Keith R
The Don
I am looking at starting an auction dynasty league in 2021 and would benefit from the collective wisdom of the Shark Pool in terms of successes, failures, ideas, etc. (Mods, feel free to move this if it is not appropriate for the Shark Pool, though commissioner advice feels better placed here than in the AC forum)
The first auction should be simple enough. It's going from there that I need help with.
FREE AGENCY
1) If teams have any cap room post-auction, should that be used as capital available for outbidding rivals for free agency?
2) If a player that was auctioned at $20M gets dropped for a player that was acquired for $1M, should the team get $19M in cap room for use in trades and/or other free agents?
3) If that player that was auctioned at $20M gets dropped, should it cost a new team (or their old team) $20M to acquire him as a free agent for the rest of the season?
4) I have seen some setups where there is one cap for auction and another for free agents. This runs counter to my way of thinking but it that worth considering and, if so, how would it be best implemented?
ROOKIE AUCTIONS AKA SUBSEQUENT AUCTIONS
1) I'm thinking of either having an active season roster of 26 or 20 and then cutting down to 20 or 14 about a month prior to the rookie auction, with a 6 round rookie auction. Is this the best way to do this? In my prior dynasty league, we did the draft first and cutdowns after, but that was not an auction so we didn't have to worry about the cap.
2) Is it best to allow free agents to be eligible for auction or strictly rookies only?
WEB SITE - What web site can handle an auction as well as maintaining player's salaries after the auction is over? Fleaflicker doesn't do auction at all. I have done Yahoo for auction redraft and it works well but I have no idea if Yahoo maintains ongoing salaries. A free site is strongly preferred, even if it doesn't have all the bells and whistles, so long as it gets the job done.
ANYTHING ELSE I AM OVERLOOKING?
I outlined the issues that came to mind but may very well be overlooking others. Any other information is appreciated.
TIA
The first auction should be simple enough. It's going from there that I need help with.
FREE AGENCY
1) If teams have any cap room post-auction, should that be used as capital available for outbidding rivals for free agency?
2) If a player that was auctioned at $20M gets dropped for a player that was acquired for $1M, should the team get $19M in cap room for use in trades and/or other free agents?
3) If that player that was auctioned at $20M gets dropped, should it cost a new team (or their old team) $20M to acquire him as a free agent for the rest of the season?
4) I have seen some setups where there is one cap for auction and another for free agents. This runs counter to my way of thinking but it that worth considering and, if so, how would it be best implemented?
ROOKIE AUCTIONS AKA SUBSEQUENT AUCTIONS
1) I'm thinking of either having an active season roster of 26 or 20 and then cutting down to 20 or 14 about a month prior to the rookie auction, with a 6 round rookie auction. Is this the best way to do this? In my prior dynasty league, we did the draft first and cutdowns after, but that was not an auction so we didn't have to worry about the cap.
2) Is it best to allow free agents to be eligible for auction or strictly rookies only?
WEB SITE - What web site can handle an auction as well as maintaining player's salaries after the auction is over? Fleaflicker doesn't do auction at all. I have done Yahoo for auction redraft and it works well but I have no idea if Yahoo maintains ongoing salaries. A free site is strongly preferred, even if it doesn't have all the bells and whistles, so long as it gets the job done.
ANYTHING ELSE I AM OVERLOOKING?
I outlined the issues that came to mind but may very well be overlooking others. Any other information is appreciated.
TIA