Smoky McAshtray
Footballguy
Hey guys, I'm new here to the FBguys forum and am in the process of setting up a new league for next season. I've been commish of a successful PPR league with friends and family (including a few wives, who have ironically won the last 2 championships) for the past 4 years, and after some prodding, I've convinced about half of the owners to take the plunge into something a little more serious and strategic. As such, my co-commish and I are getting an early start on setting up an auction based 12 team IDP league for next season, and since this is our first foray into the world of both auctions and IDP's, I'm looking for some expert advice on some of the details that have come up in the creation process. Below is a section from the bylaws (which are currently a work in progress) which outlines rosters and scoring. After that I've got quite a few questions that hopefully some here can provide some insight on.
Auction budget is $400, with a $100 Free Agent Acquisition Budget once the season starts.
Starting Roster
1 Quarterback
2 Runningbacks
2 Wide Receivers
1 RB/WR Flex Position
1 Tight End
1 Place Kicker
2 Defensive Linemen
3 Linebackers
3 Defensive Backs
Bench
14 Bench positions, with no limits on specific positions
Complete Roster = 30 positions
Keepers
May keep no more than 5 per team, with no more than 1 per position. Any player kept will have a $10 increase to his salary for each year kept. Players can only be owned for a maximum of 3 years.
Scoring Rules
Offensive Scoring
20 yards passing: 1 point
Passing TD: 4 points
10 yards rushing: 1 point
Rushing TD: 6 points
10 yards receiving: 1 point
Reception: 1 point
Receiving TD: 6 points
2 point conversion: 2 points
Sack conceded: -1 point
Fumble lost: -2 points
Interception thrown: -2 points
Defensive Scoring
TD: 6 points
Safety: 4 points
Solo tackle: 2 points
Tackle assist: 1 point
Sack: 5 points
Interception: 5 points
Forced fumble: 3 points
Pass defended: 2 points
Kick Scoring
FG 0-39 yards: 3 points
FG 40-49 yards: 4 points
FG 50+ yards: 5 points
Extra point: 1 point
Missed/blocked extra point: -1 point
Special Teams
Any touchdowns scored by either an offensive or defensive player that are utilized in special teams formations will result in 6 points being awarded to that player.
Now for my questions....
1: Have I allotted too many bench positions? I want to allow enough wiggle room for people to develop their teams, but I also don't want it to be so big that there's no low end talent left on the waiver wire. With IDP's thrown in the mix, and the higher depth at those positions, I don't know how it will affect roster size.
2: Is the $10 keeper fee too high in relation to the auction budget? I don't want the fee to make keeping a guy a killer to someone's budget, but I also don't want someone snagging some sleeper for $1 to see him blow up and keep him for 3 years for $8 when his actual going rate might be up in the $80's or higher.
3: Our offensive scoring is pretty well set as we've tweaked it the first few years in our other league and are happy with the results. Based on research I've done, I've gone with these IDP settings, which should create both a decent balance between tackles and big plays, as well as a decent 60/40ish balance to the offensive players. Anything I'm missing or any added suggestions?
4: Since we're adding so many new elements, I'm trying to avoid overwhelming everyone, which is why I've reluctantly settled on having no cap during the season and having trades and waivers process as they would in a standard draft league (except utilizing the FAAB in a blind bid format of course). Also, should I charge a small fee of FAAB money for trades? Say $5 or $10 FAAB dollars for a trade? It could also become an added bargaining tool in trades (a team could offer to pony up the entire trade fee themselves rather than split the difference as an added bargaining chip). Or do you think this would have the opposite effect of discouraging trading? One issue I've had with our other league is there is rarely any trading. Everyone drafts their teams and wants to hoard them. In 4 years I think there's been maybe 6 trades.
5: Another idea my co-commish threw out to me... I saw the pros and cons of his idea, but I can't decide what effect it would have on the league. His pitch was this:
Replace one RB with a second offensive flex position: RB/WR/TE thus, you could have up to 3 RBs, or 4 WRs, or 2 TEs, depending on your team's configurations, etc. Like in the real-life game, your offense can have a lot of wide-outs, or more going on near the O-line. Seeing that it's a PPR league, and seeing how TE's have become very useful in recent years, it would be more interesting on draft day and game day. And, finally, the increase in offensive combinations means more possibilities for losing teams to rebuild their offense (to the extent possible, of course), and it also means that there would be more angles to work in a trade.
My 2 concerns with this would be since it's an auction the possibility of someone coming to the draft fully prepared to snatch all the top players of one position, creating a possible imbalance, which in turn could potentially create imbalances all over the board as people try to scramble to counteract the lack of top guys at a position (Hypothetically of course). And second, since it's a new league with a lot of new elements, I want to avoid any unnecessary complexity until we've become comfortable with the format. He countered with:
The hypothetical problem is even worse in the standard draft league as is: I could snatch up the top RB's anyways, and there'd be two guaranteed holes in everyone else's rosters. With a second flex spot, there'd be one guaranteed hole.
