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Why haven't best-ball FFB leagues become more popular? (1 Viewer)

There is no rule in the real NFL that lets you magically decide after the game that a certain player didn't actually play, and erase his stinky stat line from your game, and then have all of the other owners and players and coaches make believe that someone else actually played instead, and then change the outcome of the games afterwards.
also in the NFL, coaches do not say, "you can't count Danario Alexander's touchdown because he wasn't a starter!" all players' stats count, even those on the bench.
thats apples and organes, because the people we hate the most are commissioners who edit rosters and insert players who weren't starters.. under your rationale you must think those types of cretinous managers are the best people on earth and you probably bake them cookies or something all because you want to count Donario's TD. Just doesn't make any sense from A FFB perspective.
 
... you let yourself and your fantasy players down by not doing more research about thier opponents and thier defensive tendencies and schemes ...
Disagree -- the information (much of which is intentionally misleading) that's available to help make lineup decisions is nowhere near reliable enough to have 100% hit rate. You've basically said that with enough diligence, you can ALWAYS figure out which player will score the most. Few here will agree with you.
if you are a ninja and good enough you can :yes: :ph34r:
 
Doug B said:
CrossEyed said:
The team with the higher seed was able to choose a player, or 2, or 3 (based on the difference in reg season wins) to be their "high seed advantage players". You still were only allowed to swap out 1 player after the games were over to improve your score, but the more players you had in the HSA category the better your odds were to improve your score.So maybe it could work that each team would declare 1 or 2 bench guys as "flex players" and you could swap the 1 that increases your score the most. Still requires some lineup decisions but better utilizes your entire roster.
That's genius! :lmao:
LOL, I thought so too! But most of the others in our league hated it.
 
Ignoratio Elenchi said:
Insein said:
I wouldn't prefer Best Ball because its basically Draft and sit. Nothing to do. Some people may like that but I feel its boring. Same with Total Points leagues. Right now I'm 3rd in total points but 0-7 for my record. I should be the perfect candidate for wanting best ball or Total points but I'd still rather H2H. The simple competition and strategy are why I love FF.
You can still manage your team through trades and free agency. You can make it a keeper/dynasty league to increase the variety of roster-building strategies. You're just taking away the lineup-setting part. It's not for everyone, but I don't think it's as boring as people are imagining.
I get that. More power to those that play in Best Ball leagues but I know it wouldn't be for me. I like the management aspect and not having to set a lineup takes away alot for me.
 
dennis.moore said:
Insein said:
dennis.moore said:
LOL @ people thinking that deciding what player to start and what player to sit is a skill.
Isn't it? :lmao:
Of course not. It is all luck.
There is no luck. Only probability. Like everything in life, there is some inherent skill involved in analyzing a situation and trying to choose the one with the highest probability for success. Sometimes your right. Sometimes your wrong. Just because a situation has a high probability for success does not imply that it will not fail. There's still the probability that it will fail. That is what most people would call luck but in reality its just probability.
 
This is an interesting thread. I like the best ball format a lot and it works really well for big pools like the subscriber contest. Not sure how I feel about it for a smaller 10 or 12 team league though. A big part of the challenge in fantasy football is to not only draft or otherwise acquire good players, but also have the skills to start/bench them optimally. Best ball takes away from that which makes it less fun on a smaller scale in my opinion.

