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Auction Budget/Strategy article coming? (1 Viewer)

Tillmanisahero

Footballguy
I am wondering if FBGs is coming out with a Auction Budget/Strategy article? I use DD and it helps alot. But was just hoping to compare my feelings with the experts on auction strategies. If one is on the way, a Dynasty attachment would be nice to.

Auctions are getting a lot more popular....especially for sharks

 
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I just had my auction draft a couple weeks ago. I can tell you, I've seen a TON of strategies used as we just put this in 3 years ago. I've learned a lot about what works and what doesnt...

First, DD works pretty well in determining the value of players based on the scoring system of your league. I wouldn't necessarily go by their auction dollar suggestions... they seem a little high for how our drafts go at least.

One thing that a lot of people end up doing is bidding up a player, and then someone outbids you by $1... and then you start to think, wow that's a little more than I had planned to bid on this guy... so you let this other guy have him. What's two more dollars than your "highest" when looking at the big picture? In my draft I had Fitz bid up to 30 bucks... this other guy went 31, I 32. He thought about it for a very long time... I had only wanted to spend about 31 dollars on him. Last second he bid him up to 33, I thought about it for a second and then realized that if I didn't get Fitz that I would be stuck with a WR I didn't want and not happy with. So I went ahead and bid one more dollar and got him. Next person up, Chad Johnson. I did the exact same thing for him, ended up getting him for 36.

You can't shy away from players if they get too expensive. Of course, there's a limit- you don't want to go broke on a player... but as long as it's within $5 of what you had listed as your top bid for a player, I think it's not going to hurt you at all. If you bail out of going to get those guys, you'll be stuck with way too much money and crappy players to bid on. Guys will go for $1 like hotcakes at the end.

So that's one strategy, be aggressive and go after who you want and go right away. The other is waiting...

Last season I waited and let guys spend their money on high profile players, thinking that I would just clean house and have a solid team top to bottom, not 2 studs and then average players. What happened was I ended up waiting too long... because I just didn't like the players being bid on. Before I knew it, the best RB availible was Michael Bennett, and I ended up bidding him way up because another guy waited as well. Westbrook went for the most at our draft too becasue we waited too long. So my advice is do NOT wait. This last draft we had, 2 guys waited. They did a better job than me getting those 8-14 ranked players, but their teams are still towards the bottom.

I finished our draft loving my team and not really wanting to trade anyone because I went out and got players I wanted. I did spend a little more money on my WRs than I wanted, which left me to a poor choice in QBs... but I got my QBs for a combined salary of 10 dollars. Auctions are designed for you to get the players you want, so go get them!

 
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This site has a lot great info, but one area for improvement would be auction draft strategy/info.

 
Auction drafts are very new to fantasy football. I consider myself and expert on them. My recent draft is proof of that in my mind. While I may not have the most amazing team ever assembled, the prices I got guys for was unbelievable.

I am currently writing an article to submit to football guys describing my league and how we go our keepers and such. I think it's an amazing way to have a league. It gives values to all players. If anything, it gives a ton of value to rookies

 
Alright well the original post was edited for a dynasty option... so I will give ours!!

What we do is hold an auction draft, every team is given 150 dollars for 15 roster spots. Everyone must have $1 for each roster spot- so you can't spend 50 bucks on 3 top players and then fill with FA (who would want to).

After week 10 (or 11, whenever the trade deadline is), anyone dropped from or added to your roster is not eligible to be kept- this prevents people from picking up players in the IR at the last week.

At the end of the season, everyone's fantasy points are put into an excel spreadsheet that I made up. I also go through each player and put down how many games they played. The Excel spreadsheet determines their fantasy points/game average and then multiplies it by 15 (we don't play week 17, so 16 weeks of games) to get their projected fantasy points for the season. It also takes 10% of that total and makes it their keeper salary.

What about injured players you ask? If a player is averaging 30 points per week for 5 weeks, then blows out his knee completely, he's obviously not worth being kept for 30 dollars. So what I do is I have a column in the spreadsheet for injury compensation. If a player plays less than 8 games in the season, he is given a 20% discount. So his keeper salary is decreased by 20%. If a player plays 8-12 games, 10% is taken off. Any more than 12 games recieves no injury compensation unless a big injury occurs at the end of the season- such as Drew Brees. If a player starts the season injured, but finishes healthy (Darrell Jackson), a maximum compensation of 10% is allowed. It's a little objective, but it works great.

Everyone is given a keeper salary cap. This year ours was $40. It all depends on the highest player. Last season ours was 45 because Manning had a sick year and was worth $44. Guys can keep as many players as they want as long as they are under the cap.

This brings value to rookies who don't start. I kept Benson for 4 dollars. He is looking at the starting spot this year... but maybe not anymore. Rodgers I kept for $1. A lot of guys get good deals. I also kept LT, and I was $1 under the keeper cap

I think this is best because in keeper leagues guys just keep their top guys. They discard other players with potential because everyone else is keeping their top players. This last season, James wasn't kept, nor was Portis or others. In standard keeper leagues, no way these guys are availible at the draft.

 
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Curious what percentages you all plan to spend on each position when you go into your draft. (ie. I'll spend 15% of my cap on QB, 40% on RB, 25% on WR, 10% TE, 5% K, 5% D/ST) Of course this is just a "guideline" and I could possibly go a little less on K and add on in QB, etc.