Thoughts?
Thanks for your time in reading this lengthy post, and thanks in advance for any suggestions/insight I might receive here. I'm sure I'll have many many many many more questions over the coming months. Thanks guys!!
Auction budget is $400, with a $100 Free Agent Acquisition Budget once the season starts.
Starting Roster
1 Quarterback
2 Runningbacks
2 Wide Receivers
1 RB/WR Flex Position
1 Tight End
1 Place Kicker
2 Defensive Linemen
3 Linebackers
3 Defensive Backs
Bench
14 Bench positions, with no limits on specific positions
Complete Roster = 30 positions
Keepers
May keep no more than 5 per team, with no more than 1 per position. Any player kept will have a $10 increase to his salary for each year kept. Players can only be owned for a maximum of 3 years.
Scoring Rules
Offensive Scoring
20 yards passing: 1 point
Passing TD: 4 points
10 yards rushing: 1 point
Rushing TD: 6 points
10 yards receiving: 1 point
Reception: 1 point
Receiving TD: 6 points
2 point conversion: 2 points
Sack conceded: -1 point
Fumble lost: -2 points
Interception thrown: -2 points
Defensive Scoring
TD: 6 points
Safety: 4 points
Solo tackle: 2 points
Tackle assist: 1 point
Sack: 5 points
Interception: 5 points
Forced fumble: 3 points
Pass defended: 2 points
Kick Scoring
FG 0-39 yards: 3 points
FG 40-49 yards: 4 points
FG 50+ yards: 5 points
Extra point: 1 point
Missed/blocked extra point: -1 point
Special Teams
Any touchdowns scored by either an offensive or defensive player that are utilized in special teams formations will result in 6 points being awarded to that player.
Now for my questions....
1: Have I allotted too many bench positions? I want to allow enough wiggle room for people to develop their teams, but I also don't want it to be so big that there's no low end talent left on the waiver wire. With IDP's thrown in the mix, and the higher depth at those positions, I don't know how it will affect roster size.
2: Is the $10 keeper fee too high in relation to the auction budget? I don't want the fee to make keeping a guy a killer to someone's budget, but I also don't want someone snagging some sleeper for $1 to see him blow up and keep him for 3 years for $8 when his actual going rate might be up in the $80's or higher.
3: Our offensive scoring is pretty well set as we've tweaked it the first few years in our other league and are happy with the results. Based on research I've done, I've gone with these IDP settings, which should create both a decent balance between tackles and big plays, as well as a decent 60/40ish balance to the offensive players. Anything I'm missing or any added suggestions?
4: Since we're adding so many new elements, I'm trying to avoid overwhelming everyone, which is why I've reluctantly settled on having no cap during the season and having trades and waivers process as they would in a standard draft league (except utilizing the FAAB in a blind bid format of course). Also, should I charge a small fee of FAAB money for trades? Say $5 or $10 FAAB dollars for a trade? It could also become an added bargaining tool in trades (a team could offer to pony up the entire trade fee themselves rather than split the difference as an added bargaining chip). Or do you think this would have the opposite effect of discouraging trading? One issue I've had with our other league is there is rarely any trading. Everyone drafts their teams and wants to hoard them. In 4 years I think there's been maybe 6 trades.
5: Another idea my co-commish threw out to me... I saw the pros and cons of his idea, but I can't decide what effect it would have on the league. His pitch was this:
Replace one RB with a second offensive flex position: RB/WR/TE thus, you could have up to 3 RBs, or 4 WRs, or 2 TEs, depending on your team's configurations, etc. Like in the real-life game, your offense can have a lot of wide-outs, or more going on near the O-line. Seeing that it's a PPR league, and seeing how TE's have become very useful in recent years, it would be more interesting on draft day and game day. And, finally, the increase in offensive combinations means more possibilities for losing teams to rebuild their offense (to the extent possible, of course), and it also means that there would be more angles to work in a trade.
My 2 concerns with this would be since it's an auction the possibility of someone coming to the draft fully prepared to snatch all the top players of one position, creating a possible imbalance, which in turn could potentially create imbalances all over the board as people try to scramble to counteract the lack of top guys at a position (Hypothetically of course). And second, since it's a new league with a lot of new elements, I want to avoid any unnecessary complexity until we've become comfortable with the format. He countered with:
The hypothetical problem is even worse in the standard draft league as is: I could snatch up the top RB's anyways, and there'd be two guaranteed holes in everyone else's rosters. With a second flex spot, there'd be one guaranteed hole.
Thoughts?
Thanks for your time in reading this lengthy post, and thanks in advance for any suggestions/insight I might receive here. I'm sure I'll have many many many many more questions over the coming months. Thanks guys!!
