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You're down by 15 with 7:00 minutes left in the game (1 Viewer)

Do you go for 2?

  • 100% -- obviously go for 2

    Votes: 73 24.0%
  • Probably

    Votes: 18 5.9%
  • Unsure/Other

    Votes: 6 2.0%
  • Probably not

    Votes: 50 16.4%
  • 100% -- definitely don't go for 2

    Votes: 157 51.6%

  • Total voters
    304
What you do know is that all things being equal, if I kick this PAT, I can still tie with one possession. If I go for 2 and miss, I can't tie in one possession.
Actually, if you miss the two point conversion when down 8, you can't tie in one possession. You need to compare apples to apples. The chance of missing the two-point conversion is the same either way.
 
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you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.

If you miss the two early and get the ball back without allowing a score, you know that you have to score very very fast and can adjust playcalls, the need to get out of bounds, and between-snap behavior accordingly. Advantage gained.

And the defense gains the advantage of using the sidelines as an extra defender knowing that you have to score twice. Advantage negated.

If you miss the two early and then get the ball back and march down the field easily, you can be more sure to conserve time outs knowing you'll need another possession and maybe time to get a FG unit on. Advantage gained.

This is a good point... you do know that you can't score with 6 seconds left and have a chance.

If you miss the two early, you can consider whether an onside kick is an option immediately. Advantage gained.

Not really sure this is any kind of advantage. If you are down 8, you can decide to try to trick them with an onside kick just as well as if you are down 9. Down 8 actually probably has a higher chance of success because the defense has the return team in instead of the hands team.

 
Abrantes said:
Warehouse Nasty said:
This is something that I think coaches get wrong more often than not. I think you go for 2 right away. If you don't get it, then you know you have to score twice more and can adjust your strategy accordingly.
Exactly as I see it too.
But the opponent changes its strategy accordingly. the difference between 1 score and 2 scores is huge mentally and physically. I would bet anyone saying go for 2 has played too much Madden and not enough real sports.
I love this argument. "I don't have anything intelligent to say so I'll just pretend like I'm an ex-jock and claim that anyone who thinks differently hasn't played sports in their life." It's flawless really because you're on the internet and nobody can refute it behind a computer screen.
Sorry if it hit home. My points have already been stated by others, I bolded the parts above in my statement that reiterated what has been said and I wanted to emphasize. Did you skip that part? I was trying to see the other problem from the other side and that is the only thing I could figure out is what I said, because, 99% of the time, going for 1 is the right call. Matt Waldman's post makes some sense in lining up for 2 to see if you can get a mismatch, if not then call timeout and kick the extra point. So what was your point, really nothing intelligent came from your thread? Sorry I had to spell things out for you, let me know if you have any other issues.
 
Again, if you miss the 2 early, the best you can hope for is to be in the same position you would be in if you miss the 2 late. What advantage do you gain?
If you miss the two early and get the ball back without allowing a score, you can adjust accordingly if, say, you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained. If you miss the two early and get the ball back without allowing a score, you know that you have to score very very fast and can adjust playcalls, the need to get out of bounds, and between-snap behavior accordingly. Advantage gained. If you miss the two early and then get the ball back and march down the field easily, you can be more sure to conserve time outs knowing you'll need another possession and maybe time to get a FG unit on. Advantage gained. If you miss the two early, you can consider whether an onside kick is an option immediately. Advantage gained.
You are ignoring the likely actions of the other team and their advantages of knowing what you need now as well.Advantages lost.
No, I'm not. I was just responding to his suggestion that there's no advantages to it, which is a silly thing to say. I also frankly wanted to point out how silly it was since he'd been a bit of a condescending tool towards me earlier in the thread.Sure, the opponent can use the success of failure of your attempt to inform strategy too, no question. I just think it's pretty obvious that the knowledge benefits the trailing team more than the leading team. I mean, what are they gonna do, try harder to run the ball and kill the clock and not turn it over? Sure, maybe they pass on third down once if they're down 8 and run it if they're down 9 ... maybe. But it pales in comparison to the tremendous differences it makes in the strategy of the trailing team.
:lmao:
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
Maybe nothing stops you. If it were me, the fact that I wanted to give me team a better chance to win the game would stop me from kicking a field goal. If you don't like a generic "4th and long," make it 4th and goal from the 6. Or 4th and 4 from the 15. Whatever. The point is, if you're trailing by two TDs plus one 2 point conversion, and you score a TD and then later find yourself is the red zone on 4th down, there is an obvious time and yardage situation in which, assuming you converted on the 2 point try, going for it is better for your team than kicking the field goal and hoping to get the ball back. There has to be. And if you find yourself in a situation like that, you're FAR better off knowing if you converted on the 2 pointer already. It informs the decision.