Where are you planning on spending your $$? What are your percentage breakdowns?

Also: what are your strategies in nominating players? Do you go stud after stud to pull out the big spenders, or do you go for that "sleeper" pick to start out with that everyone knows about and will blow their wad on? What do you swear by or do you mix it up a little and use multiple strategies like these?

 
Curious what percentages you all plan to spend on each position when you go into your draft. (ie. I'll spend 15% of my cap on QB, 40% on RB, 25% on WR, 10% TE, 5% K, 5% D/ST) Of course this is just a "guideline" and I could possibly go a little less on K and add on in QB, etc. Where are you planning on spending your $$? What are your percentage breakdowns?
You need to avoid preset percentages, since value may be concentrated in a specific area based on league tendencies and scoring systems. If everyone undervalues WRs, you may end up spending more than 25% on WRs and less than 40% on RBs. The goal is to score more total points. Where those points come from can't be preset if you want to do well. Getting excellent WRs and lesser RBs may score more total points and cost less auction dollars than getting excellent RBs and lesser WRs.
 
I know that. I draft for value. I draft to win. If there's only crap RBs out there I'm not going to spend my bankroll on low quality RBs when I can find that value elsewhere. I'm saying that I go into a draft with the mindset of spending X amount of dollars at a position. If I need to pay a little more at one position, I know what type of money I have left for other positions after I make that adjustment.

I know where I like to have my strengths in my team. Therefor, I want to make sure that's where my money is going to be spent. But I'm always prepared to stray from this if there is a need elsewhere.

I was just looking for those loose guidelines/ideas that others had.

 
I usually put aside $1 for my K, DEF. I won;t draft a backup for either. My TE I try to spend as little as possible. This year I went for V. Davis for $5. A little much, but I'm banking on the "security blanket for young QBs" theory.

It all depends on your scoring system- how much for each pos. I went into my draft thinking I want to spend no more than $15 total on my QBs... QBs are fairly undervalued in our league. I wanted top WRs, so I put the majority of my bankroll on top WRs. Having stud WRs who will get stud stats every week over starting 3 RBs has proven to be a winning formula in my league.

So play to the strengths of your league. Put aside $1 for some backup positions and be ready to spend money where it counts. If it's a PPR league, spend on WRs. If it's not, spend a lot on RBs.

As far as, do you throw out studs or sleeper picks... I never throw out my sleeper picks. I wait until someone else does and then I bid for them. If no one puts them out there, then I can pounce at the end. I put out studs I have no intention of bidding on, place a rather low bid on them and watch them go. I do put out a few studs that I really want, but I think of my entire team (3 were kept), only 3 (Chad Johnson, Andre Johnson, and Michael Vick) were ones that I started a bid on. I considered A. Johnson and Vick to be my "sleeper" picks, even though they don't qualify as sleepers. No one threw them out for the longest time, and I was able to get them for cheap late

 
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Ro3384 said:
Auction drafts are very new to fantasy football. I consider myself and expert on them. My recent draft is proof of that in my mind. While I may not have the most amazing team ever assembled, the prices I got guys for was unbelievable. I am currently writing an article to submit to football guys describing my league and how we go our keepers and such. I think it's an amazing way to have a league. It gives values to all players. If anything, it gives a ton of value to rookies
No offense intended here but Auction drafts are not new, its just that people are starting to wake up to the incredible challenges it presents over a straight draft. I have been in an auction, dynasty league with contracted players for over 10 yrs. Auctions are far superior in terms of skill, emotionalism, decision making and excitement. Once you get the hang of auction drafts, it is incredibly hard to sit back and do a straight draft which becomes absolutely boring. I think that there is a definite need for sites like FBG to pick it up and get in front of this trend. Most sites proclaim that this is a small percentage of FF players but I would argue that it growth percentage is huge and is like that low priced stock that can't keep its product on the shelves. STRONG BUY now while it is still cheap! My .02
 
I just love the ribbing and banter that goes on during an auction. In a regular draft you comment on picks and kid people but in an auction you can have a blast by pimping people to overspend. I really enjoy getting a couple of guys who have been having a few beers to think their manhood is in question as they bid on their favorite play.

In an auction there are a lot more ways to help your cause (and entertain yourself) besides the normal organization and knowledge.

 
This is a great thread topic, wish there was more responses. Ours is 12 team, $200 cap, 14 roster spots, start 9, PPR, no keep.

Let me tell my auction story of last year. I fell into the trap of having too much money left at the end of the draft. It won't happen again. Sure I ended up at $0, but I was overpaying for guys at the end that I really didn't want.

This year, I plan to go balls to the wall and try to get 3 studs (SJ, Tiki, Peyton?) and then let the garbage fill around them. Based on VBD, I should have at least $50 left to fill 11 spots. Maybe spend $10 on two WRs and go $10 on a 2nd QB (we have an ultimate flex, can start 2), then $1 route on everyone else.

