OK guys, great stuff so far. Thanks! Here's another question I have - our league currently has a waiver wire in place and on top of that, we limit a coach to 12 roster moves throughout the season. How do you see this policy fitting in with the new no-roster-requirements structure? I mean, we implemented the roster move limit because some guys were getting out of hand with their free agent pickups. I definitely like limiting the moves. I'd like to hear how other leagues handle this in light of having a structure with no roster requirements.
What benefit is gained from limited the waiver wire moves? "Guys getting out of hand" is your personal opinion and highly active owners are often good for a league. I would not put limits on waiver wire acquisitions unless there is a specific problem you are trying to solve.
Well back before we implemented the limits a couple years ago, we had situations where someone's team by week 6 looked completely different from the team he drafted. It's almost like the draft was irrelevant. And since waiver wire spot was determined by league standing, a guy who had a terrible draft and totally sucked for the first six weeks could end up with the best team in the league and make a playoff run. We felt like the draft should have a greater impact. So we changed the waiver order to start as an extension of the draft and change only as people made pickups. League standing would never impact position. We also thought it would be a good idea to limit the total number of moves a guy could make. I'm thinking, though, that roster move limits might be incompatible with a no-roster-requirements league structure. Is that the experience of others as well?
I would say that if your league has a preference for the draft being the focal point of who wins and loses, then keeping your rules as is is the wise thing to do. The ideas that have been presented here really lessen the impact of what happens in the draft and becomes more about total year long management, which many of us assume is preferrable. I would say you have a look why other leagues are structure differently and are at least armed with the ability to make a decison which works best for the entire league.
So do the majority of you not have roster move limits? How is your waiver order determined? How is it established at the beginning of the season, and what determines the order throughout the season?
welcome to the United States of America, son where "free market economy" rules...and so it should be in your FF leagues, as well
just for the record, there was a roster rquirement in the very 1st league I played in 15 yrs ago---I hated it then, and I hate it today---after all, the NFL doesn't tell your favorite team how many QB's-RB's, etc they can roster, do they?
let the strength of the team drafted determine how many players/position you draft...and as Jeff said, 1 K/1D
should be allowed and not mandated, as most of those outside Balt/Chi-D's are really interchangeable parts
--on the flex position...we start 2RB-2WR/TE (don't require TE) in my leagues, and start 2 flex (any of RB-WR-TE)...needless to say, I like the "freedom" this allows an owner when drafting and submitting a l/u each week...(the guys love this flexibility to the point where we've grown to 13 leagues because of some of the unique features such as this multi-lineup option)
--on roster move limits...again--why strap a guy who might have drafted a couple guys that get injured, benched, etc?
first you've told me how many of a position I can draft, then you limit the number of moves I can make? I'm not very interested in a senario like that....allow owners the flexibility to add as many FA's as they deem neccessary, by using weekly "worst-to-first" FA requests thru Thurs midnight, followed by FCFS FA period until 1PM Sunday
waivers would be processed 12:01AM Friday morning in the order of the last place team-to-first, then the wire is open FCFS for everyone until the games start
(we use this process in my dynasty leagues, but is fine for redrafts)
or...if you
must enforce a limit of sorts, use FA "currency" of say $1000/team w/a $20 minimum bid for FA's...if an owner wants to blow $500 on each of 2 moves, then that is his choice
or...an owner can bid on several players each week, depending on his "available credit"
(this is used in another dynasty league I'm in, but again, can work fine in a redraft)
a 3rd method, for those that like to play for a nice sized kitty, is "silent auction", where you bid real cash for a player...I play in a $$$ redraft each year where we pay a $200 entry, then must bid a minimum of $10 for a FA and if 2 or more bid on the same player, then a single "silent auction" bid from each owner must be submitted by midnight Thursday
high bid is awarded the player, for the cost in real dollars of the bid---this 12 teamer usually sees ~$3500 in the kitty by seasons end, once the FA money is collected---the loser has the option to add a player not bid on and available, for the $10 cost
so you have 3 different methods (and there are more out there--these are 3 I play with in leagues I'm in) for processing waivers and my thoughts on flex and roster limits
seriously--if you don't believe in this, don't even bring it up to the other owners....but if you feel the league can be better off for implementing some of these changes, I believe it will make for a better FF experience for all the owners