 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
Maybe nothing stops you. If it were me, the fact that I wanted to give me team a better chance to win the game would stop me from kicking a field goal. If you don't like a generic "4th and long," make it 4th and goal from the 6. Or 4th and 4 from the 15. Whatever. The point is, if you're trailing by two TDs plus one 2 point conversion, and you score a TD and then later find yourself is the red zone on 4th down, there is an obvious time and yardage situation in which, assuming you converted on the 2 point try, going for it is better for your team than kicking the field goal and hoping to get the ball back. There has to be. And if you find yourself in a situation like that, you're FAR better off knowing if you converted on the 2 pointer already. It informs the decision.
But that has little to do with the "go for 2" debate. If you went for 2 and made it, you are down by 7. Are you kicking a field goal or going for it in this situation? I sort of see your point but I'm not sure how this is a real "advantage" of going for 2 early.
 
What happened to the poll about going for 2 when down 14? That is a much more interesting question to those of us who know math. It was there. Most people were getting it wrong, and now the poll and the thread is gone.

 
If you can tie the game with 30 seconds left after being down 15 then you did good to get there. At that point, this is your last shot anyway. There is no second chance. You miss and your done. Pretty much the same thing if you miss with less than 7mins left to go down by 9. Thats what your not getting. You gain no valuable information from missing. You miss, your done. Thats the point.
And this is where you're losing some of us. You miss the tieing 2 pointer later...you might well be done (barring an on-side recovery). You miss now...yeah, you need 2 possessions...but you're also more likely to GET two possessions.

Read that again...you are also more likely to get two more possessions. Teams up 2 scores late go ultra-conservative. They're running...you'r stacking the box. Three and outs are EASIER to achieve at that point then at any other. Teams up one score can't draw into an ultra-conservative shell. They have to convert first downs. They still pass with 7 minutes. On defense, you still need to defend the whole field...they are MUCH MUCH harder to stop. And guess what....all they need is a decent return and a first down or two and the scenario becomes more dire anyway, because a FG makes it that same 2 possession game.

At 10 minutes plus or 4 minutes minus, go for one. 10 minutes because there's too much time left. At four minutes because you're probably only getting one more possession either way so momentum and morale matter.

At 6 or 7 minutes, you go for two.

There are gray areas in between, which would be determined by things like

1. How's their running game/ how good are you at stopping it?

2. Wind/weather conditions (affecting FG possibilities for both sides)

3. Overall tone of the game (shootout vs. defensive slugfest)
How does that change if you make the PAT? Your number of possessions is a variable you're not privy to at the time. So why take the chance of needing an extra possession to tie the game when you could guarantee that you will only need one possession as things stand with the PAT? The rest of what you're talking about is all hypothetical. Teams could go conservative or they could pass 3 and out, or they could throw a bomb and score on the first play. You don't know any of that. What you do know is that all things being equal, if I kick this PAT, I can still tie with one possession. If I go for 2 and miss, I can't tie in one possession.
If you miss the 2pt converion, you need 2 scores either way, whether you go for it first or second.
If you miss it at the end, you've significantly increased the chances of losing the game. Just like if you miss it at 7 mins, you've significantly increased the chances of losing the game. So why do that to yourself earlier? You're more than likely going to lose if you miss the 2 either way.
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
Maybe nothing stops you. If it were me, the fact that I wanted to give me team a better chance to win the game would stop me from kicking a field goal. If you don't like a generic "4th and long," make it 4th and goal from the 6. Or 4th and 4 from the 15. Whatever. The point is, if you're trailing by two TDs plus one 2 point conversion, and you score a TD and then later find yourself is the red zone on 4th down, there is an obvious time and yardage situation in which, assuming you converted on the 2 point try, going for it is better for your team than kicking the field goal and hoping to get the ball back. There has to be. And if you find yourself in a situation like that, you're FAR better off knowing if you converted on the 2 pointer already. It informs the decision.
oh... and again, I think this this is a marginal advantage even seeing where you are going. It doesn't counteract the downsides of missing by any means.
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
Maybe nothing stops you. If it were me, the fact that I wanted to give me team a better chance to win the game would stop me from kicking a field goal. If you don't like a generic "4th and long," make it 4th and goal from the 6. Or 4th and 4 from the 15. Whatever. The point is, if you're trailing by two TDs plus one 2 point conversion, and you score a TD and then later find yourself is the red zone on 4th down, there is an obvious time and yardage situation in which, assuming you converted on the 2 point try, going for it is better for your team than kicking the field goal and hoping to get the ball back. There has to be. And if you find yourself in a situation like that, you're FAR better off knowing if you converted on the 2 pointer already. It informs the decision.
oh... and again, I think this this is a marginal advantage even seeing where you are going. It doesn't counteract the downsides of missing by any means.
What's the downside of missing early as opposed to missing late? The only one I can think of is that the other team will sit on the ball slighly more when they're up 9 than they would have if they were up 8. And the psychological mumbo-jumbo, I guess. But that's always overblown- we're talking about professional football players in the fourth quarter of a winnable game. They're not gonna run into the locker room, put The Smiths on the loudspeakers, and smoke clove cigarettes if they're down 9 with seven minutes left.
 