 
This is a great topic. A few other owners and I have finally convinced the rest in our league to switch to an auction this year, our 8th season. This will be the first auction I've ever participated in, and I'm very excited for it. I have a few questions for the more seasoned:

1. I like the idea of nominating players I have no intention of getting. Most of the guys in this league are Bears or Vikings fans. I know guys like Thomas Jones and Chester Taylor and Koren Robinson are going to go for more than they are worth. Should I nominate them right away? I only wish those teams had more viable fantasy players.

2. I read as much as I can about this, but there is so much conflicting information. For example, some people say that in the middle of the draft there is often a lull and players can be had for cheap. Others warn that if you are targeting good players in the middle period of the auction, you will likely have to overpay for them as most of the rest of the elite players are gone, thus creating a premium on the few who remain. Which is true? Or is there some combination of both?

3. How are the suggested dollar amounts determined for specific players? I understand how to do projections and come up with VBD amounts. How is that converted to dollar values? Is there an article explaining this process anywhere on the internet? I think if I could understand how to determine dollar values, I would get a much deeper understanding of the auction process.

4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?

Any thoughts or insights on this would be extremely helpful.

P.S. Sorry if this is hijacking the thread - I'll post a new thread if you want me to.

 
I have a league that switched to auction format a few years ago (I've done auction baseball as well) and there is no comparison. I do like having at least one draft and one auction league, though.

The best part of an auction league is knowing that, if you really want a player bad enough and he's within your means/budget, you can get him. In a redraft, I can't get LT or LJ if I don't have a top three pick, but I can blow my wad on one of them in an auction if I so choose.

One thing that I've noticed in my league is that high-end players, particularly QBs, tend to go for a lot more than DD indicates. I've tried compensating in past years in my pre-auction prep, but I think now I've got enough historical data in hand that I can at least make some sort of concrete adjustments rather than calculated guesses.

Try to keep good notes. I always make a list of who nominates each player and often try to include who is in on the bidding. Not only can this be good for future trading during the season, but I hope to have enough seasons of data now to be able to spot trends ... do guys nominate certain players/positions early or late; do they always bid seriously on players they nominate, or do they tend to "chuck and duck". Are there certains players always on one guy's radar? Spending patterns, budgeting, etc.

Obviously some guys will mix it up, and every season poses unique circumstances, but every trend I can spot could help me on auction day.

 
1. I like the idea of nominating players I have no intention of getting. Most of the guys in this league are Bears or Vikings fans. I know guys like Thomas Jones and Chester Taylor and Koren Robinson are going to go for more than they are worth. Should I nominate them right away? I only wish those teams had more viable fantasy players.
Always a good idea. The idea is to try to get owners to spend as much as possible early while setting yourself up with value. But the opposite can be true, as well. Sometimes you want to nominate someone you really like, before the market has been set (i.e. first QB). People might get gunshy and you might be able to steal someone cheaper than expected. There is no hard-and-fast rule. Don't be afraid to mix it up, so that other owners can't catch on to any patterns you might have.
2. I read as much as I can about this, but there is so much conflicting information. For example, some people say that in the middle of the draft there is often a lull and players can be had for cheap. Others warn that if you are targeting good players in the middle period of the auction, you will likely have to overpay for them as most of the rest of the elite players are gone, thus creating a premium on the few who remain. Which is true? Or is there some combination of both?
I think you need to be wary of tiers of players, no matter when they happen. For example, if you've got 5 RBs of comparable value, you don't want to be the guy chasing the last of that group off the board. Chances are, his price might go higher than expected because "all the good ones are gone." On the flip side, sometimes you might get the first of the group a little cheaper.
3. How are the suggested dollar amounts determined for specific players? I understand how to do projections and come up with VBD amounts. How is that converted to dollar values? Is there an article explaining this process anywhere on the internet? I think if I could understand how to determine dollar values, I would get a much deeper understanding of the auction process.
The VBD spreadsheet and DD will convert to $$ figures for you. I've found in my league that the values don't always match the actual prices, but they will at least give you a good guideline. Being your first year, you have no way of knowing how spending might go, but if you can see that certain players/positions are going for more than expected, you can adjust on the fly.
4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?
Not sure if I like this idea. For example, I'm the kind of guy who can kick extra $$ into the pot, but I know friends with kids/mortgages etc. that might be hesitant to do so. Doesn't seem fair for me to take advantage of that.
 
There is nothing in fantasy football that comes close to the fun of a live auction. Nothing.

 
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To answer the original question, one part of the Staff vs MB competition is an auction draft that will be held this month - all of that information, prices, strategies will be published for you to read

 
Another question:Is there anywhere that I can do a mock auction? Is this even helpful?
Not sure I want to link to a potential rival site on here, but I did a quick Google search and found a site that has frequent auctions (mock or public league) with various formats. It certainly couldn't hurt to get a feel for the process.I've never tried to do an online auction ... not sure how the spontaneity of the bidding would work on the Internet. All of my auctions have always been live, with all owners required to be present.
 
champ -

Thanks for the insights, they are quite helpful. The money thing shouldn't be too much of an issue; after all we're all meeting in the Wisconsin Dells for the weekend, renting a house, and probably spending quite a bit more than our entry fee on the weekend in general. I'm more interested in what it will do for the competition of the player distribution. Obviously, there is no way to tell just yet who will try to go overboard spending, and who will try to get the most "bang for the buck." I will just use the philosophy that it is an 80 dollar league and I have a $140 cap, but others will probably try to work from the bottom up. I worry that this being our first year auctioning, people will be disenchanted with the auction process because of the salary disparity, and want to go back to drafting, instead of just trying a standard auction style.

