No Way Jose
Footballguy
Hightower
Already drafted: 3.06 Football Critic Jamal CharlesJamal Charles
I clearly need help.Robert MeachemAlready drafted: 3.06 Football Critic Jamal CharlesJamal Charles
It was part of my plan, Charles tore it up at the end of the season, now for someone who tore it up at the beginning of the season....5.6 Ronnie BrownI clearly need help.Robert MeachemAlready drafted: 3.06 Football Critic Jamal CharlesJamal Charles
Nice strategy, FC. I was thinking of a Brown/Charles combo as well, but you foiled me with the Charles pick in round 3. Will be interesting to see how it plays out, especially you've locked up one bench slot until Brown is hurt.I think this exercise is a good way to test out whether traditional VBD works. I'm beginning to think that VBD has to be updated/modified. I've had a custom auction system for a while, but I think I'll tinker it further depending on how this plays out.Football Critic said:It was part of my plan, Charles tore it up at the end of the season, now for someone who tore it up at the beginning of the season....5.6 Ronnie BrownFUBAR said:I clearly need help.Robert Meachemgheemony said:Already drafted: 3.06 Football Critic Jamal CharlesFUBAR said:Jamal Charles
I don't disagree that VBD isn't perfect but I'm not sure how much we can draw from this draft and translate it directly to a normal draft. Concepts like QBBC or TEBC will work here because we have hindsight. VBD seems more likely to work in this draft too.I think this exercise is a good way to test out whether traditional VBD works. I'm beginning to think that VBD has to be updated/modified. I've had a custom auction system for a while, but I think I'll tinker it further depending on how this plays out.
one thing that I'm playing around with is variability - is it better to have someone who is consistently mediocre, or someone who is more hit and miss. Their end of year stats might be similar, but IMO it's not clear which one will help win games. Out of the "guppy" teams, one is ranking players on average score + stdev (i.e. accentuate guys who are more hit and miss), one ranks players on average score - stdev (i.e. accentuate guys who are consistent), and one ranks guys on a statistic I just invented called "games over baseline". For "games over baseline", I borrowed the baseline concept from VBD to say what a "baseline"player will average (i.e. VBD=0). Divide that by 16 = average score per game. Then, I used the stdev and the average score to calculate a probability that the player will score more than the baseline score. Multiply that by 16, and you have an estimate for how many games over the baseline you anticipate that player will score. it's kind of a neat stat, and I'm curious if it will end up having any utility at all.Of course, all of this depends on having a halfway decent estimate for stdev...at the end of all of this, if I think it's useful, maybe we can enlist Drinen or some other good stats guys to help think about forecasting stdevs.I don't disagree that VBD isn't perfect but I'm not sure how much we can draw from this draft and translate it directly to a normal draft. Concepts like QBBC or TEBC will work here because we have hindsight. VBD seems more likely to work in this draft too.I think this exercise is a good way to test out whether traditional VBD works. I'm beginning to think that VBD has to be updated/modified. I've had a custom auction system for a while, but I think I'll tinker it further depending on how this plays out.
I'm looking forward to all the discussion that will come from this. I recall that Chase Stuart posted something about variance being completely unpredictable from year to year. While I haven't had any success in predicting consistent/inconsistent player, I can't accept that as being true. Maybe this experiment will lead to some people looking deeper into that area.one thing that I'm playing around with is variability - is it better to have someone who is consistently mediocre, or someone who is more hit and miss. Their end of year stats might be similar, but IMO it's not clear which one will help win games. Out of the "guppy" teams, one is ranking players on average score + stdev (i.e. accentuate guys who are more hit and miss), one ranks players on average score - stdev (i.e. accentuate guys who are consistent), and one ranks guys on a statistic I just invented called "games over baseline". For "games over baseline", I borrowed the baseline concept from VBD to say what a "baseline"player will average (i.e. VBD=0). Divide that by 16 = average score per game. Then, I used the stdev and the average score to calculate a probability that the player will score more than the baseline score. Multiply that by 16, and you have an estimate for how many games over the baseline you anticipate that player will score. it's kind of a neat stat, and I'm curious if it will end up having any utility at all.Of course, all of this depends on having a halfway decent estimate for stdev...at the end of all of this, if I think it's useful, maybe we can enlist Drinen or some other good stats guys to help think about forecasting stdevs.I don't disagree that VBD isn't perfect but I'm not sure how much we can draw from this draft and translate it directly to a normal draft. Concepts like QBBC or TEBC will work here because we have hindsight. VBD seems more likely to work in this draft too.I think this exercise is a good way to test out whether traditional VBD works. I'm beginning to think that VBD has to be updated/modified. I've had a custom auction system for a while, but I think I'll tinker it further depending on how this plays out.
lol, glad no money is involved6.07 Football Critic Visanthe Shiancoe *
*pick made by commissioner
oklol, glad no money is involved6.07 Football Critic Visanthe Shiancoe *
*pick made by commissioner
*Continue to pick for me if you like!
Doh! I forgot we were at the other turn. It did seem a little fast to make it all the way back to me.If the guppies are doing well, are the humans over-thinking this? Or maybe the brilliance of our strategies won't play out until the very end. It's nice to see how this changes round-to-round.I think a really good test of a player's value will be to, after the draft the draft is over, replace the player from a team with the best waiver-available player and see the effect on all-play points. Do this for every player and we should have a "value over replacement" score for each player. It's obviously situation dependent, but I bet we'll learn a lot. Then let's try drafting with the "value over replacement" score. Or at least use it to derive what correlates to a good "value over replacement" score.at the end of round 7 (earlier round all-play results in parenthesis):moleculo (78) (72) (90) (91) (87) 83fubar (72) (79) (93) (92) (86) 94guppy D (109) (99) (90) (90) (85) 90gonzobill5 (83) (89) (101) (96) (86) 79No Way Jose (109) (101) (96) (97) (93) 90guppy E (111) (114) (87) (93) (95) 102Football Critic (104) (97) (92) (75) (74) 77Truman (75) (76) (66) (63) (81) 74guppy F (76) (79) (97) (97) (81) 100gheemoney (96) (97) (90) (96) (79) 72guppy C (64) (73) (76) (96) (95) 96guppy G (76) (79) (77) (70) (99) 98guppies are doing well here.
So far almost all of the guppies are beating all of the humans. But I'll capture this moment as the top humanat the end of round 7 (earlier round all-play results in parenthesis):moleculo (78) (72) (90) (91) (87) 83fubar (72) (79) (93) (92) (86) 94guppy D (109) (99) (90) (90) (85) 90gonzobill5 (83) (89) (101) (96) (86) 79No Way Jose (109) (101) (96) (97) (93) 90guppy E (111) (114) (87) (93) (95) 102Football Critic (104) (97) (92) (75) (74) 77Truman (75) (76) (66) (63) (81) 74guppy F (76) (79) (97) (97) (81) 100gheemoney (96) (97) (90) (96) (79) 72guppy C (64) (73) (76) (96) (95) 96guppy G (76) (79) (77) (70) (99) 98guppies are doing well here.

I'll keep drafting, but you may want to auto-draft these two.8.06 Truman Kevin Boss *
8.07 Football Critic Justin Forsett *
* picks made by me - inactive owners?
Guys, we're almost done here. Let's finish this out.