What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Clash of Clans (Official thread) (1 Viewer)

...Anyway - short version:

1st attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack

2nd attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack
I am a bit torn, because while I agree with you largely on that, I do think there is some merit to everyone going a little lower than they need on the first attack so we don't misjudge so much and waste attacks cleaning up 2-stars.

Though I am posting mostly to say, I think the 2nd attack strategy has to be based on the 1st attack's result. If you already 3-starred on your first attack, then attacking as high as you think you have a great shot is fine.

But if you failed to 3-star, then you need to be a team player and go lower and assure you contribute a 3-star to the effort.

 
I was dreamin' when I wrote this. Forgive me if it goes astray.

My rule is to use my first attack on the highest base I think I can 3-star. This means my first attack has been anywhere between their #1 and their #13 (I'm usually in the 8-10 range). I do not wait for anyone else to attack their +5, +10, +whatever. I just go for the highest 3-star, and I usually get it.

What if I'm waiting on a guy that doesn't attack until late in the war - when I'm possibly busy? What if I'm waiting on a guy that ends up not even attacking at all? Both instances are less than appealing for me.

For my second attack, I'll do the same, but I'll wait at least a few hours before hitting again - maybe even several hours. I have zero interest in a honey pot. What I want, however, is to win the war. That happens by getting stars. When I'm ready to play, I (and the clan) deserve to give myself the best chance possible to get three stars. If that means my second attack is in the 20s - which has happened a couple of times, that's perfectly fine by me.

I have never given credence to a +X strategy because it takes away from the decision making process. We have a lot of great attackers in these two clans, and they generally know what kind of base they can level. Of course we all make mistakes, but that's going to happen. We've shown over the last couple of months that - as a group - we can smash our average counterpart. I see no reason to put on handcuffs.

And while this may put the late arrivals in a bind, I'm okay with that. There have been two wars where I didn't have enough time to plan an attack until late Friday. There wasn't much left to hit, but each time I was able to move a couple of 1-starred bases to three - I think they were in the teens. Sure, I missed out on stars, but that's fine. I knew what time the war started and just couldn't make it until near the end. That will happen again this week. Oh well.

The only people I feel for are the super low level guys. If in the first hour of the war, our 38-45 completely wipe out our opponent's 42-50 - because that's as high as they could 3-star, there's nothing left for our 46-50. There's absolutely nothing that can be done. Get there early or just try to win some loot. Of course, with the +X method, this issue exists as well. No idea of how to fix it beyond reserving the lowest bases for them, but that's not a viable option in my opinion.

As far as second attacks, I know I'm in the minority, but I would much prefer everyone to continue to try to 3-star as high as possible. And by the time most are using their second attack, this could mean moving 1- and 2-starred bases to three. The Quest for 150 seems so close and so sweet.

Anyway - short version:

1st attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack

2nd attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack
I have a couple of issues with this approach.

1. People plan for a specific enemy. If someone else jumps in and grabs them then they are left to find something different.

2. We have a tendency to get big eyes and then you see a lot of guys getting 1 and 2-stars on enemies, making someone else come back and cleanup.

If we were all to follow a plan of +10, we would literally 3-star 35+ bases on the first attack. That is 110+ stars in a few hours. That is the kind of shock and awe that ends a war almost instantly and gives everyone a chance to get aggressive on their 2nd attack, whether it be for stars or loot.

Plus, we rarely chase the very top guys in teh other clan until the very end. So a +X system doesn't really cause us to ignore bases we would want to attack.

If we want to get more aggressive and try a +3 or even a +0 depending on the opponent, I'm all for it. But some structure on that first attack is why we win every war we play.

 
In the interest of saving board space, I won't quote Clayton's post, but:

:goodposting:

Not sure where the disconnect is between the two clans, but at least in FBG2, folks are pretty vocal for the most part as to where they think they'll be attacking in chat (not to mention lots of discussion is usually going on about who should attack who, etc).

That could be the reason why they tend to score higher in the wars that FBG1 but who knows, right?

;)

 
In the interest of saving board space, I won't quote Clayton's post, but:

:goodposting:

Not sure where the disconnect is between the two clans, but at least in FBG2, folks are pretty vocal for the most part as to where they think they'll be attacking in chat (not to mention lots of discussion is usually going on about who should attack who, etc).

That could be the reason why they tend to score higher in the wars that FBG1 but who knows, right?

