Ramsay Hunt Experience
Footballguy
This is a thread for a match in the All-Time Soccer/Football Greatest XI Tournament. Your votes will influence the shape of this match by assigning a team with a 60% supermajority in any given category useful advantages in our 12 dice rolling rounds that determine gameplay events. Specifically, before each voting is accounted for each team is assigned 2 rolls (of a 20 sided die) against an "Advantage" table meant to denote a high probability of favorable game events, 2 rolls against a "Neutral" table with an equal distribution of positive and negative events, and 2 rolls against a "Disadvantage" table with a higher probability of negative game events for the rolling team. Bonuses are accounted as followed.
I will present Lehigh98's lineup and tactics in a post below. Native will post his own lineup and tactics.
- A team that 60% or more of voters believe will create more chances will receive one extra roll against the "Advantage" table that is more probably to generate goals and other positive gameplay events for that player in lieu of a roll against the "Neutral" table. The team that receives less than 40% of that vote will receive one less roll against the "Advantage" table and will roll that event against the "Neutral" table instead.
- A team that 60% or more of voters believe will have better finishing will be entitled to roll a six-sided die on "near scoring events." A roll of 5 or 6 converts that event to a goal. A player may continue to use saving rolls for each near goal event until he has a successful savings roll.
- A team the 60% or more voters believe will have a better defense will receive one fewer roll against the "Disadvantage" table and instead roll a "Neutral" roll. A team with 40% of fewer of the votes in this category will receive one additional roll against the "Disadvantage) table instead of a Neutral roll.
- A team that 60% or more of the voters believe has better goalkeeping will be entitled to roll a six-sided die on any of his opponent's scoring events. A roll of 5 or 6 will result in a Save instead of a goal on that event. A player may continue to attempt savings rolls for each goal event until he has a successful savings roll.
- The team that 60% of voters believe is most vulnerable to a counter-attack will be subject to "Counter" savings rolls on "Counter" events on the Advantage and Neutral tables. The team will roll a six-sided die. A result of 1, 2, or 3 will result in a counter-attacking goal against that side.
- The team that 60% or more voters believe has better offensive subs may use the better of TWO D20 rolls on any one roll subsequent to the substitution (designated in advance).
- The team that 60% or more voters believe has better defensive subs may require his opponent to roll TWO D20 rolls on any Opponent roll subsequent to the substitution with only the worst result applying.
I will present Lehigh98's lineup and tactics in a post below. Native will post his own lineup and tactics.