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Position filled - thanks (1 Viewer)

Musesboy

Footballguy
We need an active owner for a 7-year dynasty league.

The team has 1242 bidding bucks and all seven 2015 draft picks intact.

MFL Hosting fee is $5 per owner per year, or $25 lifetime.

Please PM me if interested.

Thanks.

Here's the team:

Foles, Nick PHI QB 323.72 $6 2013-19
Griffin III, Robert WAS QB $6 2012-18
Hoyer, Brian CLE QB (P) $6 2013-19

Bell, Le'Veon PIT RB $4 2013-17
Brown, Andre HOU RB $2 2014-16
Ellington, Andre ARI RB $3 2013-16
Helu, Roy WAS RB 92.40 $2 2013-15
Ivory, Chris NYJ RB (P) $3 2012-15
McCluster, Dexter TEN RB $5 2010-15
Robinson, Khiry NOS RB $4 2014-18
Taliaferro, Lorenzo BAL RB ® $0

Cooks, Brandin NOS WR ® $0
Evans, Mike TBB WR ® (P) $0
Hopkins, DeAndre HOU WR $4 2014-18
Jones, Marvin CIN WR $4 2013-17
Moncrief, Donte IND WR ® $0
Wheaton, Markus PIT WR $3 2014-17
Williams, Terrance DAL WR $5 2013-18
Wright, Kendall TEN WR $6 2013-19

Fauria, Joseph DET TE $4 2013-17
Myers, Brandon TBB TE $3 2012-15
Rivera, Mychal OAK TE $2 2014-16

Tucker, Justin BAL PK $1 2014-15

Bennett, Michael SEA DE $2 2014-16
Ealy, Kony CAR DE ® $0
Jackson, Tyson ATL DE $2 2014-16
Jones, Chandler NEP DE $4 2012-16

Hawk, A.J. GBP LB 131.00 $2 2014-16
Mack, Khalil OAK LB ® $0
Spikes, Brandon BUF LB $2 2014-16
Te'o, Manti SDC LB (P) $4 2014-18
Tulloch, Stephen DET LB $5 2011-16
Worilds, Jason PIT LB $2 2013-15

Browner, Brandon NEP CB (S) $2 2014-16
Gilbert, Justin CLE CB ® $0
Roby, Bradley DEN CB ® $0
Addae, Jahleel SDC S $2 2013-15
Ihedigbo, James DET S $3 2013-16
Ihenacho, Duke DEN S $3 2013-16
Rambo, Bacarri WAS S $3 2013-16
Thomas, Terrell FA S $2 2013-15

41 Total Players
Total Salary: $111
Salary Cap: $170
Cap Room Available: $59

Injured Reserve
Wilson, David NYG RB (Q) $4 2013-17
Gibson, Brandon MIA WR (P) $4 2012-16
Hankerson, Leonard WAS WR $4 2012-16
Graham, Garrett HOU TE $4 2013-17
Here are the full rules:

MFL48 IDP League

Overview

The MFL North is a contract dynasty league, with each of 12 teams drafting players who will be retained from season to season, so long as each player's contract allows. Each team will then field starting lineups from their rosters and compete in a 13 week head to head regular season, with the top 6 teams advancing into a 3 week head to head playoff, culminating with the MFL North Bowl. The league is divided into 3 divisions of 4 teams, with the 3 divisional winners and 3 wildcard teams qualifying for the playoffs.

Emphasis is placed on a fun, challenging, and active fantasy football environment. No prizes will be awarded, and coaches will be competing only for pride and bragging rights. The league will remain active, at varying levels, throughout 10 months of the calendar year, with trading, free agency, and an annual rookie draft taking place over the NFL off season, as well as during NFL play.

Coaches Expectations

Coaches are expected to be active, and to do their utmost to field a competitive lineup during each week of the regular season. Coaches are not expected to be available 24 hours a day, 365 days a year; however, coaches should make every effort to inform the league in advance of any expected absences due to vacations, work, or other real life obligations, and to find a suitable "teamsitter" should their absence occur during key league activity periods.

