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Video games...what ya playing? And what are you looking forward to? (5 Viewers)

So we did not learn all that much right?8 gig of memory confirmed The leaked dual shocked controller with details was confirmedDid they even show the console itself?

 
Random thoughts--No price. No word on used games.The games they showed looked pretty. Killzone and Watchdogs in particular really showed off the graphics, but the jump isn't like PS2-to-PS3.I'm disappointed in DriveClub. I was hoping for another Motorstorm or something similar. This looked more like an arcadey GT game, which I guess is okay but not my thing.Couldn't care less about all the social network and Facebook stuff.On the other hand, the first half hour of the presentation was basically "This isn't as hard to develop for as the PS3 was," so that's good at least.It sounds like some "next gen" titles will launch simultaneously on the PS3 and PS4. Bungie in particular mentioned this and I'm sure they're not alone. That's less of a reason to run out and buy a new console right now.Sorry, but I really want to just sit in my basement and play games. I don't really want to pack a Vita around or screw around with a smartphone app. Maybe I'll change my mind on this when I see how the cross-device stuff gets implemented, but this seems like wasted effort on the part of developers.Loved the new Capcom IP -- that looked sensational. Of course it's Capcom, so it will probably get screwed up.Almost nothing about PSN, which was a surprise for me.The ability to play games on the fly while downloading sounds nice, but I can always just wait for a download. It doesn't take that long to download 20 GBs.No native backward compatibility, but allegedly the Gaikai thing is supposed to work around this eventually.Now that it's been explained, the "spectate" feature is actually pretty cool and I can see myself using this. I'm not sure what to make of the ability of other people to take control and help you out. If this was Demon's Souls, I would take over your game and then whack Stockpile Thomas, essentially perma-ruining the game you just sunk 20 hours into. Of course, I'm a jerk.Overall, I'm sure I'll pick one up eventually, but it will come down to launch titles, most likely Killzone. If the MP looks good -- and the price is within reason -- I'll probably go ahead and buy. Otherwise I'm a little more inclined to wait than I was 24 hours ago. Nothing presented today turned me off, but nothing blew me away either.

 
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Well that sucked.
If the PS4 was a movie, that presentation would not even equate to a teaser trailer. This seemed nothing more than a check mark in the box of beating Xbox to the first "reveal". Xbox can turn this to their advantage by having their first reveal actually provide more info.
 
Things I learned- Watchdogs is going to be awesome (which I already kinda knew)- Holiday 2013 release- PS4 is going to integrate "stuff" in new and amazing ways :mellow: :mellow:

 
Loving Red Dead Redemption. Good recommendation by those who did. I find myself just wandering around the desert hunting, doing the little missions, playing poker and liars dice (NC was right, awesome fun game, though I would like to be able to win or bet a ton more money). I've progressed the main story to Mexico, but the main story isn't that entertaining to me and feels slightly repetitive. But still, the world is a lot of fun to explore.

 
Loving Red Dead Redemption. Good recommendation by those who did. I find myself just wandering around the desert hunting, doing the little missions, playing poker and liars dice (NC was right, awesome fun game, though I would like to be able to win or bet a ton more money). I've progressed the main story to Mexico, but the main story isn't that entertaining to me and feels slightly repetitive. But still, the world is a lot of fun to explore.
I agree. And I took a long time between moving the main story to Mexico and then continuing on with it once I could cross back and forth.
 
Sorry, but I really want to just sit in my basement and play games. I don't really want to pack a Vita around or screw around with a smartphone app. Maybe I'll change my mind on this when I see how the cross-device stuff gets implemented, but this seems like wasted effort on the part of developers.
Me too. But, unfortunately for us, they can't continue to cater to us and make money.
 
That may be too many pickles. Others interpret the answers a little differently than Eurogamer did.
Yeah. When I read that, I don't read it as "The model for used games will stay exactly as it is now".
 
That may be too many pickles. Others interpret the answers a little differently than Eurogamer did.
it did seem like something may have gotten lost in translation. How are people interpreting this line "So, used games can play on PS4. How is that?"The extra piece at the end of the article where the source informs that the anti used gamed patent had nothing to do with the PS4 was also interesting and seemed to fit the narrative. Guess we just need to wait this out. If the Sony guy made a mistake with his comment, we should see a clarification from Sony pretty soon. This was no ham and egger who made the comment.
 
And if one of the systems uses this and not the other, they'll get crushed. I said that I thought the NEXT generation might do this, not this one. I'm sticking by that.

