Cliff Clavin 3,182 Posted May 19, 2016 Share Posted May 19, 2016 Almost have to go back to a bunch of small troops that a single spell won't get. Quote Link to post Share on other sites
culdeus 7,295 Posted May 19, 2016 Share Posted May 19, 2016 18 minutes ago, AcerFC said: air never went away. I still have no idea why people stopped using it. IIRC, they wanted to raid with war armies to get better Idiots Air got a lot harder for war with xbow up, wiz tower buff, and time cut. Plus people learned to not put air defense next to infernos, nor where they can be reached by a queen walk. So this contrasted with the fact that the most low skill spam valk raid is a virtual lock for a 70% 2* even if #### hits the fan, why bother with an air raid that can end up in a 1*? Air isn't dead it just doesn't make sense to use it for the moment when valk blasts are just so much more effective on a strategic level in war. The update should change this somewhat. I think th11 on th10 dips are going to be scary now with air. Not sure how 11 on 11 hits will go. 1 Quote Link to post Share on other sites
freeannyong 143 Posted May 19, 2016 Share Posted May 19, 2016 1 hour ago, AcerFC said: air never went away. I still have no idea why people stopped using it. IIRC, they wanted to raid with war armies to get better Idiots Air for war at th10 has been not good for a while. I have only seen BB, SMN, and myself attempt it. Base has to be pretty bad to get a triple on a developed base. I would expect 11s could crush 10s via air after this update, which certainly isn't the case now. Quote Link to post Share on other sites
AcerFC 4,801 Posted May 19, 2016 Share Posted May 19, 2016 I was just joking guys Get it, because I use air and I dont war, hence never having to change my stripes Bad attempt at a joke 1 Quote Link to post Share on other sites
culdeus 7,295 Posted May 19, 2016 Share Posted May 19, 2016 The stats for loons that leaked may not be final. If they were final you'd be able to 1:1 trade L12 archer towers. That component of loon raids back in the day was what made them extremely OP. At that point it was L11 which was max for TH9. This means any TH10 without L13 archer towers is going to be a potential face roll for a TH11 with max loons. Same would go for rushed TH11s with the same situation. Hound bump of 500hp is pretty minor, bump of 2 pups is fairly major. 500hp is roughly 1.5s of life vs a max air d. Quote Link to post Share on other sites
Cliff Clavin 3,182 Posted May 19, 2016 Share Posted May 19, 2016 3 minutes ago, culdeus said: The stats for loons that leaked may not be final. If they were final you'd be able to 1:1 trade L12 archer towers. That component of loon raids back in the day was what made them extremely OP. At that point it was L11 which was max for TH9. This means any TH10 without L13 archer towers is going to be a potential face roll for a TH11 with max loons. Same would go for rushed TH11s with the same situation. Hound bump of 500hp is pretty minor, bump of 2 pups is fairly major. 500hp is roughly 1.5s of life vs a max air d. Thats how it should be. A higher TH level should be able to crush a lower TH level that isn't maxed. Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 19, 2016 Share Posted May 19, 2016 47 minutes ago, Cliff Clavin said: Thats how it should be. A higher TH level should be able to crush a lower TH level that isn't maxed. Complete agree. Quote Link to post Share on other sites
Cliff Clavin 3,182 Posted May 20, 2016 Share Posted May 20, 2016 Changes to War Preparation Day In order to make the Layout cooldown 24-hours, we will also change how Scouting works on Preparation day. After the update, you will no longer be able to view an opponent’s War Base layout during Preparation Day. Instead, Scouting will show their active Village layout. This way, players can still get a good sense for the strength of War Bases they are facing, but can’t copy exact layouts for practice. Scouting during Battle Day will remain the same. Why do this? Without this change to Scouting, the Friendly Challenge cooldown would have to be 48-hours to prevent any possibility of "war practice.” Well that sucks. No more calling bases early and hitting at the bell. Quote Link to post Share on other sites