As far as converting the VBD to auction dollars, I am aware that DD will do it for me, I'm just curious to find out how that calculation is done. I'm a bit of a math guy (in the sense that I can do a lot of arithmetic quickly in my head, not that I am good with spreadsheets or advanced subjects like linear algebra or the like), so I was hoping to find out what steps are taken to convert VBD's to $. Does anyone know?

 
Another question:

Is there anywhere that I can do a mock auction? Is this even helpful?
Not sure I want to link to a potential rival site on here, but I did a quick Google search and found a site that has frequent auctions (mock or public league) with various formats. It certainly couldn't hurt to get a feel for the process.I've never tried to do an online auction ... not sure how the spontaneity of the bidding would work on the Internet. All of my auctions have always been live, with all owners required to be present.
Of course not. I didn't even think about that. Sorry.
 
Another question:Is there anywhere that I can do a mock auction? Is this even helpful?
There are several sites > fantasyauctioneer.com and xpertsports.com for starters where you can join or set up auction drafts. I think they are always helpful if the have the number of teams you will be dealing with and the same number of roster spots - BUT there is always the problem of whether you have serious drafters in the group.Probably the best thing would be to advertize here in the other thread and try and put together a serious group who all wanted to do for example = 12 teams, 20 roster spots, $200 cap
 
4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?
Not sure if I like this idea. For example, I'm the kind of guy who can kick extra $$ into the pot, but I know friends with kids/mortgages etc. that might be hesitant to do so. Doesn't seem fair for me to take advantage of that.

I have to agree on this one........HUUUUUGE MISTAKE to go that route. Curious if you have ever played poker with someone who is heads and shoulders richer than everyone else. It isn't much fun. Sooner or later that guy will get the money unless there is a limit. I don't think I'd attend an auction without a hard cap. Big mistake.

But if you have an opening, give me a call. I'll bring $300 and win it easy.

 
champ -

Thanks for the insights, they are quite helpful. The money thing shouldn't be too much of an issue; after all we're all meeting in the Wisconsin Dells for the weekend, renting a house, and probably spending quite a bit more than our entry fee on the weekend in general. I'm more interested in what it will do for the competition of the player distribution. Obviously, there is no way to tell just yet who will try to go overboard spending, and who will try to get the most "bang for the buck." I will just use the philosophy that it is an 80 dollar league and I have a $140 cap, but others will probably try to work from the bottom up. I worry that this being our first year auctioning, people will be disenchanted with the auction process because of the salary disparity, and want to go back to drafting, instead of just trying a standard auction style.

As far as converting the VBD to auction dollars, I am aware that DD will do it for me, I'm just curious to find out how that calculation is done. I'm a bit of a math guy (in the sense that I can do a lot of arithmetic quickly in my head, not that I am good with spreadsheets or advanced subjects like linear algebra or the like), so I was hoping to find out what steps are taken to convert VBD's to $. Does anyone know?
Just go into VBD and type the word "on" in the auction settings block of the input, then hit generate cheatsheet. Piece of cake.
 
Another interesting tidbit - Googling "mock auction" brings up some interesting con artistry if you go to non-FF links.

 
champ -

Thanks for the insights, they are quite helpful. The money thing shouldn't be too much of an issue; after all we're all meeting in the Wisconsin Dells for the weekend, renting a house, and probably spending quite a bit more than our entry fee on the weekend in general. I'm more interested in what it will do for the competition of the player distribution. Obviously, there is no way to tell just yet who will try to go overboard spending, and who will try to get the most "bang for the buck." I will just use the philosophy that it is an 80 dollar league and I have a $140 cap, but others will probably try to work from the bottom up. I worry that this being our first year auctioning, people will be disenchanted with the auction process because of the salary disparity, and want to go back to drafting, instead of just trying a standard auction style.

As far as converting the VBD to auction dollars, I am aware that DD will do it for me, I'm just curious to find out how that calculation is done. I'm a bit of a math guy (in the sense that I can do a lot of arithmetic quickly in my head, not that I am good with spreadsheets or advanced subjects like linear algebra or the like), so I was hoping to find out what steps are taken to convert VBD's to $. Does anyone know?
Just go into VBD and type the word "on" in the auction settings block of the input, then hit generate cheatsheet. Piece of cake.
I'm sorry, I must not be clear on what I'm asking. I know how to get DD to show me auction values, but I want to know how I can do it myself. In other words, pretend for a minute that I don't have DD, and I want to sit down the old-fashioned way, with a pen and paper, and convert VBD's to auction values. How would I go about doing that?
 
I am wondering if FBGs is coming out with a Auction Budget/Strategy article? I use DD and it helps alot. But was just hoping to compare my feelings with the experts on auction strategies. If one is on the way, a Dynasty attachment would be nice to.Auctions are getting a lot more popular....especially for sharks
FBG is publishing my freelance article called, "Advanced Auction Tactics" this season. It is mostly about strategy more than budgetary stuff.
 