 
Insein said:
I wouldn't prefer Best Ball because its basically Draft and sit. Nothing to do. Some people may like that but I feel its boring. Same with Total Points leagues. Right now I'm 3rd in total points but 0-7 for my record. I should be the perfect candidate for wanting best ball or Total points but I'd still rather H2H. The simple competition and strategy are why I love FF.
Bestball is NOT just draftmasters (where there are no trades or free agent pickups)There are league that are bestball (that is just the lineup/scoring portion) that still have free agent pickups each week and trades - some keeper/dynasty and some redraft.................bottom line is you can find/create a league that uses many different choices
 
Insein said:
I wouldn't prefer Best Ball because its basically Draft and sit. Nothing to do. Some people may like that but I feel its boring. Same with Total Points leagues. Right now I'm 3rd in total points but 0-7 for my record. I should be the perfect candidate for wanting best ball or Total points but I'd still rather H2H. The simple competition and strategy are why I love FF.
Bestball is NOT just draftmasters (where there are no trades or free agent pickups)There are league that are bestball (that is just the lineup/scoring portion) that still have free agent pickups each week and trades - some keeper/dynasty and some redraft.................bottom line is you can find/create a league that uses many different choices
Just because you can create a type of league doesn't mean you should though and i wouldn't want to play in league where tds were worth 100 points or something messed up and crazy like that either but I would probably like to see gadget plays somehow rewarded.
 
Ah, look -- another worm! Let me take a bite ...

Just because you can create a type of league doesn't mean you should ...
Odd comment -- what's wrong with "different strokes"? Surely you don't mean that everyone should submit their league rules to you for approval? It couldn't possibly matter to you....

Drat. Back in the ice chest, again.

 
Ah, look -- another worm! Let me take a bite ...

Just because you can create a type of league doesn't mean you should ...
Odd comment -- what's wrong with "different strokes"? Surely you don't mean that everyone should submit their league rules to you for approval? It couldn't possibly matter to you....

Drat. Back in the ice chest, again.
At thre risk of speaking for someone else, I think his point was simply that the reason bestball isn't more popular is simply that more people don't find it to be preferable. Your original questions is "why isn't it more popular?" - the implication is that you feel best-ball is somehow superior to lineup formats. I don't think as many people agree with that presumption as you seem to think, that's all. Different strokes? Certainly. But you can't very well ask the question you did, then give someone grief for giving their reason - which is that they don't agree with the underlying assumption that best- ball is "better" - different? Sure, but not preferred - at least not by SWC, or others that have weighed in.

 
question for you old guys.

in the pre-internet days, how were lineups set? with phone calls sunday morning or was the bestball format used?

 
question for you old guys.in the pre-internet days, how were lineups set? with phone calls sunday morning or was the bestball format used?
We had to call in our line-ups. Not necessarily Sunday morning, but that was the deadline...
 
At thre risk of speaking for someone else, I think his point was simply that the reason bestball isn't more popular is simply that more people don't find it to be preferable.
Nah ... I get and accept that. What I was responding to, very specifically, was this:"Just because you can create a type of league doesn't mean you should ..."

Ranging beyond the topic of this thread, SWC's words are pretty broad-based. They can be applied to any rule set he doesn't favor, not just best-ball. And they beg the question "why shouldn't people create any type of league they want?"

 
Only best ball I play is the free one on this site. It takes fun out of the game for me, why would you have to research after the draft? No looking at matchups or future schedules when trading? Love to dig into a fellow owner who had the guy to beat me on his bench.

20 years of playing this great game and it has improved in so many ways.

 
question for you old guys.in the pre-internet days, how were lineups set? with phone calls sunday morning or was the bestball format used?
Lineups were due at 5pm ET on Friday but could be changed via a phone call until first game on Sunday.
That's another innovation I didn't mention in the OP -- all the leagues I played in until the late 1990s had lineups due Saturday night (or Wednesday night when there were Thursday night games). Someone was a game time decision? You had to make the decision to roll the dice 24 hours (or more) earlier, and with less info (FFB Internet media was not particularly mature at the time, though there were some good message boards at the time).
 
Your original questions is "why isn't it more popular?" - the implication is that you feel best-ball is somehow superior to lineup formats.
Not "superior to", no. I was assuming, though, that best-ball holds enough charms to carve out a significant niche. Comparable to how auction leagues, IDP leagues, or start-two-QB leagues have done.EDIT: Furthermore, that assumption wasn't based solely on my own preconceptions, but on comments that have been made on this board -- many of which are recurring Shark Pool themes:

[*]"Too many leagues, and it's become a drain to manage them all."

