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What types of roster and position limits does your league have? (1 Viewer)

CMU37484

Footballguy
In my league we start 1 QB, 1 RB, 2 WR, 2 Flex (RB/WR/TE) 1 TE, 1 K, 1 D/ST.

We have a roster size of 17 players and no position limits.

Lots of guys in my league only have 1 TE, 1 K, and D/ST on their team, which makes sense. I sometimes have issues with the way people "stockpile" one position even though I know the system is set up to allow that.

Example: There are two guys in our league both carrying 3 QB's on their roster (you can only start one) and they picked up off waivers a fourth QB. Most guys in the league carry two, occasionally 3 if an injury handcuff is important (e.g. Leinart, Rosenfels, etc.).

I had Romo and Matt Ryan so I HAD to acquire a pickup but had the last waiver pick and got NOTHING at QB while watching 2 guys acquire a FOURTH QB they will never use. (One guys has McNabb, Campbell, D. Anderson and NOW acquires Flacco).

So....is this just the worst case scenario of the system and I eat it?

Is this an issue that is a big reason to switch to position limits?

Do other people ever run into this? And how is it handled or how do you feel about it?

I've often thought maybe a maximum should be applied to each postion (3 QB max., 6 WR max., 6 RB max., etc.)

I'm just looking for ideas and input from other leagues. I'm not trying to get a "veto" or a league rule change. I know I got bit this week and am living with it but I like bouncing ideas around. My league is a great, evolving league that has changed a great deal over the years and everyone has very open eyes to discussions that frequently get heated. We're a local league, live draft, and very competitive.

Thanks

 
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I play in 1 league with very strict roster limits. start standerd 9...1/2/3/1/1/1, rosters are double @ 18.

But you have to carry 2 QB, 2 TE, 2 K, 2 DEF, 3 RB, 5 WR. Then there are 2 flex spots that can be anything (2 more QBs, 2 more Ks....whatever). Obviously the part that sucks is being forced to carry 2 Ks, TEs & Ds. I don't know how many times I've had to pass on a player I would have liked to scoop up, but couldn't because I had no one I could drop.

The league I run has the same starting lineups & 18 man rosters, but the only limitations are that you must always carry enough at each position to field a starting lineup, and you can only roster 3 QBs max. That limitation was instituted for exactly the reasons you mentioned, though only a couple teams ever roster more than 2 QBs at a time.

 
That limitation was instituted for exactly the reasons you mentioned, though only a couple teams ever roster more than 2 QBs at a time.
Was that a hard sell to your league? We have a banquet every year and rule changes are proposed, discussed, debated, etc. and then voted on. My league has a lot of guys who like to have lots of flexibility and wiggle room. My gut has always felt like the easier the rules make it for you to manipulate and control the more people like them.
 
My "Big money" League ($250 buyin) drives me nuts:

16 Teams... you MUST roster exactly 2QB/3RB/4WR/2PK/2TE/2DEF/2ST. This used to be a 16 team league so the (stupid) arguement was everyone had to draft backups so they'd have someone for a bye week. Now it's a 14 team league and the older idiots keep up with the "if it ain't broke..." argument. I LOATHE having to carry a backup kicker when guys like Chester Taylor and Domic Rhodes are sitting on the wire. The waiver fee is a fixed $10 (First come first served, locked Sun AM thru Tue AM too) to boot.

My office money league (12T - $50 - PPR) is a much better setup:

Start: Q/R/W/W/W/FLEX/FLEX/K/D so you can start up to 5WR or 3WR/3RB. You start 9 slots and roster 16 total. Gives you some roster flexibilty both during the draft and on bye weeks. Waiver is open with no charge but we've not had issues with cycling or anything since we all work together.

 
with the large amount of teams on byes each week, most of my leagues have at least 20 roster spots and no position limits, you just need to be able to have a legal lineup each week.......

 
12 team $$$ redraft--same guys for the most part since 1996. Std scoring.

start QB-RB -RB-WR-WR-TE-K-D/ST , but here's the the punch line....we have just a 5 man bench, with no more than double the startrer for roster limit. Other words, 4 rb max. 4 wr max, 2qb max, etc. Most teams carry no backup TE, K or DST.

The upside is that it creates a pretty busy waiver period each week with add drops that bring more money into the pot.

the downside is that knowing the deep sleepers on draft night becomes less important than scoring a good core, and building from there.