 
This PS4 not blocking used games story has spread like wild fire as every gaming outlet seems to be trumpeting it as fact.I figure if Sony does not issue a retraction in the next week or so, it is likely correct how Eurogamer is interpreting it.

 
This PS4 not blocking used games story has spread like wild fire as every gaming outlet seems to be trumpeting it as fact.I figure if Sony does not issue a retraction in the next week or so, it is likely correct how Eurogamer is interpreting it.
Well I think it is fact, he plainly states it. But, that doesn't mean that every game won't follow the "new game comes with a code" model, where if you buy a used game and want to use all of it's features you have to pay the developer a $10 fee or something. Or something along those lines.
 
This PS4 not blocking used games story has spread like wild fire as every gaming outlet seems to be trumpeting it as fact.I figure if Sony does not issue a retraction in the next week or so, it is likely correct how Eurogamer is interpreting it.
Well everyone is just reporting what Eurogamer said. And I would also keep in mind rules are different in Europe than here. So just because it is done a certain way in those markets doesn't mean it will hold true internationally.As soon as I can get to somewhere it isn't blocked I'll post the dissenting views of the story.
 
This PS4 not blocking used games story has spread like wild fire as every gaming outlet seems to be trumpeting it as fact.I figure if Sony does not issue a retraction in the next week or so, it is likely correct how Eurogamer is interpreting it.
Well I think it is fact, he plainly states it. But, that doesn't mean that every game won't follow the "new game comes with a code" model, where if you buy a used game and want to use all of it's features you have to pay the developer a $10 fee or something. Or something along those lines.
agreed. One step at a time I guess.Obviously having the console not block it is very important as that could have wiped out all used games. Now we just need to wait out how the developers decide to handle it.
 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.

 
BioShock Infinite Season Pass includes three DLC packs
Irrational Games announced a Season Pass for BioShock Infinite this morning, granting buyers access to three "all-new" upcoming DLC packs. We've spoken to the boys and girls in our labs, and they tell us that means there are at least three pieces of BioShock Infinite DLC on the way.The pass is priced $19.99 on PS3 and PC, or 1600 MSP on Xbox 360, and Irrational says it provides $10 worth of savings. So the three DLC packs come in at an average of $10 each, or 800 MSP.A Season Pass purchase also pecks picks you up the Early Bird Special Pack, this giving you a machine gun damage upgrade, pistol damage upgrade, gold skin for both weapons, five Infusion bottles, and four pieces of gear, all for free.
 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
Maybe you wouldn't, but the person who buys the game used from Gamestop for $55 will. When that guy is done with the game and takes it to Gamestop for trade in, he'll only get $15 or so anyway. He may as well get the $20 discount in the form of a $40 downloadable.
 
The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
The used game market is dominated by GameStop and like stores. You aren't selling your game back to them for $10 less than you paid for it.
of course not. That is why ebay is such a huge market for used video games, because you can do so much better there for your net cost.Back in 2010, an average of 13,500 used games sold on eBay, PER DAY. I don't think you are fully appreciating just how massive the used gaming market is on eBay. GameStop certainly is a big player but they are not the only player.

Video Game Sales on Ebay

 
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If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
Maybe you wouldn't, but the person who buys the game used from Gamestop for $55 will. When that guy is done with the game and takes it to Gamestop for trade in, he'll only get $15 or so anyway. He may as well get the $20 discount in the form of a $40 downloadable.
This scenario will kill GameStop and the people who use it for used games, but it would not affect the trading on other sites like ebay IMO.
 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
Maybe you wouldn't, but the person who buys the game used from Gamestop for $55 will. When that guy is done with the game and takes it to Gamestop for trade in, he'll only get $15 or so anyway. He may as well get the $20 discount in the form of a $40 downloadable.
This scenario will kill GameStop and the people who use it for used games, but it would not affect the trading on other sites like ebay IMO.
Isn't GameStop the primary target for the anti-used games movement anyway? I've never had a problem with GameStop, personally. It's a business model that's worked well for them up til now. If something like any of this happens, GS will have to evolve to new practices or die a quick death.
 
The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
The used game market is dominated by GameStop and like stores. You aren't selling your game back to them for $10 less than you paid for it.
of course not. That is why ebay is such a huge market for used video games, because you can do so much better there for your net cost.Back in 2010, an average of 13,500 used games sold on eBay, PER DAY. I don't think you are fully appreciating just how massive the used gaming market is on eBay. GameStop certainly is a big player but they are not the only player.

