netmau5
Footballguy
Hello all, I've started a group to discuss aspects of game design with regards to fantasy football. My personal goal is to create a new fantasy football "game" this autumn. It's a non-profit for-fun endeavor to create the kind of football game I've always wanted to try. We're playing around with a bunch of funky ideas right now including special cards that you earn and play each week to give your team bonuses or your opponent's team restrictions (ie, Miraculous Catch: Your #1 WR has two drops negated or Excessive Celebration: Your receiver loses 15 receiving yards). We're also toying with an achievement system which also unlocks special things like new cards or new offensive/defensive formations. There are several things right now that I don't like about FF that I wanted to bring into the discussion of the game.
Here is my personal top 5:
1. Defense is highly underused in FF, but IDP leagues seem to add too many players to keep track of
2. RBBC breaks otherwise good RB production
3. TD are too heavily weighted compared to yards
4. Kicker scoring is erratic, and why not have coach scoring?
5. Playoff performance can be seriously hurt by teams who are resting players in weeks 15-17
I'd love to hear the gripes you guys have with your personal league or even ideas you've had for FF!
Here is my personal top 5:
1. Defense is highly underused in FF, but IDP leagues seem to add too many players to keep track of
2. RBBC breaks otherwise good RB production
3. TD are too heavily weighted compared to yards
4. Kicker scoring is erratic, and why not have coach scoring?
5. Playoff performance can be seriously hurt by teams who are resting players in weeks 15-17
I'd love to hear the gripes you guys have with your personal league or even ideas you've had for FF!
Just to be clear, I was refering to RB1's and RB3's on your FF team, not ones on the same team in the real world.