Again, if you miss the 2 early, the best you can hope for is to be in the same position you would be in if you miss the 2 late. What advantage do you gain?
That's not the best you can hope for. What you gain is the knowledge, when you have the ball fourth and one at the 25 with 2:30 left and 1 timeout, that you have to go for it, or have to kick the field goal.
 
What you do know is that all things being equal, if I kick this PAT, I can still tie with one possession. If I go for 2 and miss, I can't tie in one possession.
Actually, if you miss the two point conversion when down 8, you can't tie in one possession. You need to compare apples to apples. The chance of missing the two-point conversion is the same either way.
You're being purposely ignorant. You scored the TD. You're down 9. You kick a PAT. You can now tie in one possession with a TD and 2pt conversion. You scored the TD. You're down 9. You make the 2 pt conversion. You can now now tie in one possession with a TD and a PAT. You scored the TD. You're down 9. You miss the 2 pt conversion. You now can't tie with one possession. So when the probability, explained earlier in the thread, is 96% that you'll make the PAT vs 45% that you'll make the 2 pt conversion, why would you take the higher risk scenario of making it a 2 possession game to tie?
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
If you're down 8, you are missing crucial information, which is, will I make the 2-point conversion or not? Kicking the FG is only right if you miss the 2-point conversion. Going for it is only right if you make the 2-point conversion. If you don't try the 2-point conversion until later, you don't know which is the right decision.
 
For those who'd go for two (which includes me), how many minutes would have to be left for you to change your mind? What if there were 13 minutes left, or 25, or 45?

 
if you miss the 2-pointer on the first TD, you lose momentum and and hamper your team's chance to win

if you miss the 2-pointer on the second TD, you lose period and kill your team's chance to win

 
For those who'd go for two (which includes me), how many minutes would have to be left for you to change your mind? What if there were 13 minutes left, or 25, or 45?
You go for two as late as possible. As a point of reference, I get visibly upset whenever I see a team go for two outside of the 4th quarter.If you go for two too soon, you're opening yourself up to the possibility of having "given up" a free point. More often than not, that point comes back to burn you.
 
This thread is putting on a clinic for the well-known point I raised earlier. People are just naturally really bad at assessing risk. :shrug:
The only one bad at assessing risk is yourself. You would rather risk ending your game with 7 minutes left than having a chance with 30 seconds left. Does that make sense?
I don't think that means what you think it means.
:shrug: I assess risk for a living. It's well-documented that humans are naturally bad at doing it. There are a lot of great examples of that in this thread.
Surely you've done an "accurate assessment of all possible outcomes", since you've mentioned it more than once. Care to show your work?
:lmao: Is this one of those "secret" formulas that only risk assessors know about?
 
For those who'd go for two (which includes me), how many minutes would have to be left for you to change your mind? What if there were 13 minutes left, or 25, or 45?
I'd say over a quarter at least. Considering that the EV of an extra point attempt is barely higher than the EV of a two point conversion attempt anyway, I think there would have to be enough time left for a ton of different scenarios to realistically come into play. Once there's an easily contemplated number of possessions left, I want to know where I stand. If the other team scores a TD on their subsequent possession, that doesn't change the calculation at all, and if they kick a field goal I don't see much of a difference- again, still need the two point conversion (plus a FG) at some point to tie, and two TDs still wins it no matter how I do on the conversions. So it would have to be enough time for there to be several possessions by both teams.
 
