Matt Waldman
Footballguy
About two months ago, I wrote about unusual draft strategies and demonstrated how picking players according to a specific factor they all had in common could yield good results for a fantasy team. Obviously picking a player with a projected likelihood of strong production still takes precedence, but I saw that if you used a secondary factor with your selection process, you could theoretically fill a fantasy roster with excellent players and shake up your draft because everyone else is following the same guidelines in a very similar order.
For instance, if you picked players at their position who could be classified as "physical" style players one might consider these factors:
-QBs/RBs/WRs that can take/dish out physical punishment
-RBs/WRs where breaking tackles is considered a strength of theirs
-WRs who routinely out-muscle their coverage to get open
-QBs with strong arms, physical style of play at their position
Players I would have considered to fit this profile would have been - Michael Turner, Adrian Peterson, Terrell Owens, Brandon Marshall, Brett Favre, David Garrard, Jay Cutler, Anquan Boldin, Hines Ward, etc.
It occurred to me that if you were to build your team like a GM in the NFL, you would draft players based on physical skill sets an not just past production. Obviously, production is what wins games in fantasy football but if you were using a different criteria to develop your draft list, then you might have an advantage when you face opponents who build with heavy factoring of ADP and stats value into their draft list because your criteria would generate a very different rating of players.
I'm not sure this is something that will pan out, but I want to research it for the coming year because I think it's an interesting concept. It might lead one to use a draft strategy where the players are first sorted by a collection of skill sets and then by their production.
The example above might be too simple, but if I developed a rating system for current players based on physical attributes, then one could theoretically cross reference 2-3 very important skills and find a list of 8-10 players who fit that skill set and sort by projected production to create your list. Maybe the skills are power and speed. Or elusiveness and vision. Maybe it's three things, but I imagine the more factors you cross reference, the smaller the list will be.
So where I'm thinking we might want to begin is to establish some skill type/physical type profiles for each position.
If you're game, list them by fantasy position and we'll consolidate, add, subtract, etc.
Then the next step might be to rate players by those skills to great a spectrum of performance within each, which will likely mean defining those skills first.
Thanks
For instance, if you picked players at their position who could be classified as "physical" style players one might consider these factors:
-QBs/RBs/WRs that can take/dish out physical punishment
-RBs/WRs where breaking tackles is considered a strength of theirs
-WRs who routinely out-muscle their coverage to get open
-QBs with strong arms, physical style of play at their position
Players I would have considered to fit this profile would have been - Michael Turner, Adrian Peterson, Terrell Owens, Brandon Marshall, Brett Favre, David Garrard, Jay Cutler, Anquan Boldin, Hines Ward, etc.
It occurred to me that if you were to build your team like a GM in the NFL, you would draft players based on physical skill sets an not just past production. Obviously, production is what wins games in fantasy football but if you were using a different criteria to develop your draft list, then you might have an advantage when you face opponents who build with heavy factoring of ADP and stats value into their draft list because your criteria would generate a very different rating of players.
I'm not sure this is something that will pan out, but I want to research it for the coming year because I think it's an interesting concept. It might lead one to use a draft strategy where the players are first sorted by a collection of skill sets and then by their production.
The example above might be too simple, but if I developed a rating system for current players based on physical attributes, then one could theoretically cross reference 2-3 very important skills and find a list of 8-10 players who fit that skill set and sort by projected production to create your list. Maybe the skills are power and speed. Or elusiveness and vision. Maybe it's three things, but I imagine the more factors you cross reference, the smaller the list will be.
So where I'm thinking we might want to begin is to establish some skill type/physical type profiles for each position.
If you're game, list them by fantasy position and we'll consolidate, add, subtract, etc.
Then the next step might be to rate players by those skills to great a spectrum of performance within each, which will likely mean defining those skills first.
Thanks
.
Certain skill sets may be better to use as the primary and others as the secondary to cross reference. I have a hunch power is a good primary skill set but to refine the list I'd add receiving. That this might do is eliminate guys like Jamal Lewis and Brandon Jacobs, but Maurice Jones Drew and Marion Barber stick around. Drew may not be the most powerful back on the list, but he would qualify as having power if I have the skill defined correctly. I'd also get Addai and Forte on that list. Maybe I only want guys who are under 5-10 at RB and over 6-2 at WR. Sure it limits the list, but maybe the upside is that I'm not picking players from my list that I'm not that enthusiastic about taking but I added them to that ranking because it makes sense for him to be there according to another person's criteria that I've accepted. Could this be going overboard and make your draft board less objective - probably, but I'm interested to see how far I can go before it breaks down. Have you ever just thought about drafting a team by saying to yourself. "I'm targeting big receivers who can run after the catch and smaller, agile, backs who have break away speed and receiving skills." Then you project those guys and rank them according to your projections. You might wind up picking a lot of guys much earlier than the average fantasy owner would do so, but the pay off could really be huge if you're not afraid of bombing.