard.... unless you have a power back and even then the power back is best used with the inside game while the speed backs are the ones you want to pull for. So.... a speed back in a Pro or AAA is going to be absolute min 40 in speed which means your G would need 27 speed to have any hope of pulling and doing more than just kinda taking a stroll. Still seems like this is an area they need to clean up a bit.
Dope's guard has 34 speed, but he's trying to block for my RB who is twice that. I think it would work if they made the guard just go instead of waiting.BTW... now 3-0 in USA Pro!!! ;)
That's YOU??You're ####### Disco Stu?

LOFL...I had no idea. I am laughing my ### off over here. I swear to god...I can't stop laughing. 5 beers with the BB&B CIO helps with the uncontrollable laughter, but dayum.

BTW...3-0 in USA Pro is excellent. But we have a stretch coming up that is tough as balls.

Also, at 34 speed and over 30 in agility and vison, I should be doing a heckuva lot better on the pulling. Even with our other RB running outside, the pulling doesn't work. And I'm over the 66% ratio that was suggested earlier.
:thumbdown: Been keeping that on the downlow for 5 years...FWIW, our other HB was faster before redoing his equipment (moving 9 from speed to agility). I think he did this after our last game, so this next game will be the first one where you're at the 66% thing.
We should be coordinating that stuff, becuase I just redid my equip to take away points from speed and put it into strength.I'm training speed and agility though, so I should be back to where I was shortly.

Look for a bunch of pancakes though.

 

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