;)
Current score:

fbg1 - 128

USC - 62

 
In the interest of saving board space, I won't quote Clayton's post, but:

:goodposting:

Not sure where the disconnect is between the two clans, but at least in FBG2, folks are pretty vocal for the most part as to where they think they'll be attacking in chat (not to mention lots of discussion is usually going on about who should attack who, etc).

That could be the reason why they tend to score higher in the wars that FBG1 but who knows, right?

;)
Current score:

fbg1 - 128

USC - 62
That's a great score and definitely nothing to be ashamed about - but thats below average to what FBG2 scores.

Have you guys broken 130 yet? 140?

;)

 
I was dreamin' when I wrote this. Forgive me if it goes astray.

My rule is to use my first attack on the highest base I think I can 3-star. This means my first attack has been anywhere between their #1 and their #13 (I'm usually in the 8-10 range). I do not wait for anyone else to attack their +5, +10, +whatever. I just go for the highest 3-star, and I usually get it.

What if I'm waiting on a guy that doesn't attack until late in the war - when I'm possibly busy? What if I'm waiting on a guy that ends up not even attacking at all? Both instances are less than appealing for me.

For my second attack, I'll do the same, but I'll wait at least a few hours before hitting again - maybe even several hours. I have zero interest in a honey pot. What I want, however, is to win the war. That happens by getting stars. When I'm ready to play, I (and the clan) deserve to give myself the best chance possible to get three stars. If that means my second attack is in the 20s - which has happened a couple of times, that's perfectly fine by me.

I have never given credence to a +X strategy because it takes away from the decision making process. We have a lot of great attackers in these two clans, and they generally know what kind of base they can level. Of course we all make mistakes, but that's going to happen. We've shown over the last couple of months that - as a group - we can smash our average counterpart. I see no reason to put on handcuffs.

And while this may put the late arrivals in a bind, I'm okay with that. There have been two wars where I didn't have enough time to plan an attack until late Friday. There wasn't much left to hit, but each time I was able to move a couple of 1-starred bases to three - I think they were in the teens. Sure, I missed out on stars, but that's fine. I knew what time the war started and just couldn't make it until near the end. That will happen again this week. Oh well.

The only people I feel for are the super low level guys. If in the first hour of the war, our 38-45 completely wipe out our opponent's 42-50 - because that's as high as they could 3-star, there's nothing left for our 46-50. There's absolutely nothing that can be done. Get there early or just try to win some loot. Of course, with the +X method, this issue exists as well. No idea of how to fix it beyond reserving the lowest bases for them, but that's not a viable option in my opinion.

As far as second attacks, I know I'm in the minority, but I would much prefer everyone to continue to try to 3-star as high as possible. And by the time most are using their second attack, this could mean moving 1- and 2-starred bases to three. The Quest for 150 seems so close and so sweet.

Anyway - short version:

1st attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack

2nd attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack
Even this isn't a huge issue IMHO. There is usually an easy higher level honeypot they can use to gain resources faster, or they can attack what they feel they can 1-star for the loot. The bottom players are less important to the war effort in general. (not to be harsh, as I'm one of them)

 
I was dreamin' when I wrote this. Forgive me if it goes astray.

My rule is to use my first attack on the highest base I think I can 3-star. This means my first attack has been anywhere between their #1 and their #13 (I'm usually in the 8-10 range). I do not wait for anyone else to attack their +5, +10, +whatever. I just go for the highest 3-star, and I usually get it.

What if I'm waiting on a guy that doesn't attack until late in the war - when I'm possibly busy? What if I'm waiting on a guy that ends up not even attacking at all? Both instances are less than appealing for me.

For my second attack, I'll do the same, but I'll wait at least a few hours before hitting again - maybe even several hours. I have zero interest in a honey pot. What I want, however, is to win the war. That happens by getting stars. When I'm ready to play, I (and the clan) deserve to give myself the best chance possible to get three stars. If that means my second attack is in the 20s - which has happened a couple of times, that's perfectly fine by me.

I have never given credence to a +X strategy because it takes away from the decision making process. We have a lot of great attackers in these two clans, and they generally know what kind of base they can level. Of course we all make mistakes, but that's going to happen. We've shown over the last couple of months that - as a group - we can smash our average counterpart. I see no reason to put on handcuffs.