Video Game Sales on Ebay
There's no way to know for sure, but I'm quite certain most of these are not individual people doing the "$10 net" thing, either. There's a very short window to do that. I mean, right now, "Halo 2" gets more than 1300 listings on ebay. On another note, you are really, really invested in this "$10 net" thing. Is that all gaming is worth to you? That if that goes away, you are kissing the hobby goodbye? I guess I just don't get that.

 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
Maybe you wouldn't, but the person who buys the game used from Gamestop for $55 will. When that guy is done with the game and takes it to Gamestop for trade in, he'll only get $15 or so anyway. He may as well get the $20 discount in the form of a $40 downloadable.
This scenario will kill GameStop and the people who use it for used games, but it would not affect the trading on other sites like ebay IMO.
I think it would. If you buy at 60, the absolute most you will be able to get on ebay is 35 under this scenario. This is pushing your net cost up to at least 25 bucks per game. The difference between your net cost and just buying new online becomes $15 - that's not going to be worth the candle for all but the most frugal of bargain hunters.
 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
Maybe you wouldn't, but the person who buys the game used from Gamestop for $55 will. When that guy is done with the game and takes it to Gamestop for trade in, he'll only get $15 or so anyway. He may as well get the $20 discount in the form of a $40 downloadable.
:goodposting: For me personally, I'd prefer the discounted download. I don't buy a lot of games and am pretty choosy in my purchases. So in general, I don't sell my games because I buy ones with replayability or a strong multiplayer (Skyrim, Halo 4, GOW).
 
If the developers and console makers want to kill the used game industry, it's simple. Make all games available for download at $40 vs $60 for a disc. The problem will take care of itself.
why would I pay $40 for a download instead of paying $60 for a disc and reselling it for $50, and then the next person reselling it for $40 and the next person reselling it for $30 and so on?The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
Maybe you wouldn't, but the person who buys the game used from Gamestop for $55 will. When that guy is done with the game and takes it to Gamestop for trade in, he'll only get $15 or so anyway. He may as well get the $20 discount in the form of a $40 downloadable.
:goodposting: For me personally, I'd prefer the discounted download. I don't buy a lot of games and am pretty choosy in my purchases. So in general, I don't sell my games because I buy ones with replayability or a strong multiplayer (Skyrim, Halo 4, GOW).
I would definitely go with the discounted download. However, I think we're the only ones speculating a separate price point for digital download vs physical copy, so the point is "moo".
 
The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
The used game market is dominated by GameStop and like stores. You aren't selling your game back to them for $10 less than you paid for it.
of course not. That is why ebay is such a huge market for used video games, because you can do so much better there for your net cost.Back in 2010, an average of 13,500 used games sold on eBay, PER DAY. I don't think you are fully appreciating just how massive the used gaming market is on eBay. GameStop certainly is a big player but they are not the only player.

Video Game Sales on Ebay
There's no way to know for sure, but I'm quite certain most of these are not individual people doing the "$10 net" thing, either. There's a very short window to do that. I mean, right now, "Halo 2" gets more than 1300 listings on ebay. On another note, you are really, really invested in this "$10 net" thing. Is that all gaming is worth to you? That if that goes away, you are kissing the hobby goodbye? I guess I just don't get that.
actually most buyers on ebay resell the games they buy right back on ebay. ~$10 net is pretty close to what one gets after fees are accounted for if the game is not held for an extended period of time. You can can watch the same game get sold over and over and over and over again through ebay.

Obviously the longer you hold the game the higher your net cost. But if you buy one game, play it to conclusion (100%), and then sell it off in say a month or two time frame, your net cost is very manageable.

To answer you other question, yeah I will be most likely done with console gaming if my net cost rises from ~$10 to ~$40 per game (assuming I wait to buy until they come down to the $39.99 price point). That is an enormous jump, especially for the amount of games I play.

Luckily I won't be done with the hobby as it appears like the Path of Exile model may work very well in the industry.

 
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This PS4 not blocking used games story has spread like wild fire as every gaming outlet seems to be trumpeting it as fact.I figure if Sony does not issue a retraction in the next week or so, it is likely correct how Eurogamer is interpreting it.
Well I think it is fact, he plainly states it. But, that doesn't mean that every game won't follow the "new game comes with a code" model, where if you buy a used game and want to use all of it's features you have to pay the developer a $10 fee or something. Or something along those lines.
This reminded me of a quote I saw last week that fits this conversation from the CFO of EA Sports. I think I posted this when it came out but I will post again in case anyone missed it. It does not say much but it is interesting to see a person from a major developer admitting that a healthy used market is good for the industry.
How about the rumors that the next PlayStation and Xbox may lock out used games, or go fully digital?"It's one of these classic double-edged swords. In one way the used game business has been critical for the health of the retail channel, and having a healthy retail channel is an important thing for us. The business will probably never be 100 percent digital."
 
