Come into my yard at night looking for Pokemon and you're going to get Glockachu.Leafing through the Pokemon Go thread, the theory that many Clash players have migrated to it makes sense. A lot of what makes Clash fun is available in that app.
And FBGs officially take down a 351 win clan that included a few engineered th11's disguised as th9's. This is right up there with one of our best wins ever. Great execution by all and we had a little luck on our side with 2 improbable 3* stars at the 3:00 mark that looked for sure like they would time out. MVP = tamshukeGonna be a good finish vs a 351 win clan
W. 83-81. 94.03% for us to their 94.30.Gonna be a good finish vs a 351 win clan
Congrats guys!! That's pretty coolW. 83-81. 94.03% for us to their 94.30.
Best win yet I believe.
Almost chalked that one up a little quick. They had an early TH11 attack left. Damn near 3* VA (max TH11) with L2 miners. Would have beat us on %.Congrats guys!! That's pretty cool
They covered this on CNN on Saturday.Jake has quit clash. PWC quit over the weekend.
RIP
https://www.youtube.com/watch?v=d_zlZUllrgQ&feature=youtu.beJake has quit clash. PWC quit over the weekend.
RIP
I've been thinking the sameCliff Clavin said:Time for us to start using a shorter clock on calls? 2 hours maybe? Call a base, build, hit it. No more calling at war start and waiting 8 hours to attack when others are sitting waiting. Mostly a problem at TH9 where most of the bases are crushed on first hit.
90% of us use pretty much the same build for each base (HGHB at 9 and 18-20 valks at 10).
I think was a porn star but he's retiring or maybe an MMA fighter and he won this weekend but everyone thought he was gonna lose so now he's not retiring.Who's Jake?
But his wife still plays, right?The guy who helped me suck less.
I'm in for the shorter call time, but can we maybe start but cutting down to 4 hours? Granted, I agree that most builds are similar at each th level. But there are times in the a.m. That calls can be made, builds started prior to work, but time to attack isn't available til lunch time. Just a thought, but may not be too much of a difference. I'm in for shorter call times in general.I've been thinking the same
TH10/11 kind of know their roles so the clock doesn't matter too much. The problem is at TH9 where pretty much every base is max (tower wise) that hitting 30 or 20 is pretty much the same thing. Also, so many clean hits off that start there may be 5-6 bases left with 15+ attacks. If those are all called, you're stuck waiting for a few hours not knowing when something will open up. It also makes the bully crew have to wait even longer after that.You almost need a different clock for th9 and th10/11. Agree that for the vast majority of 9s they all die the same way these days.
It's a little annoying for a 10/11 if perhaps they are doing an attack in which they only have one barrack to build the required troops.
No, just the short clock IMO. HGHB still takes planning and some minor tweaks. Guys (shuke, JR, Yoga) using air builds tailor them to the base. A couple guys use valks or hogs occasionally depending on the base.So make th9 fcfs?
In that case you would just build then call something when you are ready to hit. You are going to build 4 healers 3r2j bunch of valks and filler. Can hop on put the filler in and be ready to hit in 10.MindCrime said:I'm in for the shorter call time, but can we maybe start but cutting down to 4 hours? Granted, I agree that most builds are similar at each th level. But there are times in the a.m. That calls can be made, builds started prior to work, but time to attack isn't available til lunch time. Just a thought, but may not be too much of a difference. I'm in for shorter call times in general.
/SML
....and they finally lost at 399 war wins. Forget how high the streak ended up going. 70-something?Good luck guys!
Honda just drew a clan with 350 war wins
Am I that predictable??In that case you would just build then call something when you are ready to hit. You are going to build 4 healers 3r2j bunch of valks and filler. Can hop on put the filler in and be ready to hit in 10.
Ha not anyone in particular that is just how the game is right now. You make 4 healers and valks/miners. Or you make 6 healers and bowlers. Leave 20 slots for base unique things.Am I that predictable??
Don't think any major changes are coming until September from what I've seen posted. This break kills boost, but probably not much else.Got my fingers crossed that this break is for an Air Buff. With Valk and Bowler based attacks doing so well, I can't remember the last time my primary attack units were air troops.
Cool. If you guys do happen to notice anything, please post. I've been killing with mass valk jump heal, and I'm riding that until it stops being effective.MindCrime said:Don't think any major changes are coming until September from what I've seen posted. This break kills boost, but probably not much else.
What's the point? Change for the sake of change?Hearing from a reliable source next update will have L12 walls.
Yea figured. They checking out on this game development-wise? Lvl12 walls do nothing for anyone, I can't even imagine the incentive to get lvl12 walls.because
Gonna be hard to get a clear answer and definitive number on that. I am though.How many of you guys are still playing this out of curiosity?
Still in.How many of you guys are still playing this out of curiosity?
You have issues man. I quit months ago...look at our war record.in x3
I was right on the verge of hanging it up when they dropped the bowler/miner/loon update. TH10 had gotten pretty dull, was mostly just hitting up on th11s for 2 stars in big wars and let th11 dip down on strong th10s.How many of you guys are still playing this out of curiosity?