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What you do know is that all things being equal, if I kick this PAT, I can still tie with one possession. If I go for 2 and miss, I can't tie in one possession.
Actually, if you miss the two point conversion when down 8, you can't tie in one possession. You need to compare apples to apples. The chance of missing the two-point conversion is the same either way.
You're being purposely ignorant. You scored the TD. You're down 9. You kick a PAT. You can now tie in one possession with a TD and 2pt conversion. You scored the TD. You're down 9. You make the 2 pt conversion. You can now now tie in one possession with a TD and a PAT. You scored the TD. You're down 9. You miss the 2 pt conversion. You now can't tie with one possession. So when the probability, explained earlier in the thread, is 96% that you'll make the PAT vs 45% that you'll make the 2 pt conversion, why would you take the higher risk scenario of making it a 2 possession game to tie?
It's not a higher-risk scenario. No matter what order you do them in, if you're going to tie with two possessions, you have to make both the 96% try and the 45% try. Doing the 96% one first doesn't increase the chance that you'll do both successfully. It's the same either way.But tying in two possessions isn't the only beneficial outcome. There's also a slight chance that you could win in three possessions even if you miss the two-pointer. The question is whether the chance of that happening is better by going for two first or by going for one first. I haven't read the whole thread, but I suspect the better arguments are for going for two first. If you're going to need three possessions, it'd be helpful to know that as soon as possible. (Your opponent will also know it, but it probably won't affect his game plan as radically; thus the info will be less useful to him.)
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
If you're down 8, you are missing crucial information, which is, will I make the 2-point conversion or not? Kicking the FG is only right if you miss the 2-point conversion. Going for it is only right if you make the 2-point conversion. If you don't try the 2-point conversion until later, you don't know which is the right decision.
You don't kick a FG when you scored a TD. If you're down 8, you score a TD. Thats 6 pts. Then you're down 2 and you immediately go for 2 there at the end of the game. If your down 9, then you're in a worse position where you need a TD and a FG to stay alive.
 
For those who'd go for two (which includes me), how many minutes would have to be left for you to change your mind? What if there were 13 minutes left, or 25, or 45?
At 25 or 45 I'd kick. Probably at 13 also. I think the answer to your question is that time has to be short enough to narrow the scenarios significantly. At 7:00, I can pretty much assume that each team has 1-3 possessions left, which makes the scenarios narrow. At 15:00, it's more like 2-5 possessions, and the possibilities are diverse enough that you should still be maximizing for expected value instead of looking at specific score scenarios. The extra point has higher expected value (in terms of points on the board).
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
If you're down 8, you are missing crucial information, which is, will I make the 2-point conversion or not? Kicking the FG is only right if you miss the 2-point conversion. Going for it is only right if you make the 2-point conversion. If you don't try the 2-point conversion until later, you don't know which is the right decision.
You don't kick a FG when you scored a TD. If you're down 8, you score a TD. Thats 6 pts. Then you're down 2 and you immediately go for 2 there at the end of the game. If your down 9, then you're in a worse position where you need a TD and a FG to stay alive.
It is absolutely true that if you miss the 2-point conversion, you're in a worse position than if you don't miss it. What you're not getting is that you're in that position whether you miss it early or late. If you miss it late, you don't know you're in that position, and can't adjust your tactics accordingly.
 
TobiasFunke said:
Haven't we done this before?The obvious answer is that you go for two immediately. The obvious reason is that knowledge is power. Didn't you guys watch Schoolhouse Rock during Saturday morning cartoons?By the way, any coach or analyst who doesn't know this should be fired on the spot.
What's the score when you score? 49-40? or 19-10? How is your Def.? How is your Off.? How many Time Outs do you have left?Of course the answers above make a differents. Nothing is a clear cut answer. No matter what a so called sheet says to do. :thumbup: 1. Just kick the extra point and hope to score and get the two points the next time around.2. Go for two and if you don't make it go for an unside kick.3. Go for two and if you don't make it kick off and hope to get the ball back twice.Most coaches want to try and keep up the pressure. So most would kick the extra point and play on.
 
TobiasFunke said:
Haven't we done this before?The obvious answer is that you go for two immediately. The obvious reason is that knowledge is power. Didn't you guys watch Schoolhouse Rock during Saturday morning cartoons?By the way, any coach or analyst who doesn't know this should be fired on the spot.
What's the score when you score? 49-40? or 19-10? How is your Def.? How is your Off.? How many Time Outs do you have left?Of course the answers above make a differents. Nothing is a clear cut answer. No matter what a so called sheet says to do. :goodposting: 1. Just kick the extra point and hope to score and get the two points the next time around.2. Go for two and if you don't make it go for an unside kick.3. Go for two and if you don't make it kick off and hope to get the ball back twice.Most coaches want to try and keep up the pressure. So most would kick the extra point and play on.
It's true that the score matters- not much, but a little. I was assuming a standard game in the 40 point neighborhood.It's also true that most coaches would kick the extra point.However, they do it to cover their rear ends, not to "keep up the pressure."For an example in a similar situation, see Belichick's "controversial" 4th down gamble vs. the Colts last year. Obviously the right call as far as giving the team the best chance to win, but because it was risky and unconventional, he got crap about it for weeks from the media and probably some fans. He could do it because of who he is, but a less secure or well-regarded coach could never get away with it, even though it's the best thing for the team.
 