And while this may put the late arrivals in a bind, I'm okay with that. There have been two wars where I didn't have enough time to plan an attack until late Friday. There wasn't much left to hit, but each time I was able to move a couple of 1-starred bases to three - I think they were in the teens. Sure, I missed out on stars, but that's fine. I knew what time the war started and just couldn't make it until near the end. That will happen again this week. Oh well.

The only people I feel for are the super low level guys. If in the first hour of the war, our 38-45 completely wipe out our opponent's 42-50 - because that's as high as they could 3-star, there's nothing left for our 46-50. There's absolutely nothing that can be done. Get there early or just try to win some loot. Of course, with the +X method, this issue exists as well. No idea of how to fix it beyond reserving the lowest bases for them, but that's not a viable option in my opinion.

As far as second attacks, I know I'm in the minority, but I would much prefer everyone to continue to try to 3-star as high as possible. And by the time most are using their second attack, this could mean moving 1- and 2-starred bases to three. The Quest for 150 seems so close and so sweet.

Anyway - short version:

1st attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack

2nd attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack
I have a couple of issues with this approach.

1. People plan for a specific enemy. If someone else jumps in and grabs them then they are left to find something different.

2. We have a tendency to get big eyes and then you see a lot of guys getting 1 and 2-stars on enemies, making someone else come back and cleanup.

If we were all to follow a plan of +10, we would literally 3-star 35+ bases on the first attack. That is 110+ stars in a few hours. That is the kind of shock and awe that ends a war almost instantly and gives everyone a chance to get aggressive on their 2nd attack, whether it be for stars or loot.

Plus, we rarely chase the very top guys in teh other clan until the very end. So a +X system doesn't really cause us to ignore bases we would want to attack.

If we want to get more aggressive and try a +3 or even a +0 depending on the opponent, I'm all for it. But some structure on that first attack is why we win every war we play.
Agree with igbomb

 
Just to be clear igbomb (in case it wasn't obvious) - just busting your chops. Both of the FBG clans have done amazing since the wars began.

 
Though I am posting mostly to say, I think the 2nd attack strategy has to be based on the 1st attack's result. If you already 3-starred on your first attack, then attacking as high as you think you have a great shot is fine.

But if you failed to 3-star, then you need to be a team player and go lower and assure you contribute a 3-star to the effort.
True dat.

 
But some structure on that first attack is why we win every war we play.
We just accumulated 143 stars in Boog - our second time over 140, and I'm pretty sure no one structured either assault. Almost everyone in the clan is capable of getting stars, and they are eager to do so. That's the biggest reason we win.

 
In the interest of saving board space, I won't quote Clayton's post, but:

:goodposting:

Not sure where the disconnect is between the two clans, but at least in FBG2, folks are pretty vocal for the most part as to where they think they'll be attacking in chat (not to mention lots of discussion is usually going on about who should attack who, etc).

That could be the reason why they tend to score higher in the wars that FBG1 but who knows, right?

;)
Current score:

fbg1 - 128

USC - 62
That's a great score and definitely nothing to be ashamed about - but thats below average to what FBG2 scores.

Have you guys broken 130 yet? 140?

;)
Go easy on them. They haven't started their second round of attacks. Have they? :unsure:

 
Just to be clear igbomb (in case it wasn't obvious) - just busting your chops. Both of the FBG clans have done amazing since the wars began.
Bring it on.
FBG2 - 7 wars at 50 members:

124 - 49

127 - 82

131 - 59

123 - 49

146 - 82

130 - 65

143 - 94

Average FBG2 score - 132

Your turn.
Not bad for a bunch of pie-eating minor leaguers. Of course we make sure we don't let foreigners in.

 
I was dreamin' when I wrote this. Forgive me if it goes astray.

My rule is to use my first attack on the highest base I think I can 3-star. This means my first attack has been anywhere between their #1 and their #13 (I'm usually in the 8-10 range). I do not wait for anyone else to attack their +5, +10, +whatever. I just go for the highest 3-star, and I usually get it.

What if I'm waiting on a guy that doesn't attack until late in the war - when I'm possibly busy? What if I'm waiting on a guy that ends up not even attacking at all? Both instances are less than appealing for me.

For my second attack, I'll do the same, but I'll wait at least a few hours before hitting again - maybe even several hours. I have zero interest in a honey pot. What I want, however, is to win the war. That happens by getting stars. When I'm ready to play, I (and the clan) deserve to give myself the best chance possible to get three stars. If that means my second attack is in the 20s - which has happened a couple of times, that's perfectly fine by me.