[*]"Can't live on the computer on Sundays to make last-minute lineup changes, so all the no-life people dominate my league."

[*]"Tired of guys blowing up on my bench because 50 FFB sites, Mort, Adam Schefter, and John Clayton all basically promised me they wouldn't suit up.

[*]"I'm worried about the impact of an 18-game season on my fantasy squads -- is it going to become an injury-fest?"

I don't think as many people agree with that presumption as you seem to think, that's all.
Can't tell from this thread ... the yays and nays seem balanced to me.
Different strokes? Certainly. But you can't very well ask the question you did, then give someone grief for giving their reason - which is that they don't agree with the underlying assumption that best- ball is "better" - different?
Very narrowly and specifically, I gave SWC grief only for writing "Just because you can create a type of league doesn't mean you should ...". I didn't give him grief about his opinion of best-ball -- I'm cool with those who don't see any appeal in it.
 
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Someone mentioned it being not fun to watch your bench guy go off for the highest score of the week. On the flipside, though, when faced with a lineup decision and it works out for you, it's that much more rewarding.

I guess it goes to the personality of each person. I know for sure that if I lost a league because I left someone on the bench, I'd never forget that. But if I made the correct call, I may or may not remember. But I can deal with being wrong either way. Some people can't take the sting of losing on a decision they made themselves, and the stress of watching your bench guys outscore your starters can be maddening.

 
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I commish a 4 year old best ball dynasty....12 teams w/26 roster limit plus 2 IR slots, 1/2/3/1/1/1 plus 2 RB/WR/TE flex "starters" per week, .5/1.0/1.5 PPR respectively, spring rookie/FA draft a week or so after the NFL's, trades, waivers, etc....its easily the most active league I've EVER been in....47 trades so far this season since league rollover (we play at MFL) on Feb 23....

I look at Best Ball as you are the team GM (build the team thru draft/trade/WW and let the chips fall where they may over the season) versus being both Coach (weekly starters) and GM....its great if you don't want the Sunday hassle of WDIS/GTD etc....one downside to best ball though, is lazy owners can get even lazier as if they don't want to do much in the off season/week to week in season, they don't really have to....I also am in 2 non Best Ball leagues and enjoy both formats with a slight best ball preference due to time contraints....

 
I commish a 4 year old best ball dynasty....12 teams w/26 roster limit plus 2 IR slots, 1/2/3/1/1/1 plus 2 RB/WR/TE flex "starters" per week, .5/1.0/1.5 PPR respectively, spring rookie/FA draft a week or so after the NFL's, trades, waivers, etc....its easily the most active league I've EVER been in....47 trades so far this season since league rollover (we play at MFL) on Feb 23....
That was my main concern, actually. I thought the best ball format might reduce the trading since teams wouldn't need to solidify a starting line-up as much as in regular leagues.
 
That was my main concern, actually. I thought the best ball format might reduce the trading since teams wouldn't need to solidify a starting line-up as much as in regular leagues.
Trading frequency seems to be more owner-dependant than league-rules-dependant. If you get 3 or 4 Trader Joe's in the same league, it can really take off.That said, in best-ball leagues, there are a lot fewer pure-garbage players. You can credibly dangle, say, Danario Alexander or Tashard Choice out there in front of someone in a best-ball redraft.
 
