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What is the best scoring system? (1 Viewer)

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Footballguy
What is the best scoring system for making offensive players and defensive players nearly equal in value for a league that combines the two?

I have only played in IDP leagues that don't have offensive players so it's hard to judge exactly how a league would play out with offensive and defensive players combined.

I want to have a league where you actually have to start defensive tackles specifically. The fact that LBs are considered DL in IDP leagues is silly to me. If anyone can recommend a website that makes this distinction please do so.

Whatever has worked best and been competitive let me know. My main objective is to have a scoring system that combines offensive and defensive players specific to positions but also minimizes luck and rewards people who put the work in and learn the game.

If you have to make a super long post to explain the scoring system that is not a problem. I appreciate anything that anyone has to add to the discussion. Be as thorough as possible.

 
Starting Lineups Teams may choose any of the following lineups to play each week:

Offense

1 QB, 2 RB, 3 WR, 1 TE, 1 K

1 QB, 2 RB, 2 WR, 2 TE, 1 K

1 QB, 1 RB, 4 WR, 1 TE, 1 K

1 QB, 1 RB, 3 WR, 2 TE, 1 K

Defense

3-4: 1DT, 1DE, 1 flex-DL, 4LB, 2S, 2CB

4-3: 2DT, 2DE, 3LB, 2S, 2CB

Nickel: 1 DT, 1 DE, 1 flex-DL, 3LB, 2S, 2CB, 1 flex-DB

OFFENSE

Yards Passing .05 pt

Yards Rushing .1 pt

Yards Receiving .1 pt

All TD -- rush/rec/pass/ST 6 pts

2 pt Conversion Passing Rushing or Receiving 2 pts

Interception -2 pts

Fumble -1 pts

Receptions .5

Bonus for 100 yds rush or rec. or 300 yds pass 2 pts

DEFENSE

Tackle 1 pt

Assist .5 pt

Half Sack 2 pts

Safety 2 pts

INT 5 pts

Forced Fumble 3 pts

Fumble Recovery 2 pts

Blocked Kick 3 pts

Any TD scored 6 pts

Pass Defended 1 pt

KICKING

FG <50 yds 3 pts

FG 50+ yds 5 pts

Missed FG -1 pts

Extra Point 1 pt

Missed Extra Point -2 pt

 
DEFENSETackle 1 ptAssist .5 ptHalf Sack 2 ptsSafety 2 ptsINT 5 ptsForced Fumble 3 ptsFumble Recovery 2 ptsBlocked Kick 3 ptsAny TD scored 6 ptsPass Defended 1 pt
First thought, why do a lot of league only give 2 points for safety? In this league 5 points are given for a turnover. A safety gives the NFL team 2 points and is also a turnover. How can only 2 points be rewarded for that?Moving on...In a general sense, I see a major factor in IDP scoring is whether to reward consistent play or the big play. The major reason this is important is the predictability of future performance. If the ratio of big play scoring to tackle scoring is large, new players will appear more often in the top lists of IDPs as those plays are more random (in most cases). If the ratio is smaller, the big time tacklers who tend to be able to repeat such performances will be valued much more each year. That predictability could result in the value of IDP players rising towards the values of offensive players (who are seen as much more predictable). The other issue tied to that is to devise a scoring system to create a gap between upper echelon IDPs and normal starters.
 
DEFENSETackle 1 ptAssist .5 ptHalf Sack 2 ptsSafety 2 ptsINT 5 ptsForced Fumble 3 ptsFumble Recovery 2 ptsBlocked Kick 3 ptsAny TD scored 6 ptsPass Defended 1 pt
First thought, why do a lot of league only give 2 points for safety? In this league 5 points are given for a turnover. A safety gives the NFL team 2 points and is also a turnover. How can only 2 points be rewarded for that?Moving on...In a general sense, I see a major factor in IDP scoring is whether to reward consistent play or the big play. The major reason this is important is the predictability of future performance. If the ratio of big play scoring to tackle scoring is large, new players will appear more often in the top lists of IDPs as those plays are more random (in most cases). If the ratio is smaller, the big time tacklers who tend to be able to repeat such performances will be valued much more each year. That predictability could result in the value of IDP players rising towards the values of offensive players (who are seen as much more predictable). The other issue tied to that is to devise a scoring system to create a gap between upper echelon IDPs and normal starters.
A safety is essentially a sack that creates a turnover where the defense scores 2 points. I definitely think that's worth more than 2 points. My league only scores 3 points for it . But my league scores INTs and sacks as 3 pts also, so they are even. I still think safeties should be scored higher as they are rarer.
 
I agree on the whole safety discussion, especially when a blocked kick is 3 points.... safeties aren't always sacks either.