But---on the whole, most of us enjoy the challenge of trying to win with the roster limits.

 
dynasty, 12 team, 25 man rosters, salary capped, no position limitations. I'd never play in a league that told me what players I have to carry. Some of our teams stockpile RBs, others WRs, and 1 right now has QBs. The thing is to let owners manage their own teams. Its fun to see the different strategies at work. One guy last season carried 15 RBs out of his 25 players. 2/3 of his total $$ were locked up in that one position and he didnt do so well. The fewer studs you have, the more depth you need to play off the matchups.

Anything I see someone try to restrict rosters, I cant help but think that owner is just not very good and is trying to pull the others down to his/her level.

 
Anything I see someone try to restrict rosters, I cant help but think that owner is just not very good and is trying to pull the others down to his/her level.
I don't see why restricting rosters is trying to bring people "down to his level" I do see your point though about different strategies.One of the things that helps avoid seeing waivers constantly used by people to acquire someone they don't need just to prevent someon else is a blind bid system where each guy gets a waivers allowance of money. That helps keep people from just picking up any person every single week. You don't want to waste waiver money on someone you don't really need.
 
My keeper league is a salary league & we must roster 2 QBs, 3 RBs, 4 WRs, 2 DEF, 2 K & 2 TEs at all times.

Keep 4 each year (1 of which is your franchise player + no more than 2 at any 1 position) + 2 rookies

I have pushed for dropping the must roster 2 K and/or DEF and upping the cap limit, but everyone always votes against it. :tinfoilhat: :confused:

 
My keeper league is a salary league & we must roster 2 QBs, 3 RBs, 4 WRs, 2 DEF, 2 K & 2 TEs at all times.Keep 4 each year (1 of which is your franchise player + no more than 2 at any 1 position) + 2 rookiesI have pushed for dropping the must roster 2 K and/or DEF and upping the cap limit, but everyone always votes against it. :thumbdown: :rolleyes:
I think having to carry 2 defenses and kickers is pretty petty myself.
 
3 leagues:

Dynasty with full 11 man IDP starting alongside QB/PK/TE/2RB/3WR. 45 man rosters, and way you like.

Redraft QB/PK/DF/TE/2RB/2WR - 14 man roster, forced as tight as I've ever seen: 2QB/2PK/2DF/2TE/3RB/3WR. Painful.

Redraft QB/PK/DF/TE/2RB/2WR/Flex (WR/TE/RB): 16 players, max of 3 QB/PK/DF, 4 TE, 6 WR/RB.

 
My "Big money" League ($250 buyin) drives me nuts:16 Teams... you MUST roster exactly 2QB/3RB/4WR/2PK/2TE/2DEF/2ST. This used to be a 16 team league so the (stupid) arguement was everyone had to draft backups so they'd have someone for a bye week. Now it's a 14 team league and the older idiots keep up with the "if it ain't broke..." argument. I LOATHE having to carry a backup kicker when guys like Chester Taylor and Domic Rhodes are sitting on the wire. The waiver fee is a fixed $10 (First come first served, locked Sun AM thru Tue AM too) to boot. My office money league (12T - $50 - PPR) is a much better setup:Start: Q/R/W/W/W/FLEX/FLEX/K/D so you can start up to 5WR or 3WR/3RB. You start 9 slots and roster 16 total. Gives you some roster flexibilty both during the draft and on bye weeks. Waiver is open with no charge but we've not had issues with cycling or anything since we all work together.
Exact roster composition is lame. I would petition to get it changed next year or find another league.
 
That limitation was instituted for exactly the reasons you mentioned, though only a couple teams ever roster more than 2 QBs at a time.
Was that a hard sell to your league? We have a banquet every year and rule changes are proposed, discussed, debated, etc. and then voted on. My league has a lot of guys who like to have lots of flexibility and wiggle room. My gut has always felt like the easier the rules make it for you to manipulate and control the more people like them.
It wasn't really a hard sell, but I pretty much just instituted it myself (conferring w/ my asst commish), then presented it to the league. Nobody had a problem with it, but at the time (9 or 10 yrs ago?) we were going into just our 3rd season & changing from what started as an 8 team, start 2 QB league to 10 teams, start 1 QB. I agree with the opinions that mandatory roster limits present a different set of challenges, as do short benches (I played in a 12 team league, start 8 (no mandatory TE), with only 14 player rosters. Personally, I don't like either format much. Injuries & bye weeks frequently force you to drop players you don't want to, which is kind of lame IMO. Guys like Colston & Boldin could get cut simply because an owner has to in order to cover bye weeks. That's borderline ridiculous IMO. It also makes it a lot tougher for an owner to take shots on sleeper players. Plus if you charge for add/drops & allow teams to carry only 1 K, D, TE, you're guaranteed a fair amount of money when bye weeks pop up.

 
we have a 12 team re-draft league which has evolved over 20years,

modified keeper (keep only a player drafted in 4th round or later and on roster all year - which can make things interesting),

Start 1QB/2RB/2WR/1TE/1K/1D-ST

14 players are rostered with no limitations on positions, which means that there are ALWAYS waiver moves every week (each move is money added to the pot). Players like Sammy Morris end up on about 4 or 5 teams each year.