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For an example in a similar situation, see Belichick's "controversial" 4th down gamble vs. the Colts last year. Obviously the right call as far as giving the team the best chance to win, but because it was risky and unconventional, he got crap about it for weeks from the media and probably some fans. He could do it because of who he is, but a less secure or well-regarded coach could never get away with it, even though it's the best thing for the team.
He did the exact same thing against the Chargers last week. He got stuffed on that fourth down attempt, also, but since the Patriots won I don't think many are talking about it.
 
I don't see how the "go for 2" guys don't understand that if you miss your 2pt conversion it becomes much more difficult to score again because your offensive play selection is limited and your opponent really only needs to convert one first down to lock up the game.

Let's assume your opponent can run off 2 minutes from the clock per 4 downs and starts his drives on his own 20 and it takes about 2 minutes to score.

If you kick the PAT you are down 8.

If your opponent can't convert a 1st down you get the ball back with 5 minutes left needing around 60 yards to score. In this scenario your team can run a balanced offense. Your playbook isn't limited by the clock. You can run the ball and the opposing defense has to play honest. Even if you can't score at this point you still might get the ball back with a minute or so left in the game.

If your opponent can convert a 1st down, but can't convert a second 1st down you get the ball back with 3 minutes left and 70 yards to score. Your playbook is limited here and you can really only run the ball when converting short yardage but it isn't an impossible task.

If you make the 2pt conversion the above scenario is exactly the same.

If you miss the 2pt conversion then you are down 9 and essentially done.

If your opponent can't convert a 1st down you get the ball back with 5 minutes left needing a TD and a FG. You are limited to strictly passing at this point and you most likely will need an onside kick if you score.

If your opponent does convert a 1st down, but not the second you get the ball back with 3 minutes needing two scores - one being a TD, this isn't likely to happen.

What play gives you the best chance of being able to drive back down the field for another TD? The kick is the best. It puts pressure on the opposing offense and if they can't convert a 1st down your entire playbook is open. This is not true if you miss the 2pt conversion.

 
I vote go for 2 to the OP because you gain more info about what you need and as a result what your strategy should be sooner.

Slight tangent....I'm also curious why teams don't go for 2 when they score a TD down 14 very late (last 3 mins?) in games.

If you assume for a second that whether you go for 1 or 2 only matters in the case you score another TD also...

1. 45% chance you take lead/win by getting conversion and kicking XP on the 2nd TD.

2. 20% chance you tie/go to OT by missing 1st conversion and get 2nd.

3. 35% chance you miss both and lose.

This seems better than ~100% chance of tie/OT right?

Also, if you get the 1st conversion, you get other minor advantages such as eliminating the "take an intentional safety" strategy by the other team.

 
I don't see how the "go for 2" guys don't understand that if you miss your 2pt conversion it becomes much more difficult to score again because your offensive play selection is limited and your opponent really only needs to convert one first down to lock up the game.

Let's assume your opponent can run off 2 minutes from the clock per 4 downs and starts his drives on his own 20 and it takes about 2 minutes to score.

If you kick the PAT you are down 8.

If your opponent can't convert a 1st down you get the ball back with 5 minutes left needing around 60 yards to score. In this scenario your team can run a balanced offense. Your playbook isn't limited by the clock. You can run the ball and the opposing defense has to play honest. Even if you can't score at this point you still might get the ball back with a minute or so left in the game.

If your opponent can convert a 1st down, but can't convert a second 1st down you get the ball back with 3 minutes left and 70 yards to score. Your playbook is limited here and you can really only run the ball when converting short yardage but it isn't an impossible task.

If you make the 2pt conversion the above scenario is exactly the same.
The scenario is not exactly the same, because if you kicked the extra point, you still have to make a 2-point conversion. If the 2-point conversion fails after your scenario, you're in worse shape than if it had failed initially--specifically because you know that you need to score on two different possessions. Yes, if it fails your options are limited--that's why it's important to know whether it failed or not.
 
For an example in a similar situation, see Belichick's "controversial" 4th down gamble vs. the Colts last year. Obviously the right call as far as giving the team the best chance to win, but because it was risky and unconventional, he got crap about it for weeks from the media and probably some fans. He could do it because of who he is, but a less secure or well-regarded coach could never get away with it, even though it's the best thing for the team.
He did the exact same thing against the Chargers last week. He got stuffed on that fourth down attempt, also, but since the Patriots won I don't think many are talking about it.
Yeah, I hadn't seen anything about it at all.If you couldn't tell, this is a favorite topic of mine- why NFL coaches are so incredibly risk-averse, and also why fans and the media don't really grasp strategy and risk, and as a result essentially pressure their coaches into making decisions that hurt their favorite football team. This one is a favorite, but I like the two point conversion stuff too. Hope Chase keeps 'em coming.