BioShock Infinite Season Pass includes three DLC packs

Irrational Games announced a Season Pass for BioShock Infinite this morning, granting buyers access to three "all-new" upcoming DLC packs. We've spoken to the boys and girls in our labs, and they tell us that means there are at least three pieces of BioShock Infinite DLC on the way.

The pass is priced $19.99 on PS3 and PC, or 1600 MSP on Xbox 360, and Irrational says it provides $10 worth of savings. So the three DLC packs come in at an average of $10 each, or 800 MSP.

A Season Pass purchase also pecks picks you up the Early Bird Special Pack, this giving you a machine gun damage upgrade, pistol damage upgrade, gold skin for both weapons, five Infusion bottles, and four pieces of gear, all for free.
Cutting content from the game and selling it separately as DLC:
Today, Irrational Games have confirmed that upcoming Bioshock Infinite will receive a Season Pass.

Bioshock Infinite will receive three all-new add-on packs for the price of two. There will also be an Early Bird Special Pack full of exclusive gameplay enhancing bonuses.

This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

The Season Pass will be available March 26th and will provide nearly £24 of content for £15.99 on Playstation 3 or Windows PC or 1,600 MSP for Xbox Live.

The Early Bird Special Pack comes at no additional cost for those who purchase the Season Pass and it includes four pieces of exclusive gear. A Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a Gold Skin for both weapons and five Infusion bottles to increase health, shield durability or ability to use Vigors. Those who purchase the Season Pass will also receive the Industrial Revolution Pack for free.
My link :thumbdown:

 
The used game market thrives by people buying and selling the same disc over and over, reducing their net cost to around $10.
The used game market is dominated by GameStop and like stores. You aren't selling your game back to them for $10 less than you paid for it.
of course not. That is why ebay is such a huge market for used video games, because you can do so much better there for your net cost.Back in 2010, an average of 13,500 used games sold on eBay, PER DAY. I don't think you are fully appreciating just how massive the used gaming market is on eBay. GameStop certainly is a big player but they are not the only player.

Video Game Sales on Ebay
There's no way to know for sure, but I'm quite certain most of these are not individual people doing the "$10 net" thing, either. There's a very short window to do that. I mean, right now, "Halo 2" gets more than 1300 listings on ebay. On another note, you are really, really invested in this "$10 net" thing. Is that all gaming is worth to you? That if that goes away, you are kissing the hobby goodbye? I guess I just don't get that.
actually most buyers on ebay resell the games they buy right back on ebay.
I guess this is where our disconnect is - I don't see it this way at all. I suppose there's no real way to know for sure, unless one of us (not me) wants to do extensive research :)
To answer you other question, yeah I will be most likely done with console gaming if my net cost rises from ~$10 to ~$40 per game (assuming I wait to buy until they come down to the $39.99 price point). That is an enormous jump, especially for the amount of games I play.

Luckily I won't be done with the hobby as it appears like the Path of Exile model may work very well in the industry.
We'll see, for sure. But I'm not sure they can generate the revenue to make a model like this the norm across all genres. While I'd like to see prices in general come down, I still consider gaming a bargain (I respect your point too - different strokes and all). I probably buy 10-12 new games a year, about half of them day-one purchases of things I have on my radar, and the other half stuff I'll check a review or two first before buying (like the Crysis 3 I just grabbed.) While nothing is foolproof, I rarely end up buying a "bad" game. I use my Xbox 5-7 days a week, so my $600 spent is relatively cheap entertainment (I don't have kids, and my wife is a gamer as well, so I get a lot of game time). I would say I trade back 3-4 of the games I buy, but I usually do so at Gamestop - I know I can get more on ebay, and I used to do that, but I just can't bother with listing, packing, and shipping. I'll take my $22 for Dragon's Dogma/etc and put it towards AC3.

Used games will definitely go away, though, because (imho) it's pretty clear digital is going to be the norm sooner rather than later. Sell your gamestop stock, folks.

 
Used games will definitely go away, though, because (imho) it's pretty clear digital is going to be the norm sooner rather than later. Sell your gamestop stock, folks.
I agree, sooner or later this is inevitable.Someone posted last week that GameStop is already closing 500 stores and I bet that is just the tip of the ice berg in the coming years.
 