I commish a 4 year old best ball dynasty....12 teams w/26 roster limit plus 2 IR slots, 1/2/3/1/1/1 plus 2 RB/WR/TE flex "starters" per week, .5/1.0/1.5 PPR respectively, spring rookie/FA draft a week or so after the NFL's, trades, waivers, etc....its easily the most active league I've EVER been in....47 trades so far this season since league rollover (we play at MFL) on Feb 23....
That was my main concern, actually. I thought the best ball format might reduce the trading since teams wouldn't need to solidify a starting line-up as much as in regular leagues.
having 1/2/3/1/1/1 plus the 2 flex is A LOT of starters....I think thats part of the reason for all the activity, as every player has a little more value than in smaller starter leagues....lots of WW gem mining and trades of lower tier guys, as well as future draft pick trades....EDIT to add: and being a dynasty also helps the trade front in this league

 
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I don't mind if anyone else likes this type of league i'm just saying for me it would not be fun because it would eliminate one of the parts of ffb that makes me say "DANGIT" the most which is wishing I'd started someone who I didn't but then that also makes it feel pretty cool when i start the right guys and score a lot of points... it's sort of one of those things like if you lived where you went for vacation you would probably not appreciated it as much.

 
That's another innovation I didn't mention in the OP -- all the leagues I played in until the late 1990s had lineups due Saturday night (or Wednesday night when there were Thursday night games). Someone was a game time decision? You had to make the decision to roll the dice 24 hours (or more) earlier, and with less info (FFB Internet media was not particularly mature at the time, though there were some good message boards at the time).
wondering if this might be a clue to your main question. as the game has evolved, technology has made it easier to make better start/bench decisions (both in terms of info available and in ability to change your mind), thereby dampening or masking what otherwise could have generated interest in best-ball. As players get used to this new normal, they may start to wonder as you have wondered.I'm on board.
 
wondering if this might be a clue to your main question. as the game has evolved, technology has made it easier to make better start/bench decisions (both in terms of info available and in ability to change your mind), thereby dampening or masking what otherwise could have generated interest in best-ball. As players get used to this new normal, they may start to wonder as you have wondered.
The technology explosion, I believe, has also made actual NFL teams and players much more savvy about the information that leaves the team. IMHO, there's much, much more (a) straight-up misinformation from players/teams (aka McFadden's hamstring) and (b) thin speculation that gets built up into near-fact out there than there was 10+ years ago.IOW, the net result is that technology has not done much to reduce uncertainty. At least as I see it.

 
A concept that I would "prefer" to best ball is a "Contingent Starter" that could be identified as an automatic replacement for an "inactive" player or a player that misses more than 1/2 the game due to an in-game injury (Provided that the Contingent Starter would not be inserted for a player injured during the game who still outscores said "contingent starter").

This method would I believe eliminate some "bad luck" (i.e., your starter gets hurt early in the game) and not cause you to be surfing your I-phone on Sunday morning in church or on the golf course waiting to see if Donald Brown is "active" or not. You can basically carve out the ~ 5 minutes per week to give some thought to your lineup but not need to be a weekend slave to the internet.

However, the "contingent starter" format still rewards owners for astutely understanding matchups. Plus, it doesn't "blindly" reward a team for having a heretofore scrub blow up with a career game from the bench (like the Panther WR last week).

I don't believe that either CBS or MFL support the Contingent Starter concept (yet).

 
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Our league has been doing this for 5 or 6 years now. The thing they like the most is that each owner's best line-up is pitted against the other owner's line-up. A loss is a loss. There are no more college-football-style arguments over wins that were decided because of a surprise benching, injury, etc.

As far as trades go, we have always had a great amount of trading. As someone pointed out earlier, you need to have owners that are natural traders, though. I don't think it's rules initiated.

 
The standard starting lineup leagues worked great. Always picked the right starters... then my octopus died... it's been all downhill from there.

Definitely count me in as a best ball in the future. Another bonus is every player on your team in every game is 'live'. So you don't have to root for some and not for others to score. You'll take as much scoring as they will give. (granted, there would be a point where they all hit, and some points are left on the floor, but I could live with that)

As another 40 something, I too don't have all the time I used to for sitting in front of the PC every Sunday morning or leading up to each game time for making starting lineup swaps based on even simple decisions like inactives. It really does suck to have bench points over someone who didn't even play but you weren't sitting at a PC or TV before game time to get that info and make the change...