I have never given credence to a +X strategy because it takes away from the decision making process. We have a lot of great attackers in these two clans, and they generally know what kind of base they can level. Of course we all make mistakes, but that's going to happen. We've shown over the last couple of months that - as a group - we can smash our average counterpart. I see no reason to put on handcuffs.

And while this may put the late arrivals in a bind, I'm okay with that. There have been two wars where I didn't have enough time to plan an attack until late Friday. There wasn't much left to hit, but each time I was able to move a couple of 1-starred bases to three - I think they were in the teens. Sure, I missed out on stars, but that's fine. I knew what time the war started and just couldn't make it until near the end. That will happen again this week. Oh well.

The only people I feel for are the super low level guys. If in the first hour of the war, our 38-45 completely wipe out our opponent's 42-50 - because that's as high as they could 3-star, there's nothing left for our 46-50. There's absolutely nothing that can be done. Get there early or just try to win some loot. Of course, with the +X method, this issue exists as well. No idea of how to fix it beyond reserving the lowest bases for them, but that's not a viable option in my opinion.

As far as second attacks, I know I'm in the minority, but I would much prefer everyone to continue to try to 3-star as high as possible. And by the time most are using their second attack, this could mean moving 1- and 2-starred bases to three. The Quest for 150 seems so close and so sweet.

Anyway - short version:

1st attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack

2nd attack strategy: Attack the highest base you are pretty sure you can 3-star whenever you have the time to attack
I have a couple of issues with this approach.

1. People plan for a specific enemy. If someone else jumps in and grabs them then they are left to find something different.

2. We have a tendency to get big eyes and then you see a lot of guys getting 1 and 2-stars on enemies, making someone else come back and cleanup.

If we were all to follow a plan of +10, we would literally 3-star 35+ bases on the first attack. That is 110+ stars in a few hours. That is the kind of shock and awe that ends a war almost instantly and gives everyone a chance to get aggressive on their 2nd attack, whether it be for stars or loot.

Plus, we rarely chase the very top guys in teh other clan until the very end. So a +X system doesn't really cause us to ignore bases we would want to attack.

If we want to get more aggressive and try a +3 or even a +0 depending on the opponent, I'm all for it. But some structure on that first attack is why we win every war we play.
Agree with igbomb
I think Clayton has valid points and I agree with them. But I also agree with igbomb, especially his first point.

Ideally we would have a sign-up sheet to reserve our 1st opponent during the prep day, but that is just not feasible (and if it were, it would be complicated and sap some of the fun of the game)

I think the hog guys are more flexible with their armies, as a hog army requires minor tweaks if the target all of a sudden has to change. But a lot goes into building dragon armies, or balloon armies, and probably others as well, and they aren't as versatile sometimes (especially balloons). So when you've targeted someone, and spend over an hour tailoring your army for them, then are told you have to use that army somewhere else, it can be frustrating particularly when you the new target doesn't fall. If I'm going for #15 and someone else wants to hit it, my approach is be my guest, but please understand if I attack it later, even if you 3-star it. (And regarding this last point, if the war is close, then of course for the team I would rebuild for the new target rather than attack someone who is already 3-starred.)

 
But some structure on that first attack is why we win every war we play.
We just accumulated 143 stars in Boog - our second time over 140, and I'm pretty sure no one structured either assault. Almost everyone in the clan is capable of getting stars, and they are eager to do so. That's the biggest reason we win.
Um don't quite a few FBGs migrate to the boog for war? That won't happen nearly as much going forward so it will be interesting to see how it goes.

 
In the interest of saving board space, I won't quote Clayton's post, but:

:goodposting:

Not sure where the disconnect is between the two clans, but at least in FBG2, folks are pretty vocal for the most part as to where they think they'll be attacking in chat (not to mention lots of discussion is usually going on about who should attack who, etc).

That could be the reason why they tend to score higher in the wars that FBG1 but who knows, right?

;)
Yep. We haven't had a lot of richard's in the clan to date so no need to pick up pitchforks and torches just yet. We should stick to the strategy not so much cause it's a path to winning, but moreso because it's a way to keep 50 people organized. If you need to deviate, explain your reasoning, but expect some ribbing.
I stand corrected.

 
So I'm officially a part of FBG2 right now.