This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.

 
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This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.
The ME3 thing is exactly what I thought of when I read that article. As far as I know, there's no technical reason why content "needs" to be cut from a game. Blu-rays hold a ton of storage space -- way more than a traditional single player game needs -- and Xbox players are used to dealing with multi-disc games. The only reason why you "need" to cut out content is to make more money on DLC.

Call me cynical, but when the game hasn't even dropped yet and they're already talking about DLC plans based on stuff that they cut from the main game, I'm assuming "money grab" until proven otherwise.

 
This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.
The ME3 thing is exactly what I thought of when I read that article. As far as I know, there's no technical reason why content "needs" to be cut from a game. Blu-rays hold a ton of storage space -- way more than a traditional single player game needs -- and Xbox players are used to dealing with multi-disc games. The only reason why you "need" to cut out content is to make more money on DLC.

Call me cynical, but when the game hasn't even dropped yet and they're already talking about DLC plans based on stuff that they cut from the main game, I'm assuming "money grab" until proven otherwise.
:goodposting:
 
This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.
The ME3 thing is exactly what I thought of when I read that article. As far as I know, there's no technical reason why content "needs" to be cut from a game. Blu-rays hold a ton of storage space -- way more than a traditional single player game needs -- and Xbox players are used to dealing with multi-disc games. The only reason why you "need" to cut out content is to make more money on DLC.

Call me cynical, but when the game hasn't even dropped yet and they're already talking about DLC plans based on stuff that they cut from the main game, I'm assuming "money grab" until proven otherwise.
The ME3 thing was blatant. Javik had to be downloaded, but he clearly was supposed to be a big part of the main storyline and he was pretty much the best character other than Shepherd himself.
 
This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.
The ME3 thing is exactly what I thought of when I read that article. As far as I know, there's no technical reason why content "needs" to be cut from a game. Blu-rays hold a ton of storage space -- way more than a traditional single player game needs -- and Xbox players are used to dealing with multi-disc games. The only reason why you "need" to cut out content is to make more money on DLC.

Call me cynical, but when the game hasn't even dropped yet and they're already talking about DLC plans based on stuff that they cut from the main game, I'm assuming "money grab" until proven otherwise.
The ME3 thing was blatant. Javik had to be downloaded, but he clearly was supposed to be a big part of the main storyline and he was pretty much the best character other than Shepherd himself.
 
This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.
The ME3 thing is exactly what I thought of when I read that article. As far as I know, there's no technical reason why content "needs" to be cut from a game. Blu-rays hold a ton of storage space -- way more than a traditional single player game needs -- and Xbox players are used to dealing with multi-disc games. The only reason why you "need" to cut out content is to make more money on DLC.

Call me cynical, but when the game hasn't even dropped yet and they're already talking about DLC plans based on stuff that they cut from the main game, I'm assuming "money grab" until proven otherwise.
The ME3 thing was blatant. Javik had to be downloaded, but he clearly was supposed to be a big part of the main storyline and he was pretty much the best character other than Shepherd himself.
:lmao: Never gets old

 
This shouldn’t be a massive surprise as Ken Levine recently stated that several hours of content needed to be cut from the game. It’s very likely that much of that cutting-room floor content is going to be sold seperately and offer additional side-stories into the Infinite world.

:thumbdown:
I guess for me it's kind of hard to get bent out of shape with this becuse there's no standard size to a game. How do we know what $60 of content is?I'm wondering why the content "needed" to be cut from the game. If it's just for profit then, yes, that's bogus.

But if I'm getting $60 worth of game from the initial release and the additional DLC is just that - additional - then I don't have a problem paying more for more content.

I will say that the "From Ashes" content being a DLC for ME3 was a horribly obvious money grab.
The ME3 thing is exactly what I thought of when I read that article. As far as I know, there's no technical reason why content "needs" to be cut from a game. Blu-rays hold a ton of storage space -- way more than a traditional single player game needs -- and Xbox players are used to dealing with multi-disc games. The only reason why you "need" to cut out content is to make more money on DLC.

Call me cynical, but when the game hasn't even dropped yet and they're already talking about DLC plans based on stuff that they cut from the main game, I'm assuming "money grab" until proven otherwise.
The ME3 thing was blatant. Javik had to be downloaded, but he clearly was supposed to be a big part of the main storyline and he was pretty much the best character other than Shepherd himself.
I laugh every friggn time. The guy is a genius.
 

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