4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?
Not sure if I like this idea. For example, I'm the kind of guy who can kick extra $$ into the pot, but I know friends with kids/mortgages etc. that might be hesitant to do so. Doesn't seem fair for me to take advantage of that.
I have to agree on this one........HUUUUUGE MISTAKE to go that route. Curious if you have ever played poker with someone who is heads and shoulders richer than everyone else. It isn't much fun. Sooner or later that guy will get the money unless there is a limit. I don't think I'd attend an auction without a hard cap. Big mistake.

But if you have an opening, give me a call. I'll bring $300 and win it easy.

Thanks for the input. I do understand your poker analogy, but that is why you need buy-in limits. Also, please note that there is a hard $140 cap (or 80 real dollars).

I guess I'm getting a lot of negative feedback on the soft-cap, hard-cap situation. It isn't too late to change this. Does anyone else want to chime in for me (please)? :unsure:

 
4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?
Another thought about this: Wouldn't this make it almost impossible to assign any kind of value to players beforehand? I'm assuming you have no way of knowing who/how many will spend to the $100 cap and how many will break the bank as high as $140.A player's value in a league with a total budget of $1,000 is completely different than his value in a league that will spend up to $1,400.
 
4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?
Another thought about this: Wouldn't this make it almost impossible to assign any kind of value to players beforehand? I'm assuming you have no way of knowing who/how many will spend to the $100 cap and how many will break the bank as high as $140.A player's value in a league with a total budget of $1,000 is completely different than his value in a league that will spend up to $1,400.
Yes, absolutely. That is why I'm going in with the strategy of expecting to spend $140, and I'll be happy if I happen to be bidding against someone who isn't using that strategy. If you try to spend only $100, or even $120, I think you'll get crushed.
 
There is nothing in fantasy football that comes close to the fun of a live auction. Nothing.
I agree. Far more strategy than a serpentine draft and almost no dull, long stretches that you'd get in a serpentine.
I think a common misconception, especially in leagues contemplating the switch, is that it will take a lot longer than a regular draft. I've found that to be untrue.As you said, there are no lulls as someone takes 2-3 minutes trying to decide who to pick. The action keeps moving. My league's auctions have taken about the same amount of time as previous drafts.
 
4. There is an interesting twist to the auction we will be having. I don't know if this will just make it more interesting, or cause all hell to break loose. We are going to use a sliding salary cap. The entry fee for the league is 50 bucks. Everyone has $100 for bidding for players. Owners are allowed to spend more than the $100 in the auction, but we will be charged a "luxury tax" if we do so. The luxury tax is 50 cents on the dollar for the first 20 dollars, then dollar for dollar after that. If you spend $120 in the auction, the entry fee becomes 60 bucks. If you spend $140 in the auction, the entry fee is 80 bucks. $140 is a hard cap, no going over. What is this going to do to the competitive balance?
Another thought about this: Wouldn't this make it almost impossible to assign any kind of value to players beforehand? I'm assuming you have no way of knowing who/how many will spend to the $100 cap and how many will break the bank as high as $140.A player's value in a league with a total budget of $1,000 is completely different than his value in a league that will spend up to $1,400.
Yes, absolutely. That is why I'm going in with the strategy of expecting to spend $140, and I'll be happy if I happen to be bidding against someone who isn't using that strategy. If you try to spend only $100, or even $120, I think you'll get crushed.
Sounds like MLB. If you're the Yankees, I wouldn't want to be the Marlins or Royals.I would be interested to hear how it works out, if you/your league end up doing it.
 
There is nothing in fantasy football that comes close to the fun of a live auction. Nothing.
I agree. Far more strategy than a serpentine draft and almost no dull, long stretches that you'd get in a serpentine.
I think a common misconception, especially in leagues contemplating the switch, is that it will take a lot longer than a regular draft. I've found that to be untrue.As you said, there are no lulls as someone takes 2-3 minutes trying to decide who to pick. The action keeps moving. My league's auctions have taken about the same amount of time as previous drafts.
Definitely. And even if it took an hour longer, I think the entire draft is so much more interesting, I'm willing to stick around longer. It's like films: I can watch a good film for three hours, but I don't want to see 10 minutes of a bad film.
 
If anyone is interesting in switching to an auction draft, this is a guide for beginners that I wrote for FBG last year:

Dynasty/Keeper Leagues: Making the Switch Looking for something more than a standard redraft league? Tired of drafting an excellent team only to have it vanish at the end of the year? Then you should consider starting up (or switching to) a Dynasty/Keeper league.When your team retains players from year to year, fantasy football doesn't end in February. The NFL scouting combine, the draft, and mini camps become much more intriguing. What *was* a five month a year hobby is now a full-time pursuit. Don't worry...you don't have to watch countless hours of the NFL network. Footballguys.com has plenty of Dynasty cheat sheets and expert articles. With very little extra effort, you can participate in a league that raises the excitement to new heights.My redraft league made the switch to a Dynasty league a few years ago. I had my initial doubts. What if I draft a mediocre team? What if some of my players suffer devastating injuries? Will I be left with a bad team next year? How do I strike the ideal balance between young, upcoming stars and established vets?When people ask, "What if I get stuck with a bad team?", my response is, "What if you get lucky and draft a great team?" With a Dynasty/Keeper league, you get to retain some or all of that team. There are two easy ways to avoid getting stuck with a mediocre team year after year:1) In a Keeper league, you keep a set number of players - often two to five - every season. Therefore, the players that did not help your team are easily dumped. The RB that carried you to the playoffs stays on your team next year.2) In a Dynasty league, the simple way to promote player trades and talent-rich drafts is by installing a salary cap. With a salary cap, all the great players cannot be hoarded every year. If you want to retain Peyton Manning or Daunte Culpepper this year, you will need to spend a large portion of your cap space to retain them.A salary cap Dynasty league is just about as close to the real NFL as a fantasy league can get. Not only do you draft players - you get to play General Manager and decide who's worthy of remaining on your team. Some Dynasty leagues even use the "franchise player" rule - which allows you to keep one player per year at a low cap figure. If you don't have software to calculate your league's salary figures, you can easily grab salary cap cheat sheets on the internet.If you are considering making the Dynasty/Keeper switch, a fun way to launch your new league is with an auction draft. A traditional serpentine draft sometimes places team owners in a tough spot depending on their draft position. The auction draft eliminates being forced into a given pick. With an auction draft, you have a shot at the players you've targeted. If you want Ladanian Tomlinson and Randy Moss on the same team, you can have them. It'll cost you a large portion of your cap money, but you control your own destiny.The most significant change when switching to a Dynasty/Keeper league is your mindset. In a redraft league, Brett Favre is still a very solid #1 QB. In a Dynasty league, Carson Palmer has more value than Favre. Altering your wish list entering a Dynasty draft isn't difficult. Rather than simply focusing on a player's stats, consider his age. Even beyond age, does a given player demonstrate valuable upside? Upside isn't as abstract as it sounds. The Footballguys.com forums offer tons of great info on players. If you can't watch a lot of college games, you can be sure that the forum regulars have written excellent reports on many young players.Fantasy football has greatly enhanced enjoyment of the NFL. Dynasty/Keeper leagues can make that pleasure a little bit sweeter.
 
I'm sorry, I must not be clear on what I'm asking. I know how to get DD to show me auction values, but I want to know how I can do it myself. In other words, pretend for a minute that I don't have DD, and I want to sit down the old-fashioned way, with a pen and paper, and convert VBD's to auction values. How would I go about doing that?
I have been doing auctions for 6 or 7 years. I will tell you how I figure my values. After you have projections, hthen you have to set a "vbd" baseline for each position. You then have a VBD for each player. Figure how many players you think we be drafted. Total up (from all the players that should be drafted) the total "vbd" points that will be taken. Then take the total salary cap (salary cap x # of owners) and divide it by the total vbd. There are lots of tweaks to this system that you can do, but I think this is the basic analysis.Good Luck
 
:blackdot:

A few years ago, the FBG staff did a mock auction and posted the results. Something like that would be helpful.

 
champ -

Thanks for the insights, they are quite helpful. The money thing shouldn't be too much of an issue; after all we're all meeting in the Wisconsin Dells for the weekend, renting a house, and probably spending quite a bit more than our entry fee on the weekend in general. I'm more interested in what it will do for the competition of the player distribution. Obviously, there is no way to tell just yet who will try to go overboard spending, and who will try to get the most "bang for the buck." I will just use the philosophy that it is an 80 dollar league and I have a $140 cap, but others will probably try to work from the bottom up. I worry that this being our first year auctioning, people will be disenchanted with the auction process because of the salary disparity, and want to go back to drafting, instead of just trying a standard auction style.

As far as converting the VBD to auction dollars, I am aware that DD will do it for me, I'm just curious to find out how that calculation is done. I'm a bit of a math guy (in the sense that I can do a lot of arithmetic quickly in my head, not that I am good with spreadsheets or advanced subjects like linear algebra or the like), so I was hoping to find out what steps are taken to convert VBD's to $. Does anyone know?
Just go into VBD and type the word "on" in the auction settings block of the input, then hit generate cheatsheet. Piece of cake.
I'm sorry, I must not be clear on what I'm asking. I know how to get DD to show me auction values, but I want to know how I can do it myself. In other words, pretend for a minute that I don't have DD, and I want to sit down the old-fashioned way, with a pen and paper, and convert VBD's to auction values. How would I go about doing that?
If you have the VBDs, what you can do to get auction values is the following:1. Add together all of the VBD values at every position.

2. Add together the available $ for every team.

3. Divide the sum of the VBD values by the number of total available dollars. This gives you the number of dollars each VBD point is worth.

4. Multiply each player's VBD by the value of each VBD point. This is the auction value for the player.

The key thing to remember is that if you're in an ongoing league which hasn't changed the scoring or roster rules, you'll want to validate any values you get against the history of your league.

Hope this helps.

 
There is nothing in fantasy football that comes close to the fun of a live auction. Nothing.
I agree. Far more strategy than a serpentine draft and almost no dull, long stretches that you'd get in a serpentine.
I think a common misconception, especially in leagues contemplating the switch, is that it will take a lot longer than a regular draft. I've found that to be untrue.As you said, there are no lulls as someone takes 2-3 minutes trying to decide who to pick. The action keeps moving. My league's auctions have taken about the same amount of time as previous drafts.
Definitely. And even if it took an hour longer, I think the entire draft is so much more interesting, I'm willing to stick around longer. It's like films: I can watch a good film for three hours, but I don't want to see 10 minutes of a bad film.
We are trying a blind n+1 bidding system this year to speed up the draft. There won't be the action of bidding people up but the mystery of how much everyone is going to bid.I can't remember where I stole this idea from.
 