freeannyong 143 Posted May 20, 2016 Share Posted May 20, 2016 It definitely hurts planning but it is better than have a 48hr cool down and infinitely better than no cool down 1 Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 20, 2016 Share Posted May 20, 2016 They best part of the change to prep day and the friendly challenge is that they are listening to the players. These changes were exactly what the players asked for regarding this issue. Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 20, 2016 Share Posted May 20, 2016 And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour. 1 Quote Link to post Share on other sites
beer 30 3,340 Posted May 20, 2016 Share Posted May 20, 2016 Just now, Clayton Gray said: And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour. Same, don't bother looking at bases until war starts. No matter the length of preparation associated with war, I will remain a 2 star master. 1 Quote Link to post Share on other sites
Cliff Clavin 3,182 Posted May 20, 2016 Share Posted May 20, 2016 10 minutes ago, Clayton Gray said: And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour. I'd bet about 95% of the time bases stay the same. Quote Link to post Share on other sites
EYLive 5,201 Posted May 20, 2016 Share Posted May 20, 2016 2 hours ago, Clayton Gray said: And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour. That what I used to do. I'd have a fake base on prep day and change it within an hour of war day. Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 20, 2016 Share Posted May 20, 2016 4 hours ago, Cliff Clavin said: I'd bet about 95% of the time bases stay the same. True, but I waste enough time on the game already. Don't want to waste that wasted time. 1 Quote Link to post Share on other sites
culdeus 7,295 Posted May 20, 2016 Share Posted May 20, 2016 On 5/19/2016 at 11:15 AM, Cliff Clavin said: Thats how it should be. A higher TH level should be able to crush a lower TH level that isn't maxed. But at one time a max loon could 1:1 trade vs. a max TH9 Archer Tower. They changed the archer tower spec to require 2. That was the beginning of the big loon nerfs making it a pretty niche raid in most places. Up to this point you can't really say that a TH11 should without fail roll a TH10 with the current troop composition. TH10 is somewhat different in that most people first thing out max infernos and xbows and then whenever they get around to it do the rest of it, or not, depending on their mood. A fairly decently designed Max TH9 with MaxTH10 special towers can in many circumstances hold a TH11 off. I don't think that's gonna be the case now. I'm probably going to try and get shuke up to th11 and get the new stuff. This was a really nice update and I'm happy they managed to keep this whole sandbox thing in a compromise situation. Quote Link to post Share on other sites
beer 30 3,340 Posted May 20, 2016 Share Posted May 20, 2016 58 minutes ago, culdeus said: I'm probably going to try and get shuke up to th11 and get the new stuff. This was a really nice update and I'm happy they managed to keep this whole sandbox thing in a compromise situation. He's back folks!!!! 3 Quote Link to post Share on other sites
culdeus 7,295 Posted May 20, 2016 Share Posted May 20, 2016 I mean I don't know who would really be upset with this change, they turned down valks a bit, turned up loons a bit, perhaps added a new troop, and made some edits to the bowler that moves them closer to a viability. Some quality of life changes etc. etc. It's for all intents what everyone has been asking for. It was getting boring to me at least seeing a zillion valk blasts every war. I was really burned out on the fact that the answer to any base was valks and any failure was really just a failure to funnel correctly. Quote Link to post Share on other sites
The Animator 46 Posted May 21, 2016 Share Posted May 21, 2016 (edited) 3 hours ago, Bucky86 said: My problem was always prematurely blasting my Valks before opening up the funnel. Prematurely blasting your Valks before getting in your funnel?!? Maybe the have a pill for that sort of thing? Edited May 21, 2016 by The Animator 2 Quote Link to post Share on other sites
freeannyong 143 Posted May 21, 2016 Share Posted May 21, 2016 Can't copy all the links now but there is... Clone spell (th10) up to level 4. Takes 4 spell spots. Barracks level 11 and 12 which unlocks baby dragon and the miner. Quote Link to post Share on other sites
MindCrime 612 Posted May 21, 2016 Share Posted May 21, 2016 Looks like an end of life money grab. Way too many game changers in one dump. Granted, I'm an addict, so I'll keep playing. Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 22, 2016 Share Posted May 22, 2016 Baby Dragon Arrives https://www.youtube.com/watch?v=AjNxgiZ_Uws Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 23, 2016 Share Posted May 23, 2016 New edit mode is ultra juicy!!! Quote Link to post Share on other sites