 
What you do know is that all things being equal, if I kick this PAT, I can still tie with one possession. If I go for 2 and miss, I can't tie in one possession.
Actually, if you miss the two point conversion when down 8, you can't tie in one possession. You need to compare apples to apples. The chance of missing the two-point conversion is the same either way.
You're being purposely ignorant. You scored the TD. You're down 9. You kick a PAT. You can now tie in one possession with a TD and 2pt conversion.

You scored the TD. You're down 9. You make the 2 pt conversion. You can now now tie in one possession with a TD and a PAT.

You scored the TD. You're down 9. You miss the 2 pt conversion. You now can't tie with one possession.

So when the probability, explained earlier in the thread, is 96% that you'll make the PAT vs 45% that you'll make the 2 pt conversion, why would you take the higher risk scenario of making it a 2 possession game to tie?
Enough of this. You're the one commiting this. If you miss the 2 point conversion you can't tie with two possessions period, whether you did so early or late is immaterial to that point. If you assume you score twice (which you are either way), the odds of two point conversion success aren't likely to change from the first TD to the second. THEREFORE:The "benefit" of waiting is physcological. You keep your players mentally in the game longer. I think that's a valid point, but pros aren't getting down with 7 minutes left...too much time. I, and others, have outlined some advantages that can be gained.

This isn't an easy question. There isn't an easy answer. Nobody is an idiot to prefer going for 1, or for 2. The answer may change in some particular game or circumstances.

I've argued that going 2 is the right answer given the data presented, but I don't think either answer is ridiculous. The right answer is don't get in that scenario to begin with! :shrug:

 
For those who'd go for two (which includes me), how many minutes would have to be left for you to change your mind? What if there were 13 minutes left, or 25, or 45?
Maybe this seems like kind of a vague standard, but I think if you're in a situation where anymore than a 3 and out by the opponent will most likely ice the game, then it's time to start going for 2. So if you're in a situation where you need to either force a 3 and out or recover an onside kick, then it's time to go for 2.There may be a few other cases in the 4th quarter, but I think that would be the basic standard.
 
I don't see how the "go for 2" guys don't understand that if you miss your 2pt conversion it becomes much more difficult to score again because your offensive play selection is limited and your opponent really only needs to convert one first down to lock up the game.
you might increase your odds of getting the second TD, but that second TD is worthless without the 2 pt conversion
 
you have a chance to kick a FG on 4th and long with 4 minutes left and all your timeout left. Advantage gained.

saw this posted a couple times... if it's forth and long and you are down 8, nothing stops you from kicking the field goal and trying to get the ball back. this has little to do with going for 2 early or late.
If you're down 8, you are missing crucial information, which is, will I make the 2-point conversion or not? Kicking the FG is only right if you miss the 2-point conversion. Going for it is only right if you make the 2-point conversion. If you don't try the 2-point conversion until later, you don't know which is the right decision.
You don't kick a FG when you scored a TD. If you're down 8, you score a TD. Thats 6 pts. Then you're down 2 and you immediately go for 2 there at the end of the game. If your down 9, then you're in a worse position where you need a TD and a FG to stay alive.
It is absolutely true that if you miss the 2-point conversion, you're in a worse position than if you don't miss it. What you're not getting is that you're in that position whether you miss it early or late. If you miss it late, you don't know you're in that position, and can't adjust your tactics accordingly.
Whats there to adjust. You just lost your best chance to stay alive by missing that 2 pt conv. Whether its the last second or with 7 mins to go is semantics. The percentages show that the game is more than likely over. So why take that chance away from yourself? When you're down 15, you're trying to tie or go ahead in as few possessions as possible. Thats 2 TDs, 1 PAT and 1 2pt. So by going for the 2 first, you increase the percentage that you will need another possession rather than staying alive with the high percentage 1 pt.
 
I don't see how the "go for 2" guys don't understand that if you miss your 2pt conversion it becomes much more difficult to score again because your offensive play selection is limited and your opponent really only needs to convert one first down to lock up the game.

Let's assume your opponent can run off 2 minutes from the clock per 4 downs and starts his drives on his own 20 and it takes about 2 minutes to score.

If you kick the PAT you are down 8.

If your opponent can't convert a 1st down you get the ball back with 5 minutes left needing around 60 yards to score. In this scenario your team can run a balanced offense. Your playbook isn't limited by the clock. You can run the ball and the opposing defense has to play honest. Even if you can't score at this point you still might get the ball back with a minute or so left in the game.

If your opponent can convert a 1st down, but can't convert a second 1st down you get the ball back with 3 minutes left and 70 yards to score. Your playbook is limited here and you can really only run the ball when converting short yardage but it isn't an impossible task.