As for many moons ago, yep phone calls and/or emails (college days) and the old fashioned hand-in your lineup on paper on Fridays... You definitely would need an honest commish back then.

Heck the drafts were great back then... lining out a 30 round draft over 3 blackboards... (12 teams, IDP's even back in the day). Though it was an extra pain to write it all down after the fact. But still pretty cool... always helped having some OCD too... using a yardstick and measuring out an exact grid...

 
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This is a crazy idea that takes the fun out of fantasy football and it should not be called fantasy football if you are in to it then it should be called fantasy drafting or fantasy waiver wiring because that's all that you really do.
really? do you get excited and have a fun time when your highest scoring player is on the bench?
I get excited when my opponent has his highest scoring player on the bench.
 
...Anyway. What happens a lot these days is that people express various concerns about their participation in FFB that would be at least in part alleviated by playing in the best-ball format. Too many leagues, and it's become a drain to manage them all? Can't live on the computer on Sundays to make last-minute lineup changes, so all the no-life people dominate your league? Tired of your smart draft picks & waiver moves blowing up on your bench because 50 FFB sites, Mort, Schefter, and John Clayton basically promised you they wouldn't suit up? Worried about the impact of an 18-game season on your fantasy squads?All that stuff gets helped a ton in the best-ball format. One other bonus is that you can reach a little further in your draft for more boom-bust type players, because their 3 or 4 great games work to your advantage, while their 10-12 goose-eggs get safely tucked away at the end of your bench.
As I've gotten older I want to spend time worrying about game day decisions less and less, and so in that aspect best ball as some appealing aspects. But it also has some consequences that I don't know if it makes it worthwhile, that help out lesser skilled owners at the expense of more skilled.For example, carrying IDP backups in a league that only starts 2 DL, LB and DB is a mistake. High variability in IDP scoring, lots of startable players on waivers, and ability to do well just playing weekly matchups make it a mistake in a league that doesn't exhaust the player supply far enough. You're better off using the roster spot on an offensive player who has a situation that could end up making him starter worthy. And many owners in such a format draft middling IDPs way too early (where anything other than end of the draft is too early for a non-elite IDP).But switch formats and that backup LB under best ball will help smooth out that variability in scoring. More IDPs should be taken and that makes taking them earlier in the draft more correct than it was before. So the rule change took two types of common incorrect behavior and turned them into the right move. IDP isn't the only such position... PK and defense, and to a lesser extent in a normal setup, TE especially if you don't have an elite one. I think most leagues have a varying range of owner quality, and a switch to best ball probably helps the lesser ones the most. I may not always start the right WR from my stable that includes guys like a 2010 Mark Clayton or Steve Johnson, but if I'm a good owner I'll come out ahead and will probably package them in a trade that puts me ahead.To come back around to the beginning though, as I said, I do see the merit in not being dependent on gametime decisions. I just am not sure that's enough a priority for me to accept the negative consequences yet. We did have a trial backup player thing in one league but it really didn't seem to be worth it as implemented so we scrapped it for now.
 
I think there was a site that was pushing line-up changes mid-game, similar to new Vegas betting throughout the game and rolling lines. What if you could develop a system that allowed you to change a starter either quarterly or by half, so that if someone went down with injury or someone else got hot, you could plug them in for at least some portion of the game to take advantage. Obviously this goes against several of the comments about wanting to be less active on game-days, but what about people that want to be more active and react to the flow of the games?