JNox3 181 Posted May 23, 2016 Share Posted May 23, 2016 On 5/20/2016 at 10:17 AM, beer 30 said: Same, don't bother looking at bases until war starts. No matter the length of preparation associated with war, I will remain a 2 star master. Do you bother to look at a base while attacking? or at all? Asking for a friend. 1 Quote Link to post Share on other sites
VA703 924 Posted May 23, 2016 Share Posted May 23, 2016 On 5/20/2016 at 10:52 AM, Cliff Clavin said: Changes to War Preparation Day In order to make the Layout cooldown 24-hours, we will also change how Scouting works on Preparation day. After the update, you will no longer be able to view an opponent’s War Base layout during Preparation Day. Instead, Scouting will show their active Village layout. This way, players can still get a good sense for the strength of War Bases they are facing, but can’t copy exact layouts for practice. Scouting during Battle Day will remain the same. Why do this? Without this change to Scouting, the Friendly Challenge cooldown would have to be 48-hours to prevent any possibility of "war practice.” Well that sucks. No more calling bases early and hitting at the bell. this is pretty stupid and makes sandbox pointless 1 Quote Link to post Share on other sites
VA703 924 Posted May 23, 2016 Share Posted May 23, 2016 On 5/21/2016 at 11:53 AM, freeannyong said: Can't copy all the links now but there is... Clone spell (th10) up to level 4. Takes 4 spell spots. Barracks level 11 and 12 which unlocks baby dragon and the miner. really? okay so im guessing prince and sparky will be in the next patch Quote Link to post Share on other sites
beer 30 3,340 Posted May 23, 2016 Share Posted May 23, 2016 57 minutes ago, JNox3 said: Do you bother to look at a base while attacking? or at all? Asking for a friend. While it's typically beneficial to look at a base before you hit the attack button I did grab a six pack in the last war so questioning my methods might not be the best course of action...for your friend. Quote Link to post Share on other sites
JNox3 181 Posted May 23, 2016 Share Posted May 23, 2016 (edited) 3 minutes ago, beer 30 said: While it's typically beneficial to look at a base before you hit the attack button I did grab a six pack in the last war so questioning my methods might not be the best course of action...for your friend. What kind of beer were you drinking? or I could ask...do you still use dragons to hit TH7s? You pick which one you want to answer. Edited May 23, 2016 by JNox3 Quote Link to post Share on other sites
beer 30 3,340 Posted May 23, 2016 Share Posted May 23, 2016 9 minutes ago, JNox3 said: What kind of beer were you drinking? or I could ask...do you still use dragons to hit TH7s? You pick which one you want to answer. Must have been an upgrade to TH7 I missed where they changed the TH to like an awful lot like TH9 https://www.flickr.com/photos/28178416@N03/shares/qU746R Delirium Tremens for the beer which may explain a few things. Quote Link to post Share on other sites
VA703 924 Posted May 23, 2016 Share Posted May 23, 2016 15 minutes ago, beer 30 said: Must have been an upgrade to TH7 I missed where they changed the TH to like an awful lot like TH9 https://www.flickr.com/photos/28178416@N03/shares/qU746R Delirium Tremens for the beer which may explain a few things. I see the delirium all the time.. good stuff I suppose? Quote Link to post Share on other sites
beer 30 3,340 Posted May 23, 2016 Share Posted May 23, 2016 1 minute ago, VA703 said: I see the delirium all the time.. good stuff I suppose? If you enjoy a high ABV Belgian Ale there are many worse representations out there. Big fan but beware, you won't notice the 8.5% alcohol until it's too late. Quote Link to post Share on other sites
VA703 924 Posted May 23, 2016 Share Posted May 23, 2016 12 minutes ago, beer 30 said: If you enjoy a high ABV Belgian Ale there are many worse representations out there. Big fan but beware, you won't notice the 8.5% alcohol until it's too late. sounds perfect Quote Link to post Share on other sites
The Duff Man 1,125 Posted May 23, 2016 Share Posted May 23, 2016 Huge fan of that beer! Had it at a restaurant several months ago. Nearly impossible to find in my area for home consumption. Quote Link to post Share on other sites
beer 30 3,340 Posted May 23, 2016 Share Posted May 23, 2016 Chimay Blue is a solid choice as well if you can't find the pink elephant. Quote Link to post Share on other sites