Fees
The only fee will be enough to cover the cost of hosting the league. All of the references in the rules to MFL Bucks or $ amounts refer to the league’s bidding currency (MFL Bucks), not actual cash. This will be reviewed each year as discounts for early payment may apply. The commissioner will each collect league fees by check or PayPal. The fee is $5 per season or $25 lifetime.

League Structure
The MFL North is a dynasty contract league, consisting of 3 divisions of 4 teams. Teams will be placed into a division based on random selection, with all teams being randomly realigned each year during the NFL rookie draft. Each team will play a 13 game regular season schedule, with 2 head to head matchups against each divisional opponent.

Rosters

Active rosters will comprise of no more than 45 NFL players, from the following positions: quarterback, running back, wide receiver, tight end, placekicker, defensive line, linebacker, and defensive back. There are no minimum or maximum player requirements per position, so long as each team can field a full starting lineup from weeks 1 through 13 of the NFL season. During the off season (week 17 of the NFL season to week 1 of the following NFL season), teams are not required to maintain active players at every position.

In addition to the 45 player active roster, each team will have up to 5 injured reserve slots, and 5 slots on their developmental or "taxi" squad. In order to be eligible for injured reserve, a player must be on the injured reserve, physically unable to perform, or non-football-related injury list of his NFL team. Players listed as "out" for a game or set time period are not eligible for IR unless they meet one of the above conditions, and players suspended by the NFL for any reason are likewise ineligible for the injured reserve. To place a player on IR, please ensure that he qualifies under one of the above conditions and then email the league commissioner to request the status change (with a link if possible). In order to be eligible for the taxi squad, a player must meet NFL eligibility requirements (at least 3 years removed from high school graduation), and must have been previously drafted or signed as a free agent by an NFL team. Taxi squad players cannot have more than one year of NFL experience. Taxi squad and injured reserve players may be activated at any time by their team, provided that sufficient contract cap and roster space can be cleared for them prior to activation.

During the period beginning with the start of the NFL rookie draft and ending 5 calendar days before the first game of the NFL season, active rosters will be expanded to 53 players. The injured reserve will still be in effect during this time period, with the normal rules regarding eligibility, but there will be no taxi squad slots available to teams. The taxi squad is in effect for the remainder of the calendar year.

Starting Lineups
Each team will field a starting lineup for weeks 1 through 13 of the NFL season, and for any playoff weeks in which the team is still active. All starting lineups will consist of the following:

-One quarterback
-at least one running back
-One placekicker
-at least 3 defensive linemen
-at least 3 linebackers
-at least 4 defensive backs

Teams may choose one of the following options for their offense:
1. Pro-set: 1 QB, 2 RB, 2 WR, 1 TE.
2. Wishbone: 1 QB, 3 RB, 2 TE.
3. Spread offense: 1 QB, 1 RB, 4 WR.
4. West coast: 1 QB, 1 RB, 2 WR, 1 TE, 1 WR/TE.

Teams may choose one of the following options for their defense:
1. 43 Defense: 4 DL, 3 LB, 4 DB.
2. 34 Defense: 3 DL, 4 LB, 4 DB.
3. Nickel: 3 DL, 3 LB, 5 DB.

Note that there are no true "flex" positions; each team must choose one of the above options for offense and defense. Teams are not required to maintain a particular scheme or schemes for the entire season but may freely change schemes from week to week.

Additionally, each team may name a backup quarterback to their lineup. If a team's starting quarterback is injured or leaves the game for any reason, the backup's statistics will be added to that team's totals. If the backup is the same as that quarterback's NFL backup, all scoring will begin on the very next NFL play. If the backup is on a different NFL team, scoring will begin at the start of the next quarter after the starting QB left the game and did not return. For example, if a team starts Byron Leftwich and names David Garrard as his backup, he would receive all points scored by each quarterback in the game, even if Garrard only comes out for one play. However, if another team starts Matt Hasselbeck and names Matt Schaub as his backup, he would only receive whatever points Schaub scored starting in the quarter after Hasselbeck left the game; If Hasselbeck were injured in the middle of the 2nd quarter, he would get all of Schaub’s 2nd half points, but if Hasselbeck was pulled at the beginning of the 4th quarter in a blowout, that team would not receive any points from Schaub. When an MFL48 backup from a different team is used, no points are received if the backup's NFL game goes into overtime, unless the starter's game also goes into overtime and the backup would otherwise be eligible.

