I miss my Fat Uncle, I am sad :(I left honda, would like to park at q, but i am done for long time.
Two people got 99% we better not try to improve that strategy. Clearly it has no chance of working.It's super ballsy to plow in at any base after burning off 40s and not kill the queen.
We watched two people suck and kill the drag and wind up with 99% ers.
I still think the opens are mainly the issue. Get a decent open and a laloon vs a crap th9 base is just overpowering.
If spells are the issue then hogs are a solution. Spell placement for hogs is pretty user friendly.
Opt out of some of them.It's clear I need a clan with fewer wars. Love Honda but I'm a liability now. Cannot keep up with the back to back wars.
The main issue with a suck and wiz kill. Is once done with the kill they all clump up and don't provide a funnel, in fact, often times they provide an anti funnel. (For lack of a better term)Max drag takes 10.5 attacks from L5 Wiz to die. Dropping a golem then 6 Wiz will have the drag dead without losing a single Wiz and the golem only taking two hits from the drag. Total cost to kill CC should be able 7-10 spots plus a poison (hog or fur and a few archers) assuming the CC is easy to pop.
Yea never quite understand leaving a clan because it wars too often. Need a break for a week or two, opt out. Don't think anyone in Honda gets bothered by it. There is plenty of liability in the clan right now myself included. All the new TH9's we have are taking it right now, I keep saying it but no one seems to hear, TH9 is a ####### grind until you get through the massive elixir needs at the start. Not days or weeks, months.Opt out of some of them.It's clear I need a clan with fewer wars. Love Honda but I'm a liability now. Cannot keep up with the back to back wars.
Works for all levels. At TH9 you almost always go in for the AQ so you need a golem and at TH8 I've been packing one as well (see build earlier).Wouldn't the cost be 37-40? You're not really going to carry a Golem for a hog attack otherwise.(I'm assuming you're talking to me Cliff since your original Golem/Wiz reply was responding to my suggestion. If you're talking about TH9/10 stuff ignore that.)
Yes, it is base dependent as with everything in this game. If it's a tough lure or no anchors or too much #### in the way, etc.The main issue with a suck and wiz kill. Is once done with the kill they all clump up and don't provide a funnel, in fact, often times they provide an anti funnel. (For lack of a better term)Max drag takes 10.5 attacks from L5 Wiz to die. Dropping a golem then 6 Wiz will have the drag dead without losing a single Wiz and the golem only taking two hits from the drag. Total cost to kill CC should be able 7-10 spots plus a poison (hog or fur and a few archers) assuming the CC is easy to pop.
It can be expensive for what you get. The super tight bases this is more effective. The spread bases not as much.
Maybe I'll make a video. There was something subtle in your raid. Wbs out before heroes. The king get set down without the walls busted he was gone. It was a little risky because the golem went to a spot where wbs weren't gonna get hit. Hard to explain without seeing it.Yes, it is base dependent as with everything in this game. If it's a tough lure or no anchors or too much #### in the way, etc.The main issue with a suck and wiz kill. Is once done with the kill they all clump up and don't provide a funnel, in fact, often times they provide an anti funnel. (For lack of a better term)Max drag takes 10.5 attacks from L5 Wiz to die. Dropping a golem then 6 Wiz will have the drag dead without losing a single Wiz and the golem only taking two hits from the drag. Total cost to kill CC should be able 7-10 spots plus a poison (hog or fur and a few archers) assuming the CC is easy to pop.
It can be expensive for what you get. The super tight bases this is more effective. The spread bases not as much.
This is "PSA" kind of stuff. Great share.Let's get back to something useful in this thread. Not a secret that some of the fbg members can lavaloon while others struggle. Pulled some videos that imo showcase the biggest issue....spell usage. Some of them are just plain bad but hopefully you can see the difference here and apply it.
First video, four attacks against the same base. Yoga ended up 3 starring it at the last minute with about a minute of planning so it's not the greatest attack but got the job done due to troop/spell usage. The other three were probably dead in the water after their entries failed but we're just focusing on the loon aspect here. Notice the tardiness of the spells and how it killed the hounds (also dropping the hounds first on such a spread out base). Hounds were dead before loons even hit spells or killed defense. Yoga had loons coming up on the d as the AA took its first shot.
http://m.youtube.com/watch?v=_r0hVlDIZmI
Second video. Three successful attacks by the twins (we have the same style so just grabbed them, others do this just as well) and then three fails. Watching this, I could have improved some spells myself but they weren't terrible so it gave me a chance. Notice how for the most part we drop a section of loons/hounds/spell then move to the next section and repeat. Now watch the next three attacks and see the difference. Darth drops his whole army before a spell comes out. If he just drops a spell in each section that base gets pummeled.
http://m.youtube.com/watch?v=ddtETnoJC9c
Not trying to single anyone out here this is just something that a lot of fbgs do and it's an easy fix really if you are aware of it imo.
