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Starting Lineup Debate - 1QB + 1FlexQB (1 Viewer)

GOroute

Footballguy
In a league w/ many starters. Right now we have:

1qb

2rb

1rb/wr flex

3wr

1wr/te flex

de

k

The thought is to add a flex qb to the lineup this way:

1qb

2rb

1rb/wr/qb flex

3wr

1wr/te flex

de

k

People claim that in the 1st scenario, rb's are too valuable. Although wr's are too. And that qbs dont hold as much value. It is a 0.5ppr league with typical scoring and some added bonuses (albeit not much) for long tds).

1) do you think adding a qb flex makes qb's way too valuable? and makes rb's less? do you think this creates a problem as many people will want 2 qb's.

Using the designs above, what do you like for a lineup & why.

 
would turn basically into a 2 quarterback league then.

and wouldnt be surprised if your picking last in round 1 to double dip with quarterbacks

in some form of brees, rodgers, manning, newton

it would give you a huge advantage starting a qb in your flex over any rb/wr/te.

the other positions will still have value but I think it might way over value the qb spot in my opinion.

Imagine going up against someone who gets a Manning and Newton combo, would be tough to beat if you got qb 11 and 12 as your starters.

would be interesting to see how the draft goes though

 
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I've rarely if ever seen a league with a superflex position that didn't wind up playing out almost exactly like a 2-QB league. Generally I'm not fond of 2-QB leagues (unless they're really small, like 8-teamers) since there aren't enough NFL starters to give every team bench depth.

The superflex alleviates that to some extent but it still gives a huge advantage to teams whose QBs stay healthy all year (which, let's be honest, involves a lot of luck).

The proper adjustment involves significantly upgrading QBs 13-25ish (assuming a 12-team league). There's no need to reach for a stud QB (unless the scoring system dictates it) but you damn well better make sure your superflex isn't in jeopardy of losing his job or you'll be getting 4 PPG out of that spot from a RB3 or WR4 where some of your opponents will be getting 18-20 PPG from a QB2. I also moderately upgrade QBs 26ish-32ish, but strictly for bench depth purposes - it's nice to have a probable NFL starter in your pocket if one of your first 2 go down, even if it's a guy like Ponder or Weeden.

Expect to have to spend 3 of your first 5-6 picks on QBs to make this happen. Have I mentioned I don't like 2-QB leagues?

 
I am commishing a league for the first time this year and I have a QB superflex position, basically the same as your 2nd roster lineup.

I also instituted a 2QB roster limit, meaning people can't hoard and they can't plan exclusively around the 2QB solution, so it will have to be used as a flex at least 2 times per year (unless people double up on bye weeks with QBs and forego starting a QB that week.)

The third thing I did to make it work was to work scoring until I had a very nice mix of skill positions in the top 25. ADP was top scorer last year, top three were ADP, Brees, Martin. Only 11 of the top scorers in our league last year were QBs.

So if you set roster limits and establish positional parity through scoring positions differently, then it will work and be a lot of fun.

 
agree, that a 2qb league isn't great, but what if scoring of qbs was slightly adjusted- i.e. to's had more pts against. ?

 
Add 'sack taken' deduction from QB scoring.

Never understood why it's not penalized :shrug:
funny you say this as i agree and just suggested this.

what do you think about pick 6's? kind of think they should be -6. throw a td for your team you get 6, throw one for other you get -6.

 
Add 'sack taken' deduction from QB scoring.

Never understood why it's not penalized :shrug:
funny you say this as i agree and just suggested this.

what do you think about pick 6's? kind of think they should be -6. throw a td for your team you get 6, throw one for other you get -6.
Haven't thought about that one before.

My first thought is If a RB fumbled and was returned for 6, how'd that be any different? I think making QB worth 6 you really propel QB's to another level (not that there's anything wrong with that. Not sure how many pick 6's their are a year) I can see desiring QB TD's worth 6 for consistency (as RB/WR's get 6).

I run a couple QB flex leagues and do 4 pass TD, -2 INT, -0.50 QB sacked and .04 per yard and works fine. QB's still very valuable but not to the point where you're forced to go QB-QB Round 1 & 2.

 

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