 
A concept that I would "prefer" to best ball is a "Contingent Starter" that could be identified as an automatic replacement for an "inactive" player or a player that misses more than 1/2 the game due to an in-game injury (Provided that the Contingent Starter would not be inserted for a player injured during the game who still outscores said "contingent starter").This method would I believe eliminate some "bad luck" (i.e., your starter gets hurt early in the game) and not cause you to be surfing your I-phone on Sunday morning in church or on the golf course waiting to see if Donald Brown is "active" or not. You can basically carve out the ~ 5 minutes per week to give some thought to your lineup but not need to be a weekend slave to the internet.However, the "contingent starter" format still rewards owners for astutely understanding matchups. Plus, it doesn't "blindly" reward a team for having a heretofore scrub blow up with a career game from the bench (like the Panther WR last week).I don't believe that either CBS or MFL support the Contingent Starter concept (yet).
There is another variation on this from a league I used to play in before I moved........IF you had a player on the same team at the same position, one starting and one on the bench...IF your starter got HURT during the game and your sub entered the game you got the highest scoring of the two - not both just the most points. (If you changed from the starter to the sub you would also be paying a transaction fee but that is a separate rule and not necessary.)This worked easiest/best at quarterback but there were several times during the season you could get a RB or WR used this way.The commissioner would have to go back in and make the lineup changes after the game(s).
 
So ... I ask the house: what's stopping the best-ball format from getting huge? Why don't more of us play it? Are the weekly lineup headaches THAT much of a draw? Wouldn't be cool to get some piece of mind back on Sundays?
Matter of personal preference I suppose... there's probably a pretty even split of guys like yourself that are in more leagues than they can keep track of and gluttons for punishment like me that feel like the "play or bench" decisions are the true foundation for the weekly fun that is fantasy football.By the way... I had McFadden on the bench this past week due to those "first game back" concerns (and YES, it stung... uh, still stings) but congrat's to those that had the stones to play him. And to automatically get those points handed to you seems to suck the life out of the hobby to me.Like I said... "different strokes."
 
The idea of fantasy football is to draft good players, while making sure that your bye weeks are covered for big stars and that you have good backups. Then you have to look at who your players are competing against and thier matchups, and start the best guys.



There is no rule in the real NFL that lets you magically decide after the game that a certain player didn't actually play, and erase his stinky stat line from your game, and then have all of the other owners and players and coaches make believe that someone else actually played instead, and then change the outcome of the games afterwards. The only guy that might work on is Al Davis, but probably not with anyone else and so I would generally be against such a league.
Except in the real NFL you can just put out another RB if one gets hurt or is being ineffective, in FF you're just SOL.
 
dennis.moore said:
LOL @ people thinking that deciding what player to start and what player to sit is a skill.
So you're saying that there are no REAL "shark" moves? And therefore no real "Shark Pool?" And thus no sound reason spend $$$ to be a "FootballGuy" like yourself? :lmao:
 
It is a point that between like players there is way more luck than skill for a 1 week score prediction. Heck, even between 'studs' and 2nd tier guys, there is still a high luck factor for any given week on who would score more.

Footballguys is great for the larger picture. For the season view and to save lots of individual research time by letting the staff at footballguys work for you in doing all the research.

However, in week to week starters, it's more a crap shoot, especially between similar tiers of players. (barring the obvious in-active or not info)

 
be aware :moneybag: alert

I'm sure there is not a place which would support it but how about this

You pick your starters and they each accumulate normal stats.. then you pick a backup for each position who accumulates 1/2 points..

so picking your starters is still key but you don't get burned by not having a starter in.

:lmao:/

 
Righetti said:
be aware :thumbup: alertI'm sure there is not a place which would support it but how about thisYou pick your starters and they each accumulate normal stats.. then you pick a backup for each position who accumulates 1/2 points..so picking your starters is still key but you don't get burned by not having a starter in.:nerd:/
Believe it or not, I once played in a hand-scored rotisserie NBA league that was like that. The idea was that your bench would contribute something, just like a real bench does.
 