I really like the flexibility of our format, one could gamble and not keep a backup for a position and try to corner the market on another to try and work a trade. I also like the limit of 14 players because of the player movement.

The only think I would like to change would be to change the 2nd RB to a FLEX position. Not to Hijack, but I am curious whether having a FLEX position would make things more or less competitive.

 
12 team $$$ redraft--same guys for the most part since 1996. Std scoring.

start QB-RB -RB-WR-WR-TE-K-D/ST , but here's the the punch line....we have just a 5 man bench, with no more than double the startrer for roster limit. Other words, 4 rb max. 4 wr max, 2qb max, etc. Most teams carry no backup TE, K or DST.

The upside is that it creates a pretty busy waiver period each week with add drops that bring more money into the pot.

the downside is that knowing the deep sleepers on draft night becomes less important than scoring a good core, and building from there.

But---on the whole, most of us enjoy the challenge of trying to win with the roster limits.
That last line is the key--while never "perfect", any setup can work if that's what the owners like...This league actualy sounds similar to mine with the strict roster limits, small bench and active waiver wire; it makes for a real competitive league. It's always hard, though, seeing some players on the waiver wire that otherwise you would be making a play for.

 
As expertly noted above, anything works fine if you enjoy it. Lots of different rules present a different set of challenges.

For example, I have one league I enjoy more than any other, mostly because I enjoy the challenge of our particular lineup flexibility. It starts a standard 1 QB, 1 K, and 1 Defense, but allows a choice of three different "formations" regarding the running back, wide receiver, and tight end positions. Each owner chooses between the wishbone (3 RB, 2 TE), the pro-set (2 RB, 2 WR, 1 TE) or the run-n-shoot (1 RB, 4 WR). You can switch formations week to week, which becomes quite common during the bye weeks. I find this format to be very conducive to trades, especially as teams sometimes try to switch formations due to injury or non-performance (e.g. if Ocho or Holt was your planned #1 WR, you might be desperately trying to switch to a formation that uses more RBs and fewer WRs).

 
In my league we start 1 QB, 1 RB, 2 WR, 2 Flex (RB/WR/TE) 1 TE, 1 K, 1 D/ST.We have a roster size of 17 players and no position limits. Lots of guys in my league only have 1 TE, 1 K, and D/ST on their team, which makes sense. I sometimes have issues with the way people "stockpile" one position even though I know the system is set up to allow that. Example: There are two guys in our league both carrying 3 QB's on their roster (you can only start one) and they picked up off waivers a fourth QB. Most guys in the league carry two, occasionally 3 if an injury handcuff is important (e.g. Leinart, Rosenfels, etc.).I had Romo and Matt Ryan so I HAD to acquire a pickup but had the last waiver pick and got NOTHING at QB while watching 2 guys acquire a FOURTH QB they will never use. (One guys has McNabb, Campbell, D. Anderson and NOW acquires Flacco).So....is this just the worst case scenario of the system and I eat it?Is this an issue that is a big reason to switch to position limits?Do other people ever run into this? And how is it handled or how do you feel about it? I've often thought maybe a maximum should be applied to each postion (3 QB max., 6 WR max., 6 RB max., etc.)I'm just looking for ideas and input from other leagues. I'm not trying to get a "veto" or a league rule change. I know I got bit this week and am living with it but I like bouncing ideas around. My league is a great, evolving league that has changed a great deal over the years and everyone has very open eyes to discussions that frequently get heated. We're a local league, live draft, and very competitive.Thanks
I don't like roster limits.I'd agree that you got bit. I'm surprised there isn't someone trying to unload a bottom rung QB for "something". They know you will drop them when Romo comes back (as soon as this week). Isn't that WHY they are loading up on QB? Of course, with what you will probably get from them you might want to just roll the dice that Dallas lets Romo play some this week and get you a few points.
 

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