Note also that each team must field a full, active starting lineup for every week in which their team is competing. Failing to field a full lineup and/or submitting an illegal lineup (one which does not meet the standards of one of the allowed schemes) will result in a forfeit loss, with zero points and zero MFL Bucks being awarded to the offending team for that week, and may result in removal of the coach from the league, even for a first offense. The only exception to this rule in is cases of extreme injury problems--if a coach, through no fault of his own, finds himself without enough healthy players at a particular position(s) in a given week, no penalty will be assessed to that team for failing to field an active starter, other than receiving zero points for that particular starting slot.

If an owner fails to submit a lineup, he will be penalized 30 MFL Bucks as well as suffering the loss.

If an owner starts a free agent, the player must have a contract assigned. If there is no contract assigned, any points scored by that player will be void. New contracts do not have to be assigned for up to one week if the player is not started.

Scoring

QB:
.04 points per yard passed
.1 points per yard rushed for or received.
.1 points per completion.
6 points per touchdown passed, caught, or run for.
2 points per 2 point conversion passed, caught, or run for.
-3 points per interception thrown or fumble lost.

RB:
.1 points per yard rushed or caught for.
.04 points per yard passed.
.5 points per reception.
2 points per 2 point conversion passed, caught, or run for.
6 points per touchdown passed, caught, or run for.
-3 points per interception thrown or fumble lost.

WR:
.1 points per yard rushed or caught for.
.04 points per yard passed for.
1 point per reception.
6 points per touchdown passed, caught, or run for.
2 points per 2 point conversion passed, caught, or run for.
-3 points per interception thrown or fumble lost.

TE:
.1 points per yard rushed or caught for.
.04 points per yard passed.
2 points per reception.
6 points per touchdown passed, caught, or run for.
2 points per 2 point conversion passed, caught, or run for.
-3 points per interception thrown or fumble lost.
Milestone scoring (applies to all positions listed above):
6 points per 300 yards passed for.
6 points per 100 yards rushed for.
6 points per 100 yards caught for.

PK:
1 point per successful PAT.
-3 points per missed PAT.
3 points per successful field goal (17-35 yards)
-3 points per missed field goal (17-35 yards)
4 points per successful field goal (36-49 yards)
-1 point per missed field goal (36-49 yards)
6 points per successful field goal (50+ yards)

DL:
6 points per touchdown.
6 points per safety.
6 points per blocked punt/kick (includes PAT tries).
4 points per sack (2 points per half sack).
2 points per solo tackle.
1 point per assist.
3 points per pass defensed.
2 points per fumble caused.
3 points per fumble recovered or interception caught.

LB:
6 points per touchdown.
6 points per safety.
6 points per blocked punt/kick (includes PAT tries).
3 points per sack (1.5 points per half sack).
1 point per solo tackle.
.5 points per assist.
2 points per pass defensed.
2 points per fumble caused.
3 points per fumble recovered or interception caught.

DB:
6 points per touchdown.
6 points per safety.
6 points per blocked punt/kick (includes PAT tries).
5 points per sack (2.5 points per half sack).
2 points per tackle.
1 point per assist.
1 point per pass defensed.
3 points per fumble caused.
3 points per fumble recovered or interception caused.
Defensive Milestone Scoring (applies to all defensive players):
6 points per 10 solo tackles.
6 points per 2 sacks.
Special teams scoring*:
10 points per touchdown returned.
.05 points per return yard.

*special teams scoring applies to players who return punts or kicks. Points will be awarded to the team which owns that individual player, providing that team is starting the player at his regular position.

Out of position scoring:
All players are eligible to receive points for statistics compiled while playing at a position other than their regular position, with the exception of per reception scoring. For example, if Jason Peters, a defensive lineman, is brought into his NFL game as a tight end and catches a 2 yard touchdown pass, he would receive whatever points he accumulated for his defensive statistics, plus 6.2 points for his catch on offense. He would not receive the normal 2 points per reception by a tight end, simply because verifying the precise position at which a defensive player lines up at on offense would be far too difficult. Offensive players who compile statistics on defense or special teams are also eligible for points, based on the defensive backs' scoring chart. However, points for fumbles recovered will only be awarded when an offensive player recovers an opponent's fumble. Kickers who accumulate statistics on faked kick plays will receive points based on the quarterbacks' scoring chart.