There is nothing in fantasy football that comes close to the fun of a live auction. Nothing.
I agree. Far more strategy than a serpentine draft and almost no dull, long stretches that you'd get in a serpentine.
I think a common misconception, especially in leagues contemplating the switch, is that it will take a lot longer than a regular draft. I've found that to be untrue.As you said, there are no lulls as someone takes 2-3 minutes trying to decide who to pick. The action keeps moving. My league's auctions have taken about the same amount of time as previous drafts.
Definitely. And even if it took an hour longer, I think the entire draft is so much more interesting, I'm willing to stick around longer. It's like films: I can watch a good film for three hours, but I don't want to see 10 minutes of a bad film.
We are trying a blind n+1 bidding system this year to speed up the draft. There won't be the action of bidding people up but the mystery of how much everyone is going to bid.I can't remember where I stole this idea from.
Interesting. We use a blind bidding system for waiver wire pickups. But I've never used it for the initial auction. The only drawback is that it seems less likely you'll get the players you really want. OR you'll bid too high for them.
 
We are trying a blind n+1 bidding system this year to speed up the draft. There won't be the action of bidding people up but the mystery of how much everyone is going to bid.I can't remember where I stole this idea from.
What exactly do you mean by "blind n+1"?If two or more owners bid the same amount, who gets the player?We also use blind bidding for waiver wire, but I've never heard of it for the actual auction. What do you do, write down your bid and then everyone submits it or holds it up? I can see how that would make for a whole different set of strategy and intrigue, but I like the competitive spirit of the traditional auction.
 
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We are trying a blind n+1 bidding system this year to speed up the draft. There won't be the action of bidding people up but the mystery of how much everyone is going to bid.I can't remember where I stole this idea from.
What exactly do you mean by "blind n+1"?If two or more owners bid the same amount, who gets the player?We also use blind bidding for waiver wire, but I've never heard of it for the actual auction. What do you do, write down your bid and then everyone submits it or holds it up? I can see how that would make for a whole different set of strategy and intrigue, but I like the competitive spirit of the traditional auction.
The blind bidding sounds very cool. But I do think it eliminates auction tactics that I find to be crucial.
 
We are trying a blind n+1 bidding system this year to speed up the draft. There won't be the action of bidding people up but the mystery of how much everyone is going to bid.I can't remember where I stole this idea from.
What exactly do you mean by "blind n+1"?If two or more owners bid the same amount, who gets the player?We also use blind bidding for waiver wire, but I've never heard of it for the actual auction. What do you do, write down your bid and then everyone submits it or holds it up? I can see how that would make for a whole different set of strategy and intrigue, but I like the competitive spirit of the traditional auction.
So if you really want a player you could bid say $100, but if the next highest bid is only 50 then you get that player for $51. If two people write down the exact same bid we'll go open bidding until one of them quits.I think it is going to make it much harder to bid up players that you aren't really interested in. If you submit a bid that is too high you get stuck, conversely if you submit a very low bid someone might get a steal. It will put a premium on how well you value players and shouldn't that be the main focus of the draft.I know it is going to be very different from a regular auction but some people have complained about the time and it was try this or go serpentine draft.
 
So if you really want a player you could bid say $100, but if the next highest bid is only 50 then you get that player for $51. If two people write down the exact same bid we'll go open bidding until one of them quits.I think it is going to make it much harder to bid up players that you aren't really interested in. If you submit a bid that is too high you get stuck, conversely if you submit a very low bid someone might get a steal. It will put a premium on how well you value players and shouldn't that be the main focus of the draft.I know it is going to be very different from a regular auction but some people have complained about the time and it was try this or go serpentine draft.
OK, that makes sense. Sounds interesting, definitely a different twist. Not sure I'd want to try it, though. As jdoggydogg said, it puts all the emphasis on the pre-auction prep of deciding values, and takes out the drama of the auction that I find to be the most interesting part. They go hand-and-hand for me.I'm surprised that your league has complained about the time commitment. As I said earlier, I've found that initial fears have proved to be unfounded, and we can comfortably finish our auction in one weeknight evening with a couple of breaks built in. We don't take it ultra-seriously, either, even though we're pretty competitive. What exactly is it that you believe causes your auction to drag to the point that it is turning off some owners?
 
Auction values are largely determined by previous tendencies within a given league. Some leagues have QBs with high values, some have $8 defenses and $5 kickers, other leagues underbid the top tier players. What's important is to know the true value of players and adjust to build a team with high quality starters and reasonable depth throughout the course of the auction.