Doug B said:
SWC said:
There is no rule in the real NFL that lets you magically decide after the game that a certain player didn't actually play, and erase his stinky stat line from your game ...
Yeah, but the "gotta mimic the real NFL" ship has sailed a long, long time ago in FFB. :goodposting: EDIT: another way to think about it -- there IS a rule in the real NFL that, say, Toby Gerhardt can take the field in the event of an injury to Adrian Peterson. Don't really care about FFB mimicking the NFL but for those that do, there's another way to approach the issue.
Mimicking the NFL is exactly why the league I'm in is the best league around imo. We attempt to mimick the NFL whenever we can....and it"s absolutely the most fun of any league I've ever been in and it's not even close.Best-ball is lazy man's FF. Even if all of your start/sit research and debate and message board lurking all amount to pure luck in the end, it's still more fun. managing a team is what makes this so addictive in the first place. Thats the lure of the game, imo. The H2H league I'm in that more closely mimicks the NFL is by far the most active league, with the most dedicated and involved players. Our entire offseason is spent negotiating trades and researching players and just all around discussing football amongst ourselves. I spend the vast majority of my time on this one league, and less than 5 minutes a week combined on the 3 others I'm in.

I ask you all, what is the point of set it and forget it type of leagues? Almost anyone can spend all of ten minutes a week managing a best-ball league and do very well. But the ability to manage a team from top to bottom (even if it's mostly an illusion because it's all luck in the end were actually true), is why I thought we all were into this game so much in the first place.

That said, there is a place for best-ball and non-H2H type leagues. Many people have families and other obligations that prevent them from being able to devote significant time to their hobbies, but still want to participate on some level. Best-ball should be reserved for them. I sure hope it doesn't become the norm.

 
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Worst. Idea. Ever. Sounds incredibly lame. The best part of FF is getting up early Sunday mornings, doing research, and then rearranging my lineup 20 times before kick-off. Sure sometimes I choose wrong and the guy I bench goes off for 30+ points and the guy I play gets 2. (I hate you Lynch) But, thats the fun of this. A draft-it and forget it league is not for me.

 
be aware :lmao: alertI'm sure there is not a place which would support it but how about thisYou pick your starters and they each accumulate normal stats.. then you pick a backup for each position who accumulates 1/2 points..so picking your starters is still key but you don't get burned by not having a starter in.:lmao:/
Believe it or not, I once played in a hand-scored rotisserie NBA league that was like that. The idea was that your bench would contribute something, just like a real bench does.
that's what I was thinking.. not sure what the percentage would be because obviously an NBA 6th man has a lot more value than an NBA 12th man but in a total nerd-rotisserie league you could give each bench player a value from 6-12 and have their points count a corresponding % of their actual points.
 
I play in a couple of Best Ball leagues, although my main leagues require lineup submissions.

I don't think anyone would argue that BB leagues are better...they aren't. What they are is more conveniant for those guys with less time. Easier to manage in very large leagues. Almost essential for contest leagues where it's inherantly unfair to allow in season maneuvering.

They have their niche, but are not for everybody. I prefer my submission leagues, but don't mind having a BB or two (besides the contests) on the side since they require less effort week to week.

 
I would actually prefer to play in a best ball type league. I'd rather just focus on acquiring as many good players as possible and not having to worry about which guy blows up and which guy gets injured from week to week.
plus there's that whole Sunday morning thing, when you (and others) might be otherwise occupied.
For guys that have played FFB for a long time, especially if they go back to the pre-Internet days, this is a big factor.How many of you started FFB back in high school or college when you just didn't have that many real-life responsibilities yet? Fast forward 15-20 years, and you could find yourself in a life situation in which hanging out online all day Saturday just can't be done.
I don't buy this excuse. Many times ignorance is bliss. I may miss the playoffs this year because of my getting info on Kenny Britt the week he went off. I sat him because of it. While Mr. Have-to-do stuff never sees this, starts Britt and is clicking his heels.
 
So, after all of the discussion has anyone found a best ball league thats free? The only league I saw mentioned was myfantasyleague.com. Also anyone know of any free-for-all (playing everyone every week) leagues for free?

 

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