I don't like systems that favor the big play. No more than 2X's tackles vs. sacks. This is for two main reasons: Most IDP leagues are head to head leagues. That increases the luck factor by itself. It isn't an owner's skill that caused a player like Denney on Buffalo to have a 3 sack week, but should that be the point equivalent to a 12 tackle day by an LB, which is much more predictable? It is more a test of skill to devise a scoring system that rewards more predictable stats IMO.

Same thing for INT's. Difficult to predict, so when a marginal DB has a 2 INT game, that really increases the chances of a marginal FF team to defeat a good one. Luck will always play a major factor in any head to head league, and I prefer to minimize luck as much as possible.... the possibilty of big upsets remain, but pure dumb luck should be minimized as much as possible. That means a more tackle heavy scoring system.... more like 2pts/tackle and 4pts/sack.

I have also come to prefer the 4 pts/passing TD as well. I also like a half point per reception.

I've seen some crazy FG scoring systems too. My preference is 3 points up to 40 yards, 4 from 40 to 50, and 5 for 50+.

It's till the offense that is the predominant scoring side of the ball, but it's lessened with a 2 point tackle, 2 point PD scoring system that uses a 2X's formula for sacks and INT's respectively. A system that justifies going with the best IDP players in the fifth round (redraft) is about right I think. That means reducing big play scoring on D to make the system more predictable, but incresing the value of consistant tacklers in the NFL.

 
I agree on the whole safety discussion, especially when a blocked kick is 3 points.... safeties aren't always sacks either. I don't like systems that favor the big play. No more than 2X's tackles vs. sacks. This is for two main reasons: Most IDP leagues are head to head leagues. That increases the luck factor by itself. It isn't an owner's skill that caused a player like Denney on Buffalo to have a 3 sack week, but should that be the point equivalent to a 12 tackle day by an LB, which is much more predictable? It is more a test of skill to devise a scoring system that rewards more predictable stats IMO. Same thing for INT's. Difficult to predict, so when a marginal DB has a 2 INT game, that really increases the chances of a marginal FF team to defeat a good one. Luck will always play a major factor in any head to head league, and I prefer to minimize luck as much as possible.... the possibilty of big upsets remain, but pure dumb luck should be minimized as much as possible. That means a more tackle heavy scoring system.... more like 2pts/tackle and 4pts/sack. I have also come to prefer the 4 pts/passing TD as well. I also like a half point per reception. I've seen some crazy FG scoring systems too. My preference is 3 points up to 40 yards, 4 from 40 to 50, and 5 for 50+. It's till the offense that is the predominant scoring side of the ball, but it's lessened with a 2 point tackle, 2 point PD scoring system that uses a 2X's formula for sacks and INT's respectively. A system that justifies going with the best IDP players in the fifth round (redraft) is about right I think. That means reducing big play scoring on D to make the system more predictable, but incresing the value of consistant tacklers in the NFL.
i have only been in 1 idp but i am going to start a salary/contract league for next year?what would you recommend for a scoring system then and even starting requirements?thanks
 
I agree on the whole safety discussion, especially when a blocked kick is 3 points.... safeties aren't always sacks either. I don't like systems that favor the big play. No more than 2X's tackles vs. sacks. This is for two main reasons: Most IDP leagues are head to head leagues. That increases the luck factor by itself. It isn't an owner's skill that caused a player like Denney on Buffalo to have a 3 sack week, but should that be the point equivalent to a 12 tackle day by an LB, which is much more predictable? It is more a test of skill to devise a scoring system that rewards more predictable stats IMO. Same thing for INT's. Difficult to predict, so when a marginal DB has a 2 INT game, that really increases the chances of a marginal FF team to defeat a good one. Luck will always play a major factor in any head to head league, and I prefer to minimize luck as much as possible.... the possibilty of big upsets remain, but pure dumb luck should be minimized as much as possible. That means a more tackle heavy scoring system.... more like 2pts/tackle and 4pts/sack. I have also come to prefer the 4 pts/passing TD as well. I also like a half point per reception. I've seen some crazy FG scoring systems too. My preference is 3 points up to 40 yards, 4 from 40 to 50, and 5 for 50+. It's till the offense that is the predominant scoring side of the ball, but it's lessened with a 2 point tackle, 2 point PD scoring system that uses a 2X's formula for sacks and INT's respectively. A system that justifies going with the best IDP players in the fifth round (redraft) is about right I think. That means reducing big play scoring on D to make the system more predictable, but incresing the value of consistant tacklers in the NFL.
i have only been in 1 idp but i am going to start a salary/contract league for next year?what would you recommend for a scoring system then and even starting requirements?thanks
For D scoring I like 1 pt/asst, 2 pts/tackle and either 3 or 4 pts/sack. For DB's the same tackle scoring, 2pts/PD and either 3 or 4 pts/INT. As for starting line ups, I like either a 3-4 or 4-3 flex, unless it's a 16 team (or more) league. Then I would go with a non-football based 3-3 line up, but still with a flex. The leagues I'm in don't differentiate between CB's and safeties. We start 3, but I'm not sure that is best either. Then again, these are 16 team leagues which seem to run better with less restrictive line up requirements. 12 team leagues allow for considering a start 2 CB start 2 safety format, simply because there are more available players in the pool.
 