I'm a very weak TH5. Only level 2 on my attackers and nothing from the air yet. Yet, my trophy count is up in the 900 range as I'm working to 1250 to get the gems and get the 4th builder. What this means is that right now I'm ranked 26th out of 38. I've looked at some of the maps of the players below me on the list and I wouldn't even think of attacking them.

So my question is, when it comes time to war, what should I do? There is no way I can 3 star anything but the weakest of bases unless I get some serious help in my CC and know what I'm doing with the troops in there. I just hate to be a drain on everyone, yet I'm pretty committed to doing this well.

Any and all help and suggestions on what I should be working on would be appreciated. My username is "Jay 2 the Rod" if you'd like to look over my map.

Thanks!

 
So I'm officially a part of FBG2 right now.

I'm a very weak TH5. Only level 2 on my attackers and nothing from the air yet. Yet, my trophy count is up in the 900 range as I'm working to 1250 to get the gems and get the 4th builder. What this means is that right now I'm ranked 26th out of 38. I've looked at some of the maps of the players below me on the list and I wouldn't even think of attacking them.

So my question is, when it comes time to war, what should I do? There is no way I can 3 star anything but the weakest of bases unless I get some serious help in my CC and know what I'm doing with the troops in there. I just hate to be a drain on everyone, yet I'm pretty committed to doing this well.

Any and all help and suggestions on what I should be working on would be appreciated. My username is "Jay 2 the Rod" if you'd like to look over my map.

Thanks!
Welcome!! And no worries, when it comes time for war, there are plenty of guys helping out. Most likely you can start at the bottom of the enemy's bases and work up to where you think you can attack successfully.

 
So I'm officially a part of FBG2 right now.

I'm a very weak TH5. Only level 2 on my attackers and nothing from the air yet. Yet, my trophy count is up in the 900 range as I'm working to 1250 to get the gems and get the 4th builder. What this means is that right now I'm ranked 26th out of 38. I've looked at some of the maps of the players below me on the list and I wouldn't even think of attacking them.

So my question is, when it comes time to war, what should I do? There is no way I can 3 star anything but the weakest of bases unless I get some serious help in my CC and know what I'm doing with the troops in there. I just hate to be a drain on everyone, yet I'm pretty committed to doing this well.

Any and all help and suggestions on what I should be working on would be appreciated. My username is "Jay 2 the Rod" if you'd like to look over my map.

Thanks!
Welcome!! And no worries, when it comes time for war, there are plenty of guys helping out. Most likely you can start at the bottom of the enemy's bases and work up to where you think you can attack successfully.
OK, cool.

 
So I'm officially a part of FBG2 right now.

I'm a very weak TH5. Only level 2 on my attackers and nothing from the air yet. Yet, my trophy count is up in the 900 range as I'm working to 1250 to get the gems and get the 4th builder. What this means is that right now I'm ranked 26th out of 38. I've looked at some of the maps of the players below me on the list and I wouldn't even think of attacking them.

So my question is, when it comes time to war, what should I do? There is no way I can 3 star anything but the weakest of bases unless I get some serious help in my CC and know what I'm doing with the troops in there. I just hate to be a drain on everyone, yet I'm pretty committed to doing this well.

Any and all help and suggestions on what I should be working on would be appreciated. My username is "Jay 2 the Rod" if you'd like to look over my map.

Thanks!
Welcome!! And no worries, when it comes time for war, there are plenty of guys helping out. Most likely you can start at the bottom of the enemy's bases and work up to where you think you can attack successfully.
OK, cool.
Also, keep in mine the clan rankings are based on trophy level, which definitely is not an accurate indicator of one's relative strength when it comes to a clan war. Various players have different trophy levels for different reasons, but a higher trophy count does not necessarily mean a stronger village. Once you are in a clan war, each person will be ranked by relative strength, and you'll get a better picture of where you sit.

 
So I'm officially a part of FBG2 right now.

I'm a very weak TH5. Only level 2 on my attackers and nothing from the air yet. Yet, my trophy count is up in the 900 range as I'm working to 1250 to get the gems and get the 4th builder. What this means is that right now I'm ranked 26th out of 38. I've looked at some of the maps of the players below me on the list and I wouldn't even think of attacking them.

So my question is, when it comes time to war, what should I do? There is no way I can 3 star anything but the weakest of bases unless I get some serious help in my CC and know what I'm doing with the troops in there. I just hate to be a drain on everyone, yet I'm pretty committed to doing this well.