There's certainly other things we could improve on but if we get better with keeping our hounds alive by getting the loons to the AA some three stars will get put up by more individuals.
Hope this helps for some Honda folks as well. I'll grab more as we go if you guys think this will help.
All clear bossAlright folks since our fearless leader threw in the towel 30 seconds in the match yours truly is running the show.
Not much is changing but I'm not cherry picking everyone's base. Find one you like in your range and hit it. Bottom up here as follows.
Four th8s. PB will get two and not worried about the others. You guys will get it done.
Bases 31-36 will have a lot of guys going after these. Above this is pretty much maxed th9 so leaving that to th10.
Craig
Lomax
Cliff
Indestructible
Rcp
Hhh
G1210
Scottish
Odin
Johnathan
Big red
Yank.
Don't venture above base 31 unless those are all 3 starred. Were not winning this war if we dont 3 star these bases. Ideally u hit early but I realize that's not likely. If these get three starred u can snipe high or gowipe for two in high th9 land.
Base 21-30
Smn
Culd
Tam
Shammy
Scott
Instinctive
Jordan
14 attacks for 10 bases. Hopefully we get 9 of 10 3 starred.
Base 20-16
Zub
Channing
Acer? Cool with going ground for 2?
Sml
Wars tenner
Going for 2 here. This allows five "fails" so get it done.
Base 15-11
Cjay
Fudd
Harry
Az
Then I have doc, jason, smack, va hitting top 10 if their queens are up. This will also be sniping area. I put speedwad down for 2 of them on tools.
Also have czar hitting the weak th10 early and hopefully darth go wiping strong th9 early if we can get contact with him.
Ideally we work our way up here with low guys shooting early and it let's people get pushed up into groups higher.
Confused? Ask cuz I ain't proofreading this crap on my phone.
Yes sir. You and Scott been hitting th10 lately so if you just want to call one then wait and see if we clean up so second can be on a th10 that's cool with me.using tools to call within our range?
I can wait if needed, but this is the first war in a while I have both heroes for a good GoLaLoon.Yes sir. You and Scott been hitting th10 lately so if you just want to call one then wait and see if we clean up so second can be on a th10 that's cool with me.using tools to call within our range?
We won't be perfect so we'll need at least one attack on a th9. Pick your huckleberry and bury it.I can wait if needed, but this is the first war in a while I have both heroes for a good GoLaLoon.Yes sir. You and Scott been hitting th10 lately so if you just want to call one then wait and see if we clean up so second can be on a th10 that's cool with me.using tools to call within our range?
+1And put your damn clovers to bed. They have enough max hero's to just bury those stupid bases
We had this discussion long back and I was trying to push what you are saying. I still like that idea as going for 3 on a scouted base is a good amount easier than on Un scouted. And when we face clans with good bases we struggle even more.Capturing some of the chat from Friday night after the Korea loss.....have we ever considered trying to beat these stronger organized clans at their own game? All the clans we struggle against are pure gowoppy clans from top to bottom and settle for 2 stars on every base. They have no 3 star attack plans and when they do it's massive fail. The 3 star approach is our strong suit. Problem is for our TH9s including myself it's a low success rate and end up with >75% being a 0 or 1 star with them. But what if we emulated the enemy and have our TH9's and TH10's throw a gowoppy for only their first attack on their +0, +5, etc TH9's and TH10's for easy 2 stars. We then use our 3 star attack strategies on our 2nd attacks. So we try matching them star for star on first attacks and beat them on second attacks since they have no 3 star attack strategy. Seems like it'd be less stress for the TH10's trying to cover for all the max TH9 bases, 1 or 2 starred TH9 bases by the TH9's, and their TH10's. Added benefit for 2nd attack 3 star strategies of knowing the cc content from 1st attack gowoppy. Just seems like we're not getting value out of our TH9's in these serious war and putting heavy pressure on TH10's to cover too much. Maybe the above makes our TH9's more useful again and in turn puts less burden on the TH10's. And in the less serious, real wars (like our pink wall friends) we can revert back to using only 3 star attack strategies.
