abbottjamesr
Footballguy
Joe Edit: Let's use this thread as a place to discuss Value Based Drafting.
To make sure we're all on the same page, this is Value Based Drafting Please make sure you're familiar with the concepts there first and then you guys discuss here. Thanks.
J
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In the "Looking for Links" thread @Ilov80s brought up a podcast that was critical of VBD and its merits for determining draft order in FF. There was some good discussion going on and it should have its own thread.
When VBD was first published by FBGs several years ago it was pretty revolutionary. Instinctively we all knew that we should be drafting kickers and defenses late but we didn't have a good model that explained why exactly. VBD did a good job of showing relative value of one player versus other players of their position and then ranking all of the players together would give you a RB's value compared to a QB.
There are however some issues with VBD that others have mentioned. First is, it requires good projections. Projections are highly subjective and prone to error. Second it requires you pick a good baseline for each position. There are several theories on what your baseline should be and is also highly subjective. Third, VBD does not take into account opportunity cost vs ADP. Fourth, VBD looks at either points per game or total points for a season and does not account for how points are scored on a weekly basis but instead just the averages.
My main issues with VBD are
1. It assumes that the value of a player changes linearly with the decrease in PPG or total points. The delta in PPG of 18 to 12 is far more significant that 12 to 6 in actual weekly production and impact on your team. This is mostly due to how variance works. A player with a higher PPG is more likely to put up a huge week wining score in any given week than a lower PPG player. Since most FF leagues are played as a series of weekly games the value of the week winning scores is extremely high and is under valued in standard VBD models.
2. VBD breaks down outside the top 60 or so players. This is mainly due to the nature of projections being difficult for many players but also in that the difference between the players between 50 and 100 is usually very small. Historically only 2 points per game separate WR30 from WR60. The goal of picks after round 5 or 6 should be upside in most league formats. An average projection is not going to help you determine upside and just lumps all these players together. It also will over valuate QB's and TE's in this range. QB's are easier to predict historically and do not break out enough to justify the opportunity cost in those rounds.
I can copy of some of the previous discussion if its help full.
James
To make sure we're all on the same page, this is Value Based Drafting Please make sure you're familiar with the concepts there first and then you guys discuss here. Thanks.
J
******************
In the "Looking for Links" thread @Ilov80s brought up a podcast that was critical of VBD and its merits for determining draft order in FF. There was some good discussion going on and it should have its own thread.
When VBD was first published by FBGs several years ago it was pretty revolutionary. Instinctively we all knew that we should be drafting kickers and defenses late but we didn't have a good model that explained why exactly. VBD did a good job of showing relative value of one player versus other players of their position and then ranking all of the players together would give you a RB's value compared to a QB.
There are however some issues with VBD that others have mentioned. First is, it requires good projections. Projections are highly subjective and prone to error. Second it requires you pick a good baseline for each position. There are several theories on what your baseline should be and is also highly subjective. Third, VBD does not take into account opportunity cost vs ADP. Fourth, VBD looks at either points per game or total points for a season and does not account for how points are scored on a weekly basis but instead just the averages.
My main issues with VBD are
1. It assumes that the value of a player changes linearly with the decrease in PPG or total points. The delta in PPG of 18 to 12 is far more significant that 12 to 6 in actual weekly production and impact on your team. This is mostly due to how variance works. A player with a higher PPG is more likely to put up a huge week wining score in any given week than a lower PPG player. Since most FF leagues are played as a series of weekly games the value of the week winning scores is extremely high and is under valued in standard VBD models.
2. VBD breaks down outside the top 60 or so players. This is mainly due to the nature of projections being difficult for many players but also in that the difference between the players between 50 and 100 is usually very small. Historically only 2 points per game separate WR30 from WR60. The goal of picks after round 5 or 6 should be upside in most league formats. An average projection is not going to help you determine upside and just lumps all these players together. It also will over valuate QB's and TE's in this range. QB's are easier to predict historically and do not break out enough to justify the opportunity cost in those rounds.
I can copy of some of the previous discussion if its help full.
James
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