Homefield advantage:
The home team in all head to head matchups will receive the ability to name any one "wildcard" player for that week's game. If the wildcard player outscores a starter at the same position in that team's starting lineup, the home team will have the difference in points added to his weekly total. For example, if a home team starts Donovan McNabb at quarterback but names J.P. Losman as his wildcard player, the home team would in effect be starting whichever quarterback scored higher that week, between the two. Homefield advantage applies to all playoff games as well, with the higher-seeded team receiving the edge.

All scoring will be final & official at 12:00 PM (noon) Eastern Time on the Wednesday immediately following the final NFL game of the week, or 24 hours before the start of the first game of the next NFL week, whichever is first. Any official scoring changes or scoring disputes which occur after that time will not affect scores, neither for that week's head to head matches nor for overall season scoring. Requests for a scoring change and/or review may be made at any time prior to the weekly deadline by contacting the league commissioner, either by instant message, email, or league message board posting. Instant messages or emails received after the weekly deadline will not be acted on; however, requests posted on the league message board and time stamped before the deadline will be processed by the commissioner as soon as possible, provided they are seen before the start of the following week's NFL games. All scoring adjustments or non-adjustments will be made at the sole discretion of the league commissioner according to league rules and official game stats posted to NFL.com, and all decisions made by the league commissioner are final.

Team Assets:
Each team began its existence with $500 in notional "MFL Bucks" and 170 contract years. MFL bucks are calculated on a weekly basis and updated on the team’s page. The bucks may be used to bid on free agents, or may be included in trades between teams for players or draft picks. Contract years will be allotted by each coach to the players on his team following the acquisition of new players through trade, draft or free agency, or on the promotion of a taxi squad player to the active roster.

The Annual Rookie Draft:
A seven round rookie draft will be held approximately one week following the conclusion of the annual NFL rookie draft (with the exception of the inaugural draft which will include veterans and rookies). The draft order will be the inverse of the previous season's standings, with the worst team picking first, the league runner-up (loser of the week 16 Bowl) picking next-to last, and the league champion picking last, and the draft will snake after the 1st round. If two or more teams finish the season with identical records, the following tiebreakers will be applied to decide the rookie draft order:

1. Playoffs. Any team which made the playoffs will pick after a team with the same record who missed the playoffs.
2. Least Total points scored.
3. Least Total points against.
4. Coin flip.

Contract Years:
Once a player is assigned a contract number, that player will remain with his team for a number of years equal to the contract number. In other words, if a team drafts Cedric Benson and allots him 7 contract years, Benson will remain with that team for 7 years, or until traded or released. In this example, Benson would count for 7 against the 170 year cap of that team for the full length of his contract, so that coach would have only 163 contract years with which to retain the rest of his active roster. Each player on the active roster must be allotted at least 1 contract year. Once a player's contract expires, that player becomes a free agent, and can be bid on by all MFL48 teams during the annual free agency period, using MFL Bucks*. In the example above, if Benson were selected in the initial (2007) draft, he would become a free agent following the conclusion of the 2013 NFL season.

*A coach may decide to franchise a player that has just played out the final year of his contract. This means that the coach will retain the services of that player for one more season. There are penalties involved if a coach decides on this course of action and they are as follows:

- A player ranked 1-12 at his position would cost $500 MFL bucks.
- A player ranked 13-24 at his position would cost $250 MFL bucks.
- A player ranked 25 or lower at his position will cost $100 MFL bucks.

In the following season, any player that carried the franchise tag will have to be traded or released into free agency.

Each coach must allot at least one contract year to every player on his active roster. Contracts must be announced with bids during free agency (on the league message board). Failure to announce a player's contract number within that time period will result in a default contract, valued at one year, being assigned to that player by the league commissioner. Each team has 170 contract years to assign to its players; that number may never be increased or decreased for any reason apart from those stated in these rules.