culdeus 7,295 Posted May 23, 2016 Share Posted May 23, 2016 I said this in chat but to protect yourself against valks you can get super cute, but there is really just one thing you have to do. Set up your base so one jump can't connect both your infernos Nothing else matters. TH10 bases are just simply too strong even with max valks unless they get insane pathing across the base. Quote Link to post Share on other sites
freeannyong 143 Posted May 23, 2016 Share Posted May 23, 2016 Alright lets give this a go for the 11s this war. Two of @Smackdown @Beerguzzler @VA703 and Lord Ryan hit 1,2, and 3 ASAP. Get those cleared to 2 and then we can navigate where to dip for 10 triples. Will need you to call which 10s you want early as well so we aren't hitting a 10 twice as we are down 8 attacks from the start. They have a boatload of Max TH9s this war so we are going to have a lot of 10s dip to bully. In the war a few weeks ago (same situation we were down 8 attacks) we didn't have enough attacks to clear the 9s. 1 Quote Link to post Share on other sites
VA703 924 Posted May 24, 2016 Share Posted May 24, 2016 plan on getting both attacks in today 1 Quote Link to post Share on other sites
=Smackdown= 711 Posted May 24, 2016 Share Posted May 24, 2016 Just now, Bucky86 said: It's happening Check back in a couple hours Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 24, 2016 Share Posted May 24, 2016 So why is FBG hiding their war log? Quote Link to post Share on other sites
culdeus 7,295 Posted May 24, 2016 Share Posted May 24, 2016 The war long being open makes spying fairly easy. Just need to get someone in a prior clan that you warred against in a reasonable timeframe. Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 24, 2016 Share Posted May 24, 2016 1 Quote Link to post Share on other sites
Dinsy Ejotuz 12,897 Posted May 24, 2016 Share Posted May 24, 2016 culd... has anyone figured out the Baby Drag rage damage bonus yet? Quote Link to post Share on other sites
Statorama 2,883 Posted May 24, 2016 Share Posted May 24, 2016 Is the baby dragon essentially an elixer fed minion? Quote Link to post Share on other sites
The Future Champs 2,606 Posted May 24, 2016 Share Posted May 24, 2016 5 minutes ago, wdcrob said: culd... has anyone figured out the Baby Drag rage damage bonus yet? Says X2 1 Quote Link to post Share on other sites
The Future Champs 2,606 Posted May 24, 2016 Share Posted May 24, 2016 1 minute ago, Statorama said: Is the baby dragon essentially an elixer fed minion? Looks much better - should be a great funneling troop, if nothing else 1 Quote Link to post Share on other sites
Dinsy Ejotuz 12,897 Posted May 24, 2016 Share Posted May 24, 2016 5 minutes ago, The Future Champs said: Says X2 So 1200hp vs 1090 for two Skulls (and wiz splash doesn't do 'double' damage). And 150hp damage * attack speed vs 324 damage for Skulls. Was thinking that the baby drag might be a nice replacement for 2 Skulls in defensive CC, but unless the attack speed bonus is x2 it probably isn't worth it. Two skulls also have benefit of doing like 1000 points every time they drop which prevents healing for most troops. Quote Link to post Share on other sites
Statorama 2,883 Posted May 24, 2016 Share Posted May 24, 2016 I'm a big fan of the "move all" button in the base design mode. Small change, but nice for base designs gone awry. Intrigued by the clone spell. Saw a vid where if you place it properly, you could have "phantom" troops on both sides of a wall. 4 housing spaces though...yikes. Quote Link to post Share on other sites
freeannyong 143 Posted May 24, 2016 Share Posted May 24, 2016 1 hour ago, Statorama said: I'm a big fan of the "move all" button in the base design mode. Small change, but nice for base designs gone awry. Intrigued by the clone spell. Saw a vid where if you place it properly, you could have "phantom" troops on both sides of a wall. 4 housing spaces though...yikes. Yeah it really needs to be maxed to be worth 4 spell spots Quote Link to post Share on other sites
Clayton Gray 2,112 Posted May 25, 2016 Share Posted May 25, 2016 I think a baby dragon with the rest ground troops is a tough defensive CC comp. Quote Link to post Share on other sites
Cliff Clavin 3,182 Posted May 25, 2016 Share Posted May 25, 2016 Yoga just dropped a 98% attack... but all the buildings were gone. Disconnected 47% in the last 2 Tesla's didn't pop. Their new anti-cheat methods screwed up. Quote Link to post Share on other sites
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