We had this discussion long back and I was trying to push what you are saying. I still like that idea as going for 3 on a scouted base is a good amount easier than on Un scouted. And when we face clans with good bases we struggle even more.Capturing some of the chat from Friday night after the Korea loss.....have we ever considered trying to beat these stronger organized clans at their own game? All the clans we struggle against are pure gowoppy clans from top to bottom and settle for 2 stars on every base. They have no 3 star attack plans and when they do it's massive fail. The 3 star approach is our strong suit. Problem is for our TH9s including myself it's a low success rate and end up with >75% being a 0 or 1 star with them. But what if we emulated the enemy and have our TH9's and TH10's throw a gowoppy for only their first attack on their +0, +5, etc TH9's and TH10's for easy 2 stars. We then use our 3 star attack strategies on our 2nd attacks. So we try matching them star for star on first attacks and beat them on second attacks since they have no 3 star attack strategy. Seems like it'd be less stress for the TH10's trying to cover for all the max TH9 bases, 1 or 2 starred TH9 bases by the TH9's, and their TH10's. Added benefit for 2nd attack 3 star strategies of knowing the cc content from 1st attack gowoppy. Just seems like we're not getting value out of our TH9's in these serious war and putting heavy pressure on TH10's to cover too much. Maybe the above makes our TH9's more useful again and in turn puts less burden on the TH10's. And in the less serious, real wars (like our pink wall friends) we can revert back to using only 3 star attack strategies.
The gowoppy 2 would allow us to pick and choose which to hit for 3.
Attacking the aq is keymore discussion of how to not only 2 but 3 clover with weaker heroes.
https://www.youtube.com/watch?v=-1hyEs4atBU&list=TLY2YSmr2YnDMyMzA4MjAxNQ
That would be the idea if those 10 can get the 5 bases taken care of early.Or instead of the 12 guys we have hitting 5 bases, that is the 2* star crew for the TH9s, then the other 7 guys come in after for 3*.
Yeah I think people still grossly underestimate the power of defensive queens that are allowed to just sit back and snipe you. The aggro thing doesn't just hurt air raids.more discussion of how to not only 2 but 3 clover with weaker heroes.
Cliff without an AQ is likely better served getting 2 somewhere unless there is a base with an easy AQ... But if that is the case, then it should be left for Shuke/Yoga.That would be the idea if those 10 can get the 5 bases taken care of early.Or instead of the 12 guys we have hitting 5 bases, that is the 2* star crew for the TH9s, then the other 7 guys come in after for 3*.
Downside of having everyone go for 2 would be that gives us less attacks from people than can consistently 3 a base. Would I want cliff grounding a base for 2? Absolutely not.
How can we organize the ground people to shoot early? Wish we could but don't see it coming fruition.
I don't see a downside in having our people that have one hero and have no plans or timeline to get 2 heroes up during a war attack twice, and quickly. It's easier said than done to manage that.That would be the idea if those 10 can get the 5 bases taken care of early.Or instead of the 12 guys we have hitting 5 bases, that is the 2* star crew for the TH9s, then the other 7 guys come in after for 3*.
Downside of having everyone go for 2 would be that gives us less attacks from people than can consistently 3 a base. Would I want cliff grounding a base for 2? Absolutely not.
How can we organize the ground people to shoot early? Wish we could but don't see it coming fruition.
I think that makes a lot of sense tooI'd have to check back through the logs but I'm guessing we rarely lose the TH9 battle. It's the 10s we're losing. Should try and keep as many 10 vs 10 attacks as possible. We'd be better off Goxxxx the top TH9s for 2* and having Culdeus crew getting 2* on the 10s instead of them swinging for 3 on the 9s and leaving 10s with 0.
Easier said than done. Most of the bases we get are pretty maxed out. Best case is a max th9 with max infernos. Maybe one or two bases a war with weaker stuff. It's a lot to ask for a sub 20/20 th9. It's a lot to ask for a sub 20/20 th10 too.This might have been said before, but your TH9s need to use 2-star strategies against TH10s. That allows TH10s to bully the TH9s for 3-stars.
Mainly at the level we are at if the base is ####ty enough for a TH9 to get 2 on we should have a TH10 get 3 on it.We're at the point with maxed out bases where our top end TH10s have trouble putting 2 on other top TH10s. TH9s doing so are generally out of the question unless opponents have boneheaded base designs.
I dont think anyone is saying to stop working on 3* strats. The issue is that running 3* ideas 100% of the time leads to a lot more fails then we should have. If the base in question is pretty tricky then a gowoppy to start isn't terrible. Then we can evaluate later if we need 3 there.I think the people that are serious about farming heroes need to stay with 3 star strats. If not serious about farming 2* strats are fine. We need those. But you will always get better if you stay current on 3* approaches and farm heroes. There's not much debatable in that.
The stronger we get the less we can even settle for 2 on th10. We can't be spamming the low 4-5 th10 with weak th10s. Eventually we have to be looking for 3s there.
Completely disagree. It's much easier for a TH9 to get two when going for two than a TH10 to get three.Mainly at the level we are at if the base is ####ty enough for a TH9 to get 2 on we should have a TH10 get 3 on it.We're at the point with maxed out bases where our top end TH10s have trouble putting 2 on other top TH10s. TH9s doing so are generally out of the question unless opponents have boneheaded base designs.