At no time may a team allot more than 170 contract years to its active roster. Teams may free up additional room under the cap by either releasing players or by trading away players with high contract numbers for players with a lower cap hit. A player may be released at any time during his contract at no penalty to his team. To avoid owners manipulating contracts, any player that is dropped may not be picked by the same team until the following week’s waivers have been processed, but the other 11 teams may pick him up immediately. The player can then be signed to a new contract. A team must have sufficient contract years remaining before making a trade for a player or drafting a rookie. For example, if a team was using 165 contract years and wanted to trade for Benson (and his 7 year contract), that team would have to give up one or more players whose contracts totaled at least 2 years in order to complete the deal, or else release enough players to bring his cap total to 163 years before acquiring Benson.
During the annual rookie draft, a team must have at least 1 contract year remaining under the cap for each pick they make in the draft beyond 5 (the number of taxi squad slots available). If a team is "maxed out" with 170 contract years already used, that team would either have to release players from its active roster or else forfeit its rookie draft picks beyond round 3. Rookies are a special case when it comes to assigning contract years. An owner’s only responsibility at the time of the draft is to have 1 year’s contract space available for each rookie beyond the 3 that will form the taxi squad. Rookie contracts are assigned in the week before the start of the NFL season, so that owners can better assess their likely value. The taxi squad can also be named at that time. The only requirement is that owners free up sufficient cap space for any contract years assigned.

Players on injured reserve do not count against the contract cap, and need not have contract years assigned to them, but taxi squad players do count against the cap. However, if a player with a multiple year contract is placed on injured reserve, that player retains his contract value through the injury; if Benson above were placed on injured reserve for the 2007 season, his coach would still need to free up 7 contract years on his active roster in order to activate Benson for 2008.

Teams may not extend the contracts of their own players; whatever contract is awarded to the player when he is first acquired is final, with the following exception: Teams may opt to increase the contract length of players acquired through trades (at a one-off cost of $20 MFL Bucks per year added), but they cannot be decreased for any reason. The only time a player's contract length can change is if he is released and/or acquired through free agency, or when he is traded. The owner has up to one week to change a player’s contract after trading for him, or the player will retain his original contract. Players may also be franchised for a year at a heavy penalty as outlined previously.

Off Season Free Agency:
Free agents are all veteran players that are not already on a roster. Additional free agents will be composed of players cut by their owners. An owner will decide whether to assign a contract to the players on their taxi squad from the previous year, and will be required to cut players that are in the final year of their contract unless they franchise that player or trade him away. To allow time for owners to negotiate trades, players in the final year of their contract may be retained until the date of the NFL Draft. Taxi squad players may also be retained until that date before their fate must be decided.

The annual free agency period will open the day after the NFL Super Bowl. In order to bid on a free agent, a team must have 3 things: first, enough MFL Bucks to cover the bid; second, at least one contract year remaining under the cap; third, at least one open slot on the 45 man active roster or 53 man training camp roster, when applicable. A team may never bid more MFL Bucks than remain in its account. However, if a team does not meet one or more of the other criteria, it may announce a conditional cut when making the free agent bid. For example, a team might post a free agent bid like so:

Team A bids $24 on WR Hines Ward for 3 contract years. Will cut WR Donte’ Stallworth, 3 contract years.
If team A's bid is successful, Donte’ Stallworth will be released, freeing up the required 3 contract years and 1 roster slot for Ward. If team A is outbid on Ward, he would retain Stallworth on his team.

All bidding will be in an open format, and will take place on the league's message board. A new topic or thread will be created for each free agent by the first team to bid on that player. In order for a bid to be valid, it must contain the amount of MFL Bucks being bid, the full first and last names of the player being bid on, that player's position, and the number of contract years to be allotted to that player should the bid be successful.

A team must also post the full name, position, and contract value of any player(s) to be released in order to free up cap and/or roster space for the free agent. Failure to meet any of these conditions will invalidate the bid. A coach may bid on as many players as he wishes at any one time, providing that he has enough MFL Bucks to cover the sum of all active bids, and that he would have enough roster spots and contract years (including conditional cuts) to sign the players. If at any time the sum total of all active bids exceeds any of these limits, free agent bids by that team will be invalidated starting with the most recent and working backwards until all bids are legal.

