When I played around with the Sim Matchup feature, I did a littleDo you know this for a fact? Because if what you say is true, the sim = worthless and there are far better sims out there. I am fairly confident the sim adjusts not just by era, but year to year. Otherwise why not just pick all 1885 pitchers and all modern hitters and ruth.The sim doesn't equalize. Guys with more HR cost more beause they give you more HR--period.There are adjustments that the same makes, but taking the WHIP from the deadball era and blowing it up is not one of them--things are normalized, but they are not adjusted like that.But what will a .5 whip in 1886 equate to in the sim? Perhaps that was a good but not great average back then. When they equalize, he might get shelled. Just like some of todays numbers will be hurt in the sim.I don't follow your reasoning. If a guy has an ERA near one and a whip under .5 AND never gets tired because he's pitched 600 innings in a season, you're saying that's not an incredible advantage? You could pitch some of those guys who are STILL available every other day and destroy Carlton on Sunday, then Seaver on Tuesday (WITH THE SAME GUY).My $10 says that it's not going to play out that way.Secondly, if those pre 1900 pitcher salaries are high only because of innings pitched, does that mean if you start them every fourth day will they be even better? Some of thos guys have WHIP's under .5! If that's the case I'm filling out my roster with dead ball era guys and everyone who took the Seavers and Koufaxes and Larsens and Browns are simply dead in the sim. DEAD. Waste of $10 for you because I won't lose a game.test for era adjustment.Had 2003 Pedro and a rather mediocre deadballer, Charlie Buffinton of the 1885 Boston Beaneaters, take turns pitching on the road against the same teams in the same stadiums. I kept track of stats for a few games. With era adjustment, they would have been miles apart. Without it, they would have been close.They were close. ERAs basically proportional to their real-life ERAs.I suppose its possible that the sim leagues are a little different since they cost $$$. And after all it isn't necessary to adjust stats at all between eras to determine a head-to-head matchup like it is with teams drafted from all different eras. But you'd think if they had the capability to sim better, they'd do so even in the free game.
test for era adjustment.Had 2003 Pedro and a rather mediocre deadballer, Charlie Buffinton of the 1885 Boston Beaneaters, take turns pitching on the road against the same teams in the same stadiums. I kept track of stats for a few games. With era adjustment, they would have been miles apart. Without it, they would have been close.They were close. ERAs basically proportional to their real-life ERAs.I suppose its possible that the sim leagues are a little different since they cost $$$. And after all it isn't necessary to adjust stats at all between eras to determine a head-to-head matchup like it is with teams drafted from all different eras. But you'd think if they had the capability to sim better, they'd do so even in the free game.




) Giants lose.Game 2: 85 Giants vs 04 Red SoxResult: Keefe allows 5 ER in 9 IP. Giants lose.Game 3: 85 Giants vs 35 YankeesResult: Keefe allows 4 ER in 9 IP (I'm starting to notice a trend here). Giants lose.P.S. Babe Ruth went 0-3 with 2 BB's. Giants lose.Game 4: 85 Giants vs 75 RedsResult: Keefe allows 1 ER in 9 IP. Giants win.So in conclusion, Keefe is indeed human. He's a good pitcher, but human nontheless.