jwb
Footballguy
Yea, but part of the problem was bringing in Todd, and RA Salvatore to write the story.It sucks to see people take risks like this with big ambitions and failing. They brought in a lot of outside talent to work on the game, including Todd Mcfarlane as the art director.Killed Curt Schilling, more like. He invested just about everything he had into it.The game was plagued with tons of horrible bugs and design flaws. Its a shame as they were a startup and invested a ton of money and time into that game and it failed completely killing the developer.Had been playing Kingdoms of Amalur up through last weekend. Digging it but not loving it. Skyrim meets Borderlands. However, on Sunday I was playing and I got killed (surprisingly as I'd been mopping up a lot recently). Turns out I hadn't saved in several hours and for some reason the autosave re-loads at a point after I was killed (after getting killed I left it on and went and did some other stuff and apparently in one of the worst design decisions ever, the autosave continues to run in that scenario). I likely won't pick it up again for a while until the memory of the lost missions I did fades enough.
Art and story are fine, but gameplay trumps everything. And this game didn't have it - it was ok, but nothing special. I think they focused way too much on the story and such (and it wasn't that great - no better than Skyrim's "dragonborn" or whatnot)
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Hope you enjoy it. Play Episodes 1 and 2 after.