Any and all help and suggestions on what I should be working on would be appreciated. My username is "Jay 2 the Rod" if you'd like to look over my map.

Thanks!
Welcome!! And no worries, when it comes time for war, there are plenty of guys helping out. Most likely you can start at the bottom of the enemy's bases and work up to where you think you can attack successfully.
OK, cool.
Of course, the first time you Bogart an attack and don't three star, there will be hell to pay.

But we will cross that bridge when we get there. :drive:

 
So I'm officially a part of FBG2 right now.

I'm a very weak TH5. Only level 2 on my attackers and nothing from the air yet. Yet, my trophy count is up in the 900 range as I'm working to 1250 to get the gems and get the 4th builder. What this means is that right now I'm ranked 26th out of 38. I've looked at some of the maps of the players below me on the list and I wouldn't even think of attacking them.

So my question is, when it comes time to war, what should I do? There is no way I can 3 star anything but the weakest of bases unless I get some serious help in my CC and know what I'm doing with the troops in there. I just hate to be a drain on everyone, yet I'm pretty committed to doing this well.

Any and all help and suggestions on what I should be working on would be appreciated. My username is "Jay 2 the Rod" if you'd like to look over my map.

Thanks!
Welcome!! And no worries, when it comes time for war, there are plenty of guys helping out. Most likely you can start at the bottom of the enemy's bases and work up to where you think you can attack successfully.
OK, cool.
Also, keep in mine the clan rankings are based on trophy level, which definitely is not an accurate indicator of one's relative strength when it comes to a clan war. Various players have different trophy levels for different reasons, but a higher trophy count does not necessarily mean a stronger village. Once you are in a clan war, each person will be ranked by relative strength, and you'll get a better picture of where you sit.
Oh,OK...I thought it used trophy count to rank so I was :unsure:

 
When going to war, it requires a clan's membership have an even increment of 5. Any extra after that are set as spectators who can't fight or be attacked. The only thing it uses trophy count for is the lowest trophy counts are the ones set as spectators if needed.

Since get people to hop clans to get even increments of 5 it hasn't been an issue for us yet.

 
FBG1 has 2 3 spots currently available for the next war.

Come one, come... three. We can start the next war soon as this one ends in 15 minutes, and we have a full roster.

Could someone in FBG2 mention this on your chat please? Thanks!

 
Last edited by a moderator:
It's funny that we were worried about this war for awhile.
Well, they did hang with us longer than I think anyone else had since our first war. It was dead even through a lot of attacks.

Anyway, we have to show we're worried. It's a superstition now.

 
Getting above 130 is largely dictated by how our top 5 stacks against their top 10 and whether we can collect the stars at the top.

 
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.

 
Ok, Witz came over. We need 2 people so we can go to war.
Do you want me? I'm a piece of crap at this point, but would like to experience the whole war thing. If you just need a warm body, you can count me in.
Yes, come over. We're perfectly fine with lower level guys just managing to get 1 star on some bases so you get loot, even if it doesn't help the scoreboard.

The other thing is, your base contributes to our average level, so even if you're not putting stars on the scoreboard, we may have an easier opponent with you there that we can score on better.

 
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
Would love to see them, so please post some replays as you go. Failures and successes both so we can learn from them with you.

 
Ok, we're down to one spot. Hawks64, you wanted to get your kid back in. If you can have him join up, we're ready to declare war.

 
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
Would love to see them, so please post some replays as you go. Failures and successes both so we can learn from them with you.
Is there some sort of synergy with certain combos of troops that make them better?

Balloonion, GoWiPe, GoWiWi etc...

 
Hey, apparently leaders can send an invite. Kevin (Hawks64's kid) got rejected by someone but I was able to got to his profile and it had an invite option.

 
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
Would love to see them, so please post some replays as you go. Failures and successes both so we can learn from them with you.
Is there some sort of synergy with certain combos of troops that make them better?

Balloonion, GoWiPe, GoWiWi etc...
In a general sense, yes. I mean, golems are great tanks with awesome HP and they split into 2 smaller ones when you kill them. But they are worthless for doing damage. So a bunch of wizards and a witch that can stay behind it and bring stuff down while it draws fire have a natural synergy.

 
Culdeus kept trying to enter his ATM pin and the machine wouldn't take it. In response for this treachery, FBG1 has DECLARED WAR on the number 2870!!!!

Seriously, that's their clan name. 2870.

 

Users who are viewing this thread

Back
Top