Yeah, I'm not sure if I'm in a rut so much as I find I don't have the patience to deal with aspects of some games.
For example I finally got around to playing Dragon Age: Inquisition for the first time. I probably got 10-15 hours in and, while it is certainly an amazing game on many levels I simply cannot stand how many stupid loot items you need to collect to gain xp, focus, influence etc., and the crafting system makes me want to punch a baby holding a puppy. My goodness cycling between each character trying to determine if each piece of armor is high enough, or the hilts and pommels and runes and whatevers you can add to each weapon and piece of armor is the best option etc. It's beyond tedious. The execution of the crafting system is so ham fisted (IMO) that they should have simply eliminated it entirely. You already have 10 million dialogue options with dozens of characters to work through (which I generally like because it brings life to the story) so to have to spend hours on end trying to figure out who is carrying what item and if you can/should improve their kit and how to do it simply has ruined the experience for me. I'm walking away.
By contrast I was on the road for two months and my travel rig can't handle DA:I so I jumped in for another play through of Mass Effect 2. Now that game has a ton of dialogue to work through, but it adds so much to the story as to be entirely worth it (in DA:I it adds a lot too). Now Bioware ###### up royal with the planetary mining system in ME2 but the easy workaround is to go to a wiki and find out which planets are high in whichever elements you need, which saves hours of mindlessly scanning every planet in every system so the crafting system becomes a simple merchant transaction which is great. They have simple upgrades that apply to all weapons of a class (Assault Rifle damage boost 1 bumps the damage for all assault rifle types, you don't have to apply it to each individual assault rifle carried by your party like you do in DA:I).
At any rate DA:I may be great but I simply don't have the patience for all of the micro-managing that seems to be required.
And ME:2 is one of the greatest games of all time...right up until the stupid Reaper/Human Baby Boss fight. What was that all about?