There are a few freelance articles coming out soon on the auction topic. I'm looking forward to seeing others' ideas on the topic.

 
champ9598 said:
GoL said:
So if you really want a player you could bid say $100, but if the next highest bid is only 50 then you get that player for $51. If two people write down the exact same bid we'll go open bidding until one of them quits.I think it is going to make it much harder to bid up players that you aren't really interested in. If you submit a bid that is too high you get stuck, conversely if you submit a very low bid someone might get a steal. It will put a premium on how well you value players and shouldn't that be the main focus of the draft.I know it is going to be very different from a regular auction but some people have complained about the time and it was try this or go serpentine draft.
OK, that makes sense. Sounds interesting, definitely a different twist. Not sure I'd want to try it, though. As jdoggydogg said, it puts all the emphasis on the pre-auction prep of deciding values, and takes out the drama of the auction that I find to be the most interesting part. They go hand-and-hand for me.I'm surprised that your league has complained about the time commitment. As I said earlier, I've found that initial fears have proved to be unfounded, and we can comfortably finish our auction in one weeknight evening with a couple of breaks built in. We don't take it ultra-seriously, either, even though we're pretty competitive. What exactly is it that you believe causes your auction to drag to the point that it is turning off some owners?
Most of the complaints come from people with kids. Apparently the wives don't see fantasy football as a good excuse to drink beer for 6 hours or so. This league isn't ultra serious either. Basically just a couple of people complained and I tried to placate. It wouldn't completely surprise me if the group decided to switch at the last minute.
 
2. I read as much as I can about this, but there is so much conflicting information. For example, some people say that in the middle of the draft there is often a lull and players can be had for cheap. Others warn that if you are targeting good players in the middle period of the auction, you will likely have to overpay for them as most of the rest of the elite players are gone, thus creating a premium on the few who remain. Which is true? Or is there some combination of both?
You definitely have to know your league mates. For example, my league is a 2 player keeper, $200 cap. SA, LJ, S Jackson, L Jordan, Caddy, Ronnie B, all kept. Portis may be kept as well. That leaves the top shelf RBs thin. So really, Tiki and LT2 are the elite, then it falls off to a short list of Rudi, Edge, B West for a RB1 type back. I can now go down the list of owners and see who is going to be in on the bidding for Tiki & LT2 based on how they draft, $$ left, etc. In my league there is going to be 5 of us, possibly 6 all wanting Tiki/LT2. That means the guy who kept SA for $90 may look like a genius. Do I plan on ponying up for either one of these players, or wait for the next tier? Now the 3 or 4 of us that didn't win out, are now focused on the next tier of RB's, well guess what, that lower tier now brings in another 2-3 bidders.There are definite tiers, and you need to be aware of these tiers and how if effects prices. Don't look at it as beginning, middle, end of the draft, but rather, beg, middle, end of the tier. The fall off from Tiki is steep, so if LT2 goes first for $80, Tiki could very well go for $85, just becasue a guy may not want Rudi to be his RB1. I try not to get too stuck on a guy (since that is the sure way to get caught up and overpay), but rather a tier. I try to get an RB early in his tier. You got to keep it in the back of your head that at some point you need to pony up for the guy you want and even possibly overpay a little, otherwise you will just keep dropping down into lower tiers, and finally at some point overpaying for crap. Someone earlier posted that he won't get stuck on a price, and if it goes $3-4 over his budget, he will go for it. I agree, you will be glad you spent that extra $2 for a stud, then an extra $2 for K Barlow. I don't know about the rest of you, but I prefer to overpay for quality than crap. (Of course learning this the hard way!)There are bargains to be had later in the draft, so I am all about saving some $$, but we are talking about decent players bought at a bargain, not studs. The guy that should have had for $20, but you score him for $10. You can't win it all with just a bunch of $20 level players.
 
champ -

Thanks for the insights, they are quite helpful. The money thing shouldn't be too much of an issue; after all we're all meeting in the Wisconsin Dells for the weekend, renting a house, and probably spending quite a bit more than our entry fee on the weekend in general. I'm more interested in what it will do for the competition of the player distribution. Obviously, there is no way to tell just yet who will try to go overboard spending, and who will try to get the most "bang for the buck." I will just use the philosophy that it is an 80 dollar league and I have a $140 cap, but others will probably try to work from the bottom up. I worry that this being our first year auctioning, people will be disenchanted with the auction process because of the salary disparity, and want to go back to drafting, instead of just trying a standard auction style.

As far as converting the VBD to auction dollars, I am aware that DD will do it for me, I'm just curious to find out how that calculation is done. I'm a bit of a math guy (in the sense that I can do a lot of arithmetic quickly in my head, not that I am good with spreadsheets or advanced subjects like linear algebra or the like), so I was hoping to find out what steps are taken to convert VBD's to $. Does anyone know?
Just go into VBD and type the word "on" in the auction settings block of the input, then hit generate cheatsheet. Piece of cake.
For some reason, I haven't been able to change the auction values on the DD to my liking. I don't want my QBs/TE valued so high, and I want to increase the value on my WR/RB. This seemed like a simple change, but somehow it always keeps their values too high. What I'd like to do is put in all the values manually so I know everything is correct.Any ideas??

 
For some reason, I haven't been able to change the auction values on the DD to my liking. I don't want my QBs/TE valued so high, and I want to increase the value on my WR/RB. This seemed like a simple change, but somehow it always keeps their values too high. What I'd like to do is put in all the values manually so I know everything is correct.Any ideas??
BumpI left a message for Bruce in the Apps Forum, but no reply. Anyone have any tips
 

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