For example:

Team B has $150 remaining in his account, with 10 contract years and 3 roster spots open. He bids $80 and 6 contract years on QB Marc Bulger, $15 and 3 years on WR Santana Moss, and $25 and 2 years on DB Ken Hamlin. Team B's bid on Hamlin would be invalid, as he does not have enough contract years remaining under his cap to sign all 3 players under the terms stated. However, if he were outbid on Moss prior to making his bid on Hamlin, Team B's bid would be legal.

**Important**
Do not edit any free agent bid posts on the message board, for any reason. It is simply not possible for the commissioner or anyone in the league to keep track of all bids on all players at all times, and so if posts could be edited after the fact, it would be possible for a team to reduce a prior bid in order to free up cash or contract years for a bigger name player who just became available. While it is extremely doubtful that any coach would do such a thing, in order to remove any possibility of suspicion, any coach who edits his bid post will be subject to the following penalties: a $20 fine (in MFL Bucks), invalidation of ALL current bids, and a ban from bidding on any player which that coach had an active bid on at the time of the edit. Check your bid posts carefully before hitting the post button, and if you do discover a typo after submitting the post, simply post an immediate reply stating the error in the same topic, before making any other bids on other players. Once a coach has submitted a bid on another player, any previous bid posts are final, typos and all.

Off season bidding on free agents is open to all teams, including the prior owner of that player. A player signs with a team after 4 full days (96 hours) passes without another team outbidding the previous high bidder. All bids must be in full MFL Bucks--there are no $5.50 bids allowed. Outbids must be done with MFL Bucks--contract years are not a factor in determining who has the highest bid. Bidding collusion is strictly prohibited; a team may not trade players, cash, or draft picks to another team in order to ensure that team will not bid on a certain player or players.

In Season Free Agency
During the season, a combined waivers/free agency system will be used. Each team may sign up to one player off waivers, with the waiver period beginning at the conclusion of the last NFL game of the week, and ending Wednesday night at 8 PM Eastern or 24 hours before the kickoff of the first NFL game of the following week, whichever is first. Waivers lists will be filled out and processed on the MFL site, with priority being based on a "worst to first" basis, and lists will not be visible to other coaches. Once the waivers are processed, teams may sign as many free agent players from the available player pool as they wish, on a first come first serve basis, ending 5 minutes before kickoff of the first NFL game of the following week. All in season waivers/free agency signings are subject to a $1 MFL Bucks fee, and standard contract cap & roster space requirements apply.

Waivers and free agency will be frozen beginning 5 minutes before kickoff of the first game in the NFL's week 14 and ending with the start of the annual off season free agency period. During this time period, no new players may be signed by any team. Teams may activate players from their taxi squad and injured reserve during the free agency freeze.

Trading
Teams may trade any combination of players, MFL Bucks, or draft picks among each other. Trades need not be on an even basis--teams may make 2 for 1, 3 for 1, or 45 for 1 trades, so long as both teams have roster & contract cap space available. Teams may trade future draft picks away, but only to the following year; for example, during the 2007 season, a team may trade away its first round pick in the 2008 rookie draft, but may not trade any picks for the 2009 draft or beyond. All trades are immediately processed as soon as all involved teams agree to terms, using the MFL site; there is no "league review" period, as all coaches will be veteran fantasy players capable of making fair trades. However, each team is also responsible for ensuring that they have the contract cap & roster space available which the deal would require--any coach who accepts a trade which violates the contract cap will be assessed with a fine (in MFL Bucks) equal to $10 per year over the limit, and will be required to immediately release as many players as is necessary to get back under the cap. Should the error not be noticed and/or corrected before that team's next game, the offending team will suffer a forfeit loss, and will have zero points and zero MFL Bucks awarded for that week.

Trading will be frozen 5 minutes before the first game of the NFL's week 12, and will reopen 24 hours after the conclusion of the NFL Super Bowl.

MFL Bucks
Each franchise begins its existence with $500 in MFL Bucks, which may be used in free agency bidding and trading. Additional MFL Bucks may be acquired through trade, by "selling" players and/or draft picks to another team, and based on a team's performance.