the current league i am in we use 2dl,3lb,3db (14 owners) and the problem we seem to have is recycling of defensive players on the waiver wire

i hope when i start the salary league that it will be less of an issue due to cap penalties so i am trying to find the corect scoring and defensive line-ups now during the season so the league will be set up for when MFL announces their 2007 leagues.

i am defintely going to break up de/dt and cb/s, the question being on what amount of starters do i want to use?

 
making tackles worth 2 pts will make IDPs and offensive players score very similar week in and week out. 1 pt tackles really waters down IDPs... not enough difference between the good ones.

In fact, if I were to join a 1-pt tackle league, I would pick all offense in the beginning of the draft and wait to fill minimal IDPs guys at the end of the draft. The best offense in this league will win, as long as their IDPers are respectable.

 
I agree with most of what Rovers said. I also never cared for scoring that overly rewards big plays, although I do play in 1.

Below is the scoring one of my new leagues uses. The commish evened the scoring among IDP's by adjusting the points for tackles. It turned out great because all IDP's have pretty even value. Tackles and assisted tackles are the only thing different in our IDP scoring between positions, everything else is the same.

All IDP's get 3 points for a sack, 2 points for an interception and a fumble recovery, 1 point for a forced fumble and a pass defended . Safeties are 10 points in this league, and I really dont have a problem with that because they are rare.

Below are the tackle numbers. This league doesn't separate DT/DE or S/CB.

All DL get 3 points per tackle and 2 for an assisted tackle

All DB get 2 points per tackle and 1 per assited tackle.

All LB get 1.5 per tackle and 1 per assisted tackle.

The numbers between positions is very even and i like the fact that you can't just load up on LB's. All positions are pretty equal. below is a link to the league, if you want to look.

http://football32.myfantasyleague.com/2006/home/42673

 
Ok, here is what it is in my friends league that I am an owner in. It looks weird but after a decade of tweaking it really does work. It is funny though that you better score over 400 pts or else you'll probably lose. :banned:

35 man rosters

2 HC (head coach)

2 QB

4 RB

5 WR/TE

2 PK

2 OL (offensive line, lose points per sack given up)

6 DL

6 LB

6 DB

Start

1 HC

1 QB

2 RB

3 WR/TE

1 PK

1 OL

3 DL

4 LB

4 DB

(option to start a 4-3 D with 4 DL and 3 LB)

Scoring

Head Coach: -10 per loss. +10 per win. 0 for a tie.

OL: -5 per sack given up

Offense (applicable to ALL positions)

10 pts all TDs

Pass yards: 1 pt per 10 yards

Rush yards: 1 pt per 5 yards

Receiving yards: 1 pt per 5 yards

Completion % bonus for QB's only

1 pt per reception

4 pts per 2 pointer

-10 per fumble or INT OUCH!!!

Defensive (applicable to ALL positions)

Tackles: 5 pts per first tackle, 3 pts per up to 6, then 5 pts per afterwords. So 4 tackles would be 14 pts, 8 would be 30 pts

Assists: 1 pt

Sack: 10 pts

Half sack: 5 pts

Forced Fumble: 5 pts

Fumble recovery: 10 pts

INT: 10 pts

Passed Defensed: 2 pts

Blocked FG or Punt: 5 pts

Safety: 15 pts

INT and Fumble recovery TD: 20 pts

Blocked Punt or FG TD: 10 pts

Lots of tackles are important but so are big plays. A big play on defense can make the day. The real killer is -10 per INT for QBs. Man it's tough. But other then that I really do like this scoring system. Like I said, it seems weird but it really balances out Def and Off. I nice core of LB's and sack getting DL *can* make up for playing against Tomlinson. I won 3 championships in a row based on strong RBs and very strong Defense. Defense wins championships.

Example scoring from this past week:

Tomlinson - 76 pts

Ocho Cinco - 83 pts

Colston - 48 pts

Eli Manning - -18 (on my team no less, ouch)

Will Witherspoon - 46pts

Angelo Crowell - 60 pts

On top of all that it's an auction league with $100 cap at auction, .50 min salary, can keep player for 3 years max, keep up to 12 players per year.

Very fun league.

 
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thanks for the replies so far

is there anything i should do differently when i break up dl = dt & de and db's = cb & s

how should the scoring differ for those 2 if any?

 

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