Clayton - what's your army and spell comp for the 5 golem raid?
It varies....
Spells
- 1 jump
- 2-3 rages
- 0-1 heal
If my troops will take a lot of fire before getting into range of inferno towers, I will bring a heal so I'll be close to full strength before taking on the inferno towers. I will try to save a rage for when my troops lock onto the town hall.
Troops
- Golem in CC
- 4 golems
- 0-2 PEKKA
- Enough wallbreakers to break outer wall
- Enough wizards to create funnel
- Enough minions/archers to get all extra percentage
- Maybe 4-6 hogs or loons to clear out a big section of the base
If there are lots of high-HP buildings near my entry point, I will bring more PEKKA to power through those buildings.
Random Strategy Tidbits
I will often break through outer wall and then jump to the town hall. There are times, however, where you can jump from outside of the base to where there is still a wall between your troops and the town hall. I let the golems bang on the wall and take damage while the queen takes down the town hall.
Look for large sections where a few hogs or loons can take out a defense or two and give your archers or minions access to several buildings.
Obviously, be aware of buildings that can be hit for free by a minion - i.e. they are only covered by ground-targeting defenses.
Be positive about your funnel. If your heroes and/or PEKKA take a walk, you have zero chance of getting a 2-star and will need to hope for a 1-star.
Another method - best when the town hall is very close to the edge
Use a golem backed by a line of wizards on every side to clear a ton of percentage. Use a golem and your heroes to take out the town hall.