Cliff Clavin
Footballguy
Is it uninstall time again?
95% of the people that play this game are damn near useless. The super hardcore scene expected you to hyper plan out raids for a clan that would be doing good to get 1 3 star at th10 or 11 or higher, wait around till the last couple hours of war to make the big hits. Got old doing that constantly to stay in shape for the weekly arranged wars. Got pretty burned out. When Legacy tried to convert to that mindset it just didn't work and the whole thing imploded.Is it uninstall time again?
What's the "go to" th9 on th9 strategy (assume 10/10 heroes, lvl 2 valks, lvl 5 hogs, and max any troop in the CC). Got some 2 star ruts going onTH9 is just to easy.
Level up those valks, take 18 valks, 4 hogs, 4 healers, cc full of hogs. AQ walk, pop cc with a couple of hogs, AQ takes care of cc troops, Bk starts setting funnel ahead of AQ, drop valks in between AQ and Bk, but close to Bk. Valks should run towards AQ, clearing trash, then turn into base when they reach AQ. Rage valks as soon as they turn inside, (and you'll probably need to iron fist Bk around this time), let valks fight their way in for 10 - 20 seconds, then throw down all remaining hogs + cc on one side- pick a spot with low dgb probability- you should have 3 spells to use at this time - choose between rage, heal, jump, depends on the baseWhat's the "go to" th9 on th9 strategy (assume 10/10 heroes, lvl 2 valks, lvl 5 hogs, and max any troop in the CC). Got some 2 star ruts going on
Roughly:What's the "go to" th9 on th9 strategy (assume 10/10 heroes, lvl 2 valks, lvl 5 hogs, and max any troop in the CC). Got some 2 star ruts going on
Ya, didn't roll with this until AQ was in her 20s. Biggest issues are failing to pop cc, and healers getting picked off by AD that's just barely out of reach. Both of these issues often start with AQ walks going awry.And what champs said though that is harder with only AQ10.
Couple of factors:Honda never seems to have a win streak going on. What's happening there?
That's too bad. Maybe it's time for a draft?Couple of factors:
1. I'm still on the roster
2. The clan has lost steam for some reason. We have some legacy players on the roster but a good portion of the clan simply doesn't war anymore so we're stuck with 15 & 20 man wars which are getting old.
3. I'm still on the roster
Our last two losses where actually the most entertaining wars we've had in a while. Lost one on tie break % and the other by 1 star.
We still have 30 man wars in fbgs and do have probably 5-10 more who are just farming.How many of you guys are still playing this out of curiosity?
Not so much, the competition isn't the problem most times. These last two wars were more the exception than the rule, we typically go 3-4 wins in a row and run into a good group. Our 9's are solid, we could all use some work but overall I think our attacks are pretty good.Just having troubles 9v9?
He is and that's some of it but even when he was in with all accounts we were still barely getting to 20 so I don't think it's that. We've also stepped up our game. I'm not saying we are the equivalent of Clayton but I don't think, as a clan, we're as dependent on him providing 24 stars every war as we used to be. Still nice to have him in but with football season starting we knew his participation was going to seriously drop off.Isn't Clayton sitting out too? He's worth +3-5 stars every war and HONDA always struggles when he's absent.
I agree with everyone saying to upgrade heroes and troops but if you want something effective for 10/10 heroes right now then try HGB. It's an offshoot of HGHB (minus the healers) that's meant for low level heroes to 3 star low-mid TH9's with low level x-bows. All you need is L6 giants, L5 hogs and L6 heal spell to pair with your low level heroes. I was 2 for 2 using it with 10/11 heroes on my 2nd account on early TH9's with L1 and L2 x-bows. Try testing it out in FC or against the lowest ranked TH9's with L1 x-bows in war.What's the "go to" th9 on th9 strategy (assume 10/10 heroes, lvl 2 valks, lvl 5 hogs, and max any troop in the CC). Got some 2 star ruts going on
Ouch.Hey guys, nice job getting to 15! I'm back in my old clan, watching people flail around and request "any for gowipe". One guy started his war attack dropping a Pekka and a dragon and just let them get smoked. It's getting pretty brutal to watch.
Drags are generally too slow to cause much of a problem for them. Golem/skull (at TH10) and Valks are the best CCs to defend against them.So Honda is just discovering miiners, Has FBG's seen a lot of miner attacks so far? What little we've played with them, they seem to be reminiscent of Fudd's hogs back in the day (not quite but still dominate).
How do they react to a dragon in the CC? Asking for a friend
Implement a no PEKKA rule ASAP.Hey guys, nice job getting to 15! I'm back in my old clan, watching people flail around and request "any for gowipe". One guy started his war attack dropping a Pekka and a dragon and just let them get smoked. It's getting pretty brutal to watch.
Do you have a basic strategy you use? I'm a couple of days away from them, and they sound like hogs back in the day where you could just do a simple two finger drop (or chinese hog wall) back when they were OPAQ walk into miners has been a large struggle for alot of us. Miner pathing in general has been a struggle. Another problem I have is I only made one miner barrack so building mass miners is like a 2 and a half hour affair. Haven't run much all miner stuff in FC as a result.
I dipped down on a th10 yesterday with miners, raged the grass twice, still got 3. Granted my miners were max but it seems nearly can't miss on th11 on th10 dips.
Trying to get these blended strats going, have a couple arranged wars coming up. Would like to flex a little.
Miners need to be thought of like hogs that hit everything as far as heals go. Heal thru splash damage and gbs.Do you have a basic strategy you use? I'm a couple of days away from them, and they sound like hogs back in the day where you could just do a simple two finger drop (or chinese hog wall) back when they were OP
Well yes, that's the point. For competitive wars there is concern that if the TH11 to TH10 ratio is off then all you get are dips from 11 to 10 and up hits from 10 to 11 with a handful of 3 star attempts at th11 on th11.TH11 vs TH10 should be too easy. Just like TH10 vs TH9 is too easy and TH9 vs TH8 is too easy.
Please to 'splain please and thanks to you.culdeus said:For fairplay clans right now they are combating the imbalance at TH11 by limiting the number of th11 they allow in war. A ratio of 50% more TH10 to TH11 is deemed the best way to demonstrate a clan's actual skill level argument being that TH11 is just too easy right now until the upcoming miner moat coming and TH11 on TH10 dips are simply too easy.
I thought you were going to be on here recruiting for your new clan. BroPlease to 'splain please and thanks to you.
Sure, you want to join bro? Co as soon as you sign up bro. Need to bring the witches broI thought you were going to be on here recruiting for your new clan. Bro
Autocorrect issue. Fixed.Please to 'splain please and thanks to you.
I liked it better before, don't want no miner nerfAutocorrect issue. Fixed.
So we shouldn't have wildly overreacted and uninstalled??? Damnit.major backpedal in progress. I'm trying to keep the relevant stuff updated in gme, this board is really hard to use unless on a desktop and even then I find it very difficult to use.
We freaked out over a couple vague sentences last night and uninstalled. Now those couple sentences may not happen. Or they might. Or they might not. Or there might be other changes. Or there might not.WHAT IS GOING ON!?!!?!?!?
Wild overreactions got us the 24 hour fc cool down which was a good thing.So we shouldn't have wildly overreacted and uninstalled??? Damnit.