If you make the 2pt conversion the above scenario is exactly the same.
The scenario is not exactly the same, because if you kicked the extra point, you still have to make a 2-point conversion. If the 2-point conversion fails after your scenario, you're in worse shape than if it had failed initially--specifically because you know that you need to score on two different possessions. Yes, if it fails your options are limited--that's why it's important to know whether it failed or not.
That doesn't matter you have to convert a 2pt conversion and kick in either case (assuming we are playing for OT). What everyone seems to be ignoring is that you still have to score a second TD. If you are down by 1 TD + whatever conversion attempt needed with 5 minutes left your entire playbook is open. If you are down a TD + FG with 5 minutes left your entire playbook is not open. You are playing against both the opponent *and* the clock.
 
If you couldn't tell, this is a favorite topic of mine- why NFL coaches are so incredibly risk-averse, and also why fans and the media don't really grasp strategy and risk, and as a result essentially pressure their coaches into making decisions that hurt their favorite football team. This one is a favorite, but I like the two point conversion stuff too. Hope Chase keeps 'em coming.
Funny thing is I completely agree with you about nfl coaches being too risk averse. The "fraidy cat punts" and other similar issues that TMQ laments about on a regular basis are ridiculous plays. I agree with many of them. Coaches need more desire to try to win rather than to minimize the amount they lose by. I just don't think this discussion fits that criteria.
 
I vote go for 2 to the OP because you gain more info about what you need and as a result what your strategy should be sooner.Slight tangent....I'm also curious why teams don't go for 2 when they score a TD down 14 very late (last 3 mins?) in games.If you assume for a second that whether you go for 1 or 2 only matters in the case you score another TD also...1. 45% chance you take lead/win by getting conversion and kicking XP on the 2nd TD.2. 20% chance you tie/go to OT by missing 1st conversion and get 2nd.3. 35% chance you miss both and lose.This seems better than ~100% chance of tie/OT right?Also, if you get the 1st conversion, you get other minor advantages such as eliminating the "take an intentional safety" strategy by the other team.
Because going for 2 has a success rate under 50%, while OT has a rate (pre-coin flip) of 50%. The only time you'd consider going for 2 would be on the second score, on the road, when you know you got very lucky to score the second TD (IE: They've dominated you, but you scored when the corner and safety tripped each other, or some other highly improbable and lucky scene). IN other words, I find it very hard to believe that anyone would consider such a poll even remotely serious given the animosity in this poll, and the condescending, somewhat fececious attitude displayed by a few of the "kick it" proponents. When the 14 poll was posted, I took it to be a condescending joke. I did that because that math is relatively easy to see. If I was incorrect, apologies.
 
That doesn't matter you have to convert a 2pt conversion and kick in either case (assuming we are playing for OT). What everyone seems to be ignoring is that you still have to score a second TD. If you are down by 1 TD + whatever conversion attempt needed with 5 minutes left your entire playbook is open. If you are down a TD + FG with 5 minutes left your entire playbook is not open. You are playing against both the opponent *and* the clock.
but if you're not going to make the 2 pointer, using you whole playbook to drive down the field and scoring that second TD is an exercise in futility. You play to win the game -- not to keep it close -- not to wait until that last possible moment before you lose.
 
For those who'd go for two (which includes me), how many minutes would have to be left for you to change your mind? What if there were 13 minutes left, or 25, or 45?
mid 2nd qtr at least. its very possible its proper to go for 2 regardless of time left.
Seriously? So, if you are down 15-0 at then in the 2nd quarter and you score a TD, you are going for 2? Unless you plan to go for 2 after every TD, this is insane.
 
The thing I hate about probabilities when it comes to sports is that it doesn't factor in morale. What you really want to know is:

1. What are the odds that morale drops due to being down by two scores with 7 minutes to go?

2. What are the odds of scoring twice when morale drops with 7 minutes to go?

These sorts of questions are not quantifiable. But they also matter a great deal and cannot be ignored. Some teams may also be much more mentally tough than others. No mathematician is going to be able to see that. If your quarterback is John Elway, well you know your team is that much more mentally tough late in the game than if it was led by some of these other guys.

 
I don't see how the "go for 2" guys don't understand that if you miss your 2pt conversion it becomes much more difficult to score again because your offensive play selection is limited and your opponent really only needs to convert one first down to lock up the game.
I'm not sure whether it'll affect your thinking, but what if I told you that the "go for 2" guys do understand that, but would go for 2 anyway?Think of it this way. There are two possibilities: that you will make your two-point conversion (whenever you try it), or that you will miss it.

If you make your two-point conversion, it doesn't much matter what order you do your conversions in. Either way, if you score twice and prevent your opponent from scoring, you'll end regulation in a tie.

If you miss your two-point conversion, are you more screwed if you miss it with 7 minutes left, or are you more screwed if you miss it with 1 minute left? I would argue that if you miss your two-point conversion, you are more screwed the later it happens, because there will be less you can do to make up for it.