Regular Season
Each week during the regular season, teams will earn additional MFL Bucks as follows:
Losing team with the lowest score: $30
Losing team with the 2nd lowest score: $28
Losing team with the 3rd lowest score: $26
Losing team with the 4th lowest score: $24
Losing team with the 2nd highest score: $22
Losing team with the highest score: $20
Winning team with the lowest score: $18
Winning team with the 2nd lowest score: $16
Winning team with the 3rd lowest score: $14
Winning team with the 4th lowest score: $12
Winning team with the 2nd highest score: $10
Winning team with the highest score: $8

At the conclusion of the season, each team will receive $5 for every regular season win and the total bucks earned according to the above scoring.

Playoffs
Teams reaching the playoffs will be awarded in the following manner:
First round winners $20
First round losers $10
Second round winners $30
Second round losers $15
MFL48 Bowl winners $50
Runners up $20

The eliminated teams will play in the Toilet Bowl. The winner of the consolation final will get $20 and the runner up $10.

Waivers are subject to a $1 (in MFL Bucks) fee and off season free agency will be charged at the value of the highest bid (minimum $1).
If an owner increases the contract of a player acquired in a trade, $20 will be charged for each additional year of the contract.

Playoffs
At the conclusion of the 13 week regular season, the 3 divisional winners and 3 wildcard teams will advance to a 3 week playoff to determine the league champion. The top two division winners will receive a bye in week 14, with the remaining division winner hosting the third wildcard team, and the first wildcard team hosting the second wildcard team in week 14 action. The top two division winners will then host the winners of the week 14 games during week 15, with the two remaining teams squaring off for the title in week 16. The highest seed will have homefield advantage in each game. There will be no MFL48 action during week 17 of the NFL season, nor during the NFL playoffs.

Tiebreakers
The following tiebreakers will be used to determine these particular rankings:

Regular Season Games:
In the unlikely event that two teams tie, even with decimal scoring in effect, that game will be declared a tie. There are no regular season tiebreakers.
To Determine Division Winners:
1. Overall winning percentage
2. Head to Head record between all tied teams.
3. Division winning percentage.
4. Total points scored.
5. Total points against.
6. Coin flip.

To Determine Wildcard Teams:
1. Overall winning percentage.
2. Total points scored.
3. Total points against.
4. Coin flip.

To Determine Waiver Order (winner receives first priority among tied teams):
1. Worst overall winning percentage.
2. Fewest points scored.
3. Fewest points against.
4. Worst winning percentage in previous season.
5. Non-playoff team in previous season.
6. Fewest points scored in previous season.
7. Fewest points against in previous season.
8. Coin flip.

To Determine Rookie Draft Order:
1. Worst overall winning percentage.
2. Fewest points scored.
3. Non-playoff team
4. Fewest points against.
5. Coin flip.

To Determine Winners in Playoff Games:
1. Total points scored by starting lineup.
2. Highest percentage of potential points scored.
3. Total touchdowns scored by starting lineup.
4. Total interceptions caught and fumbles recovered by starting lineup.
5. Total field goals by starting lineup.
6. Total sacks by starting lineup.
7. Total touchdowns by bench.
8. Home team wins.

Rule Clarifications, Changes, and Exceptions
While every effort will be made to include all coaches in the interpretation and/or changing of league rules, final authority in all rules-related questions rests with the league commissioners, and each commissioner's judgment is final. Coaches are encouraged to bring questions or suggestions regarding the rules to the attention of the league commissioner, especially during the off season. In the event that a situation occurs which is not covered in the rules, the commissioner will make a final ruling on it after consulting with league coaches as much as is practical. Under no circumstance will a rule be changed retroactively--any changes to the rules will only apply to future league action.

Removal of a Coach from the League
Every reasonable effort will be made to clear up any discrepancies or disagreements between coaches prior to considering a member for expulsion. However, in extreme cases the league commissioner will cast the sole and deciding "vote" on whether or not to expel a coach. Instances where an owner may be removed from the league include, but are not limited to: absenteeism during the regular season & key off season activity periods; threatening, offensive, or derogatory remarks made to one or more other coaches; cheating or collusion between teams; and any conduct which is deemed detrimental to the league as a whole. If a league member is expelled, the commissioner will inform that member of the expulsion and the reasoning behind it.

 
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