If you think your offensive play selection is limited after missing a two-point conversion with 7 minutes left, try missing your two-point conversion with 1 minute left. Your offensive play selection will be less than limited: it will be nil.

 
That doesn't matter you have to convert a 2pt conversion and kick in either case (assuming we are playing for OT). What everyone seems to be ignoring is that you still have to score a second TD. If you are down by 1 TD + whatever conversion attempt needed with 5 minutes left your entire playbook is open. If you are down a TD + FG with 5 minutes left your entire playbook is not open. You are playing against both the opponent *and* the clock.
but if you're not going to make the 2 pointer, using you whole playbook to drive down the field and scoring that second TD is an exercise in futility. You play to win the game -- not to keep it close -- not to wait until that last possible moment before you lose.
You aren't "keeping it close" you are keeping all your available options open and limiting your predictability. By being able to use your entire playbook you are playing to win.
 
1. What are the odds that morale drops due to being down by two scores with 7 minutes to go?2. What are the odds of scoring twice when morale drops with 7 minutes to go?
1. Maybe pretty high.2. Much better than the odds of scoring twice when you think you need only one score to tie.
 
If you couldn't tell, this is a favorite topic of mine- why NFL coaches are so incredibly risk-averse, and also why fans and the media don't really grasp strategy and risk, and as a result essentially pressure their coaches into making decisions that hurt their favorite football team. This one is a favorite, but I like the two point conversion stuff too. Hope Chase keeps 'em coming.
Funny thing is I completely agree with you about nfl coaches being too risk averse. The "fraidy cat punts" and other similar issues that TMQ laments about on a regular basis are ridiculous plays. I agree with many of them. Coaches need more desire to try to win rather than to minimize the amount they lose by. I just don't think this discussion fits that criteria.
I disagree of course, although I do think it's less clear because of the emotional or psychological factors, like renesauz says. I just think those kinds of things are pretty insignificant in the case of professional football players with plenty of time left on the clock, and clearly outweighed by the strategic factors.
 
That doesn't matter you have to convert a 2pt conversion and kick in either case (assuming we are playing for OT). What everyone seems to be ignoring is that you still have to score a second TD. If you are down by 1 TD + whatever conversion attempt needed with 5 minutes left your entire playbook is open. If you are down a TD + FG with 5 minutes left your entire playbook is not open. You are playing against both the opponent *and* the clock.
but if you're not going to make the 2 pointer, using you whole playbook to drive down the field and scoring that second TD is an exercise in futility. You play to win the game -- not to keep it close -- not to wait until that last possible moment before you lose.
You aren't "keeping it close" you are keeping all your available options open and limiting your predictability. By being able to use your entire playbook you are playing to win.
You are actually doing just the opposite of keeping your options open.
 
I don't see how the "go for 2" guys don't understand that if you miss your 2pt conversion it becomes much more difficult to score again because your offensive play selection is limited and your opponent really only needs to convert one first down to lock up the game.
I'm not sure whether it'll affect your thinking, but what if I told you that the "go for 2" guys do understand that, but would go for 2 anyway?Think of it this way. There are two possibilities: that you will make your two-point conversion (whenever you try it), or that you will miss it.

If you make your two-point conversion, it doesn't much matter what order you do your conversions in. Either way, if you score twice and prevent your opponent from scoring, you'll end regulation in a tie.

If you miss your two-point conversion, are you more screwed if you miss it with 7 minutes left, or are you more screwed if you miss it with 1 minute left? I would argue that if you miss your two-point conversion, you are more screwed the later it happens, because there will be less you can do to make up for it.

If you think your offensive play selection is limited after missing a two-point conversion with 7 minutes left, try missing your two-point conversion with 1 minute left. Your offensive play selection will be less than limited: it will be nil.
You are more screwed if you miss with 7 minutes left. Your opponent knows that you have to pass and your opponent knows that you have to have at least 2 possessions.
 
1. What are the odds that morale drops due to being down by two scores with 7 minutes to go?2. What are the odds of scoring twice when morale drops with 7 minutes to go?
1. Maybe pretty high.2. Much better than the odds of scoring twice when you think you need only one score to tie.
What's the morale of a team with a minute to go down by 2 because they just missed the 2 point conversion and now has to recover an onside kick or force a 3 and out?What's the morale of a team with a minute to go down by 2 that missed the 2 point conversion earlier but just scored again to give themselves a chance to win if they recover the onside kick or use all 3 of their timeouts and force a 3 and out?Just like the argument being made by the "go for it late" guys, I think it's likely that the morale would be much higher for the second group than the first group. And that morale would be even more prone to